Elemental Resonance

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

Elemental Resonance

Enchantment — Aura

Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

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Elemental Resonance Discussion

golgariizzet on Omnath, Locus of Mana

6 days ago

no Lightning Greaves or Swiftfoot Boots to protect your commander? Frontier Siege would be good since you would not lose your mana pool Patron of the Orochi, Carpet of Flowers, Loam Dryad, Citanul Hierophants, Cryptolith Rite, Deconstruct, Elemental Resonance. just some thoughts that could help. also as brutal as omnath is i feel elf tribal or elves and druids would make him even more brutal there are so many ways with them to put mana into your mana pull and fast because they are so cheap.

zin1000 on Clever Girl

4 weeks ago

PaulaTricks, Elemental Resonance seems really good, I think I'll replace Elvish Piper with it since she's only useful to get out Vorinclex, Voice of Hunger a little early, with all the mana ramp in this deck I get most of the creatures pretty early anyways. TheRedGoat, Phyrexian Dreadnought is meh, if I already have 12 power I might as well cast Ghalta, Primal Hunger and keep the creatures, and if your thinking I could cast Ghalta, Primal Hunger before he dies instead of keeping him by deciding not to sac any creatures, that only works if I have Vedalken Orrery out which is too situational. Overall I think Phyrexian Soulgorger is better

PaulaTicks on Clever Girl

4 weeks ago

I like all the different ways you have set up to use the sheer power of Ghalta, in that vein have you considered Elemental Resonance? Equip Ghalta and you get free 12 mana a turn, especially nice if you cast him for

Lame_Duck on Gorgonic Destruction

3 months ago

I applaud your attempt to make a Gorgon deck but, as it stands, your early game seems incredibly clunky; you've got Sword of the Animist and Elemental Resonance for ramp but precious few cheap permanents to attach them to and, with no early pressure, Dash Hopes is pretty much always going to be a 5-damage burn spell, which really doesn't advance your game-plan.

For more reliable ramp, I would suggest Rampant Growth and Sakura-Tribe Elder or a combination of Arbor Elf, Voyaging Satyr, Fertile Ground and Utopia Sprawl, which allows you to generate multiple mana by untapping an enchanted land but is more vulnerable to removal and land destruction.

Rzepkanut on Shattergang Enchantresses

8 months ago

Fun looking variation on the enchantress theme, I love it. I was thinking maybe some enchantment based Mana sources would be good because you plan on blowing up everything but enchantments. Cards like Elemental Resonance, Frontier Siege, Overlaid Terrain, Mana Reflection, Zendikar Resurgent, Druids' Repository, and Mana Bloom. And there are also a few more good Mana denial enchantments out there like Root Maze, Desolation, Kudzu, Destructive Flow. Into the Wilds, Rowen, Abundance, Elfhame Sanctuary, Khalni Heart Expedition, could help you recover from Mass Land destruction faster. As usual I'm likely suggesting way more cards than need to be changed or then I could even recommend what to swap in and out for. Happy Gathering!

Karzalar on G/W Enchantress *Improved* 8-1

1 year ago

No problem - that's what tapped out is - to be able to get suggestions from fellow Magic players!

Anyway, i'll help you do a second draft on this - remove everything that can be unhelpful in this.

Enchantments :

Brave the Sands : you don't have enough creatures.

Dictate of Karametra : also gives the opponent the bonus.

Elemental Resonance : At 4 mana, you can play much better.

Journey to Nowhere : Only target creatures - you already have banishing lights and oblivion rings, which are vastly superior (can target almost anything but lands).

Oath of the Ancient Wood : you don't have enough creatures.

Mana Bloom : gives temporary mana, sure, but you'd be better with more lands.

Nevermore : Good sideboard card. I guess you could always call Back to Nature to be sure to not be destroyed all over... otherwise, you can cut it.

Personal Sanctuary : Is better as a sideboard card, like against burn type decks.

Skybind : Not that good either in your deck, it's better in a ETB (Enter the Battlefield) trigger type deck.

Sphere of Safety : Very good, but you can cut 1 of these 4 easily.

Total enchantment cut : 14

Instants :

Fated Intervention : Too costly for not doing much.

Total Instant cut : 1

Sorceries :

Plea for Guidance : You don't need as a 4-of. Cut that to 2, max.

Seasons Past : Completly cut those. See suggestions below for what to replace with.

Total Sorcery cut : 5

Creatures :

Noble Quarry : Not that good of a creature, even if it's an enchantment.

Total Creature cut : 1

Total card cut : 21.

You were at 71 cards, with those cuts you'd be at 50 : Add 2 Plains, 2 Forest to smooth out your mana curve, you'll be at 54, then add either of those to up to 60 total cards (so, 6 cards) :

Ancestral Mask <-- Another version of Ethereal Armor

Heliod, God of the Sun <-- Creates enchantment tokens AND gives vigilance to your creatures AND becomes an indestrictible creature with enough devotion

Starfield of Nyx <--- you NEED this! All NON-AURA enchantments becomes creatures! (Max of 2-of)

Open the Vaults <-- Massive enchantment recursion

Another Nyx-Fleece Ram

Another Herald of the Pantheon

Like suggested earlier, Courser of Kruphix and/or Ghostly Prison

Hope that'll help!

krob19 on

1 year ago

EternalBrewmaster Thanks for the suggestion! Elemental Resonance makes me a little nervous because of how color-intensive this deck is (because it doesn't give you all colored mana), and the fact that it doesn't give a combat bonus or protection to the creature it's on directly. But I do sort of like the idea of having access to more ramp. Also, glad someone likes the name. I thought it was clever.

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