|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Common|
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Enchantment — Aura
Enchantment - Aura Enchant creature
Enchanted creature has haste and ", Discard a card: Draw a card."
Prophetic Ravings Discussion
5 days ago
Hey king-saproling, glad you like the deck and I've actually considered a lot of those. I might find a slot for Dogpile and I forgot Goblin War Drums was a common print so I might slot that as well. I am actually already running Prophetic Ravings .
5 days ago
Very cool deck! You might like these: Solar Blast , Warlord's Fury , Crimson Wisps , Expedite , Honor the God-Pharaoh , Dogpile , Goblin War Drums , Inner-Flame Igniter , Wildfire Elemental , Zap , Spark Spray , Orcish Cannonade , Academy Raider , Burning-Tree Vandal , Prophetic Ravings
6 days ago
Very cool deck! These might interest you: Prophetic Ravings , Illusionist's Bracers , Ignite the Future , Bag of Holding , Mindmoil , Alhammarret's Archive , Codex Shredder , Salvaging Station , Dockside Extortionist , Knollspine Dragon , Brass's Bounty
3 months ago
Red and White aren't typically the best colors for drawing cards or getting card advantage. I've been brainstorming up ways to generate cheap value off of two card pairings. How would you rate these?
Engine Result: Artifacts you control have , : Draw a card.
How It Works: Initially you can tap the Clock of Omens and Key to the City to untap the Key to the City . By doing this you skip needing to discard a card from tapping the key, and you can pay mana to draw a card since it untaps. This means you can also draw more cards off the key if you have spare artifacts lying around such as mana rocks and/or equipment.
(This engine is also pauper commander legal!)
Engine Result: Each card in your hand has cycling .
How It Works: Enchant Pili-Pala with Prophetic Ravings which gives it haste and the ability to rummage. While the Pili-Pala 's untap ability costs mana it always produces one mana from untapping which you can use again when you need to untap it effectively making it cost to untap it. (Also keep in mind that the first discard-draw is always free, so the cost to cycle cards does average out to here.)
Engine Result: Your opponents pay off your college tuition.
How It Works: While Well of Knowledge is a draw engine in of itself, it pairs wonderfully with Smothering Tithe which already will generate treasure tokens off the single card your opponents draw each draw step. This means that each opponent effectively pays off half your draw tax on Well of Knowledge and if each opponent pays into the Well of Knowledge each turn they'll effectively make the first couple of draws free resulting in much greater card draw for you in comparrison.
Engine Result: At the end of each player's turn, if that player exists you may pay to draw a card.
How It Works: Norin the Wary is a fickle card with an ability that's bound to trigger on every turn. Because of this if he's by himself he will effectively do nothing in a game, but with Mentor of the Meek , every time he reenters the battlefield will create a draw trigger from the mentor which means you've created a cheaper Mind's Eye that also draws you a card on your own turns as well.
4 months ago
Cathartic Reunion is also a draw option, Gempalm Incinerator for both killing something while draw a card, Pirate's Pillage is effectively a 2 drop since you gain two Treasure tokens from it. Prophetic Ravings is a nice card, giving any creature both haste and Rummaging Goblins ability. And I know the feeling, I play Krenko, Mob Boss and running through my hand is always an issue.
5 months ago
9 months ago
OK, I've been searching on gatherer for all cards with discard effect (quite a lot xD). Honorable mentions:
Azra Oddsmaker: strange and situational but...I've seen worse.
Furyblade Vampire: trampler with pump option
Insolent Neonate: looks shitty at first glance, but can provide BOTH discard and sac at the same time with evasion build in (you know...there were much worse cards there XD)
Larceny: can act like a painful finisher and lockdown later on.
So...that will be all buddy. Sadly WotC don't care about good vampires with discard theme :c
11 months ago
I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.
Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.
I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!
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