Crater's Claws


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir Rare

Combos Browse all

Crater's Claws


Crater's Claws deals X damage to target creature or player.

Ferocious — Crater's Claws deals X damage plus 2 to that creature or player instead if you control a creature with power 4 or greater.

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Crater's Claws Discussion

gagabreus on Burning Horns - Commander

2 weeks ago

hello DeepFriedwater, thank you so much for the suggestions cards, I'll look for some of then, like Door of Destinies, Aggravated Assault, Comet Storm, Fireball and Crater's Claws will definetely enter in this deck.

Mogis, God of Slaughter is in this deck since the very beginning, I think you miss it. I can't find Anaba Ancestor and Anaba Spirit Crafter, for being old cards, I also can't find Didgeridoo, which would be a very good card for this deck.

Any way, thank you, any update for this deck I'll post as soon as I can.

DeepFriedwater on Burning Horns - Commander

3 weeks ago

no Anaba Ancestor,Anaba Spirit Crafter,Rageblood Shaman, Mogis, God of Slaughter Lord of Shatterskull Pass? I feel maybe these cards in for some of the ones that don't benefit a lot to the minotaur theme you have going on as they just seem like Auto includes to me. I also think Tahngarth, Talruum Hero and Coat of Arms Door of Destinies and Obelisk of Urd and maybe Akroma's Memorial would all work nicely too provided they pump your minotaurs. Black Market would be nice after you get your (at this point massive) army of Minotaurs death touch to just put counters on it to have a large amount of mana to use to accelerate. you may also want to put Waste Not in here as a side win condition. Neheb, the Eternal can go infinite with Aggravated Assault by adding enough mana to activate its ability, plus the damage stacks each time you activate a new combat, to generate even more red mana to go large with a Comet Storm, Fireball or Crater's Claws.

I like this deck and I will post more as I come up with more ideas for this deck.

xyr0s on Which deck should I take ...

4 weeks ago

Looks good, your new ramp deck. I don't think you'll like Tireless Tracker too much. It's actually an ok card in modern, but that is because everybody else is playing fetchlands.

Crater's Claws also seem a little on the weak end. As removal, it's expensive. As a win-con... I don't know... it just seems a bit meh. Try Bonfire of the Damned instead? Or a finisher-creature?

RedBuilder11 on Scorpion god commander (help wanted)

1 month ago

I'd focus on improving your manabase especially since you have multiple cards with particular mana costs like Dreadbore, Terminate, Necroskitter, Etc. Bloodstained Mire and Blood Crypt are must haves. Some other ones to consider are Smoldering Marsh, Dragonskull Summit, Temple of Malice, and Lavaclaw Reaches. If your wallet is a little deeper, more fetch lands and Badlands is also a potential. I'd also focus on fine-tuning your creature choices. Festering Mummy seems weak to me, as does Butcher Ghoul. You can really swap them out for whatever you want, or just keep them. Overall, though, nice budget list. Just personally, I'd recommend Crater's Claws over Banefire, but I tend to play against people with fewer counterspells, so just do what fits for the playgroup.

Zimmers_0 on Laughing As The Kingdom Burns

1 month ago

ticked-off-squirrel Added Crater's Claws and Ruby Medallion was already in here. But this is mostly a multiplayer deck so going to want more cards like Fiery Confluence

Great suggestions though!

Pieguy396 on Mana is Neat.

3 months ago

Ah, OK, I understand. In that case, I'd recommend going 4 Crater's Claws, 2 Banefire, 2 Rolling Thunder. Uncounterability and unpreventability won't be relevant that often unless you're playing against a control-heavy meta. Whatever works for you, though :)

Triton on Mana is Neat.

3 months ago

Pieguy396 Hello! I did a 50/50 split on the Crater's Claws and Rolling Thunder, partly because I like the diversity haha. I added in Greenwarden of Murasa to recur any non-permanent after using Genesis Hydra-ing, but I agree that this deck could do with more card advantage.

Josh_Estrella appreciate the kind words!

Thanks for the suggestions and upvote!

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