|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Boar Beast
Cycling *(, Discard this card: Draw a card.) *
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library.
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Krosan Tusker Discussion
4 days ago
Thank you for your suggestions. Vernal Bloom is a must. Will go in.
Rude Awakening was another card I was thinking of adding. Definitely must go in.
Green Sun's Zenith is very good, will add once I find room
Rishkar's Expertise I thought about for a while, I put in Garruk Primal Hunter for a Soul's Magesty type of effect, but Rishkars does seem a lot better. Will add.
Shamanic Revelation is more for a token deck I feel. This deck doesn't go wide. The only time I can see it's use is with Kamahl.
Natural Order is pretty good. I feel like I need more green creatures to get use out of it. That's why I want to add Terastodon or some other big green dude which can be tutored with Natural Order or Green Sun's Zenith.
Regarding the cuts....
Boundless Realms is my FAVORITE CARD of the deck and helps you ramp and thin your deck. Will always be kept.
Genesis Wave is WAY TOO GOOD to be cut. Most of the deck is permanents and this card does SERIOUS work.
5 days ago
Hello, as an Azusa player myself here are some recommendations...
First and foremost I'd play a lot more basic Forests and add Vernal Bloom.
Since you're already playing Exploration, Ramunap Excavator , and such, I'd also play Nissa, Vastwood Seer Flip, Krosan Tusker, and Sylvan Ranger to keep the lands flowing in your hand and avoid having 1 card in hand turn 3 scenarios.
Rude Awakening can be a finisher and when it's not it allows explosive turns with all the mana doublers
Kamahl, Fist of Krosa is also great in keeping boardwipes in check, or finishing games.
Green Sun's Zenith is just my favorite creature tutor in green
Rishkar's Expertise because the value of this card is huge.
Shamanic Revelation can be quite good in some cases.
Natural Order, i would play that card. It's too good to pass.
As for the cuts, my personal choices would be Garruk, Primal Hunter, From Beyond, Boundless Realms, Seer's Sundial, and i would choose between the genesis cards and some of the eldrazi that requires casting. They do not synergize well and my choice would be to cut Genesis Hydra and Genesis Wave.
Hope this helps, all of these recommendations comes from my playtesting, but is still personal since my playgroup is probably different from yours.
1 week ago
2 weeks ago
1 month ago
After several games with this deck I've decided that I don't love how one-note it is. Almost every game I'm casting Hapatra on turn 2 and hoping she doesn't die before I can build an army of tokens. Either she dies and I have to start over with an increasingly hefty commander tax, or every thing goes according to plan and I aggro out the table on turn 5-7. The deck has pretty much zero ways to make a board presence without Hapatra sticking. Too linear for my tastes.
SO, I'm planning to significantly alter my list to make it more interactive and function better without Hapatra on the field. One card inspired me in a certain direction: Archfiend of Ifnir. The -1/-1 counter synergy is obvious, and Golgari has a TON of ways to discard cards for profit or break the symmetry of universal discard. So more discard and more recursion. I also need a few extra standalone token producers. Here are the cards I'm thinking of adding:
With the changes I hope the deck can play the long game a bit more effectively and be able to transition from beating face to controlling the board and opponents resources. Suggestions welcome!
2 months ago
Hi Duff 87!
One can see that you put a lot of thought into the deck!
I built and played a similar deck for a while now and have some suggestions for you to consider:
Yavimaya Elder is also a good way to get more lands and is a common
Krosan Tusker is very versatile for a land-fetch
I found Scryb Ranger extremly usefull for all its abilities. Most usefull in your deck is of cause the bounce-a-forest-ability. But an surprising blocker by flashing it in and untapping a creature can kill an attacking creature and the protection saved my life more than once with my Mina and Denn-Deck.
Also World Breaker proofed very useful as repeatable and colorless removal in some cases.
As you already play the two embodiments (of fury and insight) a Sylvan Advocate would be a nice addition
Realms Uncharted is a very good land fetch for nonbasic lands.
Although not cheap a Life from the Loam can be put to very good use in such a deck
Also on the higher price segment we have Lotus Cobra which is very good even in multiplayer as is fuels you with mana in your turns which I always could put to good use.
+1 for the well thought through deck of yours.
For further inspiration I will add the link to my decklist later, when I put it on tapped out.
Greetings form Gottsplitter
3 months ago
Yeah, I should of mentioned that you needed more land, probably 39 or 40, especially since your avg. cmc is pretty high. The land ratio rule of 40% from other formats still applies in commander (although I usually run 39 lands, because I think Sol Ring is an appropriate replacement for a land).
Ok I'll try to be more strict on card cuts since you need to get rid of a few cards for lands. First off you accidently have 2 Centaur Vinecrashers in the decklist.
AEthersnipe is potentially reusable in you deck, however I think it weak compared to other potentially reusable creature effects in your deck.
Krosan Tusker he is ok as a recurable cycling advantage engine, but I think Life from the Loam is much better, and I don't believe that you need a redundant version of a Life from the Loam effect, especially when Life from the Loam also as the advantage of dredging.
Timbermare I don't think your deck can take advantage of having all creatures be tapped (like summoning an army of haste creatures after casting Timbermare), so I think all it does is let you swing in for 5 damage to one player, which just isn't enough damage in a format where players start at 40 life.
Primal Command I've always been underwhelmed by this card, 7 life really doesn't matter much in a 40 life format, putting a noncreature permanent on top of a library is slightly annoying for that player, but not that big of deal or I guess you could also shuffle their graveyard into their deck too, but now you took up both modes and can't use the only really good mode of searching your library for a creature. This card seems like it has great versatility, however in practice, it only has two modes, shuffle a noncreature permanent and graveyard into target player's library (something that Unravel the Aether basically does for only 2 mana at instant speed) or gain 7 life and search for a creature and put it in your hand, your playing , so you could use a traditional tutor spell instead (like Diabolic Tutor since Demonic Tutor is far too powerful and expensive). This is a self mill deck, recursion is your form of tutors. The graveyard is your 2nd hand, you don't need to look through your deck for creatures, your creatures are in the graveyard.
Villainous Wealth doesn't really have any synergy w/ your deck, it's more of a Sultai control deck finisher to exile an opponent's entire library using infinite mana. The card is fun, but it is far too mana intensive, and could potential whiff and not hit any cards.
6 months ago
skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)