|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
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Target opponent exiles a creature he or she controls.
Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card. "This place has outlived its usefulness."
- Nicol Bolas
1 month ago
Wow, I missed the fact that Murderous Rider also hits planeswalkers; that's more than enough to warrant testing it out. Thanks! I think Dreadbore definitely still has a place in the sideboard at the very least, given how well it plays with Chandra, Acolyte of Flame and Goblin Dark-Dwellers , but removal which can be recurred with Kolaghan's Command is never a bad thing.
As for Davriel, I've considered adding him, but I've found the targeted discard provided by Doomfall , Despise , Duress , and Lay Bare the Heart to be more useful than some extra damage throughout most of the game -- Particularly when it can be flashed back with Chandra. I'll still give him a shot though.
1 month ago
Ignite N is a keyword for instants & sorceries as well as activated & triggered abilities of permanents. "N" can be any number which will be specified on each card that has it such as, "Ignite 1," "Ignite 2," "Ignite 3," etc.
To Ignite N you must exile N cards from your hand and/or nonland permanents you control facedown, then you draw a card for every two facedown cards you own in exile. Until the end of your next turn you may look at and play only one card exiled this way.
Ignite is intended to be another way for red to draw cards without breaking the color pie by merging concepts found in cards such as Light Up the Stage and Cathartic Reunion . Initially ignite starts out as a bad trade as you have to throw away 2 cards in order to draw 1 in return, but the more facedown cards you can accumulate in exile the more cards you'll be able to draw off of consecutive ignitions.
Ignite can be used outside of red too, for example in black there could be a three mana black sorcery that reads, "Target opponent Ignites 2." which would be comparable to cards such as Mind Rot and Doomfall . In this case the opponent would have to choose and exile 2 cards from their hand and/or nonland permanents they control facedown, however they would also cantrip afterwards and would be able to recast one of the two cards that was removed on their next turn.
Ignite can also be used as a drawback if a high ignite cost is added to a strong card like, "as an additional cost to cast this spell, Ignite 5." which would require that you have 5 resources to exile in order to cast the spell. Furthermore it can be used as a balanced effect as well that requires all players to ignite, such as an enchantment that reads; "At the beginning of your upkeep each player Ignites 2."
What are your thoughts? How sparingly or openly should an effect like this be used if implemented? Do you think this effect would work/fit better in another color? Should cards that feature Ignite be expensive or cheap to cast or should there be some other restriction to keep it from being too weak/over-powered?
7 months ago
Been testing around with a few other options, at first I was trying to be more reactive and slow and play more instants, but now I'm looking at balancing a few more toolbox cards in like Doomfall , Thought Erasure , and Thoughtseize . I'm also thinking of picking up some Extirpate to bolster the targeted exiling, which will go well with Thought Erasure and Thoughtseize.
Additionally I'm trying to figure out a sideboard for this. Not sure yet how that'll go so any advice is helpful!
1 year ago
Torgaar, Famine Incarnate doesn't have to target your opponent. You could potentially gain some life yourself. And it says "up to one target player", so you could choose to target no player. With all that said, I agree, it's not a perfect fit in this deck specifically. But I will give Dire Fleet Ravager and Never Happened a go. I do miss Doomfall a bit.
1 year ago
A few comments. First, what in the **** is your meta where this needs to be a thing? I'm just...kind blown away that you would need to be absolutely this fast. Anyway, card suggestions:
Easy includes off the top of my head are Doomfall, Plaguecrafter (strictly better than Fleshbag Marauder), Phyrexian Obliterator, maybe Crypt Ghast for more mana, Glaring Spotlight and Arcane Lighthouse (lay down the hate on hexproof), and Sudden Spoiling (can't be countered)! Also, you can't play Sparring Collar in mono black.
I also think some better card draw would be useful, and Phyrexian Arena isn't that great if the games are going very short. Instead, consider instant effects like Ambition's Cost, Ancient Craving, Dark Prophecy, Night's Whisper, Read the Bones, or Midnight Reaper.
I know you want everything to be cheap, but I'd recommend at least a few spells that can serve as bombs if the game gets to later rounds. Maybe something like Exsanguinate, Killing Wave, or Torment of Hailfire.
If you're interested in the combo, go for Mikaeus + Walking Ballista. :)
I also thought of Leonin Bladetrap, though that card isn't great...
Finally, quick question. In the description you mention equipment that grants deathtouch, but I don't see any in the actual deck. Is that still something you wanted to do?
1 year ago
multimedia Thanks for this! It's really replacing Gifted Aetherborn that had me most concerned, but your 2 drop suggestions have me feeling better about it. I thought about maybe trying Veiled Shade in it's place, but not sure if that would leave me with too many 3 drops. Doomfall was also a good darkhorse, if you will, in this deck. I can likely replace it with more early game removal to get by without it.
As for going Golgari, I'm going to try to keep it mono-black as much as possible. I have a Gruul Dino deck that's been kicking ass, so I feel like I could easily be happy adding some into this deck if it comes to that point.
1 year ago
This deck is sweet! It'll certainly be at the forefront of my mind during GRN spoiler season.
In the meantime, I'd consider Sorcerous Spyglass for the sideboard, in case you need an edge against planeswalkers.
Side note: Vine Mare dumpsters this deck pretty hard. Not sure if it's on your radar or anything, but I ran into a lot of it in MODOs Tournament Practice Room.
Doomfall would be a pretty OK fix, especially backed up with Divest, but it looks like you've built with rotation in mind.
1 year ago
Hey, nice version of Dragons.
I don't think you need Nicol Bolas, God-Pharaoh or Dark Intimations. Consider cutting them for another two drop, 2x Abrade? I also think until rotation Glorybringer is much better than Lathliss. Glorybringer is not legendary and until rotation it's the best Dragon in Standard. Consider 4x Glorybringer and 1x Lathliss? Currently this deck lacks creature removal, more Glorybringer solves this problem.
For the sideboard I suggest planning it majority for aggro and control matchups. Dragons already have a good midrange matchup especially with Liliana DM. Unlicensed Disintegration is a good unconditional creature removal spell that's much easier to cast than Vraska's Contempt for midrange matchups. In the sideboard against aggro consider Magma Spray and more Abrade? For control consider Duress, Arguel's Blood Fast Flip, Negate, Doomfall and Chromium, the Mutable. There's some combo decks in Standard (Mono Blue Artifacts and God-Pharaoh's Gift) Sorcerous Spyglass and more Abrade is good against them. Spyglass can also shut down Teferi or Karn in control/midrange matchups.
Consider this sideboard:
- 3x Spray
- 2x Abrade
- 1x Disintegration
- 3x Duress
- 2x Negate
- 1x Blood Fast
- 1x Doomfall
- 1x Spyglass
- 1x Chromium
Good luck with your deck.
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