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I don't like the negative interaction between Docent of Perfection and Thing in the Ice. If Thing triggers, you'll have undone all the work you put into Docent of Perfection.
I also don't like Noxious Gearhulk for this deck. It essentially reads "4BB Sorcery: Kill creature, gain, life, give your opponent's Grasp a target." Torrential Gearhulk would be much better, and it even interacts ok with Thing (since you'll get to cast another spell from your Graveyard).
That said, removal + Counterspells is always going to be a strong deck. 4 Torrential Gearhulks instead of your Docents and Noxious Gearhulk would be a good improvement, though. I'd also suggest trimming a Murder for another land since it's really important that you hit land drops each turn.
January 23, 2017 9:31 a.m.
Your creature count is way too low. What's more, you're running Dwarves, not humans, so Hope Against Hope and Slayer's Plate miss out on a lot of what makes them powerful. Finally, you have no real way to protect your creatures, so you're really vulnerable to removal spells.
January 21, 2017 7 p.m.
I really love Vampire Madness decks, and this one is no different. Aggressive in all the right ways. With regards to consistency, you mainly need to drop your average CMC, include more 4-ofs instead of 2-ofs, and for the love of Oliva Voldaren, add more lands! 15 is way, way, wayyyyy too few. Even Modern Naya Burn runs 20 lands and all its spells only cost 1-2 mana!
I have my own ideas about how to build Vampires (http://tappedout.net/mtg-decks/malkavian-vampires/), but I'm going to try to give you some suggestions for this deck while keeping the basis the same.
4x Furyblade Vampire: To be honest, I haven't tested this card, but I really don't like it as a discard outlet. The power of Madness comes from its unpredictability: you could activate a Discard outlet at any time and your opponent doesn't always have an easy way to deal with that. Furyblade only allows you to discard when you declare attackers, making it much less explosive. And since its base stats are so pitiful, they know they don't have to worry about it if you choose not to discard.
2x Markov Dreadknight: It's just too darn expensive to get out, and using it as a discard outlet is even worse. Your discard outlets need to be very cheap or free, or else you won't be able to both activate them and cast a Madness spell. 2B makes your turn very restrictive, and the payoff is pretty underwhelming considering how much removal is flying around. Really, though, you want to be closing the game out around the time Dreadknight would be coming out so the value of +1/+1 counters on him is very limited.
4x Voldaren Pariah: I'm skeptical of this card in Vampire decks. You don't really want to be saccing your creatures. What's more, BBB is an extremely restrictive Madness cost for your mostly-Red deck. Pariah is a great card, don't get me wrong, but your creatures are generally going to be better than whatever your opponent is saccing. Maybe just leave a couple copies to the sideboard?
2x Call the Bloodline: I love this card as a build-around, but in this deck, it competes with your other discard outlets unfavorably. It's not like you can really do much with 1/1 Lifelinkers, anyway.
4x Alchemist's Greeting: This is mostly just a worse Fiery Temper, and it's redundant to boot. Temper + Lightning Axe are about all the cards you want to spend on removal -- everything else should be helping you tear your opponent's face off.
That gives us back 16 cards, which is a lot, but we're going to use most of them to shore up what you already have.
4x Mountain and 3x Swamp: This brings you up to 22 lands, which is about where you want to be. Flooding out is pretty bad, this is true, but you can always start holding onto lands after you get 4-6 onto the table and chuck them to discard outlets, so it's not as big a problem for you as it would be for other aggro decks. It's better to flood a little than not draw enough lands and with 15, you'll be land-starved more often than not.
2x Heir of Falkenrath: This card is amazing. An instant-speed, mana-free discard outlet that leaves you with a high-Power, evasive threat? Run the full four copies and don't look back.
2x Insolent Neonate: The Neonate brings a lot of value to the table, but he's best played early and often.
3x Stromkirk Condemned OR _Olivia's Dragoon: You need a repeatable, free discard outlet, and one of these guys will fit the bill. I prefer Condemned, personally, but if you're a little concerned about the double-Swamp casting cost, Dragoon works fine as well. Just three should be enough; you can get by with single-use Discard outlets until you reach the midgame, at which point just one of these can carry you through to the end.
2x Bloodhall Priest: This is your top-end, your game-ender, your answer to board stalls. A 4/4 body is somewhat difficult to interact within this format; obviously it dies to Grasp of Darkness and unrestricted removal (though you can save it if you have a Condemned out), but it's Shock-proof, Harnessed Lightning needs extra energy to take it out, and it's safe from the first two Galvanic Bombardments. Even Fatal Push needs Revolt active before it can do anything. What's more, the attack trigger is completely terrifying to most opponents. You won't always have an empty hand but when you do, this thing is a monster, and all for only 3 Madness'ed mana!
Anyway, that gets you back up to 60 cards, with better consistency and a more aggressive curve. I hope that helps!
Oh, and as for the sideboard, there are a lot of things you can do here but I definitely suggest including Sinister Concoction. Some decks run a lot of high-toughness creatures and you may need unrestricted removal for them. Plus, playing a Concoction onto an empty board is hilarious; your opponent spends the rest of the game in fear that they're going to lose each creature as it resolves.
January 21, 2017 6:42 p.m.
Jori En looks way better than she actually is, at least for this kind of deck. I'd imagine she's great in aggro decks but in something more controlling, she's difficult to resolve early and very rarely draws you a card.
Shock and Harnessed Lightning are good cards, but Fatal Push does something very similar to them most of the time. Incendiary Flow is also ok, but Collective Brutality is much more versatile. All in all, I think Black does a good enough job of controlling the board without Red to help out.
If Thermo-Alchemist were a Wizard, though, this deck's Izzet list would be spectacular.
January 21, 2017 1:33 p.m.
I'm not sure what Red really offers us other than Stormchaser Mage, to be honest. I guess Shock, but I don't think that's worth the cost of splitting the mana base. Did you have another spell in mind?
January 21, 2017 9:02 a.m.
I like your deck. It seems like it should run really well, considering the cost. I have a few suggestions:
4x Benthic Infiltrator: This really doesn't do enough.
2x Blight Herder: Too expensive for what it is, and by the time you're casting 5-mana spells, you really don't need more ramp.
4x Mist Intruder: Not terrible, but the 1-power really holds this back.
4x Salvage Drone: This also doesn't do enough for you.
4x Spatial Contortion: I think we can do better, especially since this effectively forces your deck into three-color.
This gets us back 18 cards, but we can mostly just pick better versions of the cards listed above. Don't worry, these suggestions should still be ultra-budget.
4x Filigree Familiar: The perfect Emerge target, plus 2 power for 3 mana isn't terrible.
4x Ulvenwald Captive Flip: Helps ramp you into your Emerge creatures a turn early, can be a decent Emerge target on its own, and it's a place to dump spare mana later in the game. It can even block Servos.
4x Treasure Keeper: Another good Emergy target with a decent body when that's what you need.
3x Nature's Way: You're running a lot of creatures, many of whom are quite big, so this should help you with spot removal.
3x Glint-Nest Crane: A 1/3 Flyer blocks decently well, plus there's a decent chance you'll be able to draw one of your Filigree Familiars or Treasure Keepers off it.
January 21, 2017 12:14 a.m.
Ah, just folklore. The idea is, faeries are a prideful and vindictive lot so if we called them something mean, they'd torment us. Calling them "the fair folk" is supposed to mollify them a bit.
January 20, 2017 6:08 p.m.
Gisa and Geralf seems like a slam-dunk inclusion for this deck since it makes discards much less punishing. It even mills you when it comes down.
You also need at least some removal, so either Grasp of Darkness or Dark Salvation would seem to make the most sense. Even Voldaren Pariah Flip might work, allowing you to kill off some cheap creatures in exchange for your opponent's best guys, and you might even be able to Madness it in later on in the game.
January 20, 2017 11:42 a.m.
Thanks, glad you like it! I'm not sure I really understand your question, though.
January 20, 2017 11:14 a.m.
Cathartic Reunion seems like it should be the kind of card this deck wants. The problems are mainly that it's a really bad topdeck, and you're already spending two mana to cast Reunion so you almost certainly won't be able to cast both of the other spells with Madness. Tormenting Voice is kinda borderline since you only have to wait one turn to cast it and there's a decent chance that you'll be able to Madness the second card, but it's still not really worth it in my experience with RB Madness decks. It might be better here, but I'd still rather go for action rather than inconsistent card draw.
No, you never want to go over 60 cards; there may be gimmick decks out there that want to run more for specific reasons related to a combo, but this is not one of those decks. You're not going to go through your entire deck in any normal game, so the only thing those extra 6 cards are going to do is dilute your best cards with slightly worse cards. I understand the temptation to cram as many good things into your deck as possible, but it's really important to run as few cards as possible that each represent the very best draws you could possibly have. You don't want a pile of A+, A, A-, and B+ cards. You just want A+ and A if at all possible, because even though those B+ cards do help you somewhat, they don't help you as much as the A+ cards you could've drawn in their place would've.
Also, you mentioned Geier Reach Sanitarium. Not a terrible card for your deck, so it might be worth including two copies (you could go up to four, but I'd suggest removing Westvale Abbey in the case), just to have the option of looting. Still, I doubt you'll end up using it very often. The two-mana surcharge makes it difficult to cast Madness cards off of it and it helps fix your opponent's hand for them if they have any other cards in hand. Not worth the effort in my estimation, but feel free to test it out and see how it runs.
January 20, 2017 10:03 a.m.
Your creature count is way too low and your lands are a little high. Red Vampires are very aggressive so you want to focus on fast aggro, which means filling the ground with creatures. You're also at 66 cards right now, which is a huge no-no. Gotta cut that down to 60.
4x Skin Invasion: Not really part of the core gameplan.
4x Galvanic Bombardment: You're not a Control deck so no need to go so crazy with the removal.
1x Mountain_: 24 lands is a bit much. 23 should be ok, considering you have Key to the City to mitigate flood.
2x Avacyn's Judgment: This is ok as a finisher but terrible any other time. You really don't want to be drawing this all day.
2x Cathartic Reunion: You have Key to help refill your hand if you really need the card draw. You aren't really a combo deck, nor do you care about your graveyard, so digging for answers isn't very helpful. And finally, this is just a terrible topdeck. You're going to empty your hand fast with this deck and drawing this with an empty hand means you have to wait three turns to do anything with it.
3x Magmatic Chasm: This card can lead to blowouts, but there are better options. Destructive Tampering would work great as a sideboard option against artifact decks, but I don't like this for the mainboard.
That's 16 cards cut, which means we can add 10 back in.
4x Insolent Neonate: This card is loaded with value. It's very aggressive, works as an emergency Madness outlet, and even replaces itself.
4x Falkenrath Gorger: A 2/1 for R is already right in your wheelhouse, and this guy additionally lets you Madness out Ravenous Bloodseekers (and duplicates of itself, and Insolent Neonates).
2x Stensia Masquerade: This makes blocking very awkward for your opponent and punishes them for letting you through. It's a bit on the pricey side, but I think that's ok as a 2-of. The Madness option is just gas, too, turning this into a nasty combat trick that sticks around to provide value for the entire game.
January 19, 2017 7:30 p.m.
I have no idea how this would play but it looks like an absolute riot.
January 17, 2017 11:10 p.m.
I like the theme, but you're running a lot of subpar cards and don't have enough synergy to justify them. There are some extremely tasty options if you wanted to jack up the price of the deck (Collective Brutality, Kalitas, Traitor of Ghet, and Drana, Liberator of Malakir being the first that come to mind) but I'm going to assume you want to keep the price pretty low when making my suggestions.
2x Kalastria Nightwatch: Too expensive. We can do better.
4x Nirkana Assassin: There's a much better alternative.
4x Kalastria Healer: We're trimming back on Allies, and this just isn't aggressive enough on its own.
4x Tandem Tactics: Not enough bang for your buck.
3x Untamed Hunger: Pretty underwhelming. You don't want to strap a 3-mana enchantment onto one of your creatures only for it to die to removal, and Rush of Vitality isn't enough backup.
That gives us back 17 cards. I'm gonna focus mostly on creatures since there's a good chance you'll be able to swarm your opponent.
3x Stromkirk Condemned: Vampire synergy and a discard outlet, plus it's great for going wide.
4x Asylum Visitor: Another Madness card, plus it's very aggressive, plus it helps refill your hand.
4x Gifted Aetherborn: Basically a strictly-better Nirkana Assassin. Free Lifelink!
4x Indulgent Aristocrat: Another mini Vampire lord. If you try to keep two mana up whenever possible, you can sac Vampires that are about to die anyway and boost all your other guys.
2x Voldaren Pariah Flip: A strong finisher and a great way to wipe your opponent's board. You'll probably have more creatures than they do so this works out great for you. You can even cast it for its Madness cost some of the time.
I'm sure there are cases to be made for other options (I'd kinda like to stick Heir of Falkenrath Flip, Vampire Cutthroat, and Inspired Charge in somewhere but I'm not sure what to cut) but that should at least get you started. Note: Lone Rider Flip is the first card I'd add if you want to abandon the Vampire theme as it's absolutely bonkers in a lifegain deck. You should also probably run Grasp of Darkness in the mainboard rather than Murder, but that's not a huge difference.
January 17, 2017 8:46 p.m.
I think your instincts are right: Hope of Ghirapur is not great for this deck, at least not ordinarily. You're trying to go under Control decks and they don't usually care about being locked out of the early game, plus they can just cast their Instants on your turn before combat. Against Aggro and midrange decks, it's even less useful since they can just play creatures instead. The flying is mostly useless since you're suicide-rushing your opponent most of the time anyway, so they'll just block your other creatures and let you get in the 1/1 peck.
That said, I could see it as an allstar for your sideboard. It could buy you a turn or two against Combo decks, which is all you really need sometimes.
January 17, 2017 8:10 p.m.
Metallic Rebuke seems really, really bad here since you'll almost never be able to Improvise, and Improvising would be a major cost when it is an option. You'd be better off with Spell Shrivel or Void Shatter.
January 17, 2017 2:10 p.m.
I feel with the bone spliters come turn 3-4 and later i can sac. a relentless dead kill something of bigger proportions and cycle something back into the field with his X cost of summoning a creature also bringing back prized amalgam with it dont you agree?
Gisa and Geralf and Haunted Dead on top of Relentless Dead dying in normal combat should be enough graveyard recursion for your Prized Amalgams. Trying to use Bone Splinters to trigger Relentless Dead's recursion ability will simply cost way too much mana: you're looking at B for Bone Splinters, B to return Relentless Dead to your hand, the CMC of the target zombie in your graveyard, and then BB to return Relentless Dead to the battlefield. That's BBBB at a minimum, plus the CMC of whatever you're bringing back.
Or, you could pay 1BB to just kill something even with an empty board, and you're doing it at instant speed. That's a way better deal under virtually all circumstances.
and with gisas bidding with madness 3 i can use my cryptbreaker for tap 2 and him discard a card (gisas bidding voldaren piriah ect) and cast madness on turn 5 so i can have a stock pile.
Yeah, I know, but there are way better plays on turn 5 than making three zombie tokens. I'm down with maybe being able to cast Voldaren Pariah for its Madness cost on occasion, even for 5 mana, but a Pariah is waaaaaay better than two zombie tokens. I'm a big fan of Madness, but you gotta keep it streamlined or it'll be just too darn clunky.
January 13, 2017 2:59 p.m.
Imprisoned in the Moon is an extremely weird choice when you have access to Ruinous Path. Maybe as a sideboard option against Ulamogs and the like, but Ruinous Path is much better in almost all circumstances.
Bone Splinters is ok, but I'd think it'd be better to just fill out your playset of Grasp or Murder.
I get what you're going for with Gisa's Bidding but you'll rarely be able to pay the Madness cost considering your discard outlets all have a 1B surcharge. If you're going to include bread-and-butter Madness cards, stick to cards with a Madness cost of 1, or 2 at the absolute most.
January 13, 2017 2:32 p.m.
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