|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic 2015 (M15)||Uncommon|
|Modern Masters (MMA)||Uncommon|
Combos Browse all
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature, player or planeswalker.
Price & Acquistion Set Price Alerts
|Have (14)||Fiolek , MythicWinter111 , sombrevivo , corys , bakeraj4 , Ashy , ironax , cryptoplasm , Mousemke , dplerner , NorthernCrow , fireborne1986 , PTsmitty , Bluboltar|
|Want (3)||squirrelmeat , snowmaster55555atgmaildotcom , VosslerX|
Shrapnel Blast Discussion
5 days ago
Beacon of Tomorrows debuted in Fifth Dawn all the way back in 2004. Mind you, this was when Disciple of the Vault, Arcbound Ravager, Skullclamp, Thoughtcast, Shrapnel Blast AND artifact lands tore through standard. During that time, you either played artifacts or played something targeting them. After Fifth Dawn, we got the Kamigawa block, notorious for its lack of power and parasitic mechanics. Beacon is an ok card, but it realistically had no hope of seeing play during that Standard Era. Today, it's mostly played in EDH as the Nth extra turn spell and occasionally is used to combo with something like Mystical Tutor and Isochron Scepter.
In comparison, Nexus costs one fewer mana to cast and is an instant. That alone is notable as it's usually pretty darn hard to get that kind of effect. This naturally makes Nexus a card that's highly desirable in EDH.
At the moment, we don't know if Nexus will see Standard constructed play. Still, it's worth noting that a lot of people are eager to try it out. If it ends up seeing notable play, Nexus could become the most expensive card in Standard history.
I'd like to point out that Expropriate was recently printed in a heavily opened set and still commands a high price tag because it offers something a little bit different than most turn spells. EDh demand alone will make this card command a pretty high price. Finally, because the community is aware of these expectations, I'd wager that people will be mostly hanging on to their B-a-B promos, thus creating artificial scarcity for an already rare card.
Dick move by WotC.
3 weeks ago
there is no Shrapnel Blast FNM printing
1 month ago
Fun clue options? Grinding Station/Krark-Clan Ironworks Greater Gargadon Kuldotha Forgemaster Reshape Shape Anew Shrapnel Blast The Antiquities War Time Sieve Throne of Geth Trading Post Trash for Treasure
Second Harvest might let you jank out a mass production win.
1 month ago
I feel like Kuldotha Rebirth needs a little more active support to be effective- just ornithopter and it are rarely in your hand at the same time.
Fortunately, the hyper efficient and cheap Shrapnel Blast can act as (functionally) extra grenades, and cards like Darksteel Citadel, Herbal Poultice, Memnite, Panic Spellbomb and sideboard Tormod's Crypt are available.
Personally, I like to sit a lot lower on the mana curve, running Mogg War Marshal, and sometimes run Dragon Fodder/Krenko's Command over empty the warrens (as that fits better in Skirk Prospector combo), then rely on the haste-enabling lords and Reckless Bushwhacker/Goblin Bushwhacker.
Have fun brewing, goblins can be a lot of fun!
1 month ago
The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.
They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.
Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.
Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.
Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.
Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.
But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.
So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.
Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.
Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.
1 month ago
2 months ago
Nice idea, but as it stands your deck is a slightly worse Affinity. I think you need more and better sacrifice outlets to speed up your plays, also your deck could be mono-red. My first thought was Infernal Plunge and Kuldotha Rebirth, Plunge is solid mana ramp spell which gives you the ability to play Pia's Revolution earlier, as for Rebirth it lets you sack an artifact and gives you 3 bodies in return.
Another great artifact sacrifice outlet is Shrapnel Blast, 5 damage followed up by another potential 3 is no laughing matter. Or how about Salvage Titan, you are never going to cast it for it's mana cost after all. My last sacrifice outlet lets red play in blacks territory; re-animator with the card Trash for Treasure.
From your deck I'd cut Goblin Boom Keg, Dispeller's Capsule, Hedron Archive and Sanctum Gargoyle for starters. If you want to have the ability to cast Metalwork Colossus then I'd recommend you look at equipment with Living Weapon cards like Flayer Husk, Mortarpod, Bonehoard and the best of them Batterskull you can sacrifice the germ then the equipment if necessary...
I hope this was of help and gives you ideas for how to improve the brew of your deck.