Lambholt Pacifist

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Lambholt Butcher

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Lambholt Pacifist

Creature — Human Shaman Werewolf

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

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Lambholt Pacifist Discussion

SteelHeadPaladin on Red/Green Werewolf/Wolf- Deck

2 weeks ago

I'd drop the Hanweir Watchkeep  Flip for a playset of Village Messenger  Flip. It's a nice one drop with haste, and when it transforms it has evasion.

Though I'd becarefull with the red werewolves though, their effects tend to make you want to play more cards, and prevent them from transforming.

Some other cards to consider:

Lambholt Pacifist  Flip- While it can't attack right away, it's a nice T2 drop blocker.

Duskwatch Recruiter- A standard werewolf include.

Pack Guardian + Silverfur Partisan - Generates extra green wolf tokens.

Spirit of the Hunt- Provides some extra defense to your wolves and werewolves.

clayperce on Hobbez9186

1 month ago

Thanks for reaching out on MTGO the other day! Also, sorry I never replied to your note of 9/23! I ended up running a "classic" wolves deck rather than Zadafur, and it went really well ... we had a tiny group, so we were much more playing for fun than for competitiveness. But I made a bunch of iconic plays (flipping Village Messenger  Flip and Neglected Heirloom  Flip, beating face with Lambholt Pacifist  Flip, Ulrich, Uncontested Alpha  Flip fight club, etc), and had a blast!

Finally, very sorry but I've been focusing on Modern lately, so haven't really played Standard in two seasons now ... I'm afraid any thoughts I might give you on your decks could do more harm than good! You'll frankly do much better just posting in the Standard Deck Help forum :-)

Draw well!

vhpiasson on RG Casual Werewolves

1 month ago

Me and my girlfriend made a standard werewolf deck for her on Standard (now cycling out of it), so most I can give you are ideas.

I like Howlpack Resurgence over Full Moon's Rise since it has flash and you can pass turn without casting anything to transform your werewolves - you do lose the protection regenerate provides, though. Village Messenger is pretty agressive and is a pain to block when it flips. I don't like Sage of Ancient Lore  Flip, and I think you could run some Scorned Villager  Flip for some mana-ramps. I think Lambholt Pacifist is pretty strong by itself, but we did run 4 copies of the enchantment I mentioned and also 3 copies of Neglected Heirloom  Flip - this weapon is nasty when it flips since it also gives first strike. Kessig Forgemaster  Flip is also a pain to deal with since her damage text triggers before First Strike. Some other werewolves we used too are Hermit of the Natterknolls  Flip for draw and Breakneck Rider  Flip for another trample source. I also liked Pack Guardian because of the Flash text so you can pass turn without doing anything to transform other werewolves and dump unwanted lands to make wolf tokens. There's also some new Ixalan cards you could consider, such as Shaper's Sanctuary.

Whew that was a lot of cards, anyway, if you want more consistency, you should probably run fewer 4's and more 3's (i'd suggest around twelve 3 cmc cards), and maybe one more land (your average CMC is 2.76, I usually go 2X lands where X is the average CMC pointed out by tappedout, so in your case 22 or 23). I see you also run only 5 targeted removals (not considering the werewolves flip). I try to run between 8 to 12 removals so I can deal consistently with my opponent's board. You could just run 4 each (bolt and hunt) and maybe sideboard some more. Naturalize is a good one to sideboard and deal with non-creatures.

I'm not a pro, just play casual FNMs and casual games with friends, but that's how I try to build decks. I hope it helps.

clayperce on All things Wolven

1 month ago

Well, the Wolves and I had an absolute blast last night! Especially because we were able to make a TON of iconic plays ...

I seriously think the only regret of the evening was I didn't get to resolve Arlinn Kord  Flip
:_(

Farewell Wolves ... for now!

clayperce on Last chance for Werewolves ...

1 month ago

Well, I ended up on the straight Werewolf deck and had an absolute blast.

The Wolves and I were able to make a TON of iconic plays ...

I seriously think the only regret of the evening was I didn't get to resolve Arlinn Kord  Flip
:_(

Farewell Wolves ... for now!

clayperce on Which cards are you going ...

1 month ago

As for me? Lambholt Pacifist  Flip for sure. I love everything about the card: The design, the art (both sides), the flavor text ... everything. And of course she totally won games too! Not just in my personal janky Werewolf decks at FNM, but in the hands of the pros at places like ...

:-(

Falte on The Awakening of the Lycans

2 months ago

reincarn8 If the price for Huntmaster of the Fells  Flip would be an issue you could indeed try using Ulrich of the Krallenhorde  Flip instead. I find it troublesome that he costs , I try to keep the converted mana costs in the deck rather low. His enter the battlefield ability will not be useful on himself until he flips back, which is not that good to rely on. Kruin Outlaw  Flip is otherwise a good target for such an ability. He also want to flip alot like Huntmaster of the Fells  Flip, so it won't resolve the issue with Immerwolf. He feels too situational for me and there are other cards that could do what he does for a cheaper casting cost.

Because I already have the huntmasters I don't care that much about dropping the price. If a better alternative would be printed I would consider taking him out. As of now he is too good on his own, it can be dangerous to depend on having a great boardstate. But if someone else is troubled by his price then there are plenty of options.

My first choice would be Instigator Gang  Flip. Instead of only occasionally buffing one creature he always buffs all of our attacking creatures. Once flipped he can often win us the game. Unfortunately he relies on us already having a decent board state and the buff won't work on the defence.

If we had Collected Company in the deck then Breakneck Rider  Flip would be a good choice. We would have to cut some other cards though in order to get some more creatures in the deck. Otherwise CoCo would not work as good as we want.

By increasing the number of creatures we would also have to consider adding Domri Rade to the deck. She works great in such a deck but she is not good at being a wolf, she will miss out on all the fun.

Depending on your meta some Silverfur Partisan's could be a good option if you face lot's of removal or spells that otherwise target your wolves.

If you want to play a bit more defensively then Lambholt Pacifist  Flip is worth to mention. Although she lacks some fun synergies, a 3/3 for is not bad at all. Getting a creature with power 4 won't be too hard.

Oloro_Magic on Alemanf

3 months ago

For Natural State your only real option is Appetite for the Unnatural, for Lambholt Pacifist maybe something like Rishkar, Peema Renegade or Bitterblade Warrior, and then Nissa, Voice of Zendikar for Arborback Stomper, of course not knowing the Ixalan cards the options are limited.

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