Back:Lambholt Butcher Flip
Creature — Human Shaman Werewolf
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
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Lambholt Pacifist Discussion
1 week ago
- to give you Clues which is potential cards advantage
- to grow when you sacrifice a Clue which is free additional effect to your card draw
However, if you're definitely looking for smth cheaper I can suggest multiple Humans depending on what you want to achieve
|More aggro||Expedition Envoy|
|More Humans synergy||Hamlet Captain|
Hanweir Militia Captain Flip
|Sweet bit of control||Thalia, Heretic Cathar|
|Card potentially as strong as Tireless Tracker but without giving card draws||Murasa Ranger|
|Other creatures that will perform good in this deck and possibly have some sweet additional effects||Duskwatch Recruiter
Lambholt Pacifist Flip
Hope it helped and you found what you were looking for :)
1 week ago
Looks pretty good but Assembled Alphas and Ulrich of the Krallenhorde Flip are a too expensive in my opinion also you might wanna trade some of your werewolves for others like Solitary Hunter Flip for Lambholt Pacifist Flip, maybe Ulvenwald Captive Flip for Village Messenger Flip because youre already running 24 land I dont think you need the ramp, or if you like running the eldrazi werewolves Geier Reach Bandit Flip flipped is pretty cool. In the end I just think ulrich and alphas are too expensive even though I love alphas maybe it would be good to cut a few of each to put other cards in
3 weeks ago
Nice deck, I'm not a big fan of Ajani Unyielding 6CMC is kind of disgusting.
I'd trade it for 2 extra creature to help crew them Heart of Kiran
1 month ago
You're a genius! Maybe Silence for the initial push? There are some great enchantments that you can get, so I would take out Hinterland Logger Flip and Lambholt Pacifist Flip for 2 Howlpack Resurgence and 2 Full Moon's Rise. This is absolutly fabulous. +1
1 month ago
What are the synergies with Glint-Sleeve Siphoner and Lambholt Pacifist Flip. Am I missing something? I never play Green though so I'm not the best at this, but couldn't you drop some of them and mainboard some Blossoming Defense's? or find another creature that adds counters when it comes in? Like one of the Kaladesh or Aether Revolt creatures with Fabricate? Like I said though, I'm not the best when it comes to decks that don't involve Blue! :P Hope it helps!
FlyingNun999 on Ruff
1 month ago
Hmm, this deck could thrive off focusing more on revolt triggers possibly, with eldritch evolution being the main fuel for that? Things like Airdrop Aeronauts, Renegade Rallier, Archangel Avacyn Flip, Thalia's Lancers, Linvala, the Preserver, Lambholt Pacifist Flip, Primal Druid, Unruly Mob, Briarbridge Patrol, Gisela, the Broken Blade, Heron's Grace Champion, Odric, Lunarch Marshal, Thraben Inspector, Expedition Envoy, Oviya Pashiri, Sage Lifecrafter, Long Road Home, Stitcher's Graft, Unbridled Growth. Funny enough, as I recommended cards I noticed a theme develop there where this could be a hilarious revolt GW human angel deck. There'd would be a strong thematic synergy and good aggro/tempo. Top it all off with a Sigarda, Heron's Grace. hmm.Sorry for such an obnoxious amount of things to look at.
1 month ago
- -3x Fortified Village
- -1x Mountain
- -3x Blessed Alliance
- -4x Waxing Moon
- -3x Conduit of Storms
- -3x Ulvenwald Captive
- -3x Precise Strike
- -1x Ulrich of the Krallenhorde
- +4x Cinder Glade
- +4x Duskwatch Recruiter Flip
- +4x Lambholt Pacifist Flip
- +4x Blossoming Defense
- +2x Heroic Intervention
- +3x Moonlight Hunt
- 1x Moonlight Hunt
- 2x Hermit of the Natterknolls Flip
- 3x Spirit of the Hunt
- 1x Ulrich of the Krallenhorde Flip
- 2x Natural Obsolescence
- 2x Neglected Heirloom Flip
- 4x Village Messenger Flip
Why remove these cards?
They're expensive to cast or aren't worth the white splash. The deck needs to be aggressive and flood the board with creatures. You need to punish people for not playing cards on their turn and holding up counterspells or removal, so "no spells -> flip" Werewolves will get under combo and control better than midrange beatdown right now. Waxing Moon is a trap - playing mediocre cards because you can "cheat out" a flip is a poor two-card combo no matter how flexible it is. Precise Strike is tough to remove but we aren't at Red-Deck-Wins aggro, plus we needed room for removal spells.
Why add these cards?
Removing splash lands for on-color Cinder Glade (which can still be revealed for Game Trail - it has basic land types!) These are more valuable creatures that are irreplacable in the deck. Added combat tricks that also get around removal, because everyone and their grandmother are going to be running either Shock or Walking Ballista.
Mix of cards to help deal with threats or tune the deck to be more aggressive or more defensive. Like, you can cut two lands and two 4-5 drops to bring in Village Messenger Flip if your opponent wants to play slow. Something like Natural Obsolescence gets rid of problems like Aethersphere Harvester or Torrential Gearhulk. Or if you go up against BG Constrictor (plays Winding Constrictor and a bunch of cards that want +1 counters), Neglected Heirloom Flip can help you get bigger than them.
1 month ago
I don't know if you are looking for advice but I noticed some less than optimal selections in your deck:
Root Out: Doesn't hit land, consider switching for Creeping Mold or Reclaiming Vines for versatility.Natural Connection:Between your commander and your mana dorks, you already have enough rampRoot Out: Doesn't hit land, consider switching for Creeping Mold or Reclaiming VinesWeirding Wood: You don't need color fixing. Greenbelt Rampager:3/4 vanilla = Not enough impact on commander. Obsessive Skinner would fit the strategy better.Lambholt Pacifist Flip: Same as above. Consider Scrounging Bandar, Soul Swallower or Shrill Howler Flip
As for what should go in, remember that as green deck you are easily disrupted by boardwipes. With that in mind I cannot recommend Ulvenwald Mysteries enough. It gives you card advantage, get bodies out and helps you stabilize after boardwipes. It's just amazing for EDH. Heroic Intervention is also an alternative.
Also you have a whooping total of 1 removal spell (Monstrous Onslaught), not nearly enough. Consider adding Hunt the Weak, Clear Shot or Nature's Way. Vessel of Nascency and Oath of Nissa are not spectacular, so they can go if you need space.