|Commander / EDH||Legal|
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|Battle for Zendikar||Uncommon|
|Duel Decks: Zendikar vs Eldrazi||Uncommon|
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Forerunner of Slaughter
Creature — Eldrazi Drone
Devoid (This card has no color.)
: Target colorless creature gains haste until end of turn.
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Forerunner of Slaughter Discussion
5 days ago
Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.
-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).
-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.
-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.
-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.
This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.
2 weeks ago
I had to change the structure completely. My favorite Neheb, the Worthy became unworthy. And so i cut Bloodrage Brawler and Olivia, Mobilized for War. I filled the slot with vehicles Cultivator's Caravan and Renegade Freighter. So i put in Forerunner of Slaughter again and Speedway Fanatic and Glorybringer. => Now it is quiet good a.k.a playable.>= But the card loss with brawler was too hard. Brawler is beast with neheb. Without him not so much and overall the deck was too slow + the minotaurs get killed very easy and then the deck is really out of gas and cardless.
2 weeks ago
4 weeks ago
Those are some of the aggro cards that I use in my Rakdos aggro. You should be able to play something every turn
1 month ago
Dwarflord, as I have been testing, I also realized that Weldfast Engineer is by far disgusting in this type of deck. I did catch people off guard with Mindwrack Demon in testing when i was in GP Orlando and he did put in work but at the same time, with all the artifacts I have in the deck, Weldfast Engineer just hits much harder. Liliana, the Last Hope did well for me against mardu vehicles and in some cases against any version of g/b game 1 since i ran the 4 Shock that put all of their creatures in range to get killed at the end step. She is better off in the sideboard in my opinion where as there could be better options for the deck.The 4 Shock main was clutch for me against 4 color saheeli since everytime they had or went for the combo i was able to shock it in response and kill them. So in testing, I will just go back to
Weldfast Engineer and Forerunner of Slaughter since i opened a 3rd Heart of Kiran which with those creatures hit incredibly hard and low to the ground. I do like the split between 2/2 Shock and Fatal Push but knowing me I like to burn out my opponents and depending on which match up im playing, id rather have the ability to burn you out that way, when it comes to the sideboard i'll just switch them out appropriately for which match up i'm playing against. Chandra, Torch of Defiance also proved her worth as being too good in most matches and will be looking to get a couple more to add to the deck.
1 month ago
Snydog17, yeah, sorry the current decklist is a few days old, I'm going to update it next tournament I play. I got a 4th Scrapheap scrounger with the winnings from last time, as well as a few other odds and ends.
Only reason I'm not running more Forerunner of Slaughter is because my local store ran out, and I have yet to resolve him in a single game so far. I believe he's a good play in this deck, he has seemingly good synergy with Scrapheap Scrounger. And yeah, I agree Noxious Gearhulk would be a better fit for this deck than Gonti, Lord of Luxury sideboard wise. Gonti is rad, but not really that good in this shell.
2 months ago
yeah the couple of lists i've seen, Weldfast Engineer was a max 4 of because the card is just gross with all the artifacts and hits really hard, also they play Forerunner of Slaughter due to him hitting hard and giving all your artifacts haste, since now in this standard most of the games are ground stalled, i included Mindwrack Demon because it's ridiculously easy to have delirium in this deck and not many decks can answer him if left unchecked. I am looking for 1 more Chandra, Torch of Defiance to add to the deck. I have shock main due to just getting them dead and i run into alot of Gideon, Ally of Zendikar otherwise i'd play the playset of Fatal Push but they do come in when i play against any g/b deck.
2 months ago
Interesting deck, so +1, I have a few suggestions,
Make sure that the hubs for this deck state both casual and gimmick, that way you don't have to say that you are playing casual, the hubs say it for you! (Just a little thing though)
I get that this deck is RB which means it wants to be aggressive, but you have some shifting themes here, on one hand, you have aggressive beaters that can swing for a ton of damage, and then there Ulamog and Bane of Bala Ged which you will likely never cast in a single game (Good luck casting 7 & 10 drops with 22 lands) My first suggestion would be to cut Ulamog and Bane (I know they are fun but you likely won't cast them) and replace them with 2 more Dust Stalker and 1 more Endless One.
Behind the Scenes: Skulk would allow creatures like Sludge Crawler to get in for damage and allow you to Ingest cards without having to worry about blockers (they slither around). This would probably come in over Forerunner of Slaughter since the card just doesn't do too much imo.
I'm not a particular fan of tap-lands, Sulfurous Springs would be ideal since you can play cards and effects for both anyway.