Ninja of the Deep Hours

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology None
Commander 2015 Common
Planechase 2012 Edition Common
Betrayers of Kamigawa Common

Combos Browse all

Ninja of the Deep Hours

Creature — Human Ninja

Ninjutsu *(, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

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Ninja of the Deep Hours Discussion

Funkydiscogod on Black/Blue Ninja controll

1 week ago

I don't have any new suggestions for you, but, I think revising the number of each card in your deck to improve its consistency.Here's my opinion:

-2 Mistblade Shinobi-1 Throat Slitter-3 Ornithopter-1 Jace, Unraveler of Secrets

+1 Spellstutter Sprite+2 Higure, the Still Wind+1 Walker of Secret Ways+1 Ninja of the Deep Hours+1 Skullsnatcher+1 Okiba-Gang Shinobi

Why? Because I think you have enough unblockable critters to get the ninjas out, I think it's better that you have more of a toolbox approach to it, running 4 Higure, and letting him fetch any ninja you needed, and running only 1 each of the other ninjas (except ninja of the deep hours, because that dude is tech).

xyr0s on Faerie Deck

2 weeks ago

I think Oona, Queen of the Fae is somewhat too manaexpensive compared to the rest of this deck - also, 26 lands is probably a bit high. 23 should do it, without Oona. Instead you could play Mistbind Clique. There are also those, who would add Ninja of the Deep Hours, since you have piles of flying attackers, and something's gotta go through unblocked.

Quickling is a nice and cheap card, that helps making extra value of ninja, Spellstutter Sprite and anything else that you might want to save from removal.

Play Remand instead of Dissolve - first, because this is modern, and 3 cmc counterspells aren't good enough. Second, because you really want the cantrip effect (this deck should be so aggressive, that a spell countered-to-hand is just as lost as a spell countered-to-graveyard). If you have space left over, Vapor Snag is pretty good.

Mandalorian on Mono U tempo - Budget

2 weeks ago

Restricting yourself down to one color without being able to play some of the best creatures is going to be tough but here are some of my thoughts.

Some beaters that you could add since you cant use Cliques or Snappys could be Cryptic Serpent which can go toe to toe with some of the bigger creature in the format like Gurmag Angler and Reality Smasher. You could also play Thing in the Ice  Flip since it is a the perfect tempo beater and you don't mind bouncing your Sprite. Ninja of the Deep Hours is another good one to have bounced back.

xyr0s on Prototype U/R

3 weeks ago

I don't think Wings of Velis Vel is a 4-of. You don't have anything from playing the second copy in the same turn. 2 should be enough. Exchange 2 for Assault Strobe perhaps? don't worry about playing less than 4 copies of utility cards; you have so many cantrips, that it sorts itself out. And maybe a single copy of Remand for lategame - cast <> remand it, cast <> again, for a total of 3 prowess triggers (apart from remand also being a decent tempo/defense spell).

If you play a lot of unblockable effects, you could also try 1 or 2 Ninja of the Deep Hours. Don't go overboard on those - getting it to hit a couple of times is nice, planning on it is optimistic.

joedfoster on Derevi's Goon Squad

3 weeks ago

Thank you hubatish for your comment. I really like Heroic Intervention. I've had some huge blowouts with it. I personally think its better than Faith's Reward because I don't have too many ETB triggers and of course its a cheaper mana cost, but also hits permanents. The only benefit I see to Eerie Interlude would be if an opponent had mass exile which I don't see often in my meta. With Heroic Intervention I can board wipe, play HI, and then swing in the same turn if I need to, unlike the other 2.

As for Ninja of the Deep Hours, it may be good once, but then it doesn't have any evasion itself, and I have no ways of bringing it back to my hand. I have thought about Wingcrafter but it the downside it is needs to be paired, and most of my other creatures that I want to attack with already have an evasion ability that is as good, if not better, than flying. Same with Tandem Lookout, it just doesn't have any evasion itself. Thank you again for your suggestions. If you build something similar and have success with other cards I would love to know.

hubatish on Derevi's Goon Squad

4 weeks ago

I love this style of deck! Personally I have an Edric deck but I've considered Derevi for some white protection spells. Maybe I should just try Heroic Intervention like you have here! I was thinking more Faith's Reward or Eerie Interlude. I guess both those tricks need you to draw them though.

Some creature suggestions:Ninja of the Deep Hours should be able to draw a card off a cheap dude, Wingcrafter can help someone else fly in, and maybe Tandem Lookout can draw a card or too.

hoardofnotions on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

1 month ago

some more possible cuts could include

Gaea's Anthem, Call to the Kindred

Creeping Renaissance for Seasons Past? or go big with Praetor's Council!

Maybe add some ninja's for value with your commander's ability?

Ninja of the Deep Hours, Mistblade Shinobi, Sakashima's Student are good ones

Snake Basket is on tribal theme

berfandil on Ninjabeardelver Reloaded

2 months ago

Mausoleum Wanderer:
Better than Phantasmal Bear for surely hitting the opponent's face, plus counterspell?

Chasm Skulker:
You are planning on drawing several cards, which makes this creature first big, then many... and eg. 6x 1/1 are hard to block ==> Ninja of the Deep Hours comes again.

Eternal Scourge:
Thought Disrupting Shoal would work with this... :(

Grand Architect:
Have some 2/2 delvers, which flip into 4/3 flyers, have 2/2 wanderers, 3/2 snapcasters, 3/3 ninjas!

Kefnet the Mindful:
Dunno how much cards you can keep in hand, maybe it is lower than 7. :(

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