Shrapnel Blast

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Modern Masters (MMA) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Shrapnel Blast

Instant

As an additional cost to play Shrapnel Blast, sacrifice an artifact.

Shrapnel Blast deals 5 damage to target creature or player.

Price & Acquistion Set Price Alerts

M15

MMA

MRD

Ebay

Recent Decks

Load more

Shrapnel Blast Discussion

Merkulon666 on UB Ensoul

1 month ago

I really like this. I have been wanting to build an affinity Modern deck and this is a good starting place. I would probably play red to add Galvanic Blast and maybe even Shrapnel Blast.

JediCat on We are Myr. Resistance is futile.

1 month ago

My God, that's a lot of thoughts)

So, I admit that you nailed some of things right on the head. Like, I totally do need one-drops. I just wasn't able to find any worthy enough: Myr Servitor for example is nice and such, but with his ability unreliable at best, he's just a 1/1 for 1. I'm seriously considering dropping blue and transferring into red because it gives access to Inventor's Apprentice and Shrapnel Blast.

After you say it, I'm actually going to agree with Myr Reservoir being generally inferior to Palladium Myr. I had this beautiful idyllic picture of landing Myr Battlesphere turn 4 with Reservoir:Turn 1: LandTurn 2: Land, Mana MyrTurn 3: Land, Reservoir, tap Reservoir and Myr to get the Galvanizer out.Turn 4: Land, ta-da, seven mana, Battlesphere.

But it requires god hand and of course is unreliable. So guess I'll have to pop my dream bubble and switch the Palladiums in.

I disagree about Welding Jar though. Judging by all the information I've read on the forums, deckbuilding primers and such, a card should either be vital to your battle plan (such as our mana myrs' ramp is irreplacable, and therefore we could tolerate them even though there's a high chance we'll topdeck them later with no use for them), or that card should be welcome to be drawn at almost any point of the game. Welding Jar with its one-shot effect and occassional Metalcraft/Affinity helping just doesn't cut it IMHO, I would be very sad to draw it say Turn 8 or else.

I don't get why you dislike Dispatch. We must be viewing it very differently then. IMHO a deck with no removal is a no-go at all, because there WILL be big bitches that need to be removed, or some little utility bastards that threaten to throw up the game. And Dispatch is like the best you can get with an artifact deck. I can't see myself possessing less than 3 artifacts at most points of the game barring board wipes. My reasoning behind using it that it will almost never be a dead draw (except maybe hardcore control ones with no creatures).

Also I must say that I mostly don't rely on the combo to win, it doesn't even happen in most games because getting 2 Galvanizers is hard and not getting them nuked immediately is even harder. Usually A LOT of myrs pumped by Tempered Steel or a Battlesphere swing does it for me.

Could you give me advice about Myr Turbine? If I fill in more myr such as Servitors, Superions and Palladiums, I'll be highly likely to have 5 Myrs the time Turbine lands. Then I can chain-tutor the Battlespheres. But of course it will suck getting multiple Turbines in the opening hand and it will be even sucker to have them without Myrs. Plus, the steep cost of 5 offsets me.

Myr Superion is definitely going in with Palladiums.

Myr Incubator suffers from the same problem as the Turbine. Of course, it is overkill if you do crack it and the Myrs don't Drown in Sorrow or dealt with other way. BUT Incubator needs two turns to be devoted to it. On the other side, those two turns can be fourth and fifth with all the ramp we possess, so I'll reconsider it.

Thoughtcast is an another card on which our views differ greatly. I don't see it as a situational Divination, because there rarely (very rarely) would be times I don't have at least two artifacts on the battlefield. Instead, it's a Divination for usually two or one mana that helps not to run out of gas. Myr IMHO don't have enough early aggro to rely on it alone, and should have their means to transition into midgame.

Maybe half of my text is just incoherent babbling, but I tried my best to explain myself. Sorry if it sounds insane, I rarely could get my thoughts about Magic organized and clear.

Vaan on Infinity Myr

2 months ago

I really don't think going is the best color combination for an artifact deck. allows you to run Thoughtcast, Thirst for Knowledge, Fabricate and Academy Ruins and has Faithless Looting, Galvanic Blast and Shrapnel Blast.

If you plan on comboing off to get infinite mana you should find a way to kill your opponent on the spot, like Banefire/Fireball. Darksteel Myr does nothing towards helping you combo off, i would definetely cut it.

Also, consider Mindslaver and Buried Ruin.

Twigleg2 on Double Strike Red

2 months ago

Shrapnel Blast is useless in this deck.You have a lot of cards that only cost . You could probably add some more expensive cards.

xyr0s on Modern deck. Looking for a ...

3 months ago

How about some robotgoblin aggro? kuldotha 8whack

It's ridiculously cheap, but could perhaps use a bit of fine-tuning, and there are few cards you could try out in it (Foundry Street Denizen, Shrapnel Blast). That still wouldn't change how stupidly cheap it is.

Grifoneis on Everyone, Get In Here

3 months ago

I have 3 points:

  • Take out the Quest for the Goblin Lords because while they do seem enticing you're spending your time and mana dropping something that doesn't impact the board when it hit the field, while not a bad card you can replace it with something better, like a set of Lightning Bolts! for extra pressure and removal.

  • Frenzied Goblin has a general mana investment of 2, and it does confirm damage with it's ability. Instead though you can pick up a playset of Reckless Bushwhacker for 8 Bushwhackers, which is a common goblin deck in modern, it's called 8Whack if you want to look into it more. Also another pseudo-anthem creature is Goblin Wardriver with the Battle Cry effect.

  • Finally in your Maybeboard you have Shrapnel Blast which is a good card, and there's even a goblin deck that runs it called Gobots, you run a few sets of 0 drop artifacts like Ornithopter and Memnite. Then use Shrapnel Blast and Kuldotha Rebirth to get out more damage or 3 tokens on turn 1 to really turn on the clock. You might also want a set of Signal Pests for the psuedo-anthem effect instead of lords, and in any of the goblin decks you can run the new "Lord" from Aether Revolt Metallic Mimic which help if you need to Blast or Rebirth, but also just pumps up goblins that hit the field

You have a really good start to a semi-competitive modern deck and with a little more focus you can really start stomping, some lists go Lordless in favor of more explosive swarms, and for some less budgeted options there's Legion Loyalist and Goblin Guide to really turn up the damage

TheSocialistCactus on Mono Red Slag Heap

3 months ago

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! WHERE IS THE 4Shrapnel Blast AT?!?!

hippojackfrost1412 on Real Steel

3 months ago

just a suggestion replace Welding Sparks with Shrapnel Blast

Shrapnel Blast+Scuttling Doom Engine=11 damage

Load more