Shaman of the Great Hunt

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal

Printings View all

Set Rarity
Fate Reforged Mythic Rare

Combos Browse all

Shaman of the Great Hunt

Creature — Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious: Draw a card for each creature you control with power 4 or greater.

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Shaman of the Great Hunt Discussion

lagotripha on Orc Tribal (Mardu)

5 days ago

I feel like this might be best stabilised and made more competitive by Heartless Summoning, allowing you to run more 4 and 5 drops on turns 3 and 4 to offset the less efficient two drops Shaman of the Great Hunt/Brutal Hordechief has some potential, especially if you run a haste enabler like Ashling's Prerogative. Mardu gets an amazing set of disruption spells, which I don't feel like rehashing, so lets hit the tribal specific stuff. If you can flood the board Shared Animosity lets them attack for stupid damage. Most of the older orcs are things like Ironclaw Buzzardiers which just don't hold up too well in the modern evironment, but Sek'Kuar, Deathkeeper could be worth a try. Mirror Entity, Changeling Berserker and Taurean Mauler are in your colours.

For alternative options, Dash/etb triggers is a thing, with Soul Warden providing lifegain and cost reduction and boardwipes etc. Day of Destiny warrior legendary tribal with stuff like Zurgo Bellstriker, helmsmasher, Alesha, Who Smiles at Death Tymaret, the Murder King Zo-Zu the Punisher Brion Stoutarm Krenko, Mob Boss Heroes' Podium Hero's Blade, Kari Zev, Skyship Raider, Thalia's Lancers etc

Theres a lot of potentiual and modern is a very forgiving format if you pack a solid disruption package, which you can lift from pretty much any budget mardu control list. The main battle will be making sure your mana stays fixed and your creatures hit on curve, which is best learned through playtesting.

Good luck!

greyninja on I want to build an ...

4 weeks ago

I've been playing Animar, Soul of Elements for over four years and he's suuuper fun. I highly recommend it!

Here's the link to my deck so you can check it out. It's moved beyond a budget build, but it has a lot of the cheapo staples like Shrieking Drake, Ancestral Statue, Dream Stalker, Man-o'-War, Temur Sabertooth, Peregrine Drake, Cloud of Faeries, etc

I'd absolutely recommend picking up Cloudstone Curio and Purphoros, God of the Forge. Curio let's you capitalize on your ETB triggers, and purph will bring down the house on your opponents

Palinchron can go infinite with animar and enough blue-producing lands. Deadeye Navigator and Great Whale are more staples.

You'll definitely need all the draw-card sources you can get. Animar tends to puke your hand onto the board quickly, leaving you open to boardwipes. Soul of the Harvest, Shaman of the Great Hunt, Primordial Sage, Zendikar Resurgent, Consecrated Sphinx if you can afford it, etc

To stop wipes you can use Mystic Snake, Draining Whelk, Stratus Dancer, etc. Interaction like Duplicant and Phyrexian Ingester are always good ideas. Ainok Survivalist, Reclamation Sage, Indrik Stomphowler, and Acidic Slime are all good

That's all from me for now. Be sure to swing by edhrec.com for a bazillion more ideas!

Pheardemons on G/R Counters

1 month ago

If you want to stay in the place, some other things to consider; to keep the counters building up with Shaman of the Great Hunt, you should consider giving everything trample. Primal Rage and possibly Nylea, God of the Hunt are ones to consider. For draw power, Keen Sense is something to consider with creatures with trample to continue the power. It is arguably more powerful than Inspiring Call being that it is continuous. Also, a pet card Chargin' Badger could be cool too. No one cares about a 1/1 trample, until all of a sudden it becomes much much bigger. Last suggestion (for now) is Bioshift. If someone is able to kill your creature you don't have to lose the counters.

Comfordor on TEMUR CoCo ASCENDANCY (Frontier) w/Amonkhet update

1 month ago

4x Prowling Serpopard in, 4x Lathnu Hellion out

2x Combat Celebrant in, 2x Shaman of the Great Hunt out

1x Rhonas the Indomitable & 1x Kefnet the Mindful in, 2x Illusory Angel out.

Kefnet is still a maybe card. Exemplar of Strength was not aggressive enough in play testing. Still need to test bloodrage brawler, which will swap out for Frost Walker

UnleashedHavok on Wait, whose card was this again?

1 month ago

Since I see you like your Planeswalkers, might I suggest Sarkhan Vol? And from my personal experience with Yasova, Surrak Dragonclaw and Shaman of the Great Hunt are lackluster with her. You may have better luck with them than I did though. I put in Keiga, the Tide Star and Dracoplasm instead. I love the Dracoplasm! It's hilarious when you steal your opponents creatures with something like Insurrection, swing, then drop a Dracoplasm.

codesantos on Temur

1 month ago

Woodland Bellower fetches Reclamation Sage, Eternal Witness, and Trygon Predator, three great utility cards in this deck. What that amounts to is a 6 cost un-counterable 6/5 creature in addition to a creature that will "destroy target artifact or enchantment" or "E-wit recursion" or a flying artifact/enchantment hater. I think the card has merit. (And it has trample from Surrak.)

Garruk Wildspeaker could maybe go. It's nice having a reliable way to make creatures and he's mana ramp in other situations. If he's out turn 4, I can cast a 7 cmc creature turn 5.

I like Arlinn Kord  Flip a lot; I'll put her in. Besides that I think I'm good on mana dorks, and my hesitation with the utility artifacts/enchantments is they lose synergy with cards like Bane of Progress I'd like the deck to do the sorts of things I need without too many noncreature spells i.e. Mystic Snake. Nylea, God of the Hunt is cool but my creatures should already have trample.

And I see the value in Shaman of the Great Hunt but idk... to cast him and use his ability in one turn is 8 mana. The intent of this deck is to dump a big guy on the field every turn, and I don't think I'll have the mana to use his ability. The card advantage would be nice though, this deck lacks some card advantage which is why:

I think I'll keep the scry lands, just for card filtering. My planeswalkers (Like Kiora, Master of the Depths do a bit of card advantage, but besides that I don't have a whole lot. Wanting to keep it creature-centric and all.

I'll do some play testing and weigh your suggestions a bit more, but this is more current thought.

filkinsmark on Temur

1 month ago

I think Kiora, Master of the Depths, Woodland Bellower (expensive and doesn't even have trample, when all you're fetching is mana dorks usually) and Garruk Wildspeaker, Reclamation Sage (one off when you don't have any copying or bouncing) are ones you can skip really... They're good, but don't solve your concerns over being susceptible to removal and there are options out there like Arlinn Kord  Flip, Lifecrafter's Bestiary, Gratuitous Violence, Nylea, God of the Hunt, Zhur-Taa Druid, Radha, Heir to Keld...?

Shaman of the Great Hunt Dude. Play him.

All of the Scry Lands, I would take down to 2 total- they're too slow and unfetchable.

Just some thoughts

greyninja on

3 months ago

+1 from me. Yidris is rad. Thanks for +1ing my deck!

I like your inclusion of stuff like Shriekmaw, Mulldrifter, etc that get extra value points. Bring to Light is neat. Grozoth is f'n Grozoth. What're your favorite targets for both BtL and Groz? Jace, the Mind Sculptor has amazing synergy. Dropping things from your hand to topdeck... then cascade into it mwahaha

With so many creatures in here, if you can can drop $20+, Animar, Soul of Elements is the jam. He's my #1 favorite commander. You'll explode if you can attack w yidris+animar every turn. Shaman of the Great Hunt makes them vampires +1/+1

I have noncreature permanents I could suggest, but that doesn't seem to be your angle(?) Savage Ventmaw will fit your bill. Along with Urabrask and Maelstrom Wanderer to hit the ground running (hit the air running?). There's a bunch of infinite combat step combos with the ventmaw and Aggravated Assault, etc

I'm sure you'll have fun w it! Cheers!

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