Ninja of the Deep Hours

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Planechase Anthology (PCA) None
Commander 2015 (C15) Common
Planechase 2012 Edition (PC2) Common
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Ninja of the Deep Hours

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Ninja of the Deep Hours Discussion

Affinity_for_MTG on Ninjas and Faeries

4 days ago

TrueTribal: I didn't intend for it, but the deck plays very tempo-y, so I think that could definitely emphasize the tempo plan, for sure!

Altoman: Dang, I play with a really tight budget on Youtube so I couldn't afford Ninja of the Deep Hours . Not only does that seem like a great replacement in this deck but would be absolutely crazy if you could play both. Nice!

wallisface on I'm the Next Modern Hokage!!!

6 days ago

Some thoughts:

1) I know you say the curve is low... but it’s not that low, you still have a 4-cost ninjitsu. 18 mana is more what burn plays... see how it goes but i think you will be wanting at least 22 lands.

2) i think Fetid Pools is a mistake. It’s too slow and you’ll seldom have the resources to warrant cycling. Use the UB fastland.

3) I don’t think Azra Smokeshaper is any good. Mist-Syndicate Naga , Throat Slitter or Ninja of the Deep Hours all feel a lot more playable than him.

4) some of your non-creature spells seem bad... actually everything except for Opt . You can run better killspells in the form of Fatal Push . Blue has many much more effective 1cmc drawspells than Night's Whisper. Dispel is probably more practical than Negate , but it really depends what you’re trying to counter (either way, there’s better options than Negate). Your enchantments would be better served as more 1-mana disruption and killspells so that you can get to swinging with ninjas quicker

TurtleLordMTG on Aminatou's Time Friends - Temporary

3 weeks ago

Okey, cool! Then I would firstly recommend to take away four lands since (mathematically) you only need about 36 lands to have a good enough chance to draw them without drawing too many at any given time (also depends on how you shuffle of course ;) ). Then I would also again recommend to take a look at my deck when it comes to which lands you should play to up those a notch since there are a lot of lands that aren't very useful (especially the double-lands with no other effects) in the precon.

Other cards I genereally recommend to take out other than the lands:

Crystal Ball

Seer's Lantern

Adarkar Valkyrie

Conundrum Sphinx

Duskmantle Seer

Enigma Sphinx

Geode Golem

Jeskai Infiltrator

Loyal Subordinate

Loyal Unicorn

Magus of the Balance

Ninja of the Deep Hours

Serra Avatar

Silent-Blade Oni

Sower of Discord

Army of the Damned

Skull Storm

Cloudform

Lightform

So these are cards that I don't feel are good enough for the deck idea (casual/budget or not) or simply lack theme-quality. Feel free to ask if you need help replacing these cards with the cards you have or find cards that could fit the deck! :)

KidKontrol on Ninja strike force

1 month ago

-Cut fallen shinobi, too high ninjitsu cost, replace with a killspell like Tragic Slip .

-Ninja of the new moon isn't up to snuff, replace with Ninja of the Deep Hours .

-Replace the phantom ninja with Mistblade Shinobi .

-Mist-Syndicate Naga will probably be soft to a lot of decks, replace with Changeling Outcast .

-Choking tethers needs to be another killspell too, or maybe Gudul Lurker

ZendikariWol on Weeb noises

1 month ago

If you make this a Yuriko commander deck and play a bunch of ninjas alongside cards with an “enters the battlefield” ability, you can recur their ETB triggers if they can attack unblocked.

Assuming you don’t want to do that (I’ve heard your opinions on commander) you could play a few Changeling Outcast , a few Cunning Evasion , and definitely 4 Ninja of the Deep Hours ! Card draw for days! Smoke Shroud is pretty strong for things remaining on the battlefield. Door of Destinies , Kindred Discovery , and Vanquisher's Banner are all very solid for creatures you’re casting over and over.

Rez09 on Super Budget Ninja Casual

1 month ago

Waterveil Cavern is another, super budget dual land, which might help with the consistency that comes to mind.

Ornithopter might be an ideal replacement for the Slither Blade at roughly the same price point; the 0 drop cost on it will let you get out an outcast and thopter on turn 1, then swing with both on turn 2 and jutsu in an infiltrator, drawing 2 cards and allowing you to replay your thopter for free. From what I've seen so far, this is probably the single strongest turn 2 the tribe has, and it is super budget still. :D

Silent-Blade Oni has been a pretty sub par card in my testing thus far, as by the time I can drop it my opponent's rarely have cards to hit, or they have an instant they cast in response to the trigger so they have nothing. The Mistblade CAN push something into their hand, but all the same the slot may be better spent elsewhere -- maybe bumping up the land count to 20? Your curve is low, but in testing my black/red Vampire deck a while back I found that budget dual color landbases can be quite demanding, even with low curves.

Though they don't do the same thing, Ninja of the Deep Hours might be a viable replacement for the Fallen Shinobi , as it increase your chances of drawing into other cards you need and works better with a smaller mana base.

Rez09 on Master of Ninjutsu

1 month ago

For Modern discard options, red has access to Faithless Looting , Cathartic Reunion , and Burning Inquiry , all of which come down quick and can get cards into both your hand and graveyard; Blue has Discovery / Dispersal and Ideas Unbound , as well as Chart a Course , which you already have in the list and is nice because you can pick if you want to discard with it or not.

Looking at the Ingenious Infiltrator vs. Ninja of the Deep Hours , she's a hard call -- Infiltrator is finally giving the tribe a much needed payoff, but the double mana symbols make it less reliable to cast on turn 2 than Deep Hours, so it's up to how you feel about the situation. If you do decide to run the Infiltrator, you'll want to swap the Slither Blades out for Changeling Outcast s, as they are also unblockable and count as ninjas.

Mist-Syndicate plays nasty with Tetsuko, but that's probably its only draw right now. Maybe a Wingcrafter ? I'm not sure, I'm still theorycrafting on that one right now. :x

Nitro on Woopdidoo, I am a Magical Fricken Ninja

1 month ago

Why not include Ninja of the Deep Hours provides additional draw power with cheap Ninjutsu it synergizes well with Ingenious Infiltrator . Also Faerie Seer is an evasive one drop with a relevant ETB and creature type.

I am working on a similar brew :)

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Ninja of the Deep Hours occurrence in decks from the last year

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