Ninja of the Deep Hours

Ninja of the Deep Hours

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Browse Alters

Trade

Have (1) metalmagic
Want (3) CelticMike62 , jakwok21 , Jmhilo

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Commander 2018 (C18) Common
Planechase Anthology (PCA) None
Commander 2015 (C15) Common
Planechase 2012 Edition (PC2) Common
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Ninja of the Deep Hours occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ninja of the Deep Hours Discussion

ItBurnzWhenIp33 on Unblockable Equipment

2 months ago

Replace 3 swamps and an island with Mana Leak s or Counterspell s. Add Dismember for removal and Ninja of the Deep Hours for card draw.

5dollarMTG on NeverKnewNinjasNewNinjas

3 months ago

I would add a set of unblockable blue one-drops like Slither Blade to make sure that you can ninjustu early. If you've got the cash, other good ninjas include Higure, the Still Wind , Ninja of the Deep Hours , and Throat Slitter . I would also think you'd want some removal in there somewhere.

Ianeater on Pauper Ninjutsu

4 months ago

With the card draw from Ninja of the Deep Hours i think you would do better ditching the 8 bounce creatures because you can bounce your ninjas using other ninjas. more unblockable spells.

SMASHER101 on R/U Delver

5 months ago

-4 Gingerbrute +4 Faerie Miscreant Sometimes draws you a card and still has evasion. Haste on a 1 power creature isn't that great.

-4 Weaselback Redcap +4 Augur of Bolas Weaselback is a bad card augur is a premium 2 drop in the format.

-1 Mana Leak +1 Counterspell Counterspell is just strickly better if you can pay the UU cost which you will once you change the manabase.

-4 Izzet Guildgate +4 Evolving Wilds Shuffle is good for brainstorm but mainly it gets snow lands for skred.

-1 island -1 mountain +2 Terramorphic Expanse or Ash Barrens if you can afford it.

-4 Negate +4 Accumulated Knowledge You ideally have 8 real card advantage spells in 4 ninja and 4 accumulated knowledge. You can replace the ninjas with more cantrips to find draw spells but you need some draw.

-4 Opt -4 Thrill of Possibility -1 Chain Lightning -2 Shock +4 Preordain +4 Ponder +3 Brainstorm Uut with bad cantrips in with better ones and shock is just not good enough for pauper not even in burn. Chain lightning isn't BAD but it also isn't as good as Brainstorm

-4 Galvanic Blast +4 Skred Main reason to go red is for Skred .

Add snow lands for Skred and play only 2 Snow-Covered Mountain s and the rest in Snow-Covered Island s. My suggestions put you way more into blue. Snow covered lands are 50 cents each but worth it. 4 Ninja of the Deep Hours will run you around $7-$8 but if you have pauper events at your store I would sudgest "investing" in them because they will help you win. IF your store is just casual pauper then you may not want to bother with that.

Boza on Kaalia of the Vast + ...

6 months ago

No, these are not identical. Master triggers in the declare blockers, if no blockers are declared, similar to how you can only activate ninjutsu ( eg. Ninja of the Deep Hours ) after blockers are declared.

Aurelia needs to be declared as an attacker for her ability to trigger, which does not work favorably with the Kaalia trigger, since Kaalia puts the creature tapped and attacking.

From Aurelia's Gatherer:

If Aurelia is put onto the battlefield attacking, the triggered ability won’t trigger.

Affinity_for_MTG on Ninjas and Faeries

8 months ago

TrueTribal: I didn't intend for it, but the deck plays very tempo-y, so I think that could definitely emphasize the tempo plan, for sure!

Altoman: Dang, I play with a really tight budget on Youtube so I couldn't afford Ninja of the Deep Hours . Not only does that seem like a great replacement in this deck but would be absolutely crazy if you could play both. Nice!

wallisface on I'm the Next Modern Hokage!!!

8 months ago

Some thoughts:

1) I know you say the curve is low... but it’s not that low, you still have a 4-cost ninjitsu. 18 mana is more what burn plays... see how it goes but i think you will be wanting at least 22 lands.

2) i think Fetid Pools is a mistake. It’s too slow and you’ll seldom have the resources to warrant cycling. Use the UB fastland.

3) I don’t think Azra Smokeshaper is any good. Mist-Syndicate Naga , Throat Slitter or Ninja of the Deep Hours all feel a lot more playable than him.

4) some of your non-creature spells seem bad... actually everything except for Opt . You can run better killspells in the form of Fatal Push . Blue has many much more effective 1cmc drawspells than Night's Whisper. Dispel is probably more practical than Negate , but it really depends what you’re trying to counter (either way, there’s better options than Negate). Your enchantments would be better served as more 1-mana disruption and killspells so that you can get to swinging with ninjas quicker

Load more