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Creature — Goblin Rogue
Prickly Boggart Discussion
3 months ago
I think Invisible Stalker is much better than Inkfathom Infiltrator because the stalker has a lot more evasión , not being able to be targeted by any burn spell or removal unless it is a Wrath of God , basically it wont die unless you block with it because you're desperate to survive (you cant block with inkfathom infiltrator).
Maybe Frogtosser Banneret ?
You can try cards with changeling .
You may add something for late game that gets bonuses from tribals decks like Door of Destinies , Coat of Arms , Adaptive Automaton , Metallic Mimic , Stoneforge Masterwork (i think this one is the best because most of your creatures are unblockable and is very fast , and if you add Invisible Stalker it is almost impossible to get rid of it , while the infathom will probably die instantly when you equip the artifact to it)
Knowledge Exploitation for sideboard
6 months ago
Dawn of Hope seems a very nice card for this deck, considering all the life gain. Also, I think Legion's Landing Flip is better than Call to the Feast or Queen's Commission . Hour of Reckoning is probably better for you than Wrath of God , since you can easily convoke it and you will be left with a lot of tokens.
Regarding lands, I don't think balance is the problem as much as the number. Your mana curve isn't low enough for just 20 lands, and you even run three colors! Maybe one Swamp, one Mountain, and one Fetch Land like Terramorphic Expanse ?
7 months ago
Vampiric Tutor is the #1 card you could put in to improve the deck. Diabolic Vision is an excellent cantrip. Temporal Trespass is the best extra turn spell you could ask for, since the CMC is an upside. Same goes for Curtains' Call and Avatar of Woe . Insidious Dreams and Ancestral Knowledge are extra Doomsdays. Unnatural Selection is an extra creature-type changer. Emrakul, the Promised End is a good eldrazi of choice, since you'll actually be able to cast it if you tutor it to the top of your library. Trench Gorger is a good late game card, since it does triple duty acting as a huge beater, high-CMC target, and deck-thinner. For little guys, Tormented Soul , Triton Shorestalker , Faerie Impostor , Prickly Boggart , Vampire Cutthroat , Looter il-Kor , Nether Traitor , Flitterstep Eidolon , Thalakos Seer , Baleful Strix , Augury Owl , Spire Owl , and Sage Owl are better than some of your choices,
9 months ago
You have to choose the creature before the blockers are decleared, so having evasive creatures with haste will work better than trample, and maybe use creatures that if arent blocked will have some kind of effect or the other way araund.
and probably add mass remuval and normal remuval.
sorry if all the cards i listed are black, im just more familiar with it.
11 months ago
@lamocomp1 I appreciate your enthusiasm for the deck already.
First of all: Sleep is a new addition to the deck, so I don't have any experience with the card. Someone in my playgroup played it last week and I totaly forgot about the powerful effect of this card in multiplayer. ATM I swapped it for Equilibrium, which is a far more lategame-card. Sleep fits more into the tempo playstyle of the deck. I like the functions of letting you go through for 1-2 combats at one single player and protecting you from the strongest boardstate (which also opens the doors for other players, who are interessted in killing the specific opponent). But that's just in theory.
The thing with Prickly Boggart or even Vampire Cutthroat, which are obviously worse evasive creatures, is Notorious Throng. I just wanted to be sure, that I can get the Prowl-cost active any time. But after a few games, I already came to the point, where these guys stayed back, because they weren't evasive anymore. Also Notorious Throng is most of the time bad at generating tokens, because the aggressive amount of damage, the deck wants to provide, is lifeloss from our commander. It functioned more like a bad Time Warp. Maybe I'll try alternative cards for the Throng, so I can fix my evasive guys, because I won't need rogues anymore.
I'm honestly not a big fan of all the cmc2 dorks. Yes, they have the better utility effects and synergize better with the Ninjutsu - no doubt. But I want to swarm my board with little evasive guys much more than this "enter the battlefield-shenanigans". So the difference between cmc1 and cmc2 is a lot for the deck, because for 2 mana I am more likely to cast 2 creatures. The bigger the evasive board, the bigger is the blowout with triggers, like under a Arcane adaption or similar. Also Opposition and definitely Inkfathom Witch benefit.
I totaly agree with you on Looter il-Kor. It's gonna be changed into a Nightveil Sprite after the release of Guilds of Ravnica. I also think about playing the new split cards due to it's high total converted mana cost. The owl-plan is very innovative and funny with Yuriko. Though I'm unsure if I really want to cut other creatures. The deck isn't very interactive and has problems to disrupt high value lategame-cards or combos, most commander decks are try to reach out for. So my thought was to put pressure on the opponents as high and early as possible. So the amount of evasive 1-drops effectively secure me a turn 2 attacking unblocked Yuriko. More 2 drops would slow down the game-plan while making the deck more versatile. I'm not already interessted into that right now, while my first attempt worked out very juicy so far.
The only 2 drop I'm repine with since building the deck is indeed Tetsuko Umezawa, Fugitive, because of making Yuriko and itself unblockable. I didn't miss the effect that much in the games so far. Cavern Harpy (which is very good in my opinion) and the other guys like Shrieking Drake are fullfilling a similar use. You can't cast them early, that's the drawback, but later you reactivate Yuriko (or other Ninjas) with them, while beeing evasive themselves. But maybe I'll trade Faerie Impostor with Tetsuko (because it's the worst one of these, because it doesn't combo as good with Vela the Night-Clad or in the past with Equilibrium, which remains on the "Maybeboard"].
I watched your list and also liked your ideas. I think yours is more a control-heavy build with the ramp and sweepers. Dowsing Dagger Flip on the other hand sounds very fun to me, because it is a sustained and effective ramp (and also so much flavor...). I'd keep this one in mind - maybe I can find space for this one.
11 months ago
I think you can improve some of the evasive creatures you use for ninjutsu.
Looter il-Kor - you don't rely on him dealing combat damage anyway
Inkfathom Witch - I was playing it, but i have dimir zombies in my playgroup and it just does nothing against them
Prickly Boggart - same problem as witch
Cavern Harpy - how is it working for you? i feel the fact you can't sometimes drop it turn 2 sucks
All of them are evasive, but do smthing when you use them as ninjutsu fodder, except Tetsuko, which gives Yuriko and couple of ninjas unblockable.
PS Ninjas and Owls - my Yuriko version, similar idea, less budget:)
11 months ago
Really cool build, have you considered Prickly Boggart can help with prowl spells
2 years ago
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