Ninja of the Deep Hours


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planechase Anthology None
Commander 2015 Common
Planechase 2012 Edition Common
Betrayers of Kamigawa Common

Combos Browse all

Ninja of the Deep Hours

Creature — Human Ninja

Ninjutsu *(, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

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Ninja of the Deep Hours Discussion

berfandil on Ninjabeardelver Reloaded

3 weeks ago

Mausoleum Wanderer:
Better than Phantasmal Bear for surely hitting the opponent's face, plus counterspell?

Chasm Skulker:
You are planning on drawing several cards, which makes this creature first big, then many... and eg. 6x 1/1 are hard to block ==> Ninja of the Deep Hours comes again.

Eternal Scourge:
Thought Disrupting Shoal would work with this... :(

Grand Architect:
Have some 2/2 delvers, which flip into 4/3 flyers, have 2/2 wanderers, 3/2 snapcasters, 3/3 ninjas!

Kefnet the Mindful:
Dunno how much cards you can keep in hand, maybe it is lower than 7. :(

Darth_Savage on Shadows In The Mist

1 month ago

I love ninjas and really hope the mechanic returns one day, even if it does need renamed. That being said the best ninja is Ninja of the Deep Hours and you should be running 4 of them. Otherwise replace Kiku's Shadow with Grasp of Darkness, instant trumps sorcery when it comes to removal...

amicdeep on Ninja Miscreants

2 months ago

very well, as there are many times in the mid/late game that Mistblade Shinobi just can't get through or when the only creatures on their board have strong enter the battlefield effects. Smuggler's Copter basically turns it into a flying more powerful Ninja of the Deep Hours for combat. alternative i've bounced Smuggler's Copter to activate a ninja instead of a fairy for when the fairy count for Spellstutter Sprite really matters.

SpammyV on Pattern Recognition #24 - Ninjutsu

2 months ago

I'm a big Kamigawa fan, and even though I understand why we're never getting a return to Kamigawa outside of casual supplements it still makes me sad. My Ninja deck was probably the first deck I ever built, and I still try to find space in my Commander decks for Ink-Eyes, Servant of Oni, Sakashima's Student, and Silent-Blade Oni.

On the plus side Ninja of the Deep Hours shows up pretty often in mono-blue Pauper decks, since Faerie Miscreant and Spellstutter Sprite will usually be unblocked and are things you would want to recast.

Colgate on Explaining this move

2 months ago

He didn't cast Ninja of the Deep Hours. He declared a creature as an attacker. Opponent didn't block. In declare blockers step he used ninjutsu of Ninja of the Deep Hours. Ninjutsu means , Reveal this card from your hand, Return an unblocked attacking creature you control to its owners hand: Put this card onto the battlefield from your hand tapped and attacking.

NirTheCatGuy on Explaining this move

2 months ago

So I am watching this video on YouTube: , At 18:54 The professor start to explain his move, which I didn't understand. He is casting Ninja of the Deep Hours while he attack (to my understanding), and as to what i know you can't do it, also attack with Ninja of the Deep Hours , which I don't know how that happen. Can someone please explain what he did, or if I missed something, Thanks!

DHWorlds on Budget Mono U Faeries

3 months ago

Wow! Nice feedback, thanks for the thoughtful considerations!! I would test Tweeking with the Remand, Vapor Snag and Mana Leak. I really like both remands and Vapor snags, they give you a lot of control over you opponent's drops and can use it to predict movements and such. Mana Leak is a weaker version of Spellstutter Sprite, it get's rid ov something permanently BUT does not swing for 1 or 2. Remember that ninja can also be used to abuse triggers and ETB effects from the Faeries.

-2 Mana Leak-1 Zephyr Sprite

+3 Ninja of the Deep Hours, test it out, give your thoughts, i really think it may be worth it!Thtanks for the feedback :)

pbharris3 on Budget Mono U Faeries

3 months ago

Thanks for the input!

I had been thinking about adding back another Pestermite but I was thinking of dropping a Quickling for it instead. Quicklings are good when there are creatures to bounce but are unplayable when my board is empty.

I've been happy with 3 but maybe 2 Favorable Winds is fine. I definitely don't want to cut more than that. A problem with this deck is that there isn't enough power in the 1/1s to close out a game fast. Sure, I can play the controlling game but its just a matter of time before there just aren't enough counterspells to hold an opponent's (often much larger) threats back.

The Ninja of the Deep Hours suggestion seems to be a common one. It just seems to me that it's only good enough for 1 sneaky draw and afterwards its pretty easy to block/kill. Maybe that's just enough reason to add it in. I've never played with it so I'm just going off pure speculation (shame on me). Also I'm a bit of a purist when it comes to making my Tribal decks so I've tried to keep it all Faeries so far. I guess if lots of people have success with it then it may be time for me to test it out :)

Where would you make a cut for some Ninjas? I hesitate to take anything out because I've been pretty happy with the overall composition. Yes, I've been told that Zephyr Sprites aren't great but I like to have them for a Turn 1 play (if I don't have Miscreant) with the option to hold up Spellstutter Sprite to catch a 2-mana spell instead of 1-mana one on Turn 2. Or drop a Turn 2 Quickling for a bit more early damage or blocking if necessary. It can even just be an extra Faerie to Champion or bounce so we can avoid an opponent's attempt to 2-for-1 me on resolving a Mistbind Clique or Quickling later in the game. Even so, they appear to be the most obvious place to begin making cuts

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