|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2015 (C15)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Betrayers of Kamigawa (BOK)||Common|
Combos Browse all
Ninja of the Deep Hours
Creature — Human Ninja
Ninjutsu (, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
|Have (6)||OneEyedKing , brokendwarf , REscreech , Regulus1010 , orzhov_is_relatively_okay819 , GeminiSpartanX|
|Want (3)||gavriel1136 , tswalden95 , Waldeaux|
Ninja of the Deep Hours Discussion
6 days ago
Hi there! My Yuriko, the Tiger's Shadow is part ninja tribal, part topdeck matters, and it is aggresive enough to win turn 5-6 (no infinite combos). Goal of the deck is to show fat cmc cards from the top with Yuriko or other ninjas (or creature type shenanigans) and kill the table with Yuriko's ability.
To kill the table, you need to have 3 triggers and tutor 3 cards. Insidious Dreams is the best way to tutor. Some combination of Lim-Dul's Vault Mystical Tutor Vampiric Tutor Personal Tutor Imperial Seal and Brainstorm Scroll Rack
Note that most of those can and should be played instant speed with yuriko triggers already on the stack. You tutor for: Commit / Memory Temporal Trespass Blinkmoth Infusion Draco Treasure Cruise Draco and Blinkmoth Infusion should go last, unless you go for the win, as they are unplayable. 30 damage to each opp with just 2 triggers is really fun.
Out Aqueous Form
I want to increase ninja number >> higher damage output and swapping Okiba-Gang Shinobi with Ninja of the Deep Hours - draw is better, than discard.
Also corrected custom categories.
1.3 Moar ninjas, less draw, replaced one xtra turn with Time Warp
1.4 Added more interaction, maximized my top CMC spells, added some expensive proxy cards.
1 month ago
Still an impressive piece of work I see.
Next, what are your thoughts on the following (literally just your thoughts not saying you should make cuts for them):
Prying Blade as completely unnecessary ramp.
and last but not least, Time Stop . Because nothing is more oppressive than hearing "beginning of your turn, end the turn."
2 months ago
I find this build really clunky.
Vulshok Morningstar is quite expensive, especially when you want to leave mana up for counter. 2 point in toughness is nice vs Lightning Bolt but I would suggest changing it to either Bonesplitter if you want to close the game faster or Mutagenic Growth if you want to have protection vs Bolt (also more spells that flip Delver).
Too little creatures. Any starting hand without Delver of Secrets Flip in it seems quite bad. If opponent puts any >1 toughness creature (like Glint Hawk or Lagonna-Band Trailblazer) into play you will probably die to it.
You also lack the ability to sneak the Ninja of the Deep Hours into play with ninjutsu. Delver decks usually use Faerie Miscreant and Spellstutter Sprite to put Ninja into play and get back something with etb trigger.
You are mixing up two things. If you want to use Delver of Secrets Flip you are creating Tempo deck. That means you have to go down on cmc and get cards that can interact with opponent but also get in some points of damage, i.e Vapor Snag or Spellstutter Sprite - when you counter with Sprite you will kill opponent unless he does something about it, but when you counter with Counterspell you are not any closer to winning the game.
If you want to create Controll deck, you don't even need creatures to win, however you need some way of interacting with things your opponent manages to put into play as well as some card advantage. You can look up UR or UB control lists - they play a lot of removal like Chainer's Edict or Skred to deal with things they coulnd't counter and play things like Think Twice, Mystical Teachings, Accumulated Knowledge and so on to generate card advantage. You can even count not playing creatures as "card advantage" - their removal would be useless.
4 months ago
An extremely specific example that creates a step by step analysis for how "fast" ninjutsu effects are:
The second part to this question is whether ninjas are ninjutsu'd in before the damage step (after declare blockers) or afterwards, so that the ninja's and the unblocked attacker's damage are both applied?
If the latter is the case can a second ninjutsu be activated after the first has dealt damage?
Finally, once a ninjutsu is used, and the ninja is summoned (tapped and attacking), does the opponent get to declare blockers again?
Apologies for the long explanation, but i felt it necessary to avoid confusion.
4 months ago
replace Oona's Blackguard with Ninja of the Deep Hours and you should be good, also, replace Dimir Aqueduct with Dismal Backwater it's too slow unless you get it down turn 1, because you need to return a land back to your hand if you have one, not very ideal. you copuld also balance out your mana a bit with removing some come in tapped duals and replacing them with more islands. the blue card cost is higher tan your amount of blue mana. so I would: replace Dimir Aqueduct with Dismal Backwater and remove guild gates or submerged boneyards and replace them with Islands until it as close to equal as possible. test it out and see how many of each you need.. I'm thinking 8 or 9 islands and 1-2 guild gate will be good. I can't really know excacvctly how many unless I test it.
4 months ago
Links for the cards 1xDismiss1xWizard's Retort1xDissipate1xArcane Denial1xBrainstorm1xFact or Fiction 1xDeep Analysis1xTreasure Cruise1xVapor Snag1xControl Magic1xAEther Adept1xArchaeomancer1xMulldrifter1xNinja of the Deep Hours1xTandem Lookout1xTetsuko Umezawa, FugitiveTrinket Mage1xWing Splicer1xSlinn Voda, the Rising Deep1xCold-Water Snapper1xStriped Riverwinder1xInvisible Stalker
5 months ago
with 4 toughness becoming so popular in the format i think Oona's Gatewarden is a worthy 1 drop for scarring the more beefy bodies out there. I have a personal love/hate for Familiar's Ruse... although straying away from faerie tribal ninjas have great synergy with Fae ETB effects. Mistblade Shinobi/Ninja of the Deep Hours are interesting substitutes that can give the deck a bit more versatility.... Glaring Spotlight is also neat.
5 months ago
So I like the list, but I think it would run smoother as more a copy of Izzet Delver with a black splash, so instead of the Lavarunner and Alchemist I’d go with Faerie Miscreant and Ninja of the Deep Hours. Also Chainer's Edict instead of Diabolic.
Ninja of the Deep Hours occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.01%
U/B (Dimir): 0.2%