Totally Lost

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Totally Lost

Instant

Put target nonland permanent on top of its owner's library.

ShiningEyes on Card creation challenge

2 years ago

Princess's Perfect Passage

Artifact Enchantment -- Vehicle

Crew 1

Adamant - If at least three white mana was spent to cast this spell, create a 1/1 white human noble token.

Nobles you control have lifelink and indestructible.

4/4

"A princess must have someone to wed, she cannot go cavorting from noble to noble!" --Deemy, haughty queen


Fblthp is so completely and Totally Lost. Give me an interaction he has while nowhere near where he's supposed to be.

philias on Card creation challenge

4 years ago

a quick tip Kavtheron, if you put two brackets on both sides of the card,e.g Totally Lost, then it can show off the card. Nice challenge

0riginal on Card creation challenge

4 years ago

do kavtheron's challenge, i didn't see it - its to make a Fblthp planeswalker with the feel of Totally Lost

GhostChieftain on Sheldon From The RC is …

4 years ago

You are Totally Lost. How would we incentivize or disincentivize for what is effectively a world wide playgroup? You suggesting of that is basically just telling us to house rule every cEDH deck in existence and that wont work because we use the rules at mtgcommander.net exactly as written. It is also not just prize events/competitions. It is also us having fun on any given wednesday, friday, or sunday. It also is cracking some cold ones with the bois to relax. Sure, I could push to regulate the few of ourselves that I know that play each other a lot, but why not have the best deck one can for when we actually do events? It is not that fish hulk players have no self control. They play it simply because it is fast, grindy, resilient, controlly, and has a backup wincon that is considered the 2nd best way to win because it slots in so nicely with what they already have.

Argy on War of the Spark: Spoilers …

4 years ago

Just finished playing at my last prerelease, at least for a while.

Can't see myself playing another one, unless we go back to Kaladesh.

A lot of the Planeswalkers were very underwhelming. Ajani was one that seemed to work.

I got Nahiri and Massacre Girl as my promos. Neither went in my deck but I love Nahiri and Massacre Girl is a cool name, so I was still pleased to get them.

I also cracked Jace, Teferi, and heaps of Blue, White, and Colourless fliers, which determined my build.


I got completely stomped in my first match by a deck with loads of ramp and big fatties.

I did whittle him down in the first game, only for him to play a card that put his life total back to 18.

I obliterated my second Opponent, also playing , with too many fliers for him to deal with. He had two Ajani's, but they weren't enough to save him.

My third Opponent played and had a preponderance of non-creature spells.

She was able to kill all of my creatures in our first game, and then laid down a God-Pharaoh's Statue that meant I couldn't cast some of my spells in hand. She only got some small creatures on the field but they, along with the chip damage from God-Pharaoh's Statue , eventually wore me down.

I got ahead of her with my creatures in the next game, playing so many that she couldn't kill them all.

In our final game we were fairly evenly matched. She was going very wide and I had a lot of fliers. Neither of us could attack because then we would leave ourselves vulnerable to a return attack by our Opponent.

I started to put some fliers on the field, got some +1/+1 counters on them, and was able to get a bit of flying damage through.

Then I played God-Pharaoh's Statue , which not only shut her down, but added more chip damage to my flying combat.

Eventually it was all over, in my favour. Good game to finish with as I've played against my Opponent on many occasions, she's a nice person, and I thought it was great to end my prerelease experience playing another female, which is rare for me.

This was my deck:

1x Ashiok's Skulker
2x Aven Eternal
1x Battlefield Promotion
1x Charmed Stray
1x Crush Dissent
1x Dovin's Veto
1x Enforcer Griffin
1x Erratic Visionary
1x God-Pharaoh's Statue
1x Iron Bully
8x Island
1x Jace, Wielder of Mysteries
1x Karn's Bastion
1x Kasmina, Enigmatic Mentor
1x Martyr for the Cause
8x Plains
1x Rescuer Sphinx
2x Saheeli's Silverwing
1x Teferi, Time Raveler
2x Teyo's Lightshield
1x Thunder Drake
1x Totally Lost
1x War Screecher

My thoughtw on some of the cards from tonight:

Ajani is excellent.

God-Pharaoh's Statue is better than you might imagine - the person who played it won both matches I saw it in.

Make sure your Planeswalker is going to do something right away that will effect the match - I killed so many of them the turn after they dropped, with flying creatures ie. Don't rely on their static abilities.

There are enough fliers to make a deck with a lot of them - the ability on Saheeli's Silverwing isn't useful most of the time, but the flying is great

The limited environment didn't feel much different to me, even with more Planeswalkers. Most of the time they didn't really affect things. Better Planeswalkers might, though.

I only ever played my Teferi, Time Raveler at a point in the game that I didn't need him to win. My Jace, Wielder of Mysteries and Kasmina, Enigmatic Mentor never came to hand. So, basically, I kept winning games without any of my Planeswalkers helping.

Be careful when building with Planeswalkers. Remember they AREN'T creatures, so should not be taking up many or even ANY of your creature slots. Some people learnt this the hard way, running too many of them for little gain, and not having enough creatures to protect them.

I had started off with two Emergence Zone cards in my deck but didn't find them useful, and took them out to colour fix better. I just found that I was never in a position where I could afford to sac them and needed to Flash a card in.

Mobilized District was very good. A bit like Mutavault . It having Vigilance works well as you can still tap it for mana in your second Main phase.

seems VERY strong. Most people were playing it.


I think that's all I have to pass on.

Thanks for reading my prerelease reports over the years.

Hope everyone has fun this weekend, and cracks some good cards.

BS-T on Lost - a challenge of …

5 years ago

OK so I'd not been active on TO for a little while and after clearing up a bunch of notifications I popped over to my list of decks to find.... this nonsense:

I'd titled the list: "Lost".

Now. I'm pretty sure I've only stuck a 5c commander into the list because I had to put something, however, I now have no memory or idea what I was thinking of or where this was going - any thoughts on what my connection was!!??

Bennett_Stokes on Azorius Timewalker

5 years ago

Pretty good deck, but I would cut Totally Lost it cost a lot and is not very good, not sure what its job but probably your better off countering that anything else.

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