Shrapnel Blast

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Magic 2015 (M15) Uncommon
Modern Masters (MMA) Uncommon
Mirrodin (MRD) Uncommon
Promo Set (000) Rare

Combos Browse all

Shrapnel Blast

Instant

As an additional cost to play Shrapnel Blast, sacrifice an artifact.

Shrapnel Blast deals 5 damage to target creature, player or planeswalker.

Shrapnel Blast Discussion

robbnoble on Temur Ensoul Scales

3 weeks ago

I made a mistake with the hangarback walker suggestion. I thought the card read 'equal to its power'. If the courier has been working well for you, then by all means keep it around. If you are going to stick with red, I would also consider Saheeli, Sublime Artificer and Jhoira, Weatherlight Captain as 1 ofs or 2 ofs in the sideboard for those longer, grindier matchups. You have the right idea with Shrapnel Blast . Great card.

stwnrpwnr on Korvold, the hangry kang

3 weeks ago

Thank you, thank you. I'm saving a list of all these spicy suggestions so I can pick them up soon (I think I only own one or two of them) and start making some heavy edits. It's funny because I dropped Diabolic Tutor for Netherborn Phalanx , but thinking about it now, the tutor makes more sense. The drops I mainly have in here to lower cmc average, but you have some suggestions here that will make cutting them easier. Shrapnel Blast is getting axed. I found a Blood Crypt I think I'll put in here too.

multimedia on Korvold, the hangry kang

3 weeks ago

Hey, nice concept for a budget Korvold deck. The suggestion to add the persist combo with Grumgully is a good one.

Budget cards to consider adding:

Cards to consider cutting:

  • Cinder Marsh
  • Everglades
  • 3x Swamp
  • 2x Mountain
  • Basal Thrull
  • Blood Bairn
  • Nightshade Stinger
  • Shrapnel Blast
  • Accorder's Shield
  • Fountain of Youth
  • Phyrexian Walker
  • Desperate Gambit
  • Vial of Poison
  • Delif's Cone
  • Fling

Consider cutting Shrapnel Blast and some of the cost artifacts? I don't think Blast is good enough of a card to want to include these artifacts. Good luck with your deck.

Asturonethoriusaline on I want to quickly flood ...

3 weeks ago

Ok here my Goblin Deck:

Creatures, Goblins, 22:

4 Goblin Bushwhacker

4 Memnite

4 Signal Pest

2 Goblin Piledriver

2 Goblin Wardriver

2 Goblin Chieftain

2 Goblin Rabblemaster

2 Krenko, Tin Street Kingpin (3 cmc that permanent +1,+1 counter to itself every turn. and when attacks puts out a number of 1/1 goblins equal to uts power), not great by itself, but when its pumped is almost as good as Krenko Mob Boss, but cheaper 3 cmc, FASTER, doesnt TIE up mana like with Mob Boss, so actually better then 4 cmc Mob Boss.

Noncreatures:

4 Kuldotha Rebirth

4 Mox Opal

4 Goblin Grenade

3 Shrapnel Blast

2 Narset's Reversal

Lands

21 lands:

4 SteamVents

1 City of Brass

1 Cavern of Souls

2 Castle Embereth

4 Darksteel Citadel

1 Raging Ravine

Stomping Ground

1,2,3,4 Mountains

2,3,4 Wooded Foothills

2,3,4 Bloodstained Mire .

The general idea of how tgis deck works is:

Get goblins, creatures out FAST:

Either Kuldotha Rebirth either a Mox Opal, or a Memnite turn 1, or 2 memnites, 1 signal pest, or best ia 1 signal pest, 1, 2 memnites, 3 1/1 goblin tokens from rebirth.

Turn 2:

Signal pest, or Wardriver, or Bushwhacker, or Chieftain,or Krenko Kingpin

Turn 3: kingpin, Rabblemaster, Piledriver, Goblin Grwnade

Turn 4: Rabblemaster, Piledriver, Kingpin, Goblin Grenade.

So this gets goblins out fast. Then pumps them up, then Krenko Kingpin, in addition to Kuldotha Rebirth puts out lots goblins that pump up Piledriver, Rabblemaster, STUPIDLY BIG.

So deck goes wide, and stupidly big, and fast, and removes threats, and uses the removal to burn, finiah opponents off.

Also on rare bad draws, can do 15 damage to opponent on turns 3,4 by Goblin Grenade, then Narset Reversal Copy it, for 10 damage then Genade goes back to hand, where I can recast it for 5 more damage for 15 total damage.

This also works great for destroying 10/10, 15/15 tramplers.

So here is a optimal draw, play.

Turn 1: 1,2 Memnites, 2 Mox Opal, use 1 Mox to Rebirth 3 1/1 goblins. 1 signal pest.

Board: 1 Pest, 1,2 Memnites, 3 1/1 goblins, 1 Mox Opal

Turn 2: Chieftain: everything attacks.

Board: 3, 3/2 goblin tokens, 1,2, 2/1 memnites, 1, 3/2 Chieftain. For 16 possible damage.

Turn 3: Kingpin, Pest.

Everything attacks

Kingpin: +1 to 1/2 itself. 2/2. +1 +1 from Chieftan, 3/3, +1 from pest. 4/3. Kingpin makes 4, 1/1 goblins that hasted by Chieftain.

Goblin tokens:

3+4(from Kingpin)=7

7 3/2 goblin tokens.

2, 2/1 memnites

1 3/2 Chieftan

1 4/3 Kingpin

32 max damage possible turn 3.

Turn 4: Piledriver, Wardriver.

Kingpin: +1 to itself, 3/3, +1 +1 from Chief, 4/4, +1 from Pest, 5/4, +1 from pest, 6/4, +1 from Wardriver, 7/4.

Kingpin makes 7, 1/1 goblins hasted, pumped by Chief.

Goblin tokens:

7 + 7 more from kingpin =

14 5/2 goblin tokens, pumped by 2 pest, 1 Wardriver, 1 Chief

1 5/3 Wardriver

1 5/2 chieftain

1 7/4 kingpin

2, 4/1 memnites

2, 2/1 Pest

1 39/3 Piledriver

142 max possible damage turn 4.

lagotripha on The Pioneers of Burn

1 month ago

Pioneer 1 drop toolkit

Burn has a few great things carrying over from modern- Eidolon of the Great Revel Abbot of Keral Keep , Bomat Courier , Legion Loyalist

Goblin heavy has tribal lords, tokens etc.

Artifacts-matter has Shrapnel Blast

Akroan Crusader / Foundry Street Denizen is cute with entries like Rile and Collateral Damage and might find a go-wide plan.

Flameblade Adept / Hollow One discard matters with Insolent Neonate / Merchant of the Vale is a thing.

Otherworldly Outburst and Skin Invasion  Flip might see play in a creature-heavy meta. Thud might just be the best burn spell in the format, depending on how removal looks.

lagotripha on Vehicle Deck

1 month ago

Modern has a bunch of efficient 1 drops and cards that care about artifacts. Even on a budget there are cards like Ardent Recruit / Toolcraft Exemplar , Shrapnel Blast , Galvanic Blast , Dispatch etc.

The vehicle most likely to see play, oddly enough, might be Consulate Dreadnought , if there are high-power creatures that can't attack (like ahmonket gods, Slumbering Dragon or Lupine Prototype ) right now though, everything falls just shy.

I'd focus on playing 1 and 2 cost spells, with creatures that can reach 3 power to crew or attack turn 2/3, and burn spells (shrapenel blast and boros charm) to finish up. Heart likes turn 3 plainswalkers, so I'd hunt through the list of three drop walkers to drop something somewhat efficient- Saheeli, Sublime Artificer might make the cut, as copying an animated dreadnought is pretty scary.

Icbrgr on "Here's looking at Zoo, kid."

1 month ago

I think your comment on the whole is pretty on point lagotripha. This deck was originally just splashed snow effects/spells for the sake of having some perks using a budget mana base; and was a lot more midrange-like with having Higher CMC threats to ramp into.

Going harder into "snow-matters" is what got me here now and Im not sure this is where I wanna keep taking this deck. I put Glacial Revelation in here thinking it would act like Lead the Stampede ... but it doesnt... the snow creatures available arent really that great ( Boreal Druid seemed appealing though) and I opted for other snow permanents like Arcum's Astrolabe / On Thin Ice ... there not bad but they just arent performing well for what this deck needs to do.

I like your idea with the artifact mana fixing and the use of Domain/ Shrapnel Blast ... ill play with the list with that in mind thank you.

lagotripha on "Here's looking at Zoo, kid."

1 month ago

I'm not sure about glacial/scrying sheets- Into the north is slow, scrying sheets takes you off of desperately needed coloured mana and glacial refills your hand, but can't pick up gas (most creatures non-snow), so Winding Way or Once Upon a Time might be stronger. They are great cards if you want to be midrange, but this is a zoo list.

Since your creatures mostly care about forests (sorry wild nacatyl), you might look at increasing the forest count and running more artifact fixing ( Springleaf Drum , Chromatic Sphere , Navigator's Compass , Paradise Mantle ), which would also let you pick up Shrapnel Blast to finish games. While I'm mentioning burn options, I have seen Tribal Flames in non budget versions of these lists- representing ten points of burn from flames/blast will win games.

There is also the option of trying to make your creatures mostly playable with green mana (like Sunblade Elf , Lupine Prototype or Soultether Golem ), then cast Lush Growth / Nylea's Presence or get a singleton Sacred Foundry off Flower / Flourish . This is a bit more fragile.

If you want to go harder into snow-matters, Boreal Druid and Coldsteel Heart offer ramp, while Frostwalk Bastion is a decent manland, but that will look more like a midrange value list (eventually becoming another Ice-Fang Coatl list, and less like zoo, and may call for dropping to two colours on a budget.

If you do want to move up in CMC, Knight of New Alara offers multicolour-matters synergy, while the Naya Hushblade cycle isn't awful.

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