Aviary Mechanic

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Aviary Mechanic

Creature — Dwarf Artificer

When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.

Aviary Mechanic Discussion

BMHKain on Stuff that's important for what ...

7 months ago

Hmmm... Well, I suppose that's another reason to keep Emancipation Angel; unless there's something better than her for the same purpose... Kor Skyfisher? Aviary Mechanic? Both look like WAY better alts anyway...

lewyniemcz on Mono-white Monument? (2nd at FNM!)

11 months ago

I've played a lot of Oketra's Monument decks since it was released and it looks very similar to mine from M19. I'd like to give you some ideas I've learned while playing it during FNM's and Showdowns.

Aviary Mechanic is insane in this deck. It allows to replay Cloudblazer, Militia Bugler for huge card advantage, bogunce Irrigated Farmland if you are flooding and if you have 2 in hand and Monument in play it pretty much allows you to make Warrior tokens for for as long as you have mana for it. I strongly believe 4 is a must in this deck.

Also Aven Wind Guide allows to gain this much needed reach in some matchups. Giving tokens flying was key in many matches, either to finish off opponent or defend against Heart of Kiran, Rekindling Phoenix, Glorybringer or Tempest Djinn. 1-2 of is very nice to have.

I've discovered that Dusk is rather nonbo with Benalish Marshal and it's more of a sideboard option. The same goes for Sunscourge Champion. Thopter Arrest is great removal option for mainboard as well.

Adamram1985 on

11 months ago

I think if you're gonna run green you should run Song of Freyalise and I know it's about to rotate but Aviary Mechanic

Arcaneful on

1 year ago

@Drakorya

https://www.mtggoldfish.com/articles/instant-deck-tech-teshar-combo-standard

I'm currently here, trying to see how to combo. I'm not the best at spotting them lol.

I think there could be something with Mox Amber and Aviary Mechanic.

https://www.reddit.com/r/magicTCG/comments/8dwcz0/a_guide_to_teshar_combos/

I'm also here trying to learn and the main jist is this: To create an infinite loop, you need 3 things:

-Teshar

-A 3 cmc or less creature that winds up in the graveyard at the end of the loop

-A historic spell that you can cast again at the end of the loop, using only resources you generated during the loop.

Ca1m_down on A Rebirth of Steel (Teshar Primer)

1 year ago

I've been loving Teshar brews. I feel like you're missing out on the infinite combo potential of all of the bounce or recur creatures. For example Treasure Hunter, Glint Hawk, Aviary Mechanic, Emancipation Angel, Kor Skyfisher with a sac outlet and any 0 cmc artifact goes infinite.

Also I feel like Altar of Dementia and Blasting Station deserve a look as additional creature sac outlets.

AntoniusFunk on Teshar-ing the love

1 year ago
  1. Ashnod's Altar + Lotus Petal + Myr Retriever/Junk Diver/Leonin Squire = infinite mana. Leonin Squire makes it infinite colorless and the other two make it infinite white and colorless.
  2. Krark-Clan Ironworks + Lotus Petal + Myr Retriever/Junk Diver = infinite mana
  3. Ashnod's Altar + Mox Amber + Aviary Mechanic/Emancipation Angel/Glint Hawk/Kor Skyfisher/Stonecloaker = infinite mana
  4. Any sac outlet + Aviary Mechanic/Emancipation Angel/Glint Hawk/Kor Skyfisher/Stonecloaker + Mana Vault/Mana Crypt/Sol Ring = infinite colorless mana. Tap the artifact, play the creature to bring the artifact to hand, sac the creature, play the artifact bringing the creature back in, before the creature comes into play tap the artifact to float the mana. Repeat.

Vasbear1 on Rivals of Ixalan Standard - Legion's Monument

1 year ago

This week's edit includes cutting a pair of Paladin of Atonements in favor of a 3rd Cast Out and a 3rd Aviary Mechanic. As well as removing 2 Plains to add in two Scavenger Grounds.

Sideboard got a few changes, took out a pair of Key to the Citys and a Fragmentize in favor of a Gideon of the Trials and a pair of Ixalan's Bindings

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