|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic 2015 (M15)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature, player or planeswalker.
Shrapnel Blast Discussion
3 weeks ago
I made a mistake with the hangarback walker suggestion. I thought the card read 'equal to its power'. If the courier has been working well for you, then by all means keep it around. If you are going to stick with red, I would also consider Saheeli, Sublime Artificer and Jhoira, Weatherlight Captain as 1 ofs or 2 ofs in the sideboard for those longer, grindier matchups. You have the right idea with Shrapnel Blast . Great card.
3 weeks ago
Thank you, thank you. I'm saving a list of all these spicy suggestions so I can pick them up soon (I think I only own one or two of them) and start making some heavy edits. It's funny because I dropped Diabolic Tutor for Netherborn Phalanx , but thinking about it now, the tutor makes more sense. The drops I mainly have in here to lower cmc average, but you have some suggestions here that will make cutting them easier. Shrapnel Blast is getting axed. I found a Blood Crypt I think I'll put in here too.
3 weeks ago
Hey, nice concept for a budget Korvold deck. The suggestion to add the persist combo with Grumgully is a good one.
Budget cards to consider adding:
- Llanowar Wastes
- Exotic Orchard
- Savage Lands
- Ash Barrens
- Jund Panorama
- Cinder Glade
- Dragonskull Summit
- Orcish Lumberjack : sac and ramp with Forests.
- Bloodsoaked Champion : one drop that can can reanimate itself.
- Viscera Seer : one drop sac outlet.
- Arbor Elf : another one drop mana dork who can untap Stomping Ground or Cinder Glade .
- Diabolic Tutor : tutor for any one card.
- Shared Summons : instant tutor for any two creatures.
- Signal the Clans : instant tutor for three creatures and randomly put one into your hand.
- Ramunap Excavator : more expensive price, but good with Lumberjack, Fetch lands and is helpful because then lands can be the permanent you sac.
- Dreadhorde Invasion : repeatable source of a token to sac.
- Plaguecrafter : sac and make all your opponents sac a creature or a Planeswalker or discard a card.
- Regrowth : recur any one card.
Cards to consider cutting:
- Cinder Marsh
- 3x Swamp
- 2x Mountain
- Basal Thrull
- Blood Bairn
- Nightshade Stinger
- Shrapnel Blast
- Accorder's Shield
- Fountain of Youth
- Phyrexian Walker
- Desperate Gambit
- Vial of Poison
- Delif's Cone
Consider cutting Shrapnel Blast and some of the cost artifacts? I don't think Blast is good enough of a card to want to include these artifacts. Good luck with your deck.
3 weeks ago
Ok here my Goblin Deck:
Creatures, Goblins, 22:
2 Krenko, Tin Street Kingpin (3 cmc that permanent +1,+1 counter to itself every turn. and when attacks puts out a number of 1/1 goblins equal to uts power), not great by itself, but when its pumped is almost as good as Krenko Mob Boss, but cheaper 3 cmc, FASTER, doesnt TIE up mana like with Mob Boss, so actually better then 4 cmc Mob Boss.
4 Mox Opal
2,3,4 Wooded Foothills
2,3,4 Bloodstained Mire .
The general idea of how tgis deck works is:
Get goblins, creatures out FAST:
Either Kuldotha Rebirth either a Mox Opal, or a Memnite turn 1, or 2 memnites, 1 signal pest, or best ia 1 signal pest, 1, 2 memnites, 3 1/1 goblin tokens from rebirth.
Signal pest, or Wardriver, or Bushwhacker, or Chieftain,or Krenko Kingpin
Turn 3: kingpin, Rabblemaster, Piledriver, Goblin Grwnade
Turn 4: Rabblemaster, Piledriver, Kingpin, Goblin Grenade.
So this gets goblins out fast. Then pumps them up, then Krenko Kingpin, in addition to Kuldotha Rebirth puts out lots goblins that pump up Piledriver, Rabblemaster, STUPIDLY BIG.
So deck goes wide, and stupidly big, and fast, and removes threats, and uses the removal to burn, finiah opponents off.
Also on rare bad draws, can do 15 damage to opponent on turns 3,4 by Goblin Grenade, then Narset Reversal Copy it, for 10 damage then Genade goes back to hand, where I can recast it for 5 more damage for 15 total damage.
This also works great for destroying 10/10, 15/15 tramplers.
So here is a optimal draw, play.
Turn 1: 1,2 Memnites, 2 Mox Opal, use 1 Mox to Rebirth 3 1/1 goblins. 1 signal pest.
Board: 1 Pest, 1,2 Memnites, 3 1/1 goblins, 1 Mox Opal
Turn 2: Chieftain: everything attacks.
Board: 3, 3/2 goblin tokens, 1,2, 2/1 memnites, 1, 3/2 Chieftain. For 16 possible damage.
Turn 3: Kingpin, Pest.
Kingpin: +1 to 1/2 itself. 2/2. +1 +1 from Chieftan, 3/3, +1 from pest. 4/3. Kingpin makes 4, 1/1 goblins that hasted by Chieftain.
7 3/2 goblin tokens.
2, 2/1 memnites
1 3/2 Chieftan
1 4/3 Kingpin
32 max damage possible turn 3.
Turn 4: Piledriver, Wardriver.
Kingpin: +1 to itself, 3/3, +1 +1 from Chief, 4/4, +1 from Pest, 5/4, +1 from pest, 6/4, +1 from Wardriver, 7/4.
Kingpin makes 7, 1/1 goblins hasted, pumped by Chief.
7 + 7 more from kingpin =
14 5/2 goblin tokens, pumped by 2 pest, 1 Wardriver, 1 Chief
1 5/3 Wardriver
1 5/2 chieftain
1 7/4 kingpin
2, 4/1 memnites
2, 2/1 Pest
1 39/3 Piledriver
142 max possible damage turn 4.
1 month ago
Goblin heavy has tribal lords, tokens etc.
Artifacts-matter has Shrapnel Blast
1 month ago
Modern has a bunch of efficient 1 drops and cards that care about artifacts. Even on a budget there are cards like Ardent Recruit / Toolcraft Exemplar , Shrapnel Blast , Galvanic Blast , Dispatch etc.
The vehicle most likely to see play, oddly enough, might be Consulate Dreadnought , if there are high-power creatures that can't attack (like ahmonket gods, Slumbering Dragon or Lupine Prototype ) right now though, everything falls just shy.
I'd focus on playing 1 and 2 cost spells, with creatures that can reach 3 power to crew or attack turn 2/3, and burn spells (shrapenel blast and boros charm) to finish up. Heart likes turn 3 plainswalkers, so I'd hunt through the list of three drop walkers to drop something somewhat efficient- Saheeli, Sublime Artificer might make the cut, as copying an animated dreadnought is pretty scary.
1 month ago
I think your comment on the whole is pretty on point lagotripha. This deck was originally just splashed snow effects/spells for the sake of having some perks using a budget mana base; and was a lot more midrange-like with having Higher CMC threats to ramp into.
Going harder into "snow-matters" is what got me here now and Im not sure this is where I wanna keep taking this deck. I put Glacial Revelation in here thinking it would act like Lead the Stampede ... but it doesnt... the snow creatures available arent really that great ( Boreal Druid seemed appealing though) and I opted for other snow permanents like Arcum's Astrolabe / On Thin Ice ... there not bad but they just arent performing well for what this deck needs to do.
I like your idea with the artifact mana fixing and the use of Domain/ Shrapnel Blast ... ill play with the list with that in mind thank you.
1 month ago
I'm not sure about glacial/scrying sheets- Into the north is slow, scrying sheets takes you off of desperately needed coloured mana and glacial refills your hand, but can't pick up gas (most creatures non-snow), so Winding Way or Once Upon a Time might be stronger. They are great cards if you want to be midrange, but this is a zoo list.
Since your creatures mostly care about forests (sorry wild nacatyl), you might look at increasing the forest count and running more artifact fixing ( Springleaf Drum , Chromatic Sphere , Navigator's Compass , Paradise Mantle ), which would also let you pick up Shrapnel Blast to finish games. While I'm mentioning burn options, I have seen Tribal Flames in non budget versions of these lists- representing ten points of burn from flames/blast will win games.
There is also the option of trying to make your creatures mostly playable with green mana (like Sunblade Elf , Lupine Prototype or Soultether Golem ), then cast Lush Growth / Nylea's Presence or get a singleton Sacred Foundry off Flower / Flourish . This is a bit more fragile.
If you want to go harder into snow-matters, Boreal Druid and Coldsteel Heart offer ramp, while Frostwalk Bastion is a decent manland, but that will look more like a midrange value list (eventually becoming another Ice-Fang Coatl list, and less like zoo, and may call for dropping to two colours on a budget.
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