This deck is self explanatory. The idea is to mana ramp into big creatures for the sake of having fun. I added Spawnsire of Ulamog on the off chance that I can pay the twenty mana to drop a bunch of Eldrazi from out of play. I chose thirty Reality Smasher's as "my from out of play" since he has haste. It feels good playing your entire hand on turn one.

This deck definitely punches hard once you have the mana.

COMBOS

Basalt Monolith + Forsaken Monument =

Requires All permanents on the battlefield.

Steps

  1. Activate Basalt Monolith's first ability by tapping it, adding cccc

  2. Activate Basalt Monolith's last ability by paying 3, untapping it

  3. Repeat

Results

Infinite colorless mana.

Rings of Brighthearth + Basalt Monolith + =

Requires Rings of Brighthearth to be on the battlefield. Basalt Monolith must be on the battlefield. Mana needed: 2

Steps

  1. Activate Basalt Monolith's first ability by tapping it, adding 3.

  2. Activate Basalt Monolith's last ability by paying 3.

  3. Rings of Brighthearth triggers, causing you to pay 2 to copy Basalt Monolith's last ability.

  4. Resolve the copy of Basalt Monolith's last ability, untapping it.

  5. Activate Basalt Monolith's first ability by tapping it, adding 3.

  6. Resolve the Basalt Monolith ability from step 2, untapping it.

  7. Repeat.

Results

Infinite colorless mana.

Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top + = | DRAW

Requires Basalt Monolith to be on the battlefield. Rings of Brighthearth must be on the battlefield. Sensei's Divining Top must be on the battlefield. Mana needed: 2

Steps

  1. Activate Basalt Monolith's first ability by tapping it, adding 3.

  2. Activate Basalt Monolith's last ability by paying 3.

  3. Rings of Brighthearth triggers, causing you to pay 2 to copy Basalt Monolith's last ability.

  4. Resolve the copy of Basalt Monolith's last ability, untapping it.

  5. Activate Basalt Monolith's first ability by tapping it, adding 3.

  6. Resolve the Basalt Monolith ability from step 2, untapping it.

  7. Repeat for infinite colorless mana.

  8. Once you have infinite colorless mana, you can activate Sensei's Divining Top by tapping it, drawing a card and then putting Sensei's Divining Top on top of your library.

  9. Rings of Brighthearth triggers, causing you to pay 2 to copy Sensei's Divining Top's ability, drawing a card.

  10. Cast Sensei's Divining Top by paying 1.

  11. Repeat from step 8 for infinite card draw and near-infinite storm count.

Results

Infinite card draw. Infinite colorless mana.

Voltaic Key + Rings of Brighthearth + Everflowing Chalice =

Requires Voltaic Key to be on the battlefield. Rings of Brighthearth must be on the battlefield. Everflowing Chalice must be on the battlefield. Everflowing Chalice has 4 or more charge counters on it.

Steps

  1. Activate Everflowing Chalice to add 4 to your mana pool.

  2. Activate Voltaic Key to untap Everflowing Chalice.

  3. Rings of Brighthearth triggers allowing you to copy Voltaic Key's ability and untap Voltaic key with the copy.

  4. Repeat.

Results

Infinite colorless mana. Infinite untap of all artifacts you control.

Rings of Brighthearth + Forsaken Monument + Grim Monolith + =

Requires Rings of Brighthearth to be on the battlefield. Forsaken Monument must be on the battlefield. Grim Monolith must be on the battlefield. Mana needed: 2

Steps

  1. Activate Grim Monolith's first ability by tapping it, adding 3.

  2. Forsaken Monument triggers, adding 1.

  3. Activate Grim Monolith's second ability by paying 4.

  4. Rings of Brighthearth triggers, causing you to pay 2 to copy Grim Monolith's ability.

  5. Resolve the first Grim Monolith ability, untapping it.

  6. Activate Grim Monolith's first ability by tapping it, adding 3.

  7. Forsaken Monument triggers, adding 1.

  8. Resolve the second Grim Monolith ability from step 3, untapping it.

  9. Repeat.

Results

Infinite colorless mana.

Doubling Cube + Voltaic Key + Rings of Brighthearth + =

Requires Doubling Cube to be on the battlefield. Voltaic Key must be on the battlefield. Rings of Brighthearth must be on the battlefield. Mana needed: 10

Steps

  1. Float 10 mana in your mana pool.

  2. Activate Doubling Cube by paying 3 and tapping it, causing you to add 7.

  3. Activate Voltaic Key by paying 1 and tapping it, targeting Doubling Cube.

  4. Rings of Brighthearth triggers, causing you to pay 2 to copy Voltaic Key's ability, targeting Voltaic Key.

  5. Resolve both Voltaic Key abilities, untapping Voltaic Key and Doubling Cube.

  6. Repeat from step 2.

Results

Infinite mana permanents you control can produce. Infinite untap of artifacts you control.

Suggestions

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91% Casual

Competitive

Date added 9 months
Last updated 1 day
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

44 - 0 Rares

24 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 4.49
Tokens Eldrazi 10/10 C, Eldrazi Spawn 0/1 C, Phyrexian Mite 1/1 C
Folders Commander Decks, Other People, Tapped Out - User Decks, Commander
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