EzurggroTech

Commander / EDH Erastaroth_The_Duchess_of_Hell

SCORE: 37 | 24 COMMENTS | 6990 VIEWS | IN 11 FOLDERS


Another update. Etb, Bounce is where it is at. —Nov. 27, 2016

I saw a quote online that really got me thinking about what I want to do with this deck: "My advice for edh: separate your cards by what they want to do, and the best 10-15 cards in each category up to 5/6 categories max become the core of the deck.

For ezuri in particular: I would choose from the following themes: morph, infect, card draw/filtering, infect, evasive weenies, 1/1 counters matter, counterspell/disruption, mana dorks, etb matters/bounce.

Ezuri's fun because you can get a lot of overlap between themes: Birds of Paradise, is a dork, a weenie triggering ezuri, and an evasive target for ezuri counters. "

I have done a lot of experimentation and tweaking with this deck and decided that card draw/filtering, mana dorks and etb matters/bounce are my main themes. The bounce really feels like the strongest in this deck to me. having multiple creatures enter the battlefield every turn is just simply stronger, it is what Ezuri wants and the bounce is better then evasive creatures more often then not because I can bounce any troublesome creatures on my opponent's side and generally control the flow of combat which is exactly the kind of thing that Ezuri needs to be a strong competitive commander deck.

More will be coming as I refocus this deck on those themes and finally pick up some more expensive cards like Force of Will and Gaea's Cradle since the flow of money is where it needs to be for those things to happen now. please keep the suggestions, tips, discussion etc coming! I like rolling around ideas for this deck and trying to come up with a way to claw through all the other decks to make the most progress. :D