Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all



Destroy target creature or planeswalker.

Never Discussion

Metroid_Hybrid on Is there a “reverse” Terror?

3 months ago

Thanks Ryjo for the extensive list!

I’m already running Hero's Downfall, so I may just go with another 3-CMC for the unconditionality of Murder.. Of course there’s also trading instant speed for Planeswalker destruction in Never & Ruinous Path..

Decisions... Decisions...

FogonaFrog66 on Oloro Commander Suggestions

3 months ago

Some suggestions for you:

Kill it: Never Mirrodin's Core Temple of the False God Captured by the Consulate Sanguine Sacrament

Stick it in: Hero's Downfall Temple of Deceit Shambling Vent Phyrexian Processor Demonic Consultation

Demonic Consultation is a cool way to find the “answer” card you need to avoid dying. (Also, nice synergy with Approach) The two lands I mentioned fit your theme better, imo. Either Downfall or Contempt would be better choices than Never//Return, strictly speaking. Phyrexian Processor isn’t that great of a card, but is pretty dope when your life total is a resource. I like your start, let’s discuss more!

Homelessguy on NINJAS!!!!

4 months ago

I suggest taking out Murder for Never it just does more for you off the the reveal with the same effect.

I also suggest Blinkmoth Nexus as for 1 Mana it becomes a flying Ninja. Aether Tunnel can be switched out for a Cover of Darkness.

Chrisprit on Ascend the Prophet

5 months ago

Ahh my deck has the same title. If you click my name you’ll see the deck. Have you considered running Never? The fun thing about the two sided spell cards is if you draw that on Prophet’s upkeep trigger it’s 7 total life drain on your opponent and 7 gain for you !

Daggerfella on

5 months ago

Alright, maybe ill try experimenting with it.

Do you think Cut would be better in the sideboard than Never like my build has?

I think I could side out a Unlicensed Disintegration and have 1x Cut in my Main and 1x Cut in the sideboard.

APPLE01DOJ on Mono Black control

5 months ago

Replace Never with Hero's Downfall

Cut Despise and Distress for Harsh Scrutiny and spot removal. I get the sense this is budget so maybe Cast Down. Though Fatal Push would be best.

SP3CTR3_chelts on Hello I need a viable ...

6 months ago

I quite enjoy my WB vampires deck nothing particularly out there as there is many decks like it Bloodsuckers (updated it from private today). I find this deck can be very effective especially against other aggro decks it is a little slower but has alot of lifegain and also lots of card draw. This allows you to survive and outlast aggro decks and hopefully rush lategame. I have been tring out walk the plank rather than varaska's contempt a bit more due to Ghalta and Shalai (I hat Shalai) and how efficient walk the plank can be.

I find occasionally it can be unreliable as the 4 mana slot is so vital (being stuck on 3 mana can kill you). My version runs quite a few lord effects due to goblin chain whirler I normally side deck some out if they are not playing mono red (that is due to my meta them being so popular). you can make a budget version of the deck and also a rotation proof version.

rotation proof:

Concealed Courtyard out for basics

Fatal Push out for Cast Down (or maybe Walk the Plank)

Gifted Aetherborn out for Dusk Legion Zealot or Adanto Vanguard

Metallic Mimic out for Dusk Legion Zealot (unless you need the lords for chainwhirler)

budget version

make above changes but also swap Vraska's Contempt for Walk the Plank or Never//Return #

I hope this helps I would recommend it as it can be competitive and fun.

Other standard decks I would recommend if you are interested please ask:

Mono Blue standard storm STORM (ish)

(Aetherflux Reservoir :) very fun and is turning out to be quite potent) Rakdos Burn

(Guttersnipe, Shock, Flame of Keld ect.

you probably now know what the deck does already)

multimedia on Vamps and Light

6 months ago

Hey, you asked for my help. I like the more black than white midrange direction with Vamps you're playing. I also think you're right to play a go wide strategy with Feast, Seeker and Destiny. The anthems are a big reason to play Vamps because with them you don't auto lose to Goblin Chainwhirler.

The core here seems good. I would trim a few copies of cards and I feel there's a few noncore cards that would be better in the sideboard or cut. There's better instant removal options than sorcery Plank and I think you want more than three main deck removal spells. 22 lands is low when playing a lot of four drops and 2x five drops. I suggest 24-25 lands, adding 2-3 more lands, 2x Ifnir Deadlands and 1x Dunes. The Desert lands are nice because they give you something to use mana on if draw too many lands. Making your fourth land drop is pretty important and it's difficult to do with only 22 lands.

Consider moving Prophet to the sideboard? He's a slow card, he's great in some matchups but in most he's not. I'm not a fan of Elendra or Mavren I don't think they do enough for their mana costs, consider cutting them? Both can be replaced with more main deck removal which can help more than these Vamps. I think Prophet is a superior card then both of them for matchups where you want it and flying evasion is a big bonus.

Seeker, I don't think you need 4x of him. Seeker is a good card, but you want a somewhat established battlefield of Vamps before you play him. This is not required, but it gives you a large advantage in a game if you already have some Vamps to attack the turn you drop Seeker. Feast is your best four drop because it gives you three Vamps with lifelink, very nice with the anthems, Legion and Destiny. Consider 4x Feast and 2x Seeker?

Because of low budget you're unfortunately restricted to using white removal not black. Fatal Push and Vraska's Contempt are the two best black removal spells, but they aren't budget options. Budget removal options that are better than Plank are Seal Away, Cast Out, Thopter Arrest and even Cast Down, Gideon's Reproach, Never, Vicious Offering. Seal and Cast Out are the premiere white removal spells because both are instant, they exile and can target any creature or in the case of Cast Out any nonland permanent. Because they exile is a big reason to play them, exile is very good in Standard because of the Gods and Scrapheap Scrounger

Arrest can also exile, but it can exile an artifact, it's wanted main deck to deal with Heart of Kiran. You want some kind of main deck answer to this artifact and three mana is a big difference in aggro matchups then four for Cast Out. Consider six main deck removal spells: 2x Seal, 2x Cast Out and 2x Arrest with 2x more Seal in the sideboard for aggro matchups? This removal spell base gives you a lot of options and they all exile.

In some matchups you're going to want additional removal because without it you simply can't break through your opponent's creatures and have to chump block with tokens or you get overrun too fast by red aggro. Seal is very good in a lot of matchups especially against red and black because if it ETB then it's not leaving the battlefield against these colors. Red and black can't destroy enchantments.

More removal main deck is fine with Vamps you don't fall behind because of the go wide strategy of Feast/Destiny/Legion this can give you a lot of Vamp power after using removal on your opponent's creatures. The Gods are terrible to play against without having some kind of exile answer especially Scarab God, but also Hazoret. Tokens help a lot against Gods, but you don't want to have to chump them every turn with a token, instead Seal them.

Combining all my suggestions consider this creature base:

  • 4x Conquistador
  • 4x Aetherborn
  • 4x Legion
  • 4x Zealot
  • 2x Seeker
  • 2x Champion of Dusk

Consider this other spells base:

  • 4x Destiny
  • 2x Seal
  • 2x Arrest
  • 2x Cast Out
  • 1x Landing
  • 4x Feast

Consider this manabase:

  • 4x Courtyard
  • 4x Chapel
  • 4x Territory
  • 2x Deadlands
  • 3x Dunes
  • 6x Swamp
  • 2x Plains

If this is your last official Vamp deck for Standard then consider a sideboard, to make it truly official :) Would you like some sideboard advice?

Good luck with your deck.

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