Not legal in any format
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Destroy target creature or planeswalker.
Price & Acquistion
1 week ago
Thanks @zenozia! As a newer MTG player, I'm thankful for any feedback.
Some of the upgrades I wanted were the exact cards you mentioned, like Disallow instead of Cancel, Vraska's Contempt instead of Hour of Glory and Never, Fatal Push instead of Moment of Craving, and Fetid Pools instead of Desert of the Glorified and Desert of the Mindful. Unfortunately, they are just out of my budget at the moment.
I do think additional Torrential Gearhulk's would help my deck quite a bit. I had considered Duress, but I have preferred using more counters and removal. I'm still unsure if I should include cards such as Censor and Bontu's Last Reckoning.
1 month ago
mikeb388 Valid choices; I'm finding versus any vehicles Gonti does not get me many places, and he's just dogfood and countered against control right now. I mean the same could be said of any creature, but Gonti is REAL gambling. Doomfall late game has won me some matches; and against control decks where one or two board threats are the only thing on their board it can win you match. Doomfall also allows you to pull cards from their hand and monitor the situation. I've used as that more than anything else; another intelligence gathering point. Gonti is a gamble, but it can payout, its just not paying out for me as of late. He's fetched me artifacts, or creatures, and occasionally a control spell; but rarely something that is going to turn the tide of battle at a 4-point mana cost. I then have to use MORE mana to use the card he pulls. Turn 4 he's at his most effective, and I'm not tapping out for him bc I'm naked, and I'm about control with this deck. I still might slot in Never over Doomfall at some point just because it is also definitive control. Denial of assets; that's my main goal. I need more from Gonti, Lord of Luxury and not gambling. I know what I'm getting out of Never; a dead creature or planeswalker. I know what I'm getting out Doomfall too; a dead creature or a valuable card out of their hand. I can't say the same for Gonti; but that's not my place to judge. Everyone is different. He's not a bad guy, I just want certainty of board elimination and control. His deathtouch helps, but I need more.
Monoblack aggro is a thing, I just don't like it much in the current meta. Pre-Dominaria it had more legs for me to satisfied with, post-Dominaria its a non-starter. I've seen some decks running Ruin Raider but I've caught them killing themselves with it. Bob's cousin Ned is what I call Ruin Raider. Bob = Dark Confidant.
Regarding Walk the Plank, I think that for 1 mana more and getting the option to kill a planeswalker is much more gratifying; no silly merfolk restrictions either...not that many exist outside of Merfolk Trickster. I've slotted Cast Down over it because of one phrase; end of turn. Cast Down works at instant speed, and that frees me up to do what I want with my mana on my turn. This is a CRUCIAL and harsh lesson for anyone playing control. Having some instant removal is needed. Leave some mana open, wait for them to play their board, then make calls on what to kill. Putting that choice on my turn not only opens me up for further waste; it means I might not be able to remove whatever they are casting behind my target. Of course, it matters if their tapped out too, and a variety of other factors, but generally some of the best time to do a bit of cleaning house is at the end of their turn. Again, take that with a grain of salt, and YMMV, and don't follow that fact like its a litany of the universe or some shit. You have to think moves ahead.
2 months ago
I personally would get replace Never with Murder. It's a few cents cheaper, instant speed, and while it may not get rid of planeswalkers like Never, smacking them will likely get rid of them. The aftermath effect isn't really worth it, as zombies don't really seem to fit in with the deck and 4 mana for a 2/2 is pretty much wasted. Really like the deck though, it does it's job well and deserves more than 8 upvotes.
2 months ago
This is an interesting deck you have here. I think you may want to cut Repeating Barrage and Torment of Venom in favor of Lightning Strike or Abrade. You may even want to use Shock, Magma Spray, or Fatal Push so you have some 1 mana option to play.
The reasoning for Repeating Barrage is that you are heavy on sorcery spells, your mana curve is a bit high, and I think the instant speed removal will help out more for combat tricks (especially with Spellweaver Eternal).
Why I suggest removing Torment of Venom is purely because its mana cost to function. While I like the torment style cards flavor, the card is unfortunately cumbersome to play most of the time as it is a 4 mana removal spell that doesn't always kill its target. Cutting this for some earlier removal should help with how fast a lot of decks are running or allow you to disrupt your opponent easier on their turn.
I would also Suggest removing Hazoret's Undying Fury in general as it is a very expensive gamble card. Any lands exiled with it are just wasted cards and you could accidentally hit Nicol Bolas, God-Pharaoh or Never (mana cost seen as both halves) and not be able to cast either. This is a steep price to pay for not being able to untap next turn also. I know you have tricks to play the card for free through Wildfire Eternal or get extra mana from Neheb, the Eternal, but this is still a gamble card that can bite you hard if not careful.
I really like the zombie theme you went with this and how well that should support The Scarab God . Best of luck with the deck.
3 months ago
Hitbox thanks for commenting! In my paper version I actually do have a Walking Ballista that'd I'd opened in a pack, along with Liliana, Death's Majesty, although in my experience with her I think I'd really like a second copy and move my Tetzimoc, Primal Death to the sideboard instead.
Sword-Point Diplomacy has constantly underwhelmed me; it gives your opponent options, so it's no good late game, not to mention it's a one-time use, whereas Arguel's Blood Fast is recurrable and the life loss is offset by your Wildgrowth Walkers. I like Never as well, but the second half is pretty bad, one I'd only use if I really needed an extra body or explore trigger, but I guess it gives you that option, and it's certainly cheaper than Vraska's Contempt!
My paper version also runs more copies of the Deadeye Tracker in the main instead of side because of the decks I see at my FNM and Standard Showdowns.
3 months ago
Hey, Hour of Promise with more Deserts is one of the best cards with Mastermind's Acquisition. Promise helps you ramp while also giving you board presence and Acquisition can tutor for the big stuff you want to ramp into such as Convergence or Tyrant. Consider adding 4x Promise main deck cutting 2x Never, 1x Hailfire and 1x Cruel Reality?
Wildest Dreams has nice interaction with Acquisition and Promise. You can tutor for it from the sideboard and use all the ramp to get back important cards from the graveyard such as Acquisition, Contempt, etc. Consider adding 1x Dreams to the sideboard cutting 1x Never?
I also suggest cutting 1x Compass for 1x more Gift of Paradise.
Good luck with your deck.
4 months ago
Wow. I really like Never! Thank you for all the help, recommendations, and feedback!
4 months ago
stensiagamekeeper I like some of the recommendations you made. You are right. I did not have anything to help with protection in early game and my friends are aggro style players so this makes sense. I added Festering Mummy because my friends do play cards pretty early and I can buff this card if it stays on the field. Never makes a lot of sense in this deck and cuts down the price of it enough to add a side board and still stay under $100. Im not to worried about Field of Ruin. Most of my friends don't mess with lands so unless it becomes an issue I am going to keep it where its at because it works the way it is. Supreme Will I am going to test out but I think it will do good as well. Thanks for the advice!