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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Wizard
When Dreamstealer deals combat damage to a player, that player discards that many cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
2 months ago
Oh speaking of which, if you end up (partially) reconsidering, Needle Specter & Dreamstealer synergizes well with the counters without irritating the controller. Haven't found a lot of other good scaling creatures in UB, mostly milling related and that's risky with all the GY strategies around
2 months ago
sixteenbiticon A quick update to my last comment - also, do keep in mind this list is tuned to a $100-budget playlist. At my table, there aren't many lists that can do significant damage in the first few turns, and the ones that can usually become the focus of the table to respond to, letting me ramp and drop some of my 3-4 drop creatures without much of an issue. If your table has a higher budget or simply faster decks, you can definitely lower the CMC to speed yourself up and provide yourself some extra cushion early on. Some early creatures I'd suggest for a lower CMC list (that won't destroy your budget):
Grim Flayer - Good early blocker that evens out your draws and gets bigger later.
Hapatra, Vizier of Poisons - A card I'm always on the precipice of including, a 2-drop that will weaken or kill your opponents early creatures and provide you with deathtouch blockers is extremely good.
Mindblade Render - It's a 1/3 that draws you cards for 2 mana. Nothing not to like.
Varragoth, Bloodsky Sire - an early deathtouch blocker that can let you tutor for cards if you start getting hits in.
Krenko, Tin Street Kingpin - A card that routinely pops up in this list when Varchild gets a bit too pricey for the budget. An early card that can start building up a host of tokens to help you block.
Virtus the Veiled - Deathtouch blocker that is absolutely disgusting early in the game. I don't use him specifically because my playgroup already hates me enough for playing Spawnwrithe.
Dreamstealer - A chump blocker if you drop him for 3, but get that Eternalize off in a post-Thantis field and oh boy.
Azra Oddsmaker - Probably the weakest suggestion here, but figured I'd include it anyways. Her trigger is pretty consistent to hit in this list with Thantis out, but she's hit-or-miss before that.
9 months ago
I'd work on lowering your curve a bit. 4x Champion of the Perished would help there, along with maybe adding 2 more Jadar, Ghoulcaller of Nephalia (Which also triggers Champion). Cryptbreaker is another powerful 1 drop zombie.
Liliana's Reaver is a 4 drop that relies on pushing combat damage through to do its thing. 3 copies is definitely too much. Thief of Sanity isn't even a zombie, and it's a 3 drop, why are there 3 of them. Similarly, Dreamstealer isn't even a zombie either and doesn't synergize super well with the deck. Yes it has eternalize but it costs 6 mana so.
Dark Salvation and Fatal Push are really nice removal spells, which can replace Infernal Grasp. Even with X=0, the former can kill most creatures, and if you have extra mana you can make some zombies too. For the latter, revolt shouldn't be too hard to trigger either with all your zombies running around.
1 year ago
Hello droslag, thanks for the feedback! They are both great menace cards thank you! I think both those cards would be great in a zombie menace deck to make the most use of their special abilities. Combine them with Graf Harvest and that would be a good foundation! That being said adding Plague Belcher and Relentless Dead is something I will play test!
I am also considering swapping out Hunted Nightmare for 3 copies of Dreamstealer and swapping out Josu Vess, Lich Knight for Tergrid, God of Fright Flip to include a discard strategy to the main deck.
1 year ago
also, Dreamstealer could be a good card in control matchups if needed
1 year ago
I’m glad I could offer you a good card for the build. I’m surprised to not see most Tergrid builds running Ill-Gotten Gains . I also appraised Dreamstealer in the same light you do, I guess it just got to “cute” for me at some point. Do keep me up to date on your interactions with Dream Devourer I do so want him to be good and not overlooking your interactions, the card also comes off to me as “cute” in my build. So perhaps you have the design space for his inclusion in your build, mayhaps I’m just not utilizing it to its full potential
1 year ago
Quickly glancing at your list and I see you have more of a stax/sacrifice theme where as my focus is stax/discard.
I'm going to have to disagree with your Dream Devourer assessment. So far in testing its role is value/card protection and it does it well. For 2 we are able to filter/protect/set up future plays circumventing the noninteractive board state this deck creates.
1 year ago
I ended up cutting Dream Devourer from my tergid build ( Relics of Fear ). I found it to be to work around and and set upish, it's not the kind of "RAMP" you may think it is. Idk I encourage you to playlets with it first but that's just my insight.
Dreamstealer ended up being to slow for me
have you thought about Ill-Gotten Gains ?