Forerunner of Slaughter

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

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Set Rarity
Battle for Zendikar Uncommon
Duel Decks: Zendikar vs Eldrazi Uncommon

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Forerunner of Slaughter

Creature — Eldrazi Drone

Devoid (This card has no color.)

: Target colorless creature gains haste until end of turn.

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Forerunner of Slaughter Discussion

LVL_666 on Sliver's time!!

1 week ago

Hey Pozo2212, so uh...I have to say that your deck description looks rather familiar...like uh...it might've come from somewhere else? I'll just take the rather "inspired" description as a compliment, but you could give some credit where credit is due :P Anywho, as for your deck itself, it is similar to my own, but at the same time distinctly different. I'll break my thoughts down into little bullets:

  • Cost: So you're pursuing original dual lands as well as the absolutely degenerate Gaea's Cradle? Wow. Well done. That's effectively an ideal manabase - as slivers don't function as well without access to WUBURG at any given moment. That already sets your deck leagues above most, placing it squarely within the competitive realm of EDH.

  • Creatures: Interesting choice including Eldrazi along with slivers. I'm genuinely surprised you don't have Ghostflame Sliver though. That'll make all your slivers immune to All Is Dust, and creates additional synergies with various eldrazi spells. With Ghostflame in play, consider of the following Eldrazi options:

  • Forerunner of Slaughter - A haste option for your colorless slivers

  • Ruination Guide - an "Anthem Sliver"

  • Vile Aggregate - a less powerful but viable Sliver Legion

The previous suggestions should be taken worth a grain of salt because they're all a bit janky as their viability are entirely reliant on just one creature, but it'd be interesting none the less. But if you want to be even more competetive, then maybe going with Sliver Queen as your commander would be the better route.

carlthekatt on Madness Aggro

1 month ago

Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.

In summary:

-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).

-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.

-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.

-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.

-Falkenrath Gorger is pretty meh, unless you're running a vampire theme. It lines up very poorly against Thraben Inspector, probably the most-played 1-drop creature in standard.

This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.

TheRedMan on

1 month ago

I had to change the structure completely. My favorite Neheb, the Worthy became unworthy. And so i cut Bloodrage Brawler and Olivia, Mobilized for War. I filled the slot with vehicles Cultivator's Caravan and Renegade Freighter. So i put in Forerunner of Slaughter again and Speedway Fanatic and Glorybringer. => Now it is quiet good a.k.a playable.>= But the card loss with brawler was too hard. Brawler is beast with neheb. Without him not so much and overall the deck was too slow + the minotaurs get killed very easy and then the deck is really out of gas and cardless.

KING_KHAOS on R/B good stuff

1 month ago

Forerunner of Slaughter makes your Scrapheap Scrounger hasty. It can Haste itself too. Vehicles might be good in this build.

majin_shinsa on Rakdos Aggro

2 months ago

Forerunner of Slaughter

Gifted Aetherborn

Insolent Neonate

Those are some of the aggro cards that I use in my Rakdos aggro. You should be able to play something every turn

lbsmooth0850 on R/B Aggro

2 months ago

Dwarflord, as I have been testing, I also realized that Weldfast Engineer is by far disgusting in this type of deck. I did catch people off guard with Mindwrack Demon in testing when i was in GP Orlando and he did put in work but at the same time, with all the artifacts I have in the deck, Weldfast Engineer just hits much harder. Liliana, the Last Hope did well for me against mardu vehicles and in some cases against any version of g/b game 1 since i ran the 4 Shock that put all of their creatures in range to get killed at the end step. She is better off in the sideboard in my opinion where as there could be better options for the deck.The 4 Shock main was clutch for me against 4 color saheeli since everytime they had or went for the combo i was able to shock it in response and kill them. So in testing, I will just go back to
Weldfast Engineer and Forerunner of Slaughter since i opened a 3rd Heart of Kiran which with those creatures hit incredibly hard and low to the ground. I do like the split between 2/2 Shock and Fatal Push but knowing me I like to burn out my opponents and depending on which match up im playing, id rather have the ability to burn you out that way, when it comes to the sideboard i'll just switch them out appropriately for which match up i'm playing against. Chandra, Torch of Defiance also proved her worth as being too good in most matches and will be looking to get a couple more to add to the deck.

Phyrexia on People Hate My Names So Whatever *5-1 FNM*

2 months ago

Snydog17, yeah, sorry the current decklist is a few days old, I'm going to update it next tournament I play. I got a 4th Scrapheap scrounger with the winnings from last time, as well as a few other odds and ends.

Only reason I'm not running more Forerunner of Slaughter is because my local store ran out, and I have yet to resolve him in a single game so far. I believe he's a good play in this deck, he has seemingly good synergy with Scrapheap Scrounger. And yeah, I agree Noxious Gearhulk would be a better fit for this deck than Gonti, Lord of Luxury sideboard wise. Gonti is rad, but not really that good in this shell.

My current plan is to MB: +1 Forerunner of Slaughter, +1 Olivia, Mobilized for War, -2 Reckless Bushwhacker.

SB: -1 Kari Zev's Expertise, -1 Gonti, Lord of Luxury, -1 Incendiary Flow, +2 Lost Legacy, +1 Noxious Gearhulk

lbsmooth0850 on R/B Aggro

3 months ago

yeah the couple of lists i've seen, Weldfast Engineer was a max 4 of because the card is just gross with all the artifacts and hits really hard, also they play Forerunner of Slaughter due to him hitting hard and giving all your artifacts haste, since now in this standard most of the games are ground stalled, i included Mindwrack Demon because it's ridiculously easy to have delirium in this deck and not many decks can answer him if left unchecked. I am looking for 1 more Chandra, Torch of Defiance to add to the deck. I have shock main due to just getting them dead and i run into alot of Gideon, Ally of Zendikar otherwise i'd play the playset of Fatal Push but they do come in when i play against any g/b deck.

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