Hello there,

You've found your way to my profile page. Welcome!

I like to play magic with friends as I like to play any other tabletop game: a nice excuse to get together and have some fun. I only play EDH nowadays, but I used to play a lot of Extended. Feel free to look at my decks and ask me a question. I like entering card-choice discussions and be challenged to try out new cards!

I also like helping people out with their decks if I have some time on my hands. Feel free to ask me for help if you run similar commanders as I do. However, I see a lot of new deck builders out there that fall into the same basic deck-building pitfalls:

  1. Running too few lands
  2. Running too few ramp cards
  3. Running too few carddraw cards
  4. Not having a focussed idea on what they want their deck to be about

If that is you, check out the resources below :D.

  • You already are on Tappedout, so that is a good start :). Browse other decks here for inspiration, or use the search engine to find popular builds of your commander.
  • This is an old introduction article to the format, but I still think it is still awesome (Just ignore the stuff about tucking. That no longer works): https://www.mtgsalvation.com/forums/the-game/commander-edh/202751-big-guide-to-building-your-edh-commander-deck
  • A great video about how to build a good and fun EDH deck. If you play EDH and you haven't watched this yet, I highly recommend you do:
  • Check out the "EDHREC" website to see what other people play that run your commander.
  • Check out the search engine "Scryfall" to easily find cards.

My Decks

Most of my decks are not competitive, but they are not casual either. I try to create powerful, synergistic decks that can win in a variety of ways, but also leave room for my opponents to try out their creations so we can all have a fun time playing the game.

These are my active decks (ordered by score):


Mina & Denn's Supermassive ZNR Update! | Primer

Commander / EDH Beebles

SCORE: 136 | 72 COMMENTS | 17850 VIEWS | IN 40 FOLDERS



Karametra's Short-Term Memory | Primer V-ZNR

Commander / EDH Beebles

SCORE: 62 | 15 COMMENTS | 6729 VIEWS | IN 18 FOLDERS



Sek'Kuar's Hasty Mob Ball of Death | V-ZNR

Commander / EDH Beebles

SCORE: 51 | 9 COMMENTS | 4610 VIEWS | IN 18 FOLDERS



Samut, Inspiring Warleader | V-ZNR

Commander / EDH Beebles

SCORE: 31 | 9 COMMENTS | 3113 VIEWS | IN 9 FOLDERS



Silumgar's Vile Offering | V-ZNR

Commander / EDH Beebles

SCORE: 24 | 16 COMMENTS | 2840 VIEWS | IN 5 FOLDERS



Niv-Mizzet, Passive Ping-Win | V-ZNR

Commander / EDH Beebles

SCORE: 17 | 21 COMMENTS | 4277 VIEWS | IN 4 FOLDERS



Sigarda, Host of Dreaming Will | V-ZNR

Commander / EDH Beebles

SCORE: 13 | 13 COMMENTS | 3143 VIEWS | IN 3 FOLDERS



Vish Kal, Who Wears His Sunglasses @ Night | V-ZNR

Commander / EDH* Beebles

SCORE: 12 | 6 COMMENTS | 2333 VIEWS | IN 3 FOLDERS



Mazirek's Mad MLD Massacre | V-ZNR

Commander / EDH Beebles

SCORE: 10 | 1695 VIEWS | IN 3 FOLDERS



Roon, Hum of the Universe | V-ZNR

Commander / EDH Beebles

SCORE: 9 | 2231 VIEWS | IN 5 FOLDERS



Gahiji Games | V-M21

Commander / EDH Beebles

SCORE: 6 | 865 VIEWS | IN 1 FOLDER



Maro Multani, the Elemental of Surprise | V-ZNR

Commander / EDH Beebles

SCORE: 5 | 4 COMMENTS | 1449 VIEWS | IN 1 FOLDER



Daretti's Rocks, Bombs and Blasts | V-ZNR

Commander / EDH Beebles

SCORE: 4 | 2 COMMENTS | 918 VIEWS | IN 1 FOLDER



Karador, Chieftain of the Selfless | V-ZNR

Commander / EDH Beebles

SCORE: 2 | 3 COMMENTS | 1614 VIEWS | IN 2 FOLDERS




Favorite Colors

  1. Green: 10 decks
  2. White: 7 decks
  3. Red: 7 decks
  4. Black: 6 decks
  5. Blue: 3 decks

Favorite Guilds

  1. Selesnya: 6 decks
  2. Gruul: 4 decks
  3. Golgari: 3 decks
  4. Orzohv: 2 deck
  5. Boros: 2 decks
  6. Rakdos: 2 decks
  7. Dimir: 1 deck
  8. Izzet: 1 deck
  9. Azorius: 1 deck
  10. Simic: 1 deck

Favorite Shards

  1. Naya: 2 decks
  2. Bant: 1 deck
  3. Jund: 1 deck
  4. Abzan: 1 deck

GL & HF!

Beebles

Profet93 says... #1

Hello my good sir. I appreciate the feedback on Multani. I was hoping for feedback for my IRL deck Azusa. I have it the way I like, but I feel there is always more to improve.

Azusa Deck Link

September 18, 2020 5:15 p.m.

Please login to comment

Said on Mina & Denn's …...

#1

Thanks ScionLocke :),

I like Ashaya, Soul of the Wild, but I will not be adding it in this deck. First off, you will need to have landfall cards in play for the second ability to be worthwhile, which is not always going to be the case. Second, you will then need to have a lot of creature spells to get value out of it, while here my creature count is quite low. So just getting more lands into play is probably a better way to go here instead of turning creatures into lands. Sure, it does also turn your creatures into dorks, but that's not really an effect I'm looking to get. I think Ashaya is more at home in landfall decks that also play a lot of creatures and/or focuses on bouncing and replaying creatures (like landfall-centered Karametra, God of Harvests builds). If tokens would also become forests, it would be a different story (but then the card would probably be broken). In low-creature landfall decks, I think Ulvenwald Hydra, or maybe even Multani, Yavimaya's Avatar have more useful upsides compared to Ashaya.

Hope this made sense :). Thanks for following the list for so long! I appreciate the support.

September 26, 2020 10:01 a.m.

Said on Mina & Denn's …...

#2

Glacial Chasm is a great defensive tool that helps you mainly when you are ahead, or when you are behind.

It can secure you the win after making an explosive play that makes you the archenemy of the game. Let's say we start activating Gaea's Cradle 3 times in a turn to cast a Genesis Wave for X=20+. Or if you cast a Scapeshift at 8+ lands. If that did not already kill the table, everyone is surely going to gang up on you. Glacial Chasm will make it very hard for them to kill you in the next turn rotation. And you probably only need one more turn to finish the job. So it's great for when you are ahead.

It's also great for when you are behind and you need time to setup before you can become aggressive, let's say after a boardwipe. If there is another player that is getting out of control, Glacial Chasm can help you turtle up until you find an answer or the means to take them out. Then, paying any cost is lower than losing the game. So even if you don't have land recursion or lifegain to combo with Chasm, it's still a great card for when you are behind as well.

September 25, 2020 5:18 p.m.

Said on Mina & Denn's …...

#3

@Profet93: I forgot to reply to your question about Finale. Dryad Arbor is a creature with a CMC of 0. So you can play a Green Sun's Zenith or a Finale of Devastation with X is 0 and ramp into Dryad Arbor. That brings extra flexibility to these tutors.

September 25, 2020 5:56 a.m.

Said on Mina & Denn's …...

#4

@ blacksh1ft: Wow, nice of you to catch that one :). I watched an epsode of the EDHRECcast recently about evaluating modal cards. They made a good point that modal cards aren’t really worth the extra cost if you are only using one mode. That is true I think for Garruk, Primal Hunter. Almost all of the time I use the draw ability. And only a very few times I make a token first. I have never used its ultimate ever. So I’m paying GGG for that draw effect when I can also run an instant version that only requires G, which might actually have a more relevant 2nd mode to boot! Can’t say yet which one is better, because I need a bunch or real games to get a feel for Return of the Wildspeaker in this deck. But I suspect the planeswalker card is not returning.

@ Profet93: Thanks for the compliment! I just like to write :). Getting those thoughts out there also gets me into conversations like this, which I really like. Are you also running a M&D list btw? Lets over your questions:

  • Deserted Temple: I did consider this card, but I felt it was more at home in a deck that is focusing on untapping lands multiple times. So I’ve put in in another deck. Also, activating Gaea's Cradle 3 times using Mina and Denn, Wildborn is usually more than enough ;).
  • Bane of Progress: this card is indeed a good contender for a sweeper. You are right that we can take the hit most of the time, while our opponents will probably be hit worse. I might add it someday, but not right now. Also, I’m not sure I would add it in place of Terastodon. I would agree though that Terastodon is one of the more awkward cards in the deck atm (I was really hoping they’d print a cards with “landfall - destroy target artifact or enchantment” but maybe that’s just too OP). I do like terastodon because it can answer 3 specific problems beyond artifacts and enchantments. Still, I will think about your suggestion. Might be a good swap in the end.
  • Terror of the Peaks & Warstorm Surge: These cards feel very at home here :). They are really turning this deck into the thing I wanted to create more of the time. The’ve already turned Genesis Wave into an I-win-now card, and they are just really nice with all those token makers indeed. Especially Scute Swarm. Also, I'm not really trying to emphasize the going tall theme here. The cards that do care about power in this deck are already good with Mina and Denn, which is why I run them.
  • Nissa, Vital Force & T&T: I’ve written a lot about why Nissa is not in this deck :D. Check my “Build Considerations” and “Why are you not running X” sections in the primer. T&T is also in that last section: I just don’t really like T&T and prefer not to win that way in this deck.

Cheers!

September 25, 2020 4:53 a.m.

Said on Azusa, Lost but …...

#5

Hey Profet93,

This is a very interesting deck I think. It’s different in that almost half your deck is lands. Also, you have a lot of different ideas going on here: land matters, power matters, eldrazi aggro, with a sprinkle of going wide. That probably creates a challenging deckbuilding balancing act. You might be spreading yourself too thin by having all those things in one deck. Especially because you have so few spots for supporting themes because your high land count. My main tip is: see if you can reduce the amount of themes for a higher focus and synergy. I've found that taking out one or two of such themes out and use them as the inspiration for a new deck can be very rewarding.

What I also noticed is that your list is quite a “glass cannon” kind of build. If it works, it works well, but I expect it is also relatively susceptible to be blown out by interaction. You also don't run a lot of interaction yourself. That’s not really my thing, as my meta would punish me too hard for trying. This tells me we play in very different environments, so take my suggestions with a grain of salt ;).

There a few cards here I would consider to cut:

  • Zendikar Resurgent, Shamanic Revelation: These don’t synergize with your themes very well. You only run about 20 creatures, so resurgent is not going to draw that many cards. And with only 4 token makers, shamanic revelation is not really ideal either.
  • Mind's Eye: I don’t think this card is worth running in edh anymore. Especially in green. Very slow and expensive.
  • Boundless Realms: You don’t run a lot of landfall pay-offs. Perhaps a card that is a payoff by itself is a better use here.

Cards I would consider adding for better consistency

Lastly, I would make a choice between growing tall and going wide. The power matters theme is probably a better match than the going wide one, as your Eldrazi aggro plan is already matching with that (however, landfall supports the going-wide route very well, so you could really go either way). Here are some contenders to consider if you decide to go for power matters:

Hope there are some ideas here that match with your vision for the deck.

GL & HF!

September 19, 2020 8:08 a.m.

Said on OG Multani, the …...

#6

Hey Profet93, I see you also have a Multani deck. Nice! I have a few tips for you to consider:

Cheers!

September 18, 2020 4:39 a.m.

Said on Mina & Denn's …...

#7

Thanks Profet93 :). I like your questions! They makes me reconsider card assessments formed long ago. Let’s dig into our new ones:

  • Yavimaya Hollow: a card I like and play in other decks. I also considered it for this deck several times. However, every time I do I feel it just does not belong in this deck. I think the reason why I feel that way is because it’s not the creatures that need protecting most of the time (or that I don’t want to focus on protecting them). Opponents could kill Mina and Denn, Wildborn sure. But they are just an enabler for the deck. Not a key piece, like in decks where I do run Hollow. The deck does not really have many vital pieces like that. On certain moments, yes, hollow will save that one creature you needed for the explosive play, so I do agree it would be a useful include. I just don’t think it is necessary or used very often. A bit like Kessig Wolf Run maybe. To be honest, the threshold of getting one in FOIL also contributes to a feeling of resistance nowadays. However, I can totally see anyone swapping out Spikefield Hazard for Yavimaya Hollow if they feel differently. It might be a good idea to test this one again just to see what happens.
  • If I’d cut Retreat to Kazandu now - which I won’t ;) - I’d probably go for another 2-mana ramp piece or put Krosan Tusker back in. I did just put in Rampant Growth in the last update, so I’m already up a ramp piece (5 now) to skip a turn for M&D. Sol Ring is a no go for me because of the total lack of synergy. Life from the Loam was cut in the last update for Ancient Greenwarden and the deck does not need a 4th effect like that I think. Eternal Witness is nice to have, especially with all the green creature tutors, so that is also a valid choice. Has creeped up on my maybe list rank recently because of Valakut Exploration. Depending on your meta, you can also consider something like Vexing Shusher for the spot.
  • Ancient Tomb: I have a similar opinion on this land compared to hollow and kessig wolf run. They all provide a little something for the deck, but creating a spot for them is just terrible. Apart from Spikefield Hazard there are no lands I am willing to cut atm. Blast Zone has been a strong answer on a land so far that’s easily found. Khalni Garden has a lot of applications and synergy, Radiant Fountain I like for the same reasons as Retreat to Kazandu. Cryptic Caves and Temple of Abandon get you out of dead situations, which I value more than the benefits of the competition. Most other lands feel like they are kind of set in stone now.
September 18, 2020 4:05 a.m.

Said on Mina & Denn's …...

#8

Hey Profet93,

Great questions! I agree with you Retreat to Kazandu does not seem impactful. However, I really like he card and do think it is well worth the inclusion. This is because it is a versatile landfall card that we can play early, before Mina and Denn, Wildborn hit the table. Also, the fact that it does not seem impactful (not likely to draw out removal) and that it's an enchantment (hard to remove) means it’s going to stick around the rest of the game in a lot of cases. So starting with our 4th land drop, we are going to get a lot of landfall triggers over the course of the game. Let’s assume 8 - 10 would be the average. That would be 16 - 20 life already, and that has made the difference between winning or losing in certain games. It is especially relevant when you become the archenemy of the game. This is not a combo deck that wins on the spot most of the time (by design), so after we make an explosive play we are going to have to sustain some beating for a turn or two from the rest of the table to secure the win in those cases. Retreat can help you do that similar to how Glacial Chasm can. It’s just a little less obvious. Those 2 cards are not used together super often, but both increase your resilience quite well on their own. As a bonus, there is this nice play pattern, going Retreat to Kazandu into Mina and Denn into either Garruk, Primal Hunter or Rishkar's Expertise for some extra cardraw.

Is I think it’s necessary? No, not really. Can it be cut for something else? Definitely :). I just happen to really like it still.

September 17, 2020 6:06 p.m.

Followers

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Decks

Mina & Denn's Supermassive ZNR Update! | Primer

Commander / EDH Beebles

SCORE: 136 | 72 COMMENTS | 17850 VIEWS | IN 40 FOLDERS

Sek'Kuar's Hasty Mob Ball of Death | V-ZNR

Commander / EDH Beebles

SCORE: 51 | 9 COMMENTS | 4610 VIEWS | IN 18 FOLDERS

Silumgar's Vile Offering | V-ZNR

Commander / EDH Beebles

SCORE: 24 | 16 COMMENTS | 2840 VIEWS | IN 5 FOLDERS

Mazirek's Mad MLD Massacre | V-ZNR

Commander / EDH Beebles

SCORE: 10 | 1695 VIEWS | IN 3 FOLDERS

Samut, Inspiring Warleader | V-ZNR

Commander / EDH Beebles

SCORE: 31 | 9 COMMENTS | 3113 VIEWS | IN 9 FOLDERS

Karametra's Short-Term Memory | Primer V-ZNR

Commander / EDH Beebles

SCORE: 62 | 15 COMMENTS | 6729 VIEWS | IN 18 FOLDERS

Finished Decks 50
Prototype Decks 28
Drafts 0
Playing since Tempest
Points 391
Avg. deck rating 27.29
T/O Rank 164
Helper Rank 60
Favorite formats Commander / EDH
Suppressed formats Standard, Legacy, Pre-release, MTGO, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Arena, Oathbreaker
Good Card Suggestions 79
Cards Added/Fixed 36
Last activity 3 days
Joined 6 years