Creature — Human Wizard
MenaceWhen Dreamstealer deals combat damage to a player, that player discards that many cards.Eternalize 4BB (4BB, Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
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1 day ago
Hope these help!
6 days ago
I'd add Dreamstealer instead of the free booter. I agree with the previous comment on harsh scrutiny and unburden. Invigorated Rampage instead of shock. Dreamstealer on invigorated rampage is straight up disgusting. Discard your entire hand plz.
2 weeks ago
bewarekraken, there was a reprint of Untamed Hunger in a "Welcome Deck (2017)" which actually keeps it standard legal for who knows how long. MTGO lets me play it, at least. Regardless, I think your deck with a real finisher in The Scarab God is the way to go with this kind of approach. Mono black just doesn't have that good end game closer on its own. I may still try making an eternalized Dreamstealer into that finisher, but it'll never have Scarab God impact...
2 weeks ago
3 weeks ago
I've been using a mono black discard deck lately and found that having some early creatures really helps over the early discard. I'd move the Gifted Aetherborn into the main-board. I've also been using Wretched Camel and Dreamstealer in the main. You already have the deserts in the list. If you did something similar you could consider using Raiders' Wake. It would be funny with both that and Torment of Scarabs on the board.
3 weeks ago
Cool idea, Eonblue7.
Have you considered Kitesail Freebooter? Would give you an early game presence that could remove something from their hand... and by the time they kill it, you have more cards to force them to discard whatever they got back. Deadeye Tracker could eat the cards you've forced them to discard, giving you a body early, and a mana-sink late that helps you work through your deck.
Having a few more creatures would synergize with Raiders' Wake as well.
Sword-Point Diplomacy seems like it gives the opponent too many options. I'd personally rather play the cards above, or something like Dreamstealers, Scrapheap Scrounger or even Claim / Fame in that slot.
That way your only plan isn't discard punishment triggers... if it goes late game, they've managed to establish a threat, and don't have any cards to discard... You won't have to hope for a topdeck Hail-Mary.
3 weeks ago
@ Delta-117 Yeah, that is actually a good point on the evolving wilds. I just felt like i needed more duals now that Hissing Quagmire is out. I'll try these out and see how they work, but you may be right on the basics or evolving wilds. Rhonas is the silver bullet against temur. It also is turned on a lot on turn 4 in this deck with lots of 4 power creatures (cubs sometimes, hydras, raptors gearhulks). It could easily be in my sideboard and i could bring in blossoming defense. I'm still playtesting it.
I have a few suggestions: Ruin Raider you DO NOT want that card ever against hyper aggro like ramunap red. I'd keep that in the side. I'm considering it for my side instead of Dreamstealer but i really like dreamstealer against control. the servants are an interesting inclusion but the lack of Cubs and Hydras is a little scary to me. I really love love love both of those cards. Everything else is fine, in fact i think you could even go down a land or 2. I know you're running 4x 5 drops and you definitely want to cast them on turn 5 every time you can, but i think you can do that with 22 lands + 4 attunes. I would definitely add some Hashep Oasis they are basically free and can get you some free damage late in the game.
4 weeks ago
The only problem is that the current Standard rotates in a week and there are a lot of changes that will need to happen. Otherwise, obviously this is sweet.
Dreamstealer is awesome. It does pull early removal which is fine, if it doesn't the discard is relevant and it can be used to chump a fatty. Once it dies, Eternalizing it as a 4/4 Menace for 6 has actually won me games. It pairs very nicely with the Scarab Curse because if your opponent tries to hold onto cards to discard and avoid the Curse damage they can't. That one has definitely closed out games. I run a full set and it's a great card. I don't typically run it out on turn 3 though because you want to use your mana for direct disruption through the early turns, but once your opponent is down to 1 or 2 cards it's amazing. Slow and painful. I am going to be moving it to the sideboard because I am losing his friend Distended Mindbender which was my favorite turn 3 into turn 4 play. I think it will pair well with the new Raiders' Wake and it is part of my new Sideboard strategy.
Kitesail Freebooter is part of that alternate strategy too when Ixalan comes. I had a black deck back in Theros that didn't focus on discard specifically, but I absolutely ran a full set of Brain Maggot because it's a great effect that gives you useful information. I like that it's on a body because it basically rips off a card and then burns a second card that they have to use to kill it to get it back, or it can be used to stop damage from a big attack. Incredibly useful.
If you plan on replacing Ob Nix with some other form of card draw, I'd recommend Sword-Point Diplomacy which pairs very well with Yahenni's Expertise since you can 2-for-1 and the payoff is awesome. The only other real draw mechanics right now are very underwhelming compared to Diplomacy. Painful Lesson guarantees 2 cards for 2 life and 3 mana, but it's not very exciting. Arguel's Blood Fast is repeatable, but unless you also run something like Noxious Gearhulk it probably will get you killed. There are a few Tutors, but they are all way too high cost. Razaketh is interesting and I've thought about building around him but you'd have to have more creatures.
The only other consideration is Duress over Lay Bare the Heart. Lay Bare is sweet, but it can't hit planeswalkers anymore. It can hit creatures (that aren't Legendary), but Harsh Scrutiny does that for less mana and lets you scry. I think having one cost hand disruption is better overall because you can peel apart a good hand by doing it more than once a turn starting on turn 2. I think either a full set of Duress and Scrutiny or an even mix of all 3 cards would be better. Either way, everyone plays creatures (except us lol) so I think Scrutiny pretty much has to be a full 4. The information is just too valuable. Doomfall is great too, it's just so flexible and again works well with Expertise. Imagine wiping out a whole army of smaller creatures and your opponent being left with one big creature or a few valuable creatures. Just Doomfall afterwards with the free cast and make them Exile a creature after their chumpers get blown away. I like that when you use it to attack the hand you are far less restricted as well.
Anyway, that's just my two cents. I read the comments where you were considering some of these cards and I wanted to further explain their usefulness. My discard deck is very successful and very fun. For me. My friends don't share that feeling lol. I've run into a few Blue decks that seems to have even more answers than I do sometimes, but that's about the only struggle I've had at all. If you play multiplayer games at all too remember that Torment of Hailfire hits all opponents. You said in your description that it can "really ruin one opponent", but it can really ruin everyone, lol.
Good luck to you, it's good to see another fan of classic black discard. Long live The Rack ;)