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Shaman of the Great Hunt
Creature — Orc Shaman
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — : Draw a card for each creature you control with power 4 or greater.
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Shaman of the Great Hunt Discussion
3 weeks ago
Chromatic Lantern for any 4+ Color decks and Urza's Incubator for any tribal deck with expensive stuff. EDIT: woah! I didn't realized that the incubator had spiked like that. Oh well, maybe not an auto include anymore.
Flavorwise, all the Dragonlords :P
Silumgar's Scorn, you should always have at least a couple counterspell.
If you happen to have already one, or the budget for, Cavern of Souls is probably the best tribal land.
If you are looking for non-dragon support creatures. I had good success with Shaman of the Great Hunt, Rashmi, Eternities Crafter, Shaman of Forgotten Ways and Selvala, Heart of the Wilds (though she is a bit expensive).
I currently have a Temur Dragon tribal deck lead by Maelstrom Wanderer but I think I'll merge it with the new Dragon pre-con and make it a 5 color deck.
1 month ago
Hi, +1. I personally like Hooting Mandrills. Elvish Visionary, and maybe Nulltread Gargantuan could be what you are looking for? Rattleclaw Mystic is alright, too. There's also Shaman of the Great Hunt. Hopefully these help.
1 month ago
Before I make specific card choices, I need to say that I think your land count is too low. Even with 19 ramp cards at the time of this post, 35 lands should probably be the minimum considering you're running three colors, and most of your curve is pretty high. Also, you have Thundermaw Hellkite listed twice.
And now for the suggestions.
Considering that many dragons often have power 4 or greater, Shaman of the Great Hunt seems like it could pump out massive amounts of card advantage. Also lets your Dragons grow bigger over time.
Cyclonic Rift is an EDH must-have. Instant speed, one-sided boardwipe, or early tempo gain? The choice is yours.
Eternal Witness is a very strong, versatile card that lets you recur back anything you need.
Rishkar's Expertise is one of the best new cards for in EDH that Wizards has printed in a while. The real kicker behind this card is that you can cast one of the cards you've drawn off of the Expertise for super value.
Utvara Hellkite really lets you power out the tokens, and if you manage to kick a Rite of Replication on it, your opponents better hope they have a boardwipe, else you may be able to kill everyone simultaneously.
Brainstorm is a truly awesome cantrip that puts away cards you don't need for the time being while also drawing you into the stuff you do. Also instant speed.
Sarkhan's Triumph lets you tutor for whatever Dragon you'll need to get the job done. Great way to set up following plays.
1 month ago
Hey I hope you're still working on this! You commented on my deck and it took me a bit to get back as well. I know I +1'd a long ass time ago lol
Since you are going all creatures: you need to find ones that fulfil roles of noncreature spells.
Wood Elves, Farhaven Elf, Sakura-Tribe Elder, Coiling Oracle, maybe Ondu Giant. You have Solemn Simulacrum and Birds of Paradise which are fantastic. There's really expensive ramp too, like Bloom Tender and Lotus Cobra
I could not agree more with hintseeker's first point about drawing cards and utilizing colorless creatures. That's the meat n potatoes of the deck
I like Shaman of the Great Hunt; but not everybody does! It can chug along and turns all your creatures into pseudo-vampires. What's not to like? Thrasios, Triton Hero has a similar draw ability. Rashmi, Eternities Crafter is rad. Prime Speaker Zegana can be huge. Vizier of the Menagerie is a cool new card. Elvish Visionary and Wall of Blossoms just went back into my deck. I don't run Sages of the Anima since I'm running noncreature spells I want to draw, but it would be great in here once you've decided you've played enough lands. Filter them out for multiple creatures per draw. Oracle of Mul Daya is a thing too, and Magus of the Future
To put Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron into perspective; imagine the payoff of untapping all your lands after casting multiple creature spells and just keep going. Now bounce one of them with Shrieking Drake/Dream Stalker/Man-o'-War, cast again, keep going. With enough +1/+1 counters on animar: Temur Sabertooth can bounce them for infinite mana and infinite animar counters (Cloud of Faeries needs lands like Izzet Boilerworks/Gruul Turf/Simic Growth Chamber). Deadeye Navigator can also gain infinite mana via "Flicker" effect. Lastly, Tidespout Tyrant bouncing any two colorless and/or land-untapping creatures you control goes infinite. Whether it's eldrazi or morph doesn't matter. Ancestral Statue alone bounces itself into an infinite animar
Obviously I've given way too many suggestions. Choose what works for you and your budget. Also every playgroup/meta is different.
Cards I would take out: Ancient Silverback, Enclave Elite, Frontier Guide, Hanweir Lancer, AEther Membrane, Primal Clay, Young Wolf, etc. Instead of running something like Grazing Gladehart; invest in a Purphoros, God of the Forge mwahahaha
Above all, have fun! Cheers!
1 month ago
Thank you for responding, this deck is a work in progress and far from done. Do you have any suggestions on stopping combos? Are you asking what my card draw in this deck is? Because as of right now I have, Prime Speaker Zegana, Shaman of the Great Hunt, and Sylvan Library. A lot of this deck will be put straight from the deck onto the battlefield, so I wasn't too worried about mass card draw.
2 months ago
mahdik I've played with all 3 of those, and they aren't especially overwhelming. The most competitive decks we've encountered so far are Magus of the Future storm, Havengul Lich grave combo, and Shaman of the Great Hunt midrange mana.
2 months ago
- Arjun, the Shifting Flame and Mindmoil
- Shaman of the Great Hunt
- Animar, Soul of Elements
- Temur Ascendancy
- Wheel of Fortune, Reforge the Soul, and all of the other red wheel effects
- Niv-Mizzet, the Firemind
- Fireball-esque effects to pump Kydele's mana into
Let me know what you think of this: I may try brewing up a list in my own time either way!
3 months ago
I feel like this might be best stabilised and made more competitive by Heartless Summoning, allowing you to run more 4 and 5 drops on turns 3 and 4 to offset the less efficient two drops Shaman of the Great Hunt/Brutal Hordechief has some potential, especially if you run a haste enabler like Ashling's Prerogative. Mardu gets an amazing set of disruption spells, which I don't feel like rehashing, so lets hit the tribal specific stuff. If you can flood the board Shared Animosity lets them attack for stupid damage. Most of the older orcs are things like Ironclaw Buzzardiers which just don't hold up too well in the modern evironment, but Sek'Kuar, Deathkeeper could be worth a try. Mirror Entity, Changeling Berserker and Taurean Mauler are in your colours.
For alternative options, Dash/etb triggers is a thing, with Soul Warden providing lifegain and cost reduction and boardwipes etc. Day of Destiny warrior legendary tribal with stuff like Zurgo Bellstriker, helmsmasher, Alesha, Who Smiles at Death Tymaret, the Murder King Zo-Zu the Punisher Brion Stoutarm Krenko, Mob Boss Heroes' Podium Hero's Blade, Kari Zev, Skyship Raider, Thalia's Lancers etc
Theres a lot of potentiual and modern is a very forgiving format if you pack a solid disruption package, which you can lift from pretty much any budget mardu control list. The main battle will be making sure your mana stays fixed and your creatures hit on curve, which is best learned through playtesting.