Dark Bargain

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dark Bargain


Look at the top three card of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

Alkadron on Deepfire Elemental

2 years ago

Feed the Serpent is better than Oblivion Strike

I think that Dark Ritual would be a bad card here, so I'm not sure why you're running a 1/1 that taps to turn cards into Dark Ritual. Discarding cards is a pretty expensive cost for that effect, and this deck already looks like it's going to run out of gas a lot. I'd replace the spellshapers with more black card-draw, like Sign in Blood , Bitter Revelation , and Dark Bargain

(Alternatively, make the Spellshapers work for you by adding Red Card draw like Tormenting Voice , Thrill of Possibility , and Cathartic Reunion , and a bunch of Madness cards)

In either case, I cannot possibly imagine a scenario in which this deck needs to discard to hand size at EoT, so I'd swap out Thought Vessel for Orazca Relic .

77hi77 on How Much Removal is Too …

2 years ago

I've been playing this in Standard on MTGArena:

My big question is, how much of the deck should go to countering other decks? The two most common decks I'm running into are either White or White/Black life gain, usually based on Impassioned Orator and Hallowed Priest, or the decks that stack mutations. In both cases, I find I have to kill the creatures while they're still small. Life gainers build a swarm of huge creatures and I suddenly find myself unable to contain them, mutations get so many disruptive effects that I don't have an answer. So how much removal is too much and how much should I focus on just playing my game?

A previous version of this deck had 13 removal cards, I felt like that was taking focus away from the main objective so I made this one. Is there a balance to hit between disrupting other playing styles and playing your own game?


PhotogenicParasympathetic on Serial Killer [Primer Included]

3 years ago

Thanks betomindslav!!

I do have some changes, although I haven't gotten around to updating the list yet - I'll hopefully get to that later this evening.

I haven't yet had a chance to test Gravebreaker Lamia yet, but at first glance it looks perfect for this deck - a Goblin Electromancer in black, almost. The tutor-to-the-graveyard ability is almost just icing on the cake - there aren't a lot of specific cards we're looking for in the yard (although if we've got a reanimation spell ready, nabbing Kokusho or Gray Merchant could always be fun). In fact, I think I'd most likely end up grabbing Succumb to Temptation, Dark Bargain, or Moonlight Bargain most often, since kill spells are plentiful and card draw is a little tighter.

Kothophed, Soul Hoarder I'm a little less enthusiastic about. I don't think it's bad, per se, I would just rather have Harvester of Souls, most of the time. They cost the same mana (and are pretty close in price too). Kothophed has a bigger body, but Flying is a better offensive mechanic, and Deathtouch is better on defense, which is where I find I usually want to be. More importantly, I think it's dangerous to put ourselves in a position where an opponent with a sac outlet might kill us, given how much life black already tends to pay to draw cards. So I'd say run it as a second copy of Harvester of Souls, but definitely don't drop Harvester for Kothophed.

One other card I want to talk about quickly, that (again...) I haven't had the chance to actually try out but looks sweet is the new Liliana, Waker of the Dead. Her +1 doesn't hurt us as much as it will hurt our opponents, since most of our cards can be cast from the grave anyway, and her -3 could prove to be solid removal, given that our graveyard should always be fairly well stocked. And of course, should we protect her long enough, her ult is game winning. I'm going to give her a try and see how she does!

beets on Apex of Infect (One-Hit Kills)

3 years ago

wow!! thank you for the click and comment. i do feel honored! hi really appreciate your question, but i am afraid i don't feel quite qualified to answer your question. i primarily build decks to be fun and, yes, competitive. but i have never built a truly high-class cedh deck before, and therefore would have no idea how it would fare in that environment. i do not believe, for example, that any true competitive deck would bother with Cathartic Reunion or Dark Bargain lol.

however!! if you are looking for a deck that could perform reasonably well at your local game store, then i can tell you from personal experience that yes, this deck works! quite well really. i have had many fun games piloting this deck, and hope that, if you decide you would like to try it, that you find your experience likewise.

as for Silent Clearing, yes!! that looks like what probably should be in over Castle Locthwain. i'll add it! :)

ShibaWiz on [Primer] Rainforest Shmainforest: Not For Hippies!

3 years ago

@ Gbeail Thanks. ^^

I feel like the value from Dark Bargain and Moonlight Bargain are all that much. Dark Bargain is something I've wanted to add in the initial list, though got cut for Jarad's Orders.

If after some field testing I need another enabler I'd most definitely add Dark Bargain in again or take out Jarad's orders because Dark Bargain tutors for 2 cards where as Jarad's Orders is only 2 creatures.

@ multimedia Thanks. ^^

Great suggestions, Fauna Shaman was already in the list haha. I prefer my Grim Flayer just a tad more over Stinkweed Imp because it let's me manipulate the top of my deck like a Sensei's Divining Top while also putting the cards I want to keep on top. Where as Stinkweed Imp puts everything in the graveyard (and the trample is nice).

Doom Whisperer is something I'll definitely try to include.

As for Ochran Assassin; The reason it's in here is not just for the deathtouch but for the second effect, "All creatures able to block have to block". With First strike it becomes a one sided board wipe, giving it Indestructible makes it completely bonkers. Kathril can give it the counters it needs or it receives them through Odric, Lunarch Marshal.

Expedition Map is there mainly to get Nesting Grounds asap. It's quite good being able to shuffle counters around on command. Other good cards are:

Gbeail on [Primer] Rainforest Shmainforest: Not For Hippies!

3 years ago

Some cards that are a mixture of draw and getting cards in the graveyard are Dark Bargain and Moonlight Bargain, and Final Parting is another tutor.

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