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Creature — Snake Hydra
Honored Hydra Discussion
4 months ago
7 months ago
This is what a deck built around Anointed Procession / Parallel Lives (and you need both to avoid extraction effects) would look like Anointed Procession - demo. You would use Fog or Ethereal Haze to stall your opponent and build counters on Luminarch Ascension or the planeswalkers Nissa, Voice of Zendikar and Gideon, Ally of Zendikar . You have cheap one drops that make tokens Doomed Traveler and Centaur's Herald . There is even a card that protects all your stuff Privileged Position and an incase of emergency Gather the Townsfolk . You have Adorned Pouncer and Honored Hydra in your sideboard because after the first game your opponent will remove any graveyard hate and add enchantment and planeswalker hate, what form this hate takes will depend on the deck you are playing against...
Decks which want to use tokens aren't tribal decks, in fact they rarely have creatures other than a few basics to keep them alive. My first demo deck, Procession of 9 Lives - Demo was essentially a tribal aggro deck, which is what your deck is at the moment. This new demo deck is an Anointed Procession deck, there isn't a cat to be seen in the main-deck and it plays very differently to your deck...
7 months ago
Fair response, still how often are you recurring Scrounger? I wouldn't imagine it is more than twice. If it is, you could try something a little different, splash green rather than black. Obviously you keep Street Wraith, but rather than Scrapheap Scrounger, Honored Hydra and your existing delves get replaced by Hooting Mandrills... It isn't unheard of for Hollow One to splash green, mostly for artifact and enchantment removal and maybe Vengevine (not budget), might be worth thinking about if Haunted Dead doesn't work out...
7 months ago
Why does everyone knock on Heroes' Reunion?
That is a fair question, let me try and answer it. In the beginning a very smart man called Richard Garfield created a game called Magic the Gathering. He wanted to have a dependable cycle of cards, something that showed each colour philosophy, as it was. He created the boon cycle, each card did something with the number 3: Lightning Bolt, Giant Growth, Ancestral Recall, Dark Ritual and Healing Salve. The game was in its infancy and this all seemed reasonable enough... Events prove otherwise. Healing Salve is by far the worst of the 5 cards, Ancestral Recall and Dark Ritual are downright broken, Lightning Bolt is too strong for standard, Giant Growth is fair. So why is everyone down on Heroes' Reunion, it can't even prevent 7 damage, it's a less useful Healing Salve.
"Bolt the bird", is a phrase nearly as old as Magic itself, what it means is that you can't rely on your ramp creature surviving past the turn you play it. If it's a choice between killing Birds of Paradise and Sacred Cat any experienced player kills the bird.
Ramp isn't a reason to use inefficient cards, Fleecemane Lion is the perfect card to use with ramp, you can play it as an early threat, then make it a near irremovable beast once it's monstrous. The same is true of Adorned Pouncer, but If I wanted to abuse Anointed Procession, I'd also run Honored Hydra and Advent of the Wurm too, building a Procession deck, not a tribal cat one. On a similar note, most of the time you play Qasali Ambusher for free and Qasali Pridemage is a removal spell on a body...
1 year ago
I get what your saying.
Though I do plan on picking up Ixalan's Binding
1 year ago
I think the simplest way to improve the deck could be to run some removal. Your deck is packed with ways to protect your game plan but if your opponent's deck is proactive rather than reactive you might be in trouble. A couple of Thopter Arrest and Ixalan's Bindings would be my suggestion.
Another thing I've noticed is you're extremely light on white cards and could be mono-green without much difficulty. That makes Gigantosaurus and Blanchwood Armor viable and improves your manabase. Key to the City could be a decent alternative to Pegasus Courser that works well with Honored Hydra.
Finally Adventurous Impulse is a phenomenal card in this kind of deck. With these numbers more than 50% of the time you'll have a choice between spell or land and even when it doesn't you are three cards closer to the land/creature you didn't hit when you cast it.
Best of luck with your fnm.
1 year ago
First off Argy has covered the control angle pretty well although I will suggest a couple cards. Dynavolt Tower could be a reasonable alternate win condition and Sweltering Suns is probably the best thing to do with the the turn you play Jaya Ballard. Reduce / Rubble is interesting as on it's own it's a passable counter spell but also a sweat thing to do with the maybe to keep you opponent off a color or prevent them using all their mana to do something scary. Plus you can discard it for value. The First Eruption might be useful in getting a Jaya Ballard out early and getting the devotion necessary to cast her while cleaning up X/1s and incentivizing your opponent to not play creatures that die to the third ability until after it has gone off.
If you are trying wizard tribal I've seen people go one of two ways: spell-slinging aggro with Adeliz, the Cinder Wind and all the best aggressively costed wizards, i.e. Ghitu Lavarunner and Soul-Scar Mage etc., or a mid-range value based strat focused on Naban, Dean of Iteration and Champion of Wits. Jaya doesn't work at all with the former and probably wouldn't with the latter either however there may be an argument for using her to reach enough mana to go infinite with Naru Meha, Master Wizard (if I remember I'll ctrlC-ctrlV some in another comment*).
If you want some more ideas of how you could break Jaya I've wanted to build a Naya 'all about the graveyard' deck with all the random eternalize and aftermath jank for a while now. It is possible to embalm an Honored Hydra and swing for lethal with Onward / Victory and the triple rummage +1 might just be enough to get it there. I'm not saying it would be good but at least it's original.
What Jaya makes me excited about however is Indomitable Creativity. The aim of the deck usually is to make a lot of creatures or artifacts without using artifact or creature spells (like with Sram's Expertise or Huatli, Warrior Poet) and then use Indomitable Creativity to tutor out three creatures or artifacts that let you combo off and win immediately (the only three in the deck) such as Whirler Virtuoso, Gonti's Aether Heart and Panharmonicon or Forerunner of the Empire, Polyraptor and Regisaur Alpha or just hit multiple Herald of Anguish and make your opponent discard their hand. The deck has to run practically only instant and sorceries so jaya's first and last abilities just slot right in. And the triple red in her casting cost also isn't that bad as you are trying to set that up for Indomitable Creativity anyway. Plus jaya means that you can potentially pump much larger quantities into the value of X and therefore can afford to maybe run a couple of non-combopiece artifact or creature spells.
1 year ago
As a side not: Noose Constrictor is a strictky better wild mongrel.
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