Ninja of the Deep Hours

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Commander 2015 (C15) Common
Planechase 2012 Edition (PC2) Common
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Ninja of the Deep Hours

Creature — Human Ninja

Ninjutsu *(, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

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Ninja of the Deep Hours Discussion

Politricks on All help is welcomed

3 weeks ago

This reminds me a lot of ninja bear delver. Phantasmal Bear is a low to the ground threat that usually is simply a 2/2 for one, any spell they target this thing with would probably kill it even without the draw back.

As previously mentioned Ninja of the Deep Hours is a great card in blue agro strategies.

MTGplayer00 on Faeries and Death

4 weeks ago

Wow I'm really stupid. I'm running Unmake in my EDH deck and didn't even realize it was common-level. Still though, it IS triple-B so I might only run one copy...

The current phase I'm in for decktesting is diversifying my portfolio of removal. Murder was kind of a placeholder but it worked surprisingly well so I just left it in so I could deal with other pressing issues this deck had (probably should have put that in the description lol). The issue I have with Eyeblight's Ending is minor and it's just a flavor gripe since it does have the elf subtype. Right now, thanks to your suggestions, here's the list I'm considering:

1x Unmake

3x Eyeblight's Ending or Rend Flesh (haven't decided - I'll have to look at the current meta)

3x Agony Warp

2x Ghastly Demise or Vendetta (haven't decided, maybe 1 of each)?

I might cut Dewdrop Spy for Ninja of the Deep Hours because you're right that it doesn't help me as much. I always kinda thought that Latchkey Faerie was like Ninja of the Deep Hours if it were a faerie. At the time I thought that having to return something to your hand was kind of a bad trade for the NOTDH trigger but now I realize that with all the ETB effects these faeries have it could actually be a good thing.

Thanks for the suggestion, though! I really appreciate anyone who takes some time to help me make this deck better.

kameenook on All help is welcomed

1 month ago

Generally speaking it would not be recommended to run Blighted Agent and normal damage in the same deck, as it often dilutes your overall gameplan. If you curve Slither Blade into Blighted Agent, rather than being able to attack your opponent for two on the third turn (without pumps, assuming you played a two mana one power creature without infect) instead you would be only attacking for one and one infect.

It also just makes your opponents life easier. They see you play the agent and they don't have to worry about it for a long time if your main kill condition is regular damage. Or conversely they answer your infect creatures and you end up stuck with less creatures that deal regular damage.

I would suggest Ninja of the Deep Hours, it can draw you cards (which is awesome) gets sneaky with your unblockable critters, and is also a ninja, which is just fearsome.

I would be a fan of moving the Bonesplitter from the maybeboard to the main deck, it hits fairly hard.

Also I probably wouldn't run Explorer's Scope in this deck, with a fairly low to the ground curve, and ability to cast multiple spells a turn with Hidden Strings you're probably not going to need the extra land and you'll end up spending a card (the scope) and some mana to just equip it and not profit that much.

At which point, as much as I like the card, I have to recognize Trepanation Blade isn't that good. It's a prohibitively expensive card to cast and equip (five mana in modern should give you a very good chance of winning the game). While not an economical choice if you did you could go with one of the sword cycles, which also prevent your creatures from getting destroyed sometimes while also being heavy hitters. See: Sword of Light and Shadow, Sword of Fire and Ice, Sword of War and Peace, Sword of Body and Mind, Sword of Feast and Famine, my favorites out of these would be Fire and Ice or Feast and Famine because they do provide some direct interaction in the form of adding a card to your arsenal or taking one away from your opponent. I understand they are somewhat pricy, instead you might go more along the lines of the Bonesplitter route and add some of those as well as Darksteel Axe.

Guftders on Frisky Faeries

2 months ago

Here's something you can try out: ninjas :)

The best fairies have etb abilities (IE Mistbind Clique, Spellstutter Sprite, Sower of Temptation etc), and pretty much all of them have flying, so you can attack opponents with no flyers, and the ones that get through can be bounced to get ninjas through.

Best one is Silent-Blade Oni, but Ninja of the Deep Hours, Throat Slitter and Ink-Eyes, Servant of Oni are pretty cool.

xyr0s on Familiar's Ruse : Why Isn't ...

2 months ago

The problem is casting ruse the first time (when there's no snapcaster in play). For that to be any good, you need to find a 1 cmc creature with a decent ETB-ability. If you have to bounce an otherwise perfectly good creature, you lose a card on the table, as well your opponent did. And there aren't that many 1 cmc creatures with good enough abilities (if there are any).

But maybe less than the full 4 ruse could be okay... you could bounce Ninja of the Deep Hours, and get to replay it, or something else like that. Faerie Miscreant as 1-drop, then bounce that for ninja, then bounce ninja for ruse, and countinue into snapcaster country. Just an idea.

sylvannos on Core of Faeries

2 months ago

If you're Mono-Blue Fae, you go with Scion of Oona, Mistbind Clique, Vendilion Clique, Spellstutter Sprite, Pestermite, and Faerie Miscreant, with a few Snapcaster Mages and Ninja of the Deep Hours.

If you're in U/B, you start running out of room to play creatures because you have so many other good cards (Inquisition of Kozilek, Thoughtseize, Fatal Push). It becomes much easier to only play creatures with flash and tempo your opponent out of the game.

I'm also curious about why we don't see more Elder Deep-Fiends in Faerie lists. When you have a Mistbind Clique, Elder Deep-Fiend actually costs less than playing a second Mistbind Clique. But more importantly, it's like having 8 Mistbind Cliques, giving you the ability to TimeWarp at instant speed 8 times in your deck.

Icbrgr on Core of Faeries

2 months ago

im not a faerie expert or all that competitive in general but i personally enjoy abusing the ETB effects from faeries and pairing them with Ninjas like Ninja of the Deep Hours/Mistblade Shinobi to get combat damage perks off the evasion of faeries and return them to your hand for recycling ETB effect from Thieving Sprite/Spellstutter Sprite....Triton Shorestalker is an epic evasion enabler if going this route and pairs well with Oona's Blackguard due to the rouge typing... same as Bitterblossom

xyr0s on Enigma Delver

3 months ago

More library manipulation like Opt or Serum Visions would relieve you from playing the worst of these cards (Lightning Strike, Abrade). You could use a bit more threats (about 12 total) - Ninja of the Deep Hours or Phantasmal Bear, to keep it budget.

As you've been told elsewhere, you need to consider some real card advantage. Tempo isn't very strong in modern, as everything else is so fast.

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