Front:Lambholt Pacifist Flip
Creature — Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
Lambholt Butcher Discussion
3 weeks ago
That would allow this deck to wreck face even more.
The beauty of this thing is how tall it gets, from Turn 3 onwards.
The Vigilance is tricky for my Opponent, as well.
Then, if they get rid of the equipped Creature, the equipment stays on the field and I can just attach it to something else.
An 8/8 Gisela, the Broken Blade, with Flying, Vigilance, and Lifelink, is a headache.
The worst one by far is a 13/14 Brisela, Voice of Nightmares with Flying, Vigilance, First Strike, Lifelink, and your Opponent can't cast spells with 3 CMC or less.
That's been gg on all but one occasion, for me.
1 month ago
11 months ago
1 year ago
Engulf the Shore looks at toughness, so the Butcher would return to hand, and become 'untransformed'.
1 year ago
I lost G1 so i'll go first.
My t1: forest. pass. (20-20)
your t1: drew mountain. play mountain. dash in berserker. swing for 1. (19-20)
my t2: drew forest. play mountain. play duskwatch recruiter. pass. (19-20)
your t2: drew expedite. play mountain. play ember-eye. pass. (19-20)
my t3: drew cinder glade. play cinder glade. play Breakneck Rider. swing with recruiter. no blocks. (19-18)
your t3: drew Might of the Masses. play forest. play partisan. pass. (19-18)
my t4: drew forest (screw you too deck). play cinder glade. play Geier Reach Bandit. swing with the rider. block with ember-eye. ember-eye dies.
your t5: drew villager. cast expedite on partisan and make a token. draw forest. play forest. cast villager. cast Expedite on the token to give it haste and drew Lambholt Pacifist Flip. we both have a decent field and open mana. we have a might of the masses (still no zada). cast pacifist. pass. (19-18)
my t6: drew game trail. activate recruiters ability and look at top 3 for a creature. find Geier Reach Bandit, Collected Company and Atarka's Command. guh that would have been a great next 3 turns. take bandit. rest on bottom. pass. werewolves flip. (19-18)
your t6: drew villager. shoot where is zada?! okay so my opponents field has scary werewolves. i should try and flip them back. swing with everything but the lightning berserker. swinging for 10. i block partisan with howler. block the Lambholt Butcher with the Vildin-Pack Alpha Flip. i block the token with ember eye wolf. cant block the Moonrise Intruder Flip. okay combat tricks. cast Vines of the Recluse onto the partisan, generating a wolf and giving it +1/+2 which means it trades with the Alpha. it also untaps? cast expedite onto.. the token i guess. generate a wolf and draw mountain. cast Might of the Masses onto the unblocked creature, making a token, then giving it +8/+8. My Alpha, Intruder and ember eye die. Your partisan and a token die. I buff ember to take down the token too. My Alpha, Intruder and ember eye die. Your partisan and a token die. i take 10. (9-18) good turn. You play villager and pass. Werewolves flip back.
My t7: draw Den Protector. activate recruiters ability. find partisan, breakneck rider and mountain. take the Breakneck Rider. play forest. activate recruiter again. find game trail, recruiter and mountain. reveal another recruiter. pass. flip werewolves. (9-18)
your t7: drew expedite. swing with lightning berserker and the two menace werewolves. double block a menacewolf with howler and alpha, block berserker with neck breaker. pump berserker to a 3/1 to trade with the werewolf. blocked menace wolf dies. i take 2. (7-18)
my t8: draw mountain. play mountain. play breakneck rider for 1R. it flips into neckbreaker due to the alpha's ability. play recruiter for G. transforms into another howler. Morph in Den Protector for 1. play geier reach bandit for R. do not flip. swing for 18 with alpha, howler1, neck breaker and hasty bandit (+1/+0 and trample anthem from neck breaker). lambholt butcher blocks the Alpha. they trade. block the bandit with a token and take 1 trample damage. both die. take 10. (7-8) werewolves flip.
end of turn i flip Den Protector up and grab bandit back.
my t9: drew forest. play bandit. swing with den protector (which cant be blocked). pass. (7-5)
your t9: draw Rush of Adrenaline. hmm.. all or nothing. swing with everything for 4 damage. i throw the two howlers into the menacewolf and the neck breaker at the token. cast 2 adrenaline onto menace making it a 6/4 and trample. Might of the Masses onto to token to trade up there. everything dies!! (7-5)
my t10: draw forest. play bandit and swing for lethal. (7--1)
your next draw was Arlinn Kord.
that was a good match, very close. But we're both not drawing our main cards coco or zada...
1 year ago
So i play tested my deck against yours 3 times. going to post each seperately as i write them as i play them.
I win the flip.
your t2: drew forest. play forest and pacifist. no point throwing berserker at this stage. pass. (18-19).
My t3: drew mountain. play mountain. I pass. all werewolves flip. (18-19)
your t3: drew Cryptolith Rite. play mountain. play Ember-Eye Wolf. Im not sure if i want to attack because i have 3 open mana. we have a 4/4 in Lambholt Butcher but i dont want to lose it. the wolf and berserker can block the menace guy if it swings. Expedite doesnt help me here. I pass. (18-19).
End step: I flash in Howlpack Resurgence.
my t4. draw forest. (ugh). play forest. play messenger. swing with everything for 9. You block with butcher to my howler. They trade. buff Lightning Berserker for 1 and double block with ember-eye to the 3/3 menace. everything trades. 2 damage from villager gets through. (16-19)
your t4: draw expedite. (yikes). cast Expedite on my villager. drew the partisan. (okay. nice. ). play forest. play partisan. pass. (16-19)
my t5: drew mountain. play Cinder Glade. swing with villager. no blocks. (14-19)
your t5: drew mountain. play mountain. play expedite on partisan make a 2/2 wolf and drew Might of the Masses. play second Expedite on partisan to make another token and drew another partisan. tapped 2 forest to play the Cryptolith Rite then tapped the game trail and the two tokens to play the new partisan . swing with partisan A. no blocks. (14-17)
my t6: drew ANOTHER mountain gosh. Two mountains in my hand and staring down a bunch of wolves. need to draw company now please. play mountain. I pass. werewolves flip. (14-17)
your t6: a zada would be great. draw cinder glade. play the glade. i only have one card which is might of the masses, which would be good but it doesnt kill me outright, might be better to save for combat or zada. but we swing anyway for 8. I block Partisan B with the buffed Moonrise Intruder Flip (3/3). nah the partisan has trample. cast might of the masses on blocked partisan. make a token. partisan b becomes 7/7 and 4 trample gets through with the additional 6 dealing 10 in total. pass. (14-7)
t7: cmon coco!!! draw.....forest. well poop. im on a two turn clock with the current state. play forest. pass.
your t7: drew game trail. swing for 10. (4-7)
my t8: drew forest. scoop.
1 year ago
Lambholt Pacifist → Lambholt Butcher!
I absolutely love this card. Unassuming but surprisingly powerful. Brilliant design. And pitch-perfect from a flavor standpoint (the flavor text and dove on the back face = yoikes)!
Runner up: Ember-Eye Wolf.
Because while Firebreathing is OK, Dog Breath wins games. :-)