Description

Welcome to EzurggroTech!

I promise no other Claw of Progress deck is quite like this.

AggroTech!

This is where Ezuri, Renegade Leader has been corrupted by AggroTech and turned into the Claw of Progress. If you are unfamiliar with the corruptive powers of AggroTech, Give it a google. I think you will find it fitting for this claw of progress.

As weird as it sounds this deck started out as a tribal wizard deck and has evolved into this over time. I wouldn't put the word Tech in the name without some good Technology to back it up, here is the game plan:

I am trying to go for a stax-combo Hybrid, as Claw of progress is a too slow to outrace other combo decks. I put everything I have into this guy. Been playing him hard since day one. I can win on turn four with him. I have one of the most viewed, and highest rated claw of progress decks on TappedOut. Check it out by doing a search on all commander decks with Claw of progress as the commander.

This is a Stax deck, so the first thing you want to do is deny your opponents as much as possible. The primary game plan here is hurt them with Manglehorn, Null Rod, Mana Vortex, Root Maze Winter Orb and Back to Basics. We don't run a lot of non-basic lands or Mana rocks like most cEDH decks do because these stax pieces are basically artifact and land hate.

With Mana Vortex, it isn't hard to actually be coming out ahead. Running Azusa, Lost but Seeking + Ramunap Excavator which are both easy to tutor up, it means that land sacrifice is irreverent here. This neat little package comes with Strip Mine and Wasteland. With the above mentioned setup, you can use these two lands repeatedly, multiple times a turn to put even more hurt on your opponent's mana base.

This kind of hate really hurts any deck not running green. They need mana rocks and don't have access to any mana dorks outside of green. This deck take that away any acceleration from them that they might of had.

Plan A:

Ramp, Ramp, Tutor (for Flash or Protean Hulk if needed) play Claw of Progress turn two or three.Flash-hulk into Sage of Hours and four one drops for a win on the spot.

Plan B:

Ramp, Ramp, Tutor (for Cloudstone Curio or Aluren if needed) play Claw of Progress, Cloudstone Curio + Aluren for infinite EXP, ETB effects, mana and draw.

The draw is gained through blinking Elvish Visionary repeatedly. Glimpse of Nature and Fathom Mage do a bunch of the draw here too.

The Infinite mana through cards like Cryptolith Rite, Earthcraft, Intruder Alarm and Paradox Engine plus just a stupid amount of mana dorks.

The win condition is almost always Laboratory Maniac in either mode.

It runs something like Legacy Elves, Legacy Aluren and Vintage Hulk Flash rolled into one.

I love talking card choice with people and am always open to suggestions or ideas, so please leave a comment and let me know what this deck has you thinking about!

And please don't be afraid of the upvote button, it doesn't claw that much. I promise.

Updates

I saw a quote online that really got me thinking about what I want to do with this deck: "My advice for edh: separate your cards by what they want to do, and the best 10-15 cards in each category up to 5/6 categories max become the core of the deck.

For ezuri in particular: I would choose from the following themes: morph, infect, card draw/filtering, infect, evasive weenies, 1/1 counters matter, counterspell/disruption, mana dorks, etb matters/bounce.

Ezuri's fun because you can get a lot of overlap between themes: Birds of Paradise, is a dork, a weenie triggering ezuri, and an evasive target for ezuri counters. "

I have done a lot of experimentation and tweaking with this deck and decided that card draw/filtering, mana dorks and etb matters/bounce are my main themes. The bounce really feels like the strongest in this deck to me. having multiple creatures enter the battlefield every turn is just simply stronger, it is what Ezuri wants and the bounce is better then evasive creatures more often then not because I can bounce any troublesome creatures on my opponent's side and generally control the flow of combat which is exactly the kind of thing that Ezuri needs to be a strong competitive commander deck.

More will be coming as I refocus this deck on those themes and finally pick up some more expensive cards like Force of Will and Gaea's Cradle since the flow of money is where it needs to be for those things to happen now. please keep the suggestions, tips, discussion etc coming! I like rolling around ideas for this deck and trying to come up with a way to claw through all the other decks to make the most progress. :D

Comments

tiassa says... #1

May I suggest as many unblockable engines as possible such as Thassa, God of the Sea, and some insta wins like Invisible Stalker, Putrefax and Inkmoth Nexus?

June 21, 2016 12:58 a.m.

Comment!

August 17, 2016 10:21 a.m.

I am adding Panharmonicon as soon as I can get one. It seems too good with this commander (and many others)

September 5, 2016 11:06 p.m.

for that matter, I should add the fast green blue land when I can too. Botanical Sanctum it is called I think. maybe even Rashmi, Eternities Crafter just for pure value...

September 5, 2016 11:32 p.m.

just updated the primer a bit, more on the way soon! I hope I can get some comments so I know what people want to hear about more! :D

September 20, 2016 8:15 a.m.

Beating your opponents with a bunch of pumped up Mana Dorks must feel very rewarding! Also you are running Boreal Druid who just has wonderful art. Have you considered Cultivator of Blades, the Fabricate 2 could be very handy for Ezuri. The deck looks super fun either way :-)

October 23, 2016 1:11 a.m.

It is funny cause mana dorks seem like a non-threat until combat and Ezuri corrupts them. I was looking at cultivator of blades, it seems good in the way that Wild Beastmaster is except you get two extra Ezuri triggers. now that you said something will be putting it in their for my next commander night. :D

October 23, 2016 1:19 a.m.

The Sword Farmer will lead the Mana Dorks to victory! hehe :-)

October 23, 2016 1:31 a.m.

priomh says... #9

Solid deck, I like the +1/+1 theme.
Any room for Alchemist's Refuge, Novijen, Heart of Progress, or Rogue's Passage?

Glen Elendra Archmage could be a really good inclusion. Every time you sac it, it comes back in with the -1/-1 and triggers Ezuri for EXP, then you target it and cancel it out with the +1/+1. Unlimited noncreature counters for .

Also they're already in your Maybeboard but I totally support Champion of Lambholt. You also had Paradoxical Outcome there too, do you need more card draw to take advantage of the mana you can produce? Maybe Take or Bred for the Hunt? Do you usually swing on most turns or do you just tap for mana and spam until an alpha strike that kills?

October 23, 2016 2:55 p.m.

All of your suggestions Mr. priomh seem great to me! I am about to do a serious overhaul on this deck and will make sure to include your suggestions when I do . I have a bunch of simic commander decks and am about to take most of them apart to make this deck my number one.

As to your questions, If I am playing one vs one I usually swing whenever and however I can as long as it isn't an unnecessary risk. If I am playing multiplayer I go for the the combo situation (usually involves drawing as much as possible to get to cards like Aluren, Akroma's Memorial or Intruder Alarm ) and then going for an alpha strike on the whole table with huge unblockable creatures.

Paradoxical Outcome seems really good with Aluren to me. most of my creatures are three or less and all that draw could get me the pieces I need to win since tutoring for combo pieces in blue green that are artifacts and enchantments is hard to do. also having my creatures in hand means more Ezuri triggers which is an extra bonus. :-)

October 23, 2016 3:47 p.m.

Penthoplayer says... #11

Normally I'd suggest future sight if cards are an issue, but in this case Magus of the Future seems more beneficial.

November 27, 2016 10:14 a.m.

I had him in here not long ago but cut him due to the three blue mana. still trying to get it consistent. It slaughters in one vs one, just haven't found the right cards for multiplayer too. currently trying to find more creatures that combo with Aluren plus bounce or Deadeye Navigator... and more tutoring for enchantments and artifacts which is hard in U/G. I really want Magus of the Future to work, if you have any suggestions on how to be able to consistently play him I all ears, or eh eyes in this case.

December 4, 2016 5:58 a.m.

Ohthenoises says... #13

Dispel, Flusterstorm, Force of Will, Negate, etc are all viable options to help your counter package

Survival of the Fittest, Merchant Scroll, etc for your tutors.

July 23, 2017 9:42 p.m.

I think I managed to fit all of that except negate. Good calls. Any other cards you think should get cut for negate or more counterspells/tutors?

I feel that the blue and green pacts are good for this, because I would use them to get the combo off and paying the mana the next turn would be whatever if I am getting infinite turns afterwards. I guess I just need to fit the green one right now.

July 23, 2017 10:47 p.m.

Sgtpopnfreash says... #15

How do you like Soul of the Harvest I always found it to be too slow to get back into a game I was behind on. Have you tried Rishkar's Expertise? Ive preferred it almost always. Another I have played with for that effect is Regal Force or Life's Legacy. I feel like any of these cards might fit that slot better.

July 24, 2017 12:21 a.m.

PurePazaak says... #16

Hey there! Congrats on choosing the best commander of them all :D

[cracks knuckles] Let's get started! ;)

  • Manglehorn is good, but I like ol' Reclamation Sage a little better. At least in my playgroup, I find the option to remove an enchantment is very valuable. You will, of course, lose the second ability of Horn, but honestly I think it's worth the swap.

  • She may be a little slow for you, but I think every Claw player should consider Sakashima the Impostor. Copying Ezuri is just bonkers, with each creature giving you two experience, and having your counters distributed twice each combat. Value! She can, of course, copy anything else. But usually, your general is the target.

  • Also a little slow but extremely effective is Cultivator of Blades. She was mentioned earlier by someone else, so I wonn't go into too much detail. If you decide not to include her, then you should consider Wild Beastmaster. I feel that card is far inferior, but its cmc may be more pleasing to you.

  • Especially in your aggressive build, Champion of Lambholt needs to be included. This card is simply bonkers! He will get surprisingly big. And yes, most of your creatures already have evasion. However, some do not - and it's never a bad thing to have a little redundancy in EDH.

  • Speaking of aggro, you should consider Invisible Stalker. Dump some counters on this guy, and you've got yourself a threat that can only be dealt with by wiping the board. This is good for two reasons. The obvous one is that he will likely stick around for a while and, with Ezuri's help, deliver some serious damage. The second and less obvious reason is that he can draw out your opponent's boardwipes. Even if your opponent has a hefty board presence, they will be tempted to destroy/exile/bounce everything, just to make sure the aren't being stalked by some invisible creep.

  • Defense of the Heart is a stellar card, but is perhaps less effective in this aggressive, non-toolbox meta. Still, something to consider.

  • You currently run Hidden Herbalists. Now, I have not seen your deck in action, but I feel that it may not work as well as something else could. Take, for example, Fertilid. This guy is crazy good. Reusable ramp is great, and you can use it the turn he comes out. Yes, it is one more mana (I'm having a hard time suggesting things that are more aligned to your curve xD), but his effect is more reliable and can even fetch you an Island, if you're hurting for blue.

  • I know Doubling Season is not out of your budget (cough Gaea's Cradle cough cough), but it may be a little high of a mana cost for you. If so, I would recommend running Hardened Scales. It doesn't seem that flashy, but in the early game, the aggro player's realm, this is a powerhouse of a card.

  • He doesn't play with counters very much, but Trygon Predator is one of the most powerful creatures Simic has to offer. Artifact/enchantment removal that can trigger every combat is just stupid good.

  • Something else that doesn't synergize with counters, yet is very valuable indeed, is Abundance. I can't tell you how many times this card has won games for me, and I suspect it would be even better for you. Starved for mana? You're guaranteed a land. Flooded? Never fear: lands are no longer part of the equation. If you're still not convinced, I don't blame you. This is a card that can be hard to grasp until it is seen in action. However, there is a reason why every Naturalize-ish effect my opponents play will target this.

  • You have a hefty (and expensive cough cough) counterspell package, but not much by way of removal. Some good cards I would recommend: Beast Within, Pongify, Rapid Hybridization, and Reality Shift, which is especially good against decks that are light on creatures. I've seen Reality Shift take out a Mizzix of the Izmagnus and manifest a Capsize, effectively removing that card from the game. In addition, Nature's Claim is great for artifacts/enchantments. The lifegain is negligible, and seeing the one green mana in the corner is a thing of beauty :)

  • You mentioned putting in Panharmonicon, but I don't see it in your list. Was it too slow for you? I have found that card to be utterly and completely broken in my build. With it out, along with Ezuri and Sakashima the Impostor, when i cast Cultivator of Blades or Whirler Rogue, I get One creature, Four tokens, and TWENTY experience counters. I don't know how effective it will be for you, but i would certainly playtest it, if you haven't already.

I share because I care! You told me your deck would be far different than I expected and uhyup, it was! But it is a fun, innovative, and seemingly effective build. Props be unto you, my friend! Make it a good one! :)

July 24, 2017 10:27 a.m.

Sgtpopnfreash,

You comment really got me thinking about that card. I ended up replacing it with Elvish Visionary surprisingly. The point of it was to get me infinite draw with the Aluren + Cloudstone Curio combo set up. I realized after your comment that I was blinking creatures repeatedly to get the draw and it would be more efficient to simply run a creature that draws a card upon entering that battlefield. I'm not sure how that evaded me before, but thank you for pointing that card out! It really helped me get things sorted out for this deck.

August 6, 2017 11:31 p.m.

Athraithe says... #18

I know its 6 mana and doesnt trigger ezuri but any thought on Consecrated Sphinx? Also i see mystic remora is in maybeboard, and i really think it should be in main

August 6, 2017 11:32 p.m.

PurePazaak,

I don't know if you will believe me, but I have tried running every one of those cards in this deck at one point. some of them I likely got the idea for from looking at yours. lots of those cards were good to me, but wouldn't hold up in a play group where people are winning on turn four.

If you are willing, I would like to know how you do that neat little black box that scrolls down when you click on it. I haven't learned that trick yet. I think it would be very helpful while I am working on the primer for this deck. :)

August 6, 2017 11:38 p.m.

Athraithe,

I have run Consecrated Sphinx in the past. The first copy I bought of him was for this deck. It is just too hard to get out and resolve, or to keep in play for that matter as he is usually a big target.

I totally agree on Remora, as soon as I have playtested this newest version a bit more and figured out what to cut it will be the first card I am putting in. Thanks for the comment!

August 6, 2017 11:43 p.m.

Ohthenoises says... #21

I just realized you have exactly 5 targets for the hulk flash infinite turns combo with sage of hours.

If you draw any more than 1 the combo won't work. I'd highly suggest bumping up the number of 1 drop dorks. That way, if you draw two you can still accomplish the combo. (Not to mention they will speed up your ability to put Ezuri in play first)

I really like the Cursecatcher target though. Quite nice.

August 7, 2017 12:10 a.m.

Ohthenoises Good call!

I have been really wanting to squeeze Magus of the Candelabra in here to help break winter orb a bit more. and I know just which creature to cut for it.

August 7, 2017 5:51 a.m.

Bowngnawer says... #23

So you asked me for some input on your deck. One of your backup wincons is that you get Cloudstone Curio but you do not have a way to tutor for it, which is why you might want to try out Trophy Mage another great tutor would be Drift of Phantasms getting you several 3cmc cards in your deck, while itself being tutorable through Worldly Tutor.

Also I would ,as already mentioned, recommend adding additional 1-drops so that you win right off when using Flash Hulk. One that is particulary strong is Mausoleum Wanderer since his ability gets better the stronger you make him.

Those are just my 2 cents.

August 16, 2017 9:40 a.m.

Bowngnawer, All excellent Ideas.

Everything has been updated accordingly. I didn't fit Trophy mage in there because I only need one creature that can fetch curio. I added Fabricate instead so that I can use a creature tutor to grab any three drop with Drift of Phantasms, and a spell tutor to grab the fabricate, which can grab me any artifact I might need Curio or otherwise. Both of those seem more flexible then trophy mage because they can grab stuff other then the curio if I don't have it in my library for whatever reason.

With the addition of Mausoleum Wanderer, I now have a total of eight one drops, twice the number needed for the flash hulk combo. I feel like that makes my odds of having at least four one drops in my library at any given time pretty good.

August 17, 2017 11:47 p.m.

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42% Casual

58% Competitive




Compare to inventory
Date added 1 year
Last updated 3 days
Exclude colors WBR
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.16
Tokens Experience
Folders Cool Commander Decks, Consideration, Commander, Inspiration, Interesting Commander Decks, Ezuri ideas, EDH - Ideas Ezuri
Top rank #16 on 2017-08-01
Views 5158