Maybeboard


This started as my Nature of the Beast deck, which I kept on improving.

================== COMMANDER N.1: Uril, the Miststalker ==================

Uril is the one commander which is the hardest to remove in this deck that's why I build it (mostly) around him and that's why he's the n.1 commander in this deck.

His first ability basically says that he has hexproof which makes him quite difficult to remove for most decks and mostly only vulnerable to wraths or edict (sacrifice) effects.

In addition to that his second ability, which says that he get's +2/+2 for every aura that gets casted on him, makes that he can get really big very quickly.

Borborygmos Combo

The Prerequisites:

  • Have Borborygmos Enraged and Abundance in play
  • Keep Snake Umbra in hand and make sure everyone's tapped out so you don't get countered
  • Also keep a land in your hand to start the combo off by discarding it
  • Have mana at disposal to pay the cost of Snake Umbra.

The Combo:

  1. Pay and cast Snake Umbra on Borborygmos
  2. Now discard a land and deal 3 damage **to an opponent(!)**. (This is important to point out, because if you choose a creature for Borborygmos's ability Snake Umbra's trigger wont activate and the combo gets stopped!)
  3. Now thanks to Snake Umbra's trigger you'll draw a card. **BUT** instead of drawing the next card, you'll choose to draw the next **land** thanks to Abundance's ability
  4. Now discard that land again and deal 3 damage to an opponent again with Borborygmos 's ability and repeat the steps above.

The Win:

  • Have Borborygmos deal, not infinite but let's say a ton of damage, to each of your opponents and if possible kill them before you run out of lands to discard.

Sekki's Combo

The Prerequisites:

The Combo:

  1. Pay and play Sekki from your hand with eight +1/+1 counters on it
  2. Now Warstorm Surge effect will trigger and you target Sekki itself with the eight damage of the trigger
  3. **But** Sekki ability will prevent that damage and instead it will create eight 1/1 spirit tokens setting Sekki at 0 life and putting it into your graveyard
  4. Now those 1/1 spirit tokens entering the battlefield will trigger Warstorm Surge's effect again and you shoot the total eight damage into your opponents face
  5. With eight 1/1 spirit tokens in play you'll be able to use Sekki's activated ability, sacrifice them and return Sekki into play from your graveyard, starting the cycle anew!

The Win:

  • Repeat step 2. to 5. and keep shooting the eight pings caused by the 1/1 spirit tokens into your opponents face and win!

================= COMMANDER N.2: Marath, Will of the Wild =================

Marath is really close to being the n.1 commander in this deck because he is a very useful commander. He's like a toolbox ready in your command zone, can be summoned very early in the game and get's even stronger with each time you summon him.

The Combo:

Ping your Silverclad Ferocidons with Marath's ability, by removing single +1/+1 counters and continuously dealing 1 damage to them and forcing your opponents to sacrifice their permanents.

Rule Note: The Silverclad Ferocidons will get healed during the end phase. The end phase has 2 steps: end and cleanup. Damage wears off during the cleanup step, the very last step of the turn.

================ COMMANDER N.3: Samut, Voice of Dissent ================

Samut was also really close to being the n.1 commander in this deck even without any combo to go infinite. She synergizes very well with the decks aura theme because of her very strong keywords like "double strike" and "haste". She even gives other creatures haste and can untap them if necessary for a surprise block.

================ COMMANDER N.4: Zacama, Primal Calamity ================

Zacama is requires a lot of mana to cast but once you get her out she untaps all your lands which let's you immediately activate her activated abilities. If you happen to have a mana doubler like Mirari's Wake or Regal Behemoth you can use her to get a whole lot of mana which you can use for an infinite combo or use her abilities multiple times.

Infinite ETBs

The Prerequisites:

The Combo:

  1. Tap **ALL** your lands and cast Zacama, Primal Calamity (Not play! That's very important) from your hand and have it untap all your lands
  2. Pay for the activated ability of Aegis Automaton and target Zacama, Primal Calamity to bounce it back to your hand
  3. Repeat step 1 and 2 infinitely to create infinite ETBs with Zacama, Primal Calamity

The Win:

The Alternative:

Even if you don't happen to have Warstorm Surge, Where Ancients Tread or Sarkhan's Unsealing in play to deal infinite damage to every opponent, you can still:

  • With 2 more lands that produce deal infinite 3 damage to every creature in play (who can be targeted)
  • With 2 more lands that produce destroy every artifact and enchantment in play (who can be targeted)
  • With 2 more lands that produce gain infinite life!

=================== COMMANDER N.5: Mayael the Anima ===================

Although she's clearly a beauty, Mayael is unfortunately the slowest and weakest commander in this deck. Not only does she have an absurdly high activation cost for her ability but she also needs to stick a turn (if she doesn't get haste by chance) because she also needs to tap for it! Yes at least her casting cost is low but she's really vulnerable to removal as she doesn't have hexproof.

There are some minor combos with her like:

  • Activate her ability in every opponents turn thanks to Seedborn Muse for example.
  • Boost her activated ability with Illusionist's Bracers by doubling it's effect.
  • Combine both for an even better combo!

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Date added 3 years
Last updated 2 years
Exclude colors UB
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

38 - 0 Rares

19 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 4.08
Tokens Beast 3/3 G, Elemental X/X G, Plant 0/1 G, Satyr 2/2 GR, Spirit 1/1 C, The Monarch
Folders [Alternative] Commander Decks, My Folder
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