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|Vintage Masters (VMA)||Rare|
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Combos Browse all
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Price & Acquistion Set Price Alerts
5 days ago
As the banned lists for EDH and German Highland quite different, I don't think that this is fixing the problem. So just look at the difference...
Banned in EDH and German Highlander (13)
- Ancestral Recall
- Black Lotus
- Gifts Ungiven
- Library of Alexandria
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Time Vault
- Time Walk
Legal in EDH not in German Highland (17)
- Birthing Pod
- Chaos Orb
- Falling Star
- Mana Crypt
- Mana Vault
- Mind Twist
- Mystical Tutor
- Natural Order
- Sensei's Divining Top
- Sol Ring
- Strip Mine
- Survival of the Fittest
- Umezawa's Jitte
- Vampiric Tutor
Legal in German Highland not in EDH (25)
- Braids, Cabal Minion
- Coalition Victory
- Emrakul, the Aeons Torn
- Erayo, Soratami Ascendant
- Leovold, Emissary of Trest
- Limited Resources
- Painter's Servant
- Panoptic Mirror
- Primeval Titan
- Prophet of Kruphix
- Recurring Nightmare
- Rofellos, Llanowar Emissary
- Sway of the Stars
- Sundering Titan
- Sylvan Primordial
- Tolarian Academy
- Trade Secrets
- Yawgmoth's Bargain
1 month ago
Removed in the latest update:
- Thragtusk. If our opponent can solve the 5/3 tokens, they can also probably answer this.
- Tectonic Edge and Encroaching Wastes. Poor land destruction cards. By the time they're relevant, the opponent has usually already executed a significant part of their game plan, which means we need answers not mana disruption.
- Mouth of Ronom. Too costly an answer.
- Scrying Sheets. Too narrow and incremental, plus the colorless mana hurts. Will probably rethink this if the deck gets Dark Depths.
- Garruk Wildspeaker. I find him underwhelming in the times that I have cast him.
- Ugin, the Spirit Dragon. Too high a mana cost, although his abilities really do complement the weakness of the deck. The sacrifice lands plan do not really mesh well with the 8 mana.
- Skullclamp. Not sure about this chop, just trying it without. My experience has been, if I'm digging for answers with Skullclamp by killing my X/1's, I may find the answer but not have enough mana anyway.
- Wurmcoil Engine. Doesn't really synergize with the rest of the deck.
Added since last update:- Regal Behemoth and Throne of the High City. Trying out the monarch mechanic to provide some card advantage.- Garruk, Primal Hunter. Trying out as replacement for Garruk Wildspeaker.- Fastbond. Because it should have been here in the first place.- Field of Ruin. A fixed Ghost Quarter.- Ramunap Excavator. Crucible of Worlds with legs.- Vizier of the Menagerie. Green's form of card advantage seem to be to play from the top of the library. This is a Garruk's Horde with lower mana cost.
1 month ago
Id actually like to offer an anecdote about the Settle the Wreckage play that I got to make extensive use of a few nights ago. So!
I was playing against my friend who has The Ur-Dragon as his commander. Historically, but atypically, a very hard deck for me to beat (especially in a multiplayer environment, though this was 1v1, my forte of course). I managed to get myself an opening hand of a fair few low-mana vamps, reasonable (adequate but not spectacular) lands, and a Demonic Tutor. Everything looked pretty rife, sans opposing wipe, for me to Settle the Wreckage so I decided it was to be my Tutor target.
At some point I actually felt it wise to do the following (mind you Ed was out, and would have a tax of 2 next cast):
My opponent had cast Fist of Suns and then followed up with The Ur-Dragon, so I 3-1ed myself by casting Blasphemous Act with 3 creatures total onboard (2 were mine!) and then casting Anguished Unmaking on the fist. Next turn he played another big scary Dragon and I responded with Wrath of God into Edgar.
He actually survived the next hit so he Fractured Identity... I cast Olivia Voldaren and stole his Edgar token for game. It was DUMB. And I loved it. It almost feels like youve played Fastbond, once you get over the loss of your critters.
Anyway this is what happens when you manage to have tons of rather expendable tokens on board. :)
1 month ago
Fastbond isn't a big deal. I play however many lands I want using his ability. I've been considering Courser though.
2 months ago
3 months ago
Thanks for the input!
Keep in mind the deck can only afford to play 20-21 spells (read the Why 39 lands? section), so it's already saturated. Also combo decks are already the fastest decks in Modern, so a card spent on lifegain (which just delays aggro, and only for 1 or 2 turns) just puts us another turn away from assembling our combo which instantly wins. If we did have space, we would just add more combo enablers like Faithless Looting, Day's Undoing, Mystic Speculation, Serum Visions.
Crucible is much worse than Loam (which we already have 4) in our deck. Loam gives us lands in hand to fuel Assault/Vortex and also dredges lands into grave to fuel Harvest. Crucible just puts lands on the field, which turns out to be nearly useless for us.
Fastbond unfortunately isn't legal in Modern.
3 months ago
4 months ago
Original deck prior to any updates:1x Battlefield Scrounger, 4x Burgeoning, 2x Dizzy Spell, 1x Elixir of Immortality, 1x Fastbond, 9x Forest, 4x Forgotten Ancient, 4x Horn of Greed, 4x Howling Mine, 7x Island, 1x Mox Emerald, 1x Oboro, Palace in the Clouds, 1x Pendelhaven, 3x Plaxcaster Frogling, 4x Primordial Hydra, 2x Rites of Flourishing, 2x Shielding Plax, 2x Simic Growth Chamber, 2x Simic Guildmage, 1x Time Warp, 3x Tropical Island, 1x Zuran Orb