Ninja of the Deep Hours


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Planechase 2012 Edition Common
Betrayers of Kamigawa Common

Combos Browse all

Ninja of the Deep Hours

Creature — Human Ninja

Ninjutsu *(, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

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Ninja of the Deep Hours Discussion

DHWorlds on Budget Mono U Faeries

5 days ago

Wow! Nice feedback, thanks for the thoughtful considerations!! I would test Tweeking with the Remand, Vapor Snag and Mana Leak. I really like both remands and Vapor snags, they give you a lot of control over you opponent's drops and can use it to predict movements and such. Mana Leak is a weaker version of Spellstutter Sprite, it get's rid ov something permanently BUT does not swing for 1 or 2. Remember that ninja can also be used to abuse triggers and ETB effects from the Faeries.

-2 Mana Leak-1 Zephyr Sprite

+3 Ninja of the Deep Hours, test it out, give your thoughts, i really think it may be worth it!Thtanks for the feedback :)

pbharris3 on Budget Mono U Faeries

5 days ago

Thanks for the input!

I had been thinking about adding back another Pestermite but I was thinking of dropping a Quickling for it instead. Quicklings are good when there are creatures to bounce but are unplayable when my board is empty.

I've been happy with 3 but maybe 2 Favorable Winds is fine. I definitely don't want to cut more than that. A problem with this deck is that there isn't enough power in the 1/1s to close out a game fast. Sure, I can play the controlling game but its just a matter of time before there just aren't enough counterspells to hold an opponent's (often much larger) threats back.

The Ninja of the Deep Hours suggestion seems to be a common one. It just seems to me that it's only good enough for 1 sneaky draw and afterwards its pretty easy to block/kill. Maybe that's just enough reason to add it in. I've never played with it so I'm just going off pure speculation (shame on me). Also I'm a bit of a purist when it comes to making my Tribal decks so I've tried to keep it all Faeries so far. I guess if lots of people have success with it then it may be time for me to test it out :)

Where would you make a cut for some Ninjas? I hesitate to take anything out because I've been pretty happy with the overall composition. Yes, I've been told that Zephyr Sprites aren't great but I like to have them for a Turn 1 play (if I don't have Miscreant) with the option to hold up Spellstutter Sprite to catch a 2-mana spell instead of 1-mana one on Turn 2. Or drop a Turn 2 Quickling for a bit more early damage or blocking if necessary. It can even just be an extra Faerie to Champion or bounce so we can avoid an opponent's attempt to 2-for-1 me on resolving a Mistbind Clique or Quickling later in the game. Even so, they appear to be the most obvious place to begin making cuts

DHWorlds on Budget Mono U Faeries

5 days ago

One of the advantages of this deck over oher tribal strategies is the Tempo/control aspect of it, everything is either One-drops or has flash. So your main strategy is to leave mana Up so that you can respont to your opponent's threats. Taking Out pestermites over Favorable wind is doable BUT i guess you may need to rethink the numbers, i would leave 2 Pestermite and 2 Favorable Winds.

A card suggestion for you to add/test is Ninja of the Deep Hours. the fae-ninja archetype is Old but functional for a reason. the Ninjustu ability generates insane value in a deck that everything Flies, has ETB effects AND flash. 2-3 of the Ninja would be very very interesting in your build. :) +1 for me.

hoardofnotions on Budget Simic

1 week ago

Mistblade Shinobi, Ninja of the Deep Hours, Cephalid Constable could be good. Especially with your commander

Aether Gale, AEther Mutation, Alexi, Zephyr Mage, Displacement Wave, Distorting Wake, Profaner of the Dead, Reality Strobe lol do this!, Scourge of Fleets, Words of Wind (very good if you start swarming with edric/bident of thassa out)

you might want Lifegift as well, people be gunning for blue decks!

DrLitebur on Blue/White tribes

1 week ago

For Pauper, I am not sure. I have a Mono-U Pauper deck I love, which uses Spellstutter Sprite and Ninja of the Deep Hours as well as a lot of things like Daze and the like. The other tribe I can think of is spirits, but in order to make those really work you have to get out of the pauper format. I have thought of trying to make a Modern spirits deck, mixing old and new if at all possible. Not sure how it would work, but I have as yet to play much in the Modern pool, so...yeah.

NeonMatrix70 on The Bogus Journey

2 weeks ago

Entrei.....sigh, I guess I gotta explain some things to help you understand.

New to EDH? Nope. Been playing this and this format for a while actually. I did tag this deck as "casual" so it's not to be taken as seriously.

I never thought I'd have to defend Lightning Bolt. Really?! for 3.....that's value!! 3 may not seem like much when a player has 40 life total, but for a fast creature/planeswalker hit, it gets the job done. It is arguably one of the best cards in MTG and can easily fit into any format. I can only hope that I can imprint Isochron Scepter with it.

Collective Brutality is again...value. With Nekusar, the Mindrazer and the massive amount of card draw I put in this deck, I should not have a problem Escalating if I need to. This is a card I will keep an eye on and if I don't like the way it plays, I'll replace it with something else.

As far as Archive Trap goes, you are right that Mill is not exactly the focus, but with that being said, it does still play a factor in addition of the other effects.

Draw, Mill and/or Exile = less cards in library. Some that help:

  1. Consuming Aberration
  2. Sire of Stagnation
  3. Talent of the Telepath
  4. Traumatize
  5. Jace, Memory Adept
  6. Archive Trap
  7. Countermand
  8. Jace's Erasure
  9. Sphinx's Tutelage

Cruel Ultimatum, you may be right, but I can't wait to use it.

As awesome as he is, I'll most likely replace Grim Lavamancer later because he may interfere with Mystic Retrieval.

Higure, the Still Wind is "only useable if you are doing tribal ninjas".....umm, ok. He's in because he allows me to dig for Ninja of the Deep Hours and Silent-Blade Oni and make them unblockable.

Molten-Tail Masticore yeah yes.

Ninja of the Deep Hours, this is where I rely on Whispersilk Cloak, Higure, the Still Wind, Rogue's Passage and board wipes to get a hit in. The very worst, I'll discard him with Cathartic Reunion or wheel like effects.

This deck is all over the place and until I play it a few times, I'll be able to see what works well and what doesn't. Changes will come with time.

Entrei on The Bogus Journey

2 weeks ago

Whew boy. Interesting take on nekusar. I'm going to assume you are new to EDH, because there are a few cards in your list that are god awful in edh

Lightning Bolt the most broken card in modern, but as removal goes it's meh and for damage it's not worth the card space. Collective Brutality is also great in modern, but only because it counters burn. Archive Trap is hilarious in modern, and decent in mill for edh. Unfortunately seeing as mill is not your focus it is rather lackluster. Cruel Ultimatum, as devastating as its effects are, is not very effective for the 7 mana cmc and atrocious color requirements. Grim Lavamancer: same thing as lightning bolt. Fevered Visions is fun in standard, but lacks power in edh with the huge life totals. Nicol Bolas, Planeswalker same thing as ultimatum. Venser's Journal is decent in edh, mostly because of its interaction with Necropotence.Higure, the Still Wind this dude is only useable if you are doing tribal ninjas. Molten-Tail Masticore yeah no. Not enough effect on the field. Ninja of the Deep Hours yeah... he is only good if you can get him for his ninjutsu early game, but you have no one drop creatures to exploit off of him.


Icbrgr on What determines the order of ...

1 month ago

Alright I am playtesting a deck I made and need some help with a scenario i ran into..

If i have The Rack and Oona's Blackguard and Triton Shorestalker with a +1/+1 counter on him and Mistblade Shinobi with Aqueous Form attached and cast Distortion Strike Targeting my Ninja of the Deep Hours...

Then swing/attack with everything with no response/declared blockers from the opponent and my opponent has no cards in hand at this time ...

What determines the order of all the effects that take place?

also, if my opponent has no cards in hand when I attack... but Mistblade Shinobi returns a creature to their hand... will Triton Shorestalker with a +1/+1 counter on him cause the opponent to discard that creature resulting in the opponents upkeep for The Rack to deal 3 damage? or when all the damage is done then creature then goes into the opponents hand and and no discard occurs resulting in The Rack doing 2 damage?

Thanks in advance!

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