Lambholt Pacifist

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Lambholt Butcher  Flip

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Lambholt Pacifist

Creature — Human Shaman Werewolf

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

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Lambholt Pacifist Discussion

Snap157 on The Unyielding Curse

2 days ago

You're a genius! Maybe Silence for the initial push? There are some great enchantments that you can get, so I would take out Hinterland Logger  Flip and Lambholt Pacifist  Flip for 2 Howlpack Resurgence and 2 Full Moon's Rise. This is absolutly fabulous. +1

Jwillette72 on Abzan Humans - Competitive - FNM 3-0

4 days ago

What are the synergies with Glint-Sleeve Siphoner and Lambholt Pacifist  Flip. Am I missing something? I never play Green though so I'm not the best at this, but couldn't you drop some of them and mainboard some Blossoming Defense's? or find another creature that adds counters when it comes in? Like one of the Kaladesh or Aether Revolt creatures with Fabricate? Like I said though, I'm not the best when it comes to decks that don't involve Blue! :P Hope it helps!

FlyingNun999 on Ruff

1 week ago

Hmm, this deck could thrive off focusing more on revolt triggers possibly, with eldritch evolution being the main fuel for that? Things like Airdrop Aeronauts, Renegade Rallier, Archangel Avacyn  Flip, Thalia's Lancers, Linvala, the Preserver, Lambholt Pacifist  Flip, Primal Druid, Unruly Mob, Briarbridge Patrol, Gisela, the Broken Blade, Heron's Grace Champion, Odric, Lunarch Marshal, Thraben Inspector, Expedition Envoy, Oviya Pashiri, Sage Lifecrafter, Long Road Home, Stitcher's Graft, Unbridled Growth. Funny enough, as I recommended cards I noticed a theme develop there where this could be a hilarious revolt GW human angel deck. There'd would be a strong thematic synergy and good aggro/tempo. Top it all off with a Sigarda, Heron's Grace. hmm.Sorry for such an obnoxious amount of things to look at.

WonderingSavior on Shadow's Dawgies

1 week ago

Cuts

  • -3x Fortified Village
  • -1x Mountain
  • -3x Blessed Alliance
  • -4x Waxing Moon
  • -3x Conduit of Storms
  • -3x Ulvenwald Captive
  • -3x Precise Strike
  • -1x Ulrich of the Krallenhorde

Add

Sideboard

Why remove these cards?

They're expensive to cast or aren't worth the white splash. The deck needs to be aggressive and flood the board with creatures. You need to punish people for not playing cards on their turn and holding up counterspells or removal, so "no spells -> flip" Werewolves will get under combo and control better than midrange beatdown right now. Waxing Moon is a trap - playing mediocre cards because you can "cheat out" a flip is a poor two-card combo no matter how flexible it is. Precise Strike is tough to remove but we aren't at Red-Deck-Wins aggro, plus we needed room for removal spells.

Why add these cards?

Removing splash lands for on-color Cinder Glade (which can still be revealed for Game Trail - it has basic land types!) These are more valuable creatures that are irreplacable in the deck. Added combat tricks that also get around removal, because everyone and their grandmother are going to be running either Shock or Walking Ballista.

Sideboard Choices

Mix of cards to help deal with threats or tune the deck to be more aggressive or more defensive. Like, you can cut two lands and two 4-5 drops to bring in Village Messenger  Flip if your opponent wants to play slow. Something like Natural Obsolescence gets rid of problems like Aethersphere Harvester or Torrential Gearhulk. Or if you go up against BG Constrictor (plays Winding Constrictor and a bunch of cards that want +1 counters), Neglected Heirloom  Flip can help you get bigger than them.

roloox on 2.0 Commander Rishkar

2 weeks ago

I don't know if you are looking for advice but I noticed some less than optimal selections in your deck:

Root Out: Doesn't hit land, consider switching for Creeping Mold or Reclaiming Vines for versatility.Natural Connection:Between your commander and your mana dorks, you already have enough rampRoot Out: Doesn't hit land, consider switching for Creeping Mold or Reclaiming VinesWeirding Wood: You don't need color fixing. Greenbelt Rampager:3/4 vanilla = Not enough impact on commander. Obsessive Skinner would fit the strategy better.Lambholt Pacifist  Flip: Same as above. Consider Scrounging Bandar, Soul Swallower or Shrill Howler  Flip

As for what should go in, remember that as green deck you are easily disrupted by boardwipes. With that in mind I cannot recommend Ulvenwald Mysteries enough. It gives you card advantage, get bodies out and helps you stabilize after boardwipes. It's just amazing for EDH. Heroic Intervention is also an alternative.

Also you have a whooping total of 1 removal spell (Monstrous Onslaught), not nearly enough. Consider adding Hunt the Weak, Clear Shot or Nature's Way. Vessel of Nascency and Oath of Nissa are not spectacular, so they can go if you need space.

Finally, don't forget to include Evolving Wilds, Blighted Woodlands and Warped Landscape to help trigger Revolt, Delirium and just in general to help you draw into less land as the game goes on.

The_Jaff on GW Human Counters

2 weeks ago

UPDATE

Played in a tournament on Thursday. Went 3-1, and took 2nd place with this deck as it is shown, there were 18 players in the tournament. Was able to trade for 1 additional Metallic Mimic before we got started. Only loss came to a G/B Aggro /Counter Style deck, similar to mine, his contained Kalitas, Traitor of Ghet Verdurous Gearhulk and Winding Constrictor. I won game 1 and sideboarded Immolating Glare for Declaration in Stone, he brought in Nissa, Voice of Zendikar, next 2 games were close, but his Verdurous Gearhulk won it, I would not keep up with the 8/8's. I think his was the deck that won the Grand Prix in Columbus, not sure but I'v seen a lot of G/B in the top 8.

With regards to Oath of Nissa it has proved very handy to scry 3 on turn 3 to find Thalia's Lieutenant or Lambholt Pacifist  Flip and be able to drop it, or another land if needed. I am thinking i will drop Gideon, Ally of Zendikar from the sideboard. another thought is to replace Immolating Glare with Blessed Alliance

Thanks again for all of your input.

The_Jaff on GW Human Counters

3 weeks ago

@ Drizzurp Cheers to you! I have considered Oath of Ajani in the sideboard to combo off the Plainswalkers, Trying to figure out where to make a cut is the challenge. Metallic Mimic FTW!!! I agree and aim to procure another pair. I was fortunate enough to pull 2 between the prelease from a few weeks ago and the booster box I just opened last night, when I saw it I knew exactly where it was going. The Lambholt Pacifist  Flip has been phenomenal in my preliminary playtesting with friends. He fills the 2 drop slot so well and having 4/4 attacker on turn 3 makes me smile, best part is he only gets bigger from there. I am having a tough time finding a better 2 drop to replace him with. Mana Curve Baby, Mana Curve!!

Drizzurp on GW Human Counters

3 weeks ago

Really like this too plus 1 from me! I would consider playing 4x Metallic Mimic though that card is just nuts. I've play-tested it in a human tribal boros aggro and it was unbelievably good (link here Boros Face-Stomp). The fact it isn't a legendary creature and can stack on itself is just bonkers too. Maybe cut the Lambholt Pacifist  Flip's for them (it's a good card but you have better). With 2x Mimics in and 3x Pacifists out you have 1 extra slot for either another piece of removal or Oath of Ajani which would be awesome in here too. I'd run 2x Oath of Nissa and 2x Oath of Ajani personally. The removal can be another Declaration in Stone or Immolating Glare/Thopter Arrest for budget versions. Cheers mate!

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