Shrapnel Blast


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Modern Masters (MMA) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Shrapnel Blast


As an additional cost to play Shrapnel Blast, sacrifice an artifact.

Shrapnel Blast deals 5 damage to target creature or player.

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Recent Decks

Shrapnel Blast Discussion

SpiritKing on 12-Lord Thopter Assault

5 days ago

You just dont want to understand what i was trying to say, so let's just forget about that.

The match up between my and your deck is clearly in your favor, that's correct. But that's just how it is with every creature based deck VS removal heavy deck. Please be so considerate as to incorporate not only the cards you play in your deck to conclude your jugdement about card choices i made. That's called tunnel vision (retaliation incoming, calling it now).I dont think it's fair to say that Hangarback Walker or Ensoul Artifact plus any artifact have no value in a shell such as this one, based on matches against your deck alone.

You do have a point though with Thopter Spy Network making a good addition to the deck, i'll test out how to incorporate it best!

I also thought about flipping the numbers on Chart a Course and Shrapnel Blast or getting rid of red completely and go Cast Out instead, though i dont like the 4 CMC on Cast Out. If i do this im pretty sure i have to up the land count.

Interesting that you mentioned the mana base, because that was always the least of my concerns. I rarely had problems getting screwed and while i have to agree with you, that it is inconvenient that i can't fetch for red sources, i never had problems turning Spire of Industry on, or having trouble with finding red. Perhaps an additional Spirebluff Canal would suffice.

I'm not sold on the double color requirement on Disallow and love me some Improvise Mana Leak's, but i'll give it a test run.

Thank you for taking the time!

K_Train on Artifact Scales

1 week ago

Hey man, I love the deck idea! I brewed up something very similar in the past but it was G/R. The primary win condition was built around Arcbound Ravager,Shrapnel Blast, and Fling to close out games.

As long as you have more creatures on board than the opponent, this combination should allow you to get in for massive damage. Sacrifice all but one unblocked creature to Arcbound Ravager, kill it with Shrapnel Blast, dump the counters onto your remaining creature, and then Fling it post-combat for what is almost always lethal (Especially with the combination of Hardened Scales and the modular ability).

Chiefson on Get to the Chopper! - Budget Vehicle Aggro

3 weeks ago

Oversized_Shady Thanks for your input, I got the deck today and will do some testing. Then I can see if I have too much of something and see where I can make the cut. I think you are right and I will put some removal in, right from the start. Lightning Bolt is not the cheapest card as well, and all my copys are in my other, more serious decks. I'm thinking about using Galvanic Blast together with Great Furnace and Ancient Den, which will be around the same than 4x Lightning Bolt. Then I can go back to four copys of Toolcraft Exemplar (cutting two other creatures) and maybe also play Dispatch or Shrapnel Blast.

ArrestedSnow on Sparky Boom-Boom MODERN

1 month ago

You can try it that way if you want! Whatever works best! I've personally never had an issue with consistency with this deck. I've found the land base to be great, I actually just cut a land because I found I was getting flooded, and I've never had an issue with the sacs. The reason I only 3 of Kuldotha Rebirth is because I would run into instances of having that and no bombs for the final kill. If anything I should probably pull a Goblin Grenade for the final Shrapnel Blast since this is more artifact heavy than my casual build.

Hyperalgialysis on Automated Vehicles

1 month ago

I agree you need some more fixing, also get rid of a lot of the 4 drops. You can use Thopter Spy Network and Thopter Engineer in most of the places of your 4 drop creatures that dont make tokens on entry, Pia and Kiran Nalaar are really solid too. Servo Exhibition is good also. Smuggler's Copter should be a 4 of for this deck to function well, Shrapnel Blast and Fiery Conclusion are solid removal pieces that cost you a single token. Artificer's Epiphany is good draw, and Court Homunculus might be a good addition as well. I would want 4 Fleetwheel Cruiser also.

lukas96 on Angry Robo Gobos

2 months ago

What do you do if you have Shrapnel Blast or Kuldotha Rebirth but no artifact? They are useless and Memnite or Ornithopter are also useless if you dont have one of the others.What about cutting those and play more Goblins?

ClockworkSwordfish on Cheap & fast artifice

2 months ago

You might like Shrapnel Blast as a finisher to get in those last five points of damage. I'd also guess that something like Pyrite Spellbomb would be more aggressive than Panic Spellbomb, or Signal Pest if you think you're a little low on creatures.

Merkulon666 on WU Metalcraft

6 months ago

I really like this. I have been wanting to build an affinity Modern deck and this is a good starting place. I would probably play red to add Galvanic Blast and maybe even Shrapnel Blast.

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