Krosan Tusker

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Common
Commander 2013 Common
Duel Decks: Heroes vs. Monsters Common
MTG: Commander Common
Archenemy Common
Duel Decks: Garruk vs. Liliana Common
Onslaught Common
Promo Set Rare

Combos Browse all

Krosan Tusker

Creature — Boar Beast

Cycling *(, Discard this card: Draw a card.) *

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library.

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Krosan Tusker Discussion

DiabolicEsper on Borborygmos, Destroyer of Value town

1 day ago

skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)

TrackerD on Meren: The Re:build

2 weeks ago

I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.

I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.

These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.

From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.

Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.

ratto on Deck Cycling the Cycling Deck

2 months ago

This is a thing i also want to do with the new cards and your idea, to tutor and than cycle, seems pretty sweet.

Maybe Landcycling is something for you : Twisted Abomination, Krosan Tusker, Wirewood Guardian, Shoreline Ranger

KingMathoro on Fellowship of the Towering Forest

2 months ago

The deck is pretty solid, but I would recommend adding a Kor Spiritdancer. She is great for the deck, I would replace it for Krosan Tusker.

ClockworkSwordfish on Ruric Thar Beat Down

2 months ago

Mana ramp can be important and you may find it works for you, but I find with Ruric, it's best to obsessively run as many creatures as possible. The trick is to find creatures that can do what you want your nonland cards to do - you have the right idea with the mana dorks and the magus, for instance. I'd try to push it, though, with things like Fierce Empath, Heartwood Storyteller and Krosan Tusker. Arashi, the Sky Asunder and Jiwari, the Earth Aflame are creatures that can be used as removal when needed. Tempting Licid and its brethren can be an aura without Ruric Thar blasting you.

The only noncreature, nonlands cards I'd run are things like Domri Rade or Call of the Wild. Once you have enough of a density of creatures, Garruk's Horde, Vizier of the Menagerie, Oracle of Mul Daya and Courser of Kruphix can provide great card advantage.

Hi_diddly_ho_neighbor on Amonkhet Spoilers and Speculation.

3 months ago

Well I shall be placing one of those Pyramids in each of my EDH decks. Who doesn't like a net 4 mana Gilded Lotus? Albeit one that takes a couple turns to get going.

Sunscorched Desert is interesting for sure. It plays very nicely with Kefnet.

Vizier of the Sands and Shefet Monitor both look great (gotta love an improved Krosan Tusker).

That artwork on Grim Strider + it's flavor text are fantastic. Kinda wish it was slightly lower costed though (like Death's Shadow), but that would probably push it into rare territory.

Abres_Tenelles on Build My Friend's $15 Mayael Deck

3 months ago

Sorry didn't read that list carefully enough! :0S

There is also Kavu Lair, Dragon Mage as other card draw options.

Valley Rannet and Krosan Tusker are unusual, yet interesting choices. Early on they can be used to find land. But if Mayael turns them over with her ability, they can still be put into play as a creature.

The_Notebook on Sasaya's Wonderful World

4 months ago

Krosan Tusker while he fills your hand with two cards, the extra mana from Magus of the Candelabra will usually be what ends the game for you, he isnt a wincon himself, but its the difference between being able to use almost all of your mana with no regrets and not being able to. For example:

Turn 1: You start with 6 lands and Magus of the Candelabra, you play a forest and pass.Turn 2: You draw Kamahl, Fist of Krosa, play Magus of the Candelabra, play a forest.Turn 3: You draw a forest (5 in hand), you play a forest and pass.(you know how slow this kind of deck is early.) Turn 6(?): Play Sasaya and flip them. You play a forest if not more by now.Turn 7: You pay all but X mana where X is your lands to turn them into 1/1s and overrunning them with Kamahl, Fist of Krosa, untap all your lands and then tap one or two of them overrun even more and win.

Or its extra mana for kickers, its just a really really good amount of utility, compared to two cards (which you have other cards to get you.)

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