|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
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Crater's Claws deals X damage to target creature or player.
Ferocious — Crater's Claws deals X damage plus 2 to that creature or player instead if you control a creature with power 4 or greater.
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Crater's Claws Discussion
xyr0s on BR Dragons
1 month ago
Flameshadow Conjuring is a card, you could make a whole deck around. but here... no. It's not just a "does nothing" card, it's "does nothing very long time", since you have to pay for it. You play it turn 4, it does nothing. You play a land, and 5 cmc dragon on turn 5. And it does nothing, since you can't afford to play the activation.
Howl of the Horde - why? What is it you can play, which is worth copying, after you paid 3 mana to copy it? A turn... 10? 15? Crater's Claws? You need 7 mana to play the equivalent of 2 lightning bolts like this... Reverberate is better, as it can copy your opponents cards, and costs 1 less. But that still doesn't make it good for this deck.
2 months ago
3 months ago
awesome deck, i would however personally would drop the counter spells for burn spells to add on a few extra points of damage as unless your local meta is very control based you should be putting out the damage quicker than they can control you. so things such as Wild Slash and Crater's Claws or maybe even a couple pf Trumpet Blast
4 months ago
hello , thank you so much for the suggestions cards, I'll look for some of then, like Door of Destinies, Aggravated Assault, Comet Storm, Fireball and Crater's Claws will definetely enter in this deck.
Mogis, God of Slaughter is in this deck since the very beginning, I think you miss it. I can't find Anaba Ancestor and Anaba Spirit Crafter, for being old cards, I also can't find Didgeridoo, which would be a very good card for this deck.
Any way, thank you, any update for this deck I'll post as soon as I can.
4 months ago
no Anaba Ancestor,Anaba Spirit Crafter,Rageblood Shaman, Mogis, God of Slaughter Lord of Shatterskull Pass? I feel maybe these cards in for some of the ones that don't benefit a lot to the minotaur theme you have going on as they just seem like Auto includes to me. I also think Tahngarth, Talruum Hero and Coat of Arms Door of Destinies and Obelisk of Urd and maybe Akroma's Memorial would all work nicely too provided they pump your minotaurs. Black Market would be nice after you get your (at this point massive) army of Minotaurs death touch to just put counters on it to have a large amount of mana to use to accelerate. you may also want to put Waste Not in here as a side win condition. Neheb, the Eternal can go infinite with Aggravated Assault by adding enough mana to activate its ability, plus the damage stacks each time you activate a new combat, to generate even more red mana to go large with a Comet Storm, Fireball or Crater's Claws.
I like this deck and I will post more as I come up with more ideas for this deck.
4 months ago
Looks good, your new ramp deck. I don't think you'll like Tireless Tracker too much. It's actually an ok card in modern, but that is because everybody else is playing fetchlands.
5 months ago
I'd focus on improving your manabase especially since you have multiple cards with particular mana costs like Dreadbore, Terminate, Necroskitter, Etc. Bloodstained Mire and Blood Crypt are must haves. Some other ones to consider are Smoldering Marsh, Dragonskull Summit, Temple of Malice, and Lavaclaw Reaches. If your wallet is a little deeper, more fetch lands and Badlands is also a potential. I'd also focus on fine-tuning your creature choices. Festering Mummy seems weak to me, as does Butcher Ghoul. You can really swap them out for whatever you want, or just keep them. Overall, though, nice budget list. Just personally, I'd recommend Crater's Claws over Banefire, but I tend to play against people with fewer counterspells, so just do what fits for the playgroup.
5 months ago
Great suggestions though!