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Protect Commander (1)


With the ability to pump this commander to your life total, getting her in quickly for commander damage kill is key. I do this with the "Haste" category as well as plenty of mana pump, but I also have to get her through. "Trample" is a great way since last I checked, most creatures can't absorb enough damage needed to keep their mage alive. Swords that give protection also allow you to slip on through. Plenty of equipment "Tutors" are in here to get the right equipment for the job.

I have come to see that hasting out my commander and using her ability as well as the possibility of needing to equip protection, trample or unblockable will be quite expensive mana wise. The best tactic here is to split up the cost. Flash her in before the turn with the three cards I have listed allows me to concentrate mana for her ability on my turn as well as equiping any artifacts necessary to get her through. Another way of spliting the cost is to cast her on my turn, blink her when necessary to keep her alive and then be ready to go on the next turn. I also have one counter spell that could help.

Tell me what you think about this latest addition to mono white commanders, I think she may be the best yet.

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Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

38 - 0 Rares

22 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 3.62
Tokens Emblem Elspeth, Sun's Champion, Soldier 1/1 W, Spirit 1/1 WB
Folders Retired
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