Krosan Tusker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Common
Duel Decks: Elves vs. Inventors (DDU) Common
Masters 25 (A25) Uncommon
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Heroes vs. Monsters (DDL) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Onslaught (ONS) Common
Promo Set (000) Common

Combos Browse all

Krosan Tusker

Creature — Boar Beast

Cycling *(, Discard this card: Draw a card.) *

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library. (Do this before you draw.)

Browse Alters

Krosan Tusker Discussion

Ziusdra on Card creation challenge

2 weeks ago

Here is a card I've been wanting for a while. Not necessarily on a god, but at least on a legendary creature.


Yu Ren Szi, the Power of Thought

Legendary Creature - God

Flying, haste, prowess

Cycling noncreature spells from your hand triggers Prowess abilities on your creatures.

Whenever you cycle a card, you may Scry 1.

4 / 5


I have wanted a commander for Cycling effects for a long time, and keying it to Prowess also gives it some power and flexibility, but it doesn't deliver you that win-con unless you go wide, which isn't easy to do with prowess, since those bodies aren't cheap and don't always replenish themselves.

Other prospects for cycling commanders that I can imagine would be rakdos (who likes it when you discard) and abzan (who will reanimate the creatures you cycle). Let me show you this Abzan commander I've been sitting on for a while (it's been ages since I've seen a wildcard so indulge me ;) )


Azranath, Master of Life's Cycle

Legendary Creature - Demon Angel Avatar

Vigilance

Creatures with cycling you control enter the battlefield with an additional +1/+1 counter on them.

Whenever you cycle a creature card on your turn, until end of turn you may cast another creature card from your graveyard by paying its cycling cost and paying 3 life.

2 / 4


Not only is it card advantage, but it's a very cheap reanimator recursion of Abzan flavor that keeps it solidly in a cycling theme. (You can't break it with the big green or white creatures that you want to; instead you're limited to the ones that have cycling, like Krosan Tusker , Barkhide Mauler , Elvish Aberration , Greater Sandwurm , Jungle Weaver , Shefet Monitor , Pale Recluse , Horror of the Broken Lands , Archfiend of Ifnir , and Street Wraith ) ( Ruthless Sniper also goes in that deck, though it can't be reanimated or cycled). Access to white and green means you can remove those artifacts that keep you from accessing your graveyard.

Looking at Cycling as a commander theme thus far untapped, what would you do? Rakdos seems the other obvious choice for its wide discard mechanic applicability, but maybe you have another idea with bant, boros, orzhov... show me!

Milkspy on Bromeoplasm

1 month ago

Hey man! I really like this list! I have compared it to my own mimeoplasm deck and there's a lot of cards which would be a great include in my deck. Have you considered the following cards aswell? I included these in my own deck:

I hope you find atleast some of these suggestions useful!

KindredDiscovery on Mayael EDH Primer

2 months ago

@Ataraxey I've put together a budget list, which you can find here: http://tappedout.net/mtg-decks/budget-mayael-edh-4/?cb=1569430018

I'll have some more in-depth commentary on it in the near future. I was surprised to find how much of the deck was fundamentally unchanged! The mana base obviously suffers, but the ramp, draw, and removal packages are nearly identical. 5 power creatures are worse too, of course, but there are still so many suitable options that the deck doesn't feel like it loses too much in that regard.

@bankrupt_on_selling There are definitely cards that I like in Eldraine, but I don't know if I like them enough to find a spot for them. Castle Garenbrig and Fabled Passage are real nice, but they're outclassed by Gaea's Cradle and Prismatic Vista . I'm testing, but I don't know if there's room in an already tight mana base.

I think The Great Henge is right on the cusp of playability. It's super great in a Mayael deck when you're ahead, but downright terrible when you're behind. And as I mentioned in my last post, this deck can often feel like it's on the back foot. I think Henge is at its best in a deck that plays lots of mid-sized threats, where you can get a good (but usually not full) discount early in the game. Honestly, the best part for this deck would be the card draw, but something like Elemental Bond fills that role better.

Return of the Wildspeaker is the only card that I immediately knew deserved a slot. Compare to Shamanic Revelation , a card that has always pulled a lot of weight for me. It's the same mana cost, but easier to cast, instant speed, usually draws more cards, and has an alternate mode that can help close out the game. It's rare for a card to come along that offers such a clear upgrade.

@GlubDaPhish Krosan Tusker is a great budget option that I used to run. My mana base usually runs like clockwork now days, so I like for my fatties to mostly serve other roles like removal or recursion.

killer_eye on Aztec Death Whistle (Songs of the Damned Combo)

4 months ago

i drop Krosan Tusker since the printing of Horror of the Broken Lands . i find it slow specially in the early games wherein we are building our graveyard and cycling our deck, as much as possible i want that early turn to have that 3-open mana for gnaw + extra mana for cycling which can't do with a tusker in hand. in terms of it as a beatdown aspect, i think horror of the broken lands is the better card at the job. i add the 18th land in the tusker slot.

VeggiesaurusRex on Aztec Death Whistle (Songs of the Damned Combo)

4 months ago

Hi, killer_eye! Between work and summer break, I haven't gotten to play as much pauper as I'd like so I haven't actually played any games with Ransack the Lab yet. My goldfishing suggests that it's worth playing, but I don't know whether or not four is the right number. As for Barrier of Bones , I'll be sure to give it a shot once I can start playing again because, like you said, Fume Spitter looks really bad in the current meta.

I'm also seriously considering dropping Krosan Tusker in the near future. Do you have any suggestions?

lil_cheez on Nike, Just Does It

4 months ago

Dammit that's a BIG collection of creatures!! Neat!!

I see you run Cultivate and Kodama's Reach pal, it made me think
What if you run similar ramps spells that can be cycled? That way if you have Nikya already you just cycle them and draw a card

Beneath the Sands : A little worse than the classics, but with Cycling
Edge of Autumn : Ramp when you need, draw when you don't
Krosan Tusker and Shefet Monitor both serve as ramp and draw, and when not needed they may be played as creatures

Funkydiscogod on Shared Fate theme deck

5 months ago

I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.

So, what you want are cards that break the symmetry:

  • Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.

  • Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.

  • Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.

  • Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.

  • Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.

  • Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer  Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).

  • Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.

  • Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.

  • Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.

You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.

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Krosan Tusker occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%