Enchantment — Aura
When enchanted creature is put into the graveyard from the battlefield, return that card to the battlefield under your control with a +1/+1 counter on it.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Unholy Indenture Discussion
1 month ago
Love the idea, fan of drain meccanics too +1.
I know you made this deck with spare cards, but if you ever wanted to look for an upgrade here's my thoughts:
(My opinion) I really don't like Quag Sickness for its cmc. I think you could use instead 3 Cast Down for some instant speed scenario, but if you want to keep the enchantment theme for the joy of Gary I'd find something better, like Death's Approach .
As I said, I know you are using spare cards, but if you like my ideas maybe you could gather some of these among tour friends. That's one of pauper's advantages after all. Have fun!
1 month ago
Rune-Scarred Demon or Abhorrent Overlord maybe? There's lots of cards that trigger a reanimation effect upon death similar to Unholy Indenture . Shade's Form Kaya's Ghostform Demonic Vigor Unhallowed Pact Undying Evil Minion's Return that can all recur Kardy.
3 months ago
I play Aphemia in my 99 in my Ramses Overdark EDH deck. I've been really impressed with the incremental value she can create over the course of the game.
One particular synergy I liked with her was using enchantments on the opponent's creatures, then destroying them for additional benefits.
Something like Casting of Bones could allow you to refuel your hand and potentially put two enchantments into the graveyard.
Yoke of the Damned is good along the same lines. It will pretty consistently kill the creature within one turn cycle, especially if you have some spare zombies and a political ally. Seal of Doom is more convenient, but is more expensive and hits less creatures.
Nighthowler is excellent for your deck. It has been one of my main win conditions. It's even better when you play it on Aphemia since she has evasion and can one-shot someone easily with the Nighthowler and Commander Damage.
I would include a few more ways to kill creatures, including spot removal and board wipes. Kindred Dominance seems great for you. Extinguish All Hope conveniently spares your commander and many of your creatures.
5 months ago
Looks like a fun deck to pilot.
In reviewing the deck in it's current form, I can see a few different ways of trying to approach your problem. The first would be to double down on discard and reanimation effects to cheat the cards into play. Stuff like Winds of Change Wheel of Misfortune Wheel of Fate help filter through your deck and pair well with those other looting effects you already have. Adding in reanimation redundancy like Animate Dead could could also go.
I think the dragon...er... elephant in the room is the mana curve. Your commander incentivizes you to play big beefy dragons, but that skews your mana curve. Currently you have a LOT of low to the ground single mana producing artifacts (2cmc) and a few later game payoff ones, with the rest of your curve being around the 4-6 CMC. Another way to approach the mana problem is to double down on the big boy ramping artifacts, like Gilded Lotus . Then pair it Voltaic Key and Manifold Key so when it's online, you could actually hard cast some of those late game dragons!
The way mentioned above addresses the mana production head on. It'd also help if you paired some of this with some early game disruption to prevent opponents from getting ahead TOO quickly so you can't catch up. Cards like Mind Twist and Rakdos's Return can be backbreaking when ramped into early, shutting down the scariest player and allowing you to catchup with your dragons. Along those same lines, Torment of Hailfire is another staple big mana sink card to close games (though honestly, your dragons seem like they don't need that much help!) In a multiplayer game, cards like Fleshbag Marauder , Merciless Executioner , and Plaguecrafter can be removal in the early game and make utility spot removal reanimation targets later on.
Cuts I personally struggle with as well! I'd focus on whether or not the cards further your gameplan or promote you winning. For example, in the current list Dragon Mantle feels like a win more card, despite the fact that it cantrips. Unholy Indenture also feels the same way. But you should play the cards you like!
8 months ago
Orange+: Thank you for the kudos.
The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...
The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.
There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.
There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.
11 months ago
1 year ago
1 year ago
Xantcha is so rad. Have you considered Heartstone? It would make it easier for everybody to use her draw ability.
These might interest you too: Revel in Riches, Unholy Indenture, Minion's Return, Blessing of Leeches, Soul Channeling, Visions of Brutality, Treacherous Link, Ragged Veins, Binding Agony, Spiteful Shadows, Unnatural Hunger, Errantry, Inner Demon, Psychotic Fury, Vampiric Link (unlike lifelink, the controller of the aura gets life, not the creature's controller)