BlaineTog Deckling

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@Wood_Elemental:

Thanks for the comment! I've tested Prying Blade and the equip cost is just prohibitive in close games or games where we're behind. In games where it's not, the Treasure tokens are basically useless, and while we don't really care that much about the toughness boost from Khopesh, it can be useful from time to time.

As for Ipnu Rivulet, that's going to be a meta call. Approach decks seem to be on the downturn at the moment whereas aggro and midrange are all the rage. We can't block very well so games often become very tight races where every point of life matters. I just really don't want to draw a hand with five great spells and two Ipnu Rivulets and have to mulligan it because otherwise we'll just take 5 damage off our lands. That nightmare scenario is going to be way more common than milling Approaches. Plus we can always just counter Approach.

February 9, 2018 8:54 p.m.

The conclusion I've come to about Prying Blade is that it's win-more. If you're doing well and can go shields-down to equip it, then it'll help you snowball the game with a quicker City's Blessing, which is nice but you were in a good position to win anyway. If you're doing poorly, you often can't even equip it until it's too late to help. Honed Khopesh is never quite as strong as Prying Blade can be, but it's never as weak, either. It can even help you block reasonably well in a pinch. All in all, Khopesh's flatter power curve makes it more consistent, and consistency is key.

Warkite Marauder is such a spicy card but I don't see it doing much for us. We don't need it to shrink down blockers and since we don't have hard removal, we can't usually take advantage of its ability all that well either. Marauder would be an all-star in some UB or UR Flying Pirates deck but I'm just not seeing much use for it here. Rest assured, though, I hella want to make that Pirates deck. I'm just waiting for the prices to drop low enough.

I agree with you about heavy hitters being a problem. You basically have to rely on a combination of bounce and counterspells -- extremely precarious. Waterknot is very tempting, but 3 mana is just so much for this deck. I'd really like to be able to make Unquenchable Thirst work but we're severely pinched on Deserts that would work for us. We really need all our lands to produce Blue mana and to come into play untapped, so that sticks up with just Ipnu Rivulet, which I guess might be nice tech against Approach decks but is otherwise just a very painful Island.

I don't know. For now, I'm hoping Admiral's Order might be enough to deal with bigger dudes, or maybe Sea Legs or Aether Meltdown can slow them down enough for us to outrace them. Or better yet, maybe we'll get something neat from Dominaria.

February 7, 2018 11:40 a.m.

Said on No cards for ......

#3

Glad you like it!

Freebooter could work here. My main concern is that the deck struggles most against Aggro and Wall of Forgotten Pharaohs does a great job of slowing that Aggro down. I'd suggest taking out Implement instead of Wall to make room for Freebooter, since Freebooter is kinda card advantage as well.

February 5, 2018 3:40 p.m.

I really don't think we can afford the Red splash. Earlier versions of the deck tried it but with such a low curve, drawing Mountains is often equivalent to drawing no lands at all. You're just asking for awkward draws.

February 5, 2018 2:25 p.m.

Said on A BRAND NEW ......

#5

Neat deck. Needs some combination of Settle the Wreckage and Fumigate, though.

February 5, 2018 9:21 a.m.

That seems kinda risky to me. Admiral's Order works great against Settle the Wreckage but keeping three mana up to deal with Fumigate is tough. That said, I do really like the card so I'm glad you've been finding success with it!

January 30, 2018 12:51 p.m.

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