When I sacrifice Filigree Familiar to Bontu...

Asked by MrPiesGuy 5 years ago

... do I scry 1 from Bontu the Glorified first, or do I draw a card from Filigree Familiar first?

Kogarashi says... #1

The two abilities go on the stack at the same time, and as the controller of both abilities you would get to choose the order in which they go on the stack (and thus the order in which they resolve). So you would get to choose which happens first.

July 25, 2018 6:37 p.m.

Gidgetimer says... Accepted answer #2

Please link all cards in your question

Bontu the Glorified

You will draw and then scry. You put Bontu's ability on the stack and then pay its costs as part of activating the ability. The familiar triggers when it is sacrificed and waits to be put on the stack the next time a player would receive priority. You would receive priority after activating Bontu's ability and the trigger is put on top of the activation at this time.

July 25, 2018 6:38 p.m.

Gidgetimer says... #3

Man I was really hoping to avoid quoting rules since you have to reference four or five to explain this in full detail to make sure you cover everything. Paragraphs starting in numbers are rules. The immediately following paragraph to each rule is what we are taking from it.

602.1. Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.]

Bontu's ability is an activated ability.

602.1a The activation cost is everything before the colon (:). An ability’s activation cost must be paid by the player who is activating it.

The activation cost is 1B, sacrifice a creature.

602.2a The player announces that they are activating the ability. If an activated ability is being activated from a hidden zone, the card that has that ability is revealed. That ability is created on the stack as an object that’s not a card. It becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. Its controller is the player who activated the ability. The ability remains on the stack until it’s countered, it resolves, or an effect moves it elsewhere.

The first step to activating an ability is to announce that you are activating it and it is put on the stack at this time.

602.2b The remainder of the process for activating an ability is identical to the process for casting a spell listed in rules 601.2b–i. Those rules apply to activating an ability just as they apply to casting a spell. An activated ability’s analog to a spell’s mana cost (as referenced in rule 601.2f) is its activation cost.

We can reference 601.2b-i for the rest of the procedure.

601.2h The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can’t be paid.

Each lettered sub-subsection is a step in the process. Paying costs being h tells us we don't sacrifice the familiar until the eighth step.

601.2i Once the steps described in 601.2a–h are completed, effects that modify the characteristics of the spell as it’s cast are applied, then the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spell’s controller had priority before casting it, they get priority.

The final part of the final step is a player receiving priority.

603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”

Familiar's ability is a triggered ability.

603.2. Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.

603.2a Because they aren’t cast or activated, triggered abilities can trigger even when it isn’t legal to cast spells and activate abilities. Effects that preclude abilities from being activated don’t affect them.

Familiar's ability will trigger when costs are paid for Bontu's ability, but won't do anything yet.

603.3. Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 116, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.

Familiar's ability will go on the stack when you receive priority at the very end of activating Bontu.

608.1. Each time all players pass in succession, the spell or ability on top of the stack resolves.

Familiar's ability will resolve first drawing the card. Bontu's scry will happen later.

July 25, 2018 7:45 p.m.

Kogarashi says... #4

Ah, there's where I'm getting it wrong. I thought costs were paid first.

July 25, 2018 10:05 p.m.

MrPiesGuy says... #5

Thanks guys.

July 26, 2018 5:43 a.m.

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