Lambholt Butcher

Front:

Lambholt Pacifist  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lambholt Butcher

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this.

clayperce on Random Favorite Cards

5 years ago

Lambholt Pacifist  Flip/ Lambholt Butcher is by far my favorite ever. I love Werewolves, I loved Shadows over Innistrad, and I loved the flavor of the card. The fact that it was actually competitive too was just icing on the cake :-)

clayperce on All things Wolven

6 years ago

Well, the Wolves and I had an absolute blast last night! Especially because we were able to make a TON of iconic plays ...

I seriously think the only regret of the evening was I didn't get to resolve Arlinn Kord  Flip
:_(

Farewell Wolves ... for now!

clayperce on Last chance for Werewolves ...

6 years ago

Well, I ended up on the straight Werewolf deck and had an absolute blast.

The Wolves and I were able to make a TON of iconic plays ...

I seriously think the only regret of the evening was I didn't get to resolve Arlinn Kord  Flip
:_(

Farewell Wolves ... for now!

StuBi on Angelic High

6 years ago

Agreed.

That would allow this deck to wreck face even more.

The beauty of this thing is how tall it gets, from Turn 3 onwards.

If you put Stitcher's Graft on ANY Creature other than Thraben Inspector, once Always Watching is on the field, you make problems for your Opponent.

The other day I had it on a Lambholt Butcher  Flip, with Always Watching on the field, which gave me an 8/8.

The Vigilance is tricky for my Opponent, as well.

Then, if they get rid of the equipped Creature, the equipment stays on the field and I can just attach it to something else.

An 8/8 Gisela, the Broken Blade, with Flying, Vigilance, and Lifelink, is a headache.

The worst one by far is a 13/14 Brisela, Voice of Nightmares with Flying, Vigilance, First Strike, Lifelink, and your Opponent can't cast spells with 3 CMC or less.

That's been gg on all but one occasion, for me.

IzzetMtG on CMC of Flip and Meld …

7 years ago

So Brisela's CMC is 11? And Lambholt Butcher  Flip's is 2?

merrowMania on [standard format] If I cast …

7 years ago

Please link all cards in your question: Engulf the Shore, Lambholt Pacifist  Flip, Lambholt Butcher  Flip.

Engulf the Shore looks at toughness, so the Butcher would return to hand, and become 'untransformed'.

Kizmetto on Gruul ZadaWolves (EMN - Retired)

7 years ago

GAME TWO

  1. Your opening hand: Forest,Mountain,Mountain,Lightning Berserker,Ember-Eye Wolf,Silverfur Partisan,Expedite.

  2. My opening hand: Forest,Cinder Glade,Mountain,Ember-Eye Wolf,Duskwatch Recruiter,Breakneck Rider,Geier Reach Bandit.

I lost G1 so i'll go first.

My t1: forest. pass. (20-20)

your t1: drew mountain. play mountain. dash in berserker. swing for 1. (19-20)

my t2: drew forest. play mountain. play duskwatch recruiter. pass. (19-20)

your t2: drew expedite. play mountain. play ember-eye. pass. (19-20)

my t3: drew cinder glade. play cinder glade. play Breakneck Rider. swing with recruiter. no blocks. (19-18)

your t3: drew Might of the Masses. play forest. play partisan. pass. (19-18)

my t4: drew forest (screw you too deck). play cinder glade. play Geier Reach Bandit. swing with the rider. block with ember-eye. ember-eye dies.

your t4: drew Vines of the Recluse. play mountain. we wanna save the instants but if we dont cast anything, all my werewolves will flip. play Lightning Berserker for regular cost. pass.

my t5: drew Village Messenger  Flip. play forest. play ember eye and villager. pass. (19-18)

your t5: drew villager. cast expedite on partisan and make a token. draw forest. play forest. cast villager. cast Expedite on the token to give it haste and drew Lambholt Pacifist  Flip. we both have a decent field and open mana. we have a might of the masses (still no zada). cast pacifist. pass. (19-18)

my t6: drew game trail. activate recruiters ability and look at top 3 for a creature. find Geier Reach Bandit, Collected Company and Atarka's Command. guh that would have been a great next 3 turns. take bandit. rest on bottom. pass. werewolves flip. (19-18)

your t6: drew villager. shoot where is zada?! okay so my opponents field has scary werewolves. i should try and flip them back. swing with everything but the lightning berserker. swinging for 10. i block partisan with howler. block the Lambholt Butcher with the Vildin-Pack Alpha  Flip. i block the token with ember eye wolf. cant block the Moonrise Intruder  Flip. okay combat tricks. cast Vines of the Recluse onto the partisan, generating a wolf and giving it +1/+2 which means it trades with the Alpha. it also untaps? cast expedite onto.. the token i guess. generate a wolf and draw mountain. cast Might of the Masses onto the unblocked creature, making a token, then giving it +8/+8. My Alpha, Intruder and ember eye die. Your partisan and a token die. I buff ember to take down the token too. My Alpha, Intruder and ember eye die. Your partisan and a token die. i take 10. (9-18) good turn. You play villager and pass. Werewolves flip back.

My t7: draw Den Protector. activate recruiters ability. find partisan, breakneck rider and mountain. take the Breakneck Rider. play forest. activate recruiter again. find game trail, recruiter and mountain. reveal another recruiter. pass. flip werewolves. (9-18)

your t7: drew expedite. swing with lightning berserker and the two menace werewolves. double block a menacewolf with howler and alpha, block berserker with neck breaker. pump berserker to a 3/1 to trade with the werewolf. blocked menace wolf dies. i take 2. (7-18)

my t8: draw mountain. play mountain. play breakneck rider for 1R. it flips into neckbreaker due to the alpha's ability. play recruiter for G. transforms into another howler. Morph in Den Protector for 1. play geier reach bandit for R. do not flip. swing for 18 with alpha, howler1, neck breaker and hasty bandit (+1/+0 and trample anthem from neck breaker). lambholt butcher blocks the Alpha. they trade. block the bandit with a token and take 1 trample damage. both die. take 10. (7-8) werewolves flip.

your t8: drew Rush of Adrenaline. play Expedite on the menacewolf and drew might of the masses. ow. gonna play defensively. pass. (7-8)

end of turn i flip Den Protector up and grab bandit back.

my t9: drew forest. play bandit. swing with den protector (which cant be blocked). pass. (7-5)

your t9: draw Rush of Adrenaline. hmm.. all or nothing. swing with everything for 4 damage. i throw the two howlers into the menacewolf and the neck breaker at the token. cast 2 adrenaline onto menace making it a 6/4 and trample. Might of the Masses onto to token to trade up there. everything dies!! (7-5)

my t10: draw forest. play bandit and swing for lethal. (7--1)

your next draw was Arlinn Kord.

that was a good match, very close. But we're both not drawing our main cards coco or zada...

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