Krosan Tusker

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Common
Duel Decks: Elves vs. Inventors (DDU) Common
Masters 25 (A25) Uncommon
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Heroes vs. Monsters (DDL) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Onslaught (ONS) Common
Promo Set (000) Common

Combos Browse all

Krosan Tusker

Creature — Boar Beast

Cycling *(, Discard this card: Draw a card.) *

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library. (Do this before you draw.)

Browse Alters

Krosan Tusker Discussion

lil_cheez on Nike, Just Does It

3 days ago

Dammit that's a BIG collection of creatures!! Neat!!

I see you run Cultivate and Kodama's Reach pal, it made me think
What if you run similar ramps spells that can be cycled? That way if you have Nikya already you just cycle them and draw a card

Beneath the Sands : A little worse than the classics, but with Cycling
Edge of Autumn : Ramp when you need, draw when you don't
Krosan Tusker and Shefet Monitor both serve as ramp and draw, and when not needed they may be played as creatures

Funkydiscogod on Shared Fate theme deck

4 days ago

I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.

So, what you want are cards that break the symmetry:

  • Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.

  • Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.

  • Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.

  • Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.

  • Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.

  • Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer  Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).

  • Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.

  • Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.

  • Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.

You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.

Alkadron on PDH(UG) - Harold they're lesbians

1 month ago

This deck can go infinte with basically any card with the word "untap" in the text.

So: Freed from the Real , Vigean Graftmage , Galvanic Alchemist , Pestermite , and Peregrine Drake would all have to go. Without Pestermite and Drake, Ghostly Flicker and Displace are only OK cards, so you could drop them as well if you like.

Drift of Phantasms , Muddle the Mixture , Vedalken AEthermage , Expedition Map , and Merchant Scroll are the tutors you'd be dropping.

As for what to add... Whatever you want, my dude.

This deck generates the mana to go very very big. Ulamog's Crusher , Hand of Emrakul , Eldrazi Devastator are good face-beaters for big-mana decks. Oakgnarl Warrior and Krosan Tusker are pretty solid choices too. Wildheart Invoker is a good mana-sink. Rush of Knowledge is important for the go-big plan.

This deck also has the resources to go wide, if you like - you could fill the deck with small-mana value spells (evasive creatures, equipment, auras, counterspells, control), and pour your enormous piles of mana into Lore Weaver to draw into all of it.

Sky's the limit, my friend.

oeliberti on Beast Tribal

1 month ago

One little thing more :D Krosan Tusker out, Taurean Mauler in maybe? I dont think you really need the Tusker, while the Mauler is an annoying huge growing beast with your creature synergies

dhannum on Mayael Low Curve Fatties

2 months ago

Out:

Gyre Sage - Has seemed pretty low impact in this deck. Easily killed. I don't need gobs of green mana. I need all three colors

Soul of the Harvest - Better when I cast lots of small creatures vs a few big ones. There is better draw (see below)

Shefet Monitor and Krosan Tusker - These are in here so that if I draw them, they aren't dead 7 drops. I can cycle. But in practice, I never cycle them. There's always something better to do, the spots are better for actual 5-power creatures that are efficient (like the new R and G War of the Spark gods)

In:

God-Eternal Rhonas - A solid beater that enables a free attack. Plus, vigilance is what I need. I need to be able to swing for massive damage and not leave myself open

Brave the Sands - Another vigilance enabler

Ajani, the Greathearted - Another vigilance enabler

Scroll Rack - Fatties get stuck in your hand, now you can replace them. How did I miss this card?

Honorable Mention:

Ilharg, the Raze-Boar - I need to add this as soon as I can find one. Not sure what to remove yet. Whatever the least useful card is...

epicrean on Help with old Ausus, lost ...

2 months ago

This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive

I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.

Asus, lost but seeking

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Krosan Tusker occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%