Destroy target creature or planeswalker.
Price & Acquistion Set Price Alerts
2 days ago
Wow. I really like Never! Thank you for all the help, recommendations, and feedback!
1 week ago
stensiagamekeeper I like some of the recommendations you made. You are right. I did not have anything to help with protection in early game and my friends are aggro style players so this makes sense. I added Festering Mummy because my friends do play cards pretty early and I can buff this card if it stays on the field. Never makes a lot of sense in this deck and cuts down the price of it enough to add a side board and still stay under $100. Im not to worried about Field of Ruin. Most of my friends don't mess with lands so unless it becomes an issue I am going to keep it where its at because it works the way it is. Supreme Will I am going to test out but I think it will do good as well. Thanks for the advice!
1 week ago
Boza on B/R Control
2 weeks ago
The problem - you have next to 0 ways to generate card advantage (3 painful lesson and 2 gonti's are hardly enough). Your deck is made up of 1-for-1s and no way to gain the upper hand. That makes you not a control deck per se, but just a deck some removal.
For a control deck to be a winner, you need an engine - something to continuously provide you with card advantage. The easiest and cheapest fix for someone on a budget is Primal Amulet Flip - it allows you to cheat on mana and flips into a gamewinner with Ribbons. Add 3 in the place of The god (which is just a 6/5) and 2 magma spray.
3 weeks ago
Like personally I'd play a build like this by dragging my opponent through multiple Torment of Scarabs and Sword-Point Diplomacy. Because truth be told, if your opponent takes out their removal when they sideboard, you should at least be safe to run some enchantments and/or artifacts. like Sorcerous Spyglass even? Or better yet run Angrath, the Flame-Chained! but that is with my bias towards long games too.
3 weeks ago
I built this deck for Commander league. I played 3 round in it tonight. I had lots of fun playing it. Round 1 placed 2nd with 1 guy scoping kinda sucked that he did that. then proceeded to sit there and say we wouldn't let him do anything. 2nd round I in a pod with the same guy that scoped and now he is playing a land destruction deck turn 2 Impending Disaster and end up in last place. Last round I turn 3 i Maralen of the Mornsong an let the fun combo decks go off 1 guy scoops cause no one will kill my Maralen of the Mornsong and him being mono green i don't think he had any real answers for it. All in all i had a blast. Still learning it and did some of the leaner meaner swaps taking more of the tutor stuff. still not really sure is i should copy Mana Leak or Vision Skeins to Isochron Scepter mostly just played it by ear. As a new magic play I'm still leaning a lot and lots more to learn. went with Never, Cruel Ultimatum, Obelisk of Grixis, Manalith, Evacuation, Planar Portal, Razaketh's Rite, and Nicol Bolas, Planeswalker.
4 weeks ago
I appreciate a good Commander deck with a reasonable budget restriction.
Have you considered upgrading Murder to Hero's Downfall? It moves it up a couple bucks but gives you the planeswalker option. Also consider Never // Return (Never)). It has a mode you can cast from the graveyard if you mill or discard it. For that same reason, consider Increasing Confusion and Think Twice, the latter as a possible replacement for Divination.
I would recommend against Skullclamp. With how many +1/+1 effects you have, I think it is unlikely you will be able to use it as a card draw engine.
It is another couple bucks, but going from Dimir Guildgate to Temple of Deceit is an upgrade that I think fits your budget profile. The guildgates are rough to ever draw from the top of your deck, while the Temple at least mitigates your next draw.
If you are running the other deserts, have you considered Ipnu Rivulet as another form of self-mill?
4 weeks ago
Per friendly suggestion, I will be adding some creature control.To do this I will remove:3x Renewed Faith1x Raise the Dead1x Wander in Death1x Protection of the HekmaAnd add:1x Lay Bare the Heart2x Impeccable Timing1x Time to Reflect1x Never1x Dusk