Lambholt Pacifist

Creature — Human Shaman Werewolf

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Lambholt Pacifist Discussion

Akromathia on Thriller

3 weeks ago

Domri Rade should be replaced with Arlinn Kord  Flip. Ancient Grudge should be moved to side board, and be replaced with some removal Lightning Bolt is a perfect example. There are better options for Scorned Villager  Flip, like Immerwolf, Wolfbitten Captive  Flip, Village Messenger  Flip or even Gatstaf Shepherd  Flip, Lambholt Pacifist  Flip or Kessig Forgemaster  Flip.

Epicurus on Card creation challenge

4 months ago

A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:

And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.

Sorry. Continue.

Akromathia on Werewolves 30$ budget build

7 months ago

I would:

  1. Replace Prey Uponwith Moonlight Hunt: Superior speed, and superior damage output, without risking the loss of a unit. And I would also add 1-2 more copies to the main board.
  2. Replace Shockwith Lightning Bolt / Lightning Strike: Better damage output for (almost) the same mana.
  3. Lower mainboard Moonmistto 2 or 3 and replace them with Moonlight Hunt. The 1 or 2 other copies would be side boarded.
  4. Replace Ulrich of the Krallenhorde  Flip with Huntmaster of the Fells  Flip: Cheaper, almost as stronger and has greater impact on the battlefield (removal + life gain + token generator vs buffer + removal).
  5. Replace Wolfbitten Captive  Flipwith 2x Mayor of Avabruck  Flipand 1x Lambholt Pacifist  Flip.
  6. Replace 1x Geier Reach Bandit  Flipwith 1x Daybreak Ranger  Flip.
The Lands need some heavy rework. Having 22 is a good number, but you need to improve your chances to hit duals.
  1. 4x Game Trail
  2. 4x Rootbound Crag- Evolving Wilds or similar.
  3. 8x Forest
  4. 5x Mountain
  5. 1x Kessig Wolf Run (maybe make space for another)
Would you like some side board suggestions? Hope it helps, have a good day.

Akromathia on Werewolf Tempo

1 year ago

Hanweir Watchkeep  Flip is great as a bruiser, but perhaps Lambholt Pacifist  Flip would do just as good. Coming in play a turn before and potencialy flipping one turn before while just loosin 1/1 to the Watchkeep, might get you the tempo you need. Also have into account that the Pacifist might be buffed by the lords in your deck.

Neotrup on How does Descendants' Path work?

1 year ago

There is an interesting interaction with two Descendants' Path . If you do control a human, say Noble Hierarch , and two Descendants' Path 's, in your upkeep both will trigger. If the first resolves and reveals Lambholt Pacifist  Flip so you cast it for free, that resolves, then the next Descendants' Path resolves and reveals Shrill Howler  Flip. You will be able to cast Shrill Howler  Flip because you now control Lambholt Pacifist  Flip, even though you did not control a werewolf when the ability initially triggered.

Akromathia on How does Descendants' Path work?

1 year ago

I have just discovered this card, and I have been experimenting heavily with it.

After a few games enjoying the power given by the "free cast" provided by this card, I got to a point in which I had two copies of Descendants' Path , and I got completely confused.

A 1) The first Descendants' Path resolves, I show the first card, let us say that it is a Hungry Flames card. Then it goes to the bottom. And then what? Do I draw a card and repeat the process for the second Descendants' Path ? or I resolve the first effect on the second Descendants' Path and then I just draw one card?

2) If the shown card is something like Lambholt Pacifist  Flip, then I free cast it (pretend of a second that I have another human in play), and then I draw and start the second Descendants' Path effect? Or do I draw just one card after both Descendants' Path have resolved.

Thank you so much!

clayperce on Random Favorite Cards

1 year ago

Lambholt Pacifist  Flip/ Lambholt Butcher is by far my favorite ever. I love Werewolves, I loved Shadows over Innistrad, and I loved the flavor of the card. The fact that it was actually competitive too was just icing on the cake :-)

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