Never

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Never

Sorcery

Destroy target creature or planeswalker.

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Never Discussion

silastheguardian on The Skypirate Fleet

4 days ago

For those looking for the budget version, though your consistency will drop a bit. Fetid pools and drowned catacombs get replaced with 4 Evolving Wilds 2 island and 1swamp. Fatal push is 3 Walk the Plank. Sacral God is going to be either Gift of the God Pharaoh or Crook of Condemnation depending on the reanimated or hate theme you want. Grandma's contempt becomes 2 Never. And the hostage takers become 2 Gonti, Lord of Luxury.

MatthijsTreuren on Don't Let the Dead Bite

1 week ago

Pieguy396 Return is indeed not very usefull, besides removing the occasional threat from a graveyard. But Never helped me out a number of times. I've had to deal with planeswalkers a number of times so it has proven its usefulness to me. I was thinking Rapid Hybridization or Pongify because I run enough removal for creatures like you said.

fasmith718 on 8-Rack Em Up Bridges

4 weeks ago

Finally broke down and got Lilianas, so here will be a major change. Also some experience tells me that the full complement of Thoughtseize and Raven's Crime would be best. Finally, I am going to reduce my main-decked bridges with the additional 4(!) edicts in the form of Liliana, and will make room for that and sideboard ratchet bombs by ditching the Pack Rats. It's been fun, rats :(

  1. -4 Necrogen Mists
  2. +4 Liliana of the Veil
  3. -4 Pack Rat
  4. +1 Thoughtseize
  5. +1 Raven's Crime
  6. +2 Ratchet Bomb
  7. -1 Never
  8. +1 Bontu's Last Reckoning

mr_funk on Exploring Pan

1 month ago

i have one of these put together and have only slightly playtested. i'll admit im not using sir snek, but a suggestion i have is for the cycle etb tapped monocolored lands. Desert of the Indomitable and Desert of the Glorified. as you build up with Panharmonicon, when you hit a double explore trigger, you can resolve the first one (this scenario is assuming you want to leave the card on top so you may eventually have it), then with the second one on the stack, cycle the land to draw the card, then resolve the second one. also, if you're not going to play any one drops, the addition of tapped lands really shouldnt affect your game too much.

any reason why you are not trying the following cards? im curious tbh, to help me with mine,:Shadowed Caravel (explore payoff), Lurking Chupacabra (explore payoff), Never (not too bad to pitch to the yard or a hard removal if needed). is this because youre shooting for a more aggressive build?

BetayedGoblin on It's gold mi lad

1 month ago

Im thinking: Never, Fatal Push or like Murder

reelronin on Mill Deck (first attempt)

1 month ago

AdamChafee Thanks!! I definitely will cut Slither Blade and Nightveil Spectre?. I will work on getting a better U/B instants than Never. I was looking at Crypt Incursion, and had a question about it. Do you think that card would be detrimental towards my creatures such as Consuming Aberration?

Atroxreaper on Sideboards

2 months ago

Hour of Glory god removalNever planeswalker removalHeroic Defiance anti board wipes

Panghsu13 on BUG poison (Rotation Proof)

2 months ago

musicman3310The Revolt trigger isn't the main reason Fatal Push is in the deck. It holds its spot because it helps keep the deck afloat in the mono red matchups or other fast decks. But the Revolt can still be achieved through cute combat tricks with creatures, espically my very fragile 1/1 snakes. For what Fatal Push can't reach, I have Lethal Sting, Never or even Noxious Gearhulk to help extend my reach

Do you think the deck should be more centralized around activating the revolt trigger? please let me know, and thank you for the feedback!

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