Lambholt Pacifist

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Lambholt Butcher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lambholt Pacifist

Creature — Human Shaman Werewolf

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

lagotripha on The Beasty Boys (Budget)

2 years ago

This is a classic casual list - If I was looking to win fnms with it, I'd go lower on the mana curve with some combination of 1 drops that can get 4 power, backed by 'power 4 matters' which has been printed quite a lot. In casual play there are a lot more options.

Colossal Majesty/Furious Rise/Garruk's Uprising/Kiora, Behemoth Beckoner are great at drawing cards. Crater's Claws is the best finisher for this kind of list if it ramps. Feed the Clan is incredible in the sideboard. Flamewake Phoenix is great if graveyards aren't being exiled. Bonders' Enclave is good, solid card-draw. Temur Battle Rage is a great 'gotcha'. Whisperer of the Wilds is a second Ilysian Caryatid, Winds of Qal Sisma is a fun 1-sided fog.

For pure budget, Ravenous Squirrel + Bloodhall Ooze + Swarm Shambler offers a solid creature package, which plays nice with stuff like Winding Constrictor. If you want flat creatures, Lambholt Pacifist  Flip, Skinshifter, Talara's Battalion or similar.

smashbruddas on Doggo Deck

2 years ago

Final recommendations:

replace Waxing Moon with Moonmist , keep same number.

replace Howlpack Resurgence with Immerwolf , keep same number, or take 2 of each.

replace Lambholt Pacifist  Flip with Mayor of Avabruck  Flip, keep same number.

drop 1 Duskwatch Recruiter  Flip, drop 1 Neglected Heirloom  Flip, take 2 Instigator Gang  Flip

replace Shrill Howler  Flip with 3 Kruin Outlaw  Flip

replace Kessig Prowler  Flip with 3 Kessig Forgemaster  Flip (bit higher cost to play but is good at taking out tougher blockers)

consider dropping 2 Geier Reach Bandit  Flip for 2 Hermit of the Natterknolls  Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.

Akromathia on Thriller

3 years ago

Domri Rade should be replaced with Arlinn Kord  Flip. Ancient Grudge should be moved to side board, and be replaced with some removal Lightning Bolt is a perfect example. There are better options for Scorned Villager  Flip, like Immerwolf, Wolfbitten Captive  Flip, Village Messenger  Flip or even Gatstaf Shepherd  Flip, Lambholt Pacifist  Flip or Kessig Forgemaster  Flip.

Epicurus on Card creation challenge

3 years ago

A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:

And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.

Sorry. Continue.

Akromathia on Werewolves 30$ budget build

4 years ago

I would:

  1. Replace Prey Uponwith Moonlight Hunt: Superior speed, and superior damage output, without risking the loss of a unit. And I would also add 1-2 more copies to the main board.
  2. Replace Shockwith Lightning Bolt / Lightning Strike: Better damage output for (almost) the same mana.
  3. Lower mainboard Moonmistto 2 or 3 and replace them with Moonlight Hunt. The 1 or 2 other copies would be side boarded.
  4. Replace Ulrich of the Krallenhorde  Flip with Huntmaster of the Fells  Flip: Cheaper, almost as stronger and has greater impact on the battlefield (removal + life gain + token generator vs buffer + removal).
  5. Replace Wolfbitten Captive  Flipwith 2x Mayor of Avabruck  Flipand 1x Lambholt Pacifist  Flip.
  6. Replace 1x Geier Reach Bandit  Flipwith 1x Daybreak Ranger  Flip.

The Lands need some heavy rework. Having 22 is a good number, but you need to improve your chances to hit duals.

  1. 4x Game Trail
  2. 4x Rootbound Crag- Evolving Wilds or similar.
  3. 8x Forest
  4. 5x Mountain
  5. 1x Kessig Wolf Run (maybe make space for another)

Would you like some side board suggestions? Hope it helps, have a good day.

Akromathia on Werewolf Tempo

4 years ago

Hanweir Watchkeep  Flip is great as a bruiser, but perhaps Lambholt Pacifist  Flip would do just as good. Coming in play a turn before and potencialy flipping one turn before while just loosin 1/1 to the Watchkeep, might get you the tempo you need. Also have into account that the Pacifist might be buffed by the lords in your deck.

Neotrup on How does Descendants' Path work?

5 years ago

There is an interesting interaction with two Descendants' Path . If you do control a human, say Noble Hierarch , and two Descendants' Path 's, in your upkeep both will trigger. If the first resolves and reveals Lambholt Pacifist  Flip so you cast it for free, that resolves, then the next Descendants' Path resolves and reveals Shrill Howler  Flip. You will be able to cast Shrill Howler  Flip because you now control Lambholt Pacifist  Flip, even though you did not control a werewolf when the ability initially triggered.

Akromathia on How does Descendants' Path work?

5 years ago

I have just discovered this card, and I have been experimenting heavily with it.

After a few games enjoying the power given by the "free cast" provided by this card, I got to a point in which I had two copies of Descendants' Path , and I got completely confused.

A 1) The first Descendants' Path resolves, I show the first card, let us say that it is a Hungry Flames card. Then it goes to the bottom. And then what? Do I draw a card and repeat the process for the second Descendants' Path ? or I resolve the first effect on the second Descendants' Path and then I just draw one card?

2) If the shown card is something like Lambholt Pacifist  Flip, then I free cast it (pretend of a second that I have another human in play), and then I draw and start the second Descendants' Path effect? Or do I draw just one card after both Descendants' Path have resolved.

Thank you so much!

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