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Dealing non-combat damage doesn't remove any power from the creature, it'll be attacking as a 2/1.
March 29, 2017 11:01 a.m.
It lives. The 1/1 deals its combat damage in the first combat damage step. The 5/5 deals its damage in the step following that, but since it will be dead by then due to being dealt legal damage, it won't be alive to deal any damage.
March 29, 2017 11 a.m.
No. His ability still states "other" planeswalkers. His ability won't affect himself even if he becomes a new entity by way of flickering.
March 24, 2017 2:21 a.m.
Yes. Remand doesn't counter the storm trigger nor does it counter the copies which the trigger creates. It will essentially "bounce" your original Grapeshot spell back to your hand to cast again, and trigger the storm again.
March 23, 2017 1:24 p.m.
Lazav, Dimir Mastermind's ability will only trigger if two things are true:
It's a non-token card.
It has the type Creature printed on the card.
If the permanent That's dying gained the type creature, perhaps because Wandering Fumarole died, but isn't a creature card, his ability will not trigger.
Zulaport Cutthroat's ability only cares that the permanent dying is a creature, not a creature card. This is a significant difference because cards that gained the type creature will trigger Zulaport Cutthroat's ability.
Titania, Protector of Argoth's ability will not trigger off of Wandering Fumarole dying while enchanted with Darksteel Mutation. This is because Darksteel Mutation removes all other card types from the permanent it's enchanting. It won't "still be a land" when it dies.
chosenone124, your final statement is misguided. Any card on the battlefield is a permanent, any card on the stack is a spell, and any card anywhere else is just a card (including the graveyard). When Fumarole dies, the only two things put into the graveyard is the Fumarole itself, and the enchantment Darksteel Mutation. Permanents don't disappear when they enter the graveyard, they simply are now referred to as cards.
March 22, 2017 12:19 p.m.
Questions like this ought to be asked in the Q&A section.
In order to haunt a creature, you must exile the card Cry of Contrition from your graveyard and it will target a creature to haunt.
Whenever a card changes zones, it becomes a new entity with no knowledge of previous existences in other zones. So when you cast Gravecrawler from the graveyard, it will not be the same Gravecrawler that you targeted to haunt. Therefore, if it goes to the graveyard a second time, nothing will happen in regards to Cry of Contrition.
March 20, 2017 3:40 a.m.
The last hydra's counters will get doubled 3 times, due to 3 separate triggers. So...4x2x2x2 = 32.
March 18, 2017 1:28 a.m.
March 17, 2017 12:08 p.m.
+1/+1 counters are not negated by temporary -x/-x effects. They coexist on the same permanent until the negative effect ends.
Since you are the last controller of the creature, it will return to your battlefield regardless of the graveyard it went to.
The DTA created by Marchesa's ability will trigger at the beginning of the next end step, regardless of whose turn it is.
March 17, 2017 4:01 a.m.
March 17, 2017 12:14 a.m.
March 14, 2017 8:20 p.m.
Your opponent is wrong. First off, he cannot simply cast a spell out of no where. He must have priority. You have priority during your turn, and only when you pass it does he get the chance to cast his Harnessed Lightning. You pass priority when you want something on the stack to resolve or when changing steps/phases.
Second, if, for example, you pass priority during the draw step in order to move to your main phase 1, he responds with his Harnessed Lightning, you also get a chance to respond. This is because each player gets priority before the topmost object on the stack resolves. you can certainly respond to his spell by activating your Pathway Arrows.
March 14, 2017 4:07 a.m.
Assuming you still died even after reducing the damage dealt to you by 2...
704.3. Whenever a player would get priority (see rule 116, Timing and Priority), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority...
704.5. The state-based actions are as follows:
704.5a If a player has 0 or less life, he or she loses the game.
You will lose the game before your trigger from Hornet Nest even goes on the stack.
March 13, 2017 10:07 p.m.
Please don't revive threads from over a year ago. Make a new thread in the appropriate forum to discuss ideas/thoughts on this.
March 13, 2017 8:51 p.m.
Athreos, God of Passage is also an option.
March 11, 2017 11 p.m.
You can always run both Tymna and Ravos. There's no rule saying the partner commanders can't be the same color combinations.
March 11, 2017 8:44 p.m.
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