Choose one -
Target opponent exiles a creature he or she controls.
Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card."This place has outlived its usefulness."
- Nicol Bolas
Price & Acquistion Set Price Alerts
1 day ago
I'd say your sideboard should be
Also in your mainboard I'd personally change the 3x Nest of Scarabs to 3x Throne of the God-Pharaoh. Doing that you'll get a bit more value out of your creatures swinging/crewing in each turn. Going wide isn't really something you'd need from the nest, but it combos well with the throne if you can get a bunch of insects out.
Replace the 2 Vicious Conquistador and 2 Festering Mummy for 4x Night Market Lookout. The lookout is just really good at crewing the harvester, and it drains rather than just dealing damage. In this deck it gives you more value than the conquistador in the long run.
Then I'd replace the other 2 Festering Mummy for 2 Doomed Dissenter. Dissenter can take the -1/-1 counters from Plague Belcher and becomes a bigger creature which you can put more counters on if you want. Slightly more efficient than the mummy in that regard.
Overall though, the deck seems pretty sweet
1 week ago
Just did some playtesting as well and 2-0 without so much as a question. It seems as though you need to either disrupt the opponent more went it comes to control decks. Most of your kill spells are useless cause by the time they kill something I have a counter for it. Doomfall did fit well to deal with control decks. If you make a sideboard definitely Negate or Duress should be in theere. You don't have many ways to deal with a control deck. However against creatures you do stand a fair chance to get your wincon but most of your deck I feel is producing Treasures a little slow. With slow treasure production I feel like Inspiring Statuary doesn't do much for you.(in the case of fighting against control) and is mediocre against creature decks
2 weeks ago
Hey, Black Red Aggro is currently a good archetype in Standard. It uses the interaction between Night Market Lookout and Aethersphere Harvester to make your opponent lose a lot of life. This archetype however is base dominate black and just splashes red for Strike, Hazoret, Bomat ability as well as some sideboard cards that black can't provide. It's dominate black because of the number of good black one drops as well as good sideboard cards that red can't provide. Lookout and Dread Wanderer are the stand out black one drops, you want to play either one turn one and the only way to do this is to play a lot of Swamps.
This deck is different and I can appreciate that, brewing is good, but if you want to be competitive, playing tournaments, then I suggest using an already established Black Red Aggro list or just playing Ramunap Red.
Aggro feeds off consistency and playing a bunch of 3 ofs of a lot of different creatures is not consistent. You already have the best red one drop here, Bomat, but it's the only creature as a 4 of. I suggest cutting quite a few creatures and make the better ones for this strategy 4 ofs. Start by cutting the two drops, Aetherborn and Captain. Aetherborn is double black which is not going to work unless your manabase is dominate black. A dominate red mana base can't support double black for a two drop. There's no other Pirates in the deck, Captain is very much wasted. Earthshaker is the best two drop here play it as a 4 of.
One of the reasons to play black with aggro is Scrapheap Scrounger which is amazing with aggro strategies because it's 3 power for two mana and can keep coming back even at instant speed by exiling one of your dead creatures from your yard such as Bomat. I suggest adding 4x Scrounger as the second two drop. Since it's an artifact it makes Unlicensed an even better removal spell. Black also gives you a nice three drop in Yahenni, Undying Partisan. This guy is deceptively powerful because he can project himself from removal and board wipes by free sacing another creature you control. He combos with Scrounger because Scrounger can be reanimated using other creatures you sac to give Yahenni indestructibility and you can sac Scrounger to protect Yahenni and then reanimate Scrounger. He can also save Scrounger or Earthshaker from exile removal which is how your opponent can stop them.
What Standard is currently telling us is if you want to play aggro red and black together than it's best to use black as the dominate color and just splash red or just play mono-red. This is because the best cards that black has to offer for aggro are one drops and two drops and you need black as the dominate color in the deck to consistently play these on curve.
If you want to be "different" consider this list:
- 9x Swamp
- 4x Mountain
- 4x Dragonskull
- 4x Canyon Slough
- 4x Ruins
- 4x Bomat
- 4x Dread Wanderer
- 4x Earthshaker
- 4x Scrapheap Scrounger
- 3x Crasher
- 2x Yahenni, Undying Partisan
- 4x Hazoret
- 4x Fatal Push
- 4x Strike
- 3x Unlicensed
I've cut Sunscorched Desert for Slough because Slough can make black mana. Sunscorched with Ruins is a powerful interaction, but there's no room for Sunscorched in the manabase because black mana is more important. Ruins is a far superior card. There isn't a dominate color instead I've gone with an equal amount of black and red, with only one extra black source than red. I've cut the energy strategy (Hub, Siphoner, Harvester) and Lookout to be different than current Black Red Aggro.
I've cut Soul-Scar Mage in favor of Wanderer because I think Wanderer is much better one drop creature because he can come back from your yard. Both Aetherborn and Captain have been cut and replaced with Scrounger and Yahenni. Scrounger is nice on the manabase because it's colorless which is good to be able to consistently play it turn two.
Chandra has been cut for a fourth Hazoret, but if you don't have a fourth Hazoret then just play your 1x Chandra. I think Chandra is better in the sideboard because she is good in some matchups, but Hazoret wins games and you always want it turn four. I've add Push because it's so good with an aggro strategy because your opponent is going to have to at some point have to kill your aggro creatures. When they do you it makes Push a very good removal spell.
Overall this list looks okay, but it's really a much worse version of the already established Black Red Aggro and is much much worse than Ramunap Red. If I were you I would just play either of those decks.
At some point you need a 15 card sideboard because that's how Standard works. 4x Duress is your best sideboard card, there's also Kitesail Freebooter who is Duress with a body, Abrade, Doomfall, Magma Spray, Rampaging Ferocidon and Bontu's Last Reckoning.
Good luck with your deck.
2 weeks ago
P. P. S.
I love Doomfall. Versatile, and thorough.
2 weeks ago
I am VERY bad at predicting what decks will play off in the Pro Tour finals.
Although I am sometimes able to guess which cards will make a splash.
I thought it might be fun to try to guess, anyway. Feel free to weigh in.
It seems to me that, ever since Mardu Vehicles, each Pro Tour a different Aggro Deck has come out swinging.
We've had Black Zombies, and also Ramunap Red.
My guess would be another Aggro contender will emerge, particularly given the fact that the Creature-heavy meta has meant a shift towards Control decks, and Temur Energy.
As for cards played, these are ones I think we will see:
I think Walk the Plank will see more play than people initially expected.
I would also not be surprised to see some decks run copies of Dreamcaller Siren.
Firecannon Blast may see some play in a deck based around the Raid mechanic.
I would love to see a deck based around Revel in Riches place, but I think that is an outside shot.
I feel that Carnage Tyrant won't see much play. Initially it was very popular with Tammy/Timmy players, but I think too many decks now pack Sideboard cards that handle it. If Aggro decks are prevalent it will be too slow.
Those are my predictions. What are yours?
2 weeks ago
hey multimedia Argy thanks for the help! the sideboard I creted is actually usefull to face the decks in my LGS: W/B Control, B/B Control, Dinos, Black Discard, Temur. I was goin full Ramunap, but considering I have to face some spell I prefered switch in some counter 2. Walk the Plank is for creatures like Torrential Gearhulk and creatures with high mana cost, Soul-Scar Mage is for gods like Hazoret, Duress and Kitesail to block some spell like Approach of the Second Sun . I actually like Doomfall but I don't know what to replace :( Aethersphere Harvester is actually pretty good in combo but I wanna see first how I do with my initial choice :)
2 weeks ago
Lookout with Harvester is a combo. You can tap Lookout to crew Harvester thus making your opponent lose life and you gain life. You can do this interaction every turn as long as you control both. This interaction isn't limited to only one Lookout if you have two in play you can tap both to crew the same Harvester. When the first crew goes on the stack crew again with another Lookout, etc.
Scrounger is a staple for black aggressive decks with a lot of creatures because it can keep coming back even at instant speed. It's excellent in control matchups.
Consider cutting Aetherborn for Scrounger and Kari for Harvester?
For the sideboard consider more range:
Good luck with your deck.
3 weeks ago
Also, I think we can look at your sideboard a bit now. Forsake the Worldly could probably be replaced by Fragmentize. It's what I play for all my artifact/enchantment hate because it's so cheap and gets rid of most of them. If you're using Doomfall to look at their hand to discard something, Harsh Scrutiny works really, really well. It gets rid of any problem creatures they're using, so that card works wonders. The rest looks fine. :) Maybe try a 2-2 doomfall / scrutiny split?