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Destroy target creature or planeswalker.
3 months ago
I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.
So, what you want are cards that break the symmetry:
Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.
Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.
Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.
Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.
Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.
Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).
Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.
Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.
Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.
You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.
4 months ago
Hatred really good with yuriko to one shot someone with commander damage. really good against life gain decks
Coastal Breach good board wipe assuming you're in a 4 player game. it's cmc is 7 but only cost you 4 mana to play also resets your ninja's and etb creatures
Equilibrium is used to bounce your ninjas with the unblockable dudes since ninja's are kinda trash by themselves if they can't get through or you can bounce your opponents dudes too if you wanna play the tempo game
Mardu Shadowspear currently placeholder but in a pinch is a good creature to throw out with haste to quickly activate ninjitsu. decent floor but low ceiling on this card. you can probably find better but the haste effect is decent in my playgroup
Traveler's Amulet mainly used in the same capacity as fetch lands. helps thin the deck from lands so you're less likely to whiff with yuriko triggers
Silumgar Sorcerer with yuriko out you can flash this guy in to counter a creature spell by saccing yuriko and he's a flyer aswell so you can ninjitsu yuriko back in with him. rinse and repeat. cute combo but only really decent in a meta heavy with creatures. easily cuttable card.
4 months ago
Thanks for the reply DoanDoan.
You are playing a few cards I usually don't see in a Yuriko list. Would you be willing to comment on their use and effectiveness?
11 months ago
Thanks Ryjo for the extensive list!
I’m already running Hero's Downfall, so I may just go with another 3-CMC for the unconditionality of Murder.. Of course there’s also trading instant speed for Planeswalker destruction in Never & Ruinous Path..
11 months ago
Some suggestions for you:
Demonic Consultation is a cool way to find the “answer” card you need to avoid dying. (Also, nice synergy with Approach) The two lands I mentioned fit your theme better, imo. Either Downfall or Contempt would be better choices than Never//Return, strictly speaking. Phyrexian Processor isn’t that great of a card, but is pretty dope when your life total is a resource. I like your start, let’s discuss more!
11 months ago
1 year ago
Ahh my deck has the same title. If you click my name you’ll see the deck. Have you considered running Never? The fun thing about the two sided spell cards is if you draw that on Prophet’s upkeep trigger it’s 7 total life drain on your opponent and 7 gain for you !
1 year ago
Alright, maybe ill try experimenting with it.
I think I could side out a Unlicensed Disintegration and have 1x Cut in my Main and 1x Cut in the sideboard.
Never occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%