Shaman of the Great Hunt

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare

Combos Browse all

Shaman of the Great Hunt

Creature — Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious: Draw a card for each creature you control with power 4 or greater.

Shaman of the Great Hunt Discussion

multimedia on Thiefing

2 weeks ago

Hey, saw your forum topic asking for help. Good start, but I think you can expand on the stealing your opponents creatures strategy and get more value from creatures you steal. There's also several budget staple Commander cards to consider adding. All my cards suggestions are budget ($5 or less each).

Command Tower , Exotic Orchard , Reliquary Tower , Yavimaya Coast , Shivan Reef , Cinder Glade , Game Trail , Ash Barrens , Naya Panorama , Bant Panorama are all good budget lands that can ETB untapped. Captivating Crew , Willbreaker , Dominus of Fealty , Zealous Conscripts and Roil Elemental are repeatable sources of stealing. Evolutionary Leap , Ashnod's Altar , Greater Good are repeatable sources of value by sacing your opponent's creatures after you steal them. Use these sac outlets with Skullclamp for even more value. Sol Ring , Chromatic Lantern , Simic Signet , Gruul Signet , Izzet Signet , Talisman of Impulse , Fellwar Stone are staple mana rocks for Commander.

Rattleclaw Mystic , Elvish Mystic , Llanowar Elves , Arbor Elf are budget one drop mana dorks. Sakura-Tribe Elder , Nature's Lore , Farseek , Fertile Ground , Farhaven Elf is more good ramp. Fauna Shaman , Signal the Clans and Gamble are budget tutors. Mystic Remora , Eternal Witness , Chaos Warp , Beast Within , Reclamation Sage , Reality Shift , Stubborn Denial , Arcane Denial are staple Commander cards. Temur Ascendancy , Coiling Oracle , Trygon Predator , Dack's Duplicate and Shaman of the Great Hunt are good Temur cards.

Hero's Blade and Swiftfoot Boots is good equipment with Yasova. Temur Sabertooth is repeatable bounce of creatures who have good ETB abilities such as Conscripts.

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


Luarviq on EDH Surrak Dragonclaw Angry Mongol Horde

2 months ago

I have also been looking at Hibernation's End . With amount of ramp this deck provides, it can be a good creature fetcher - if it's not destroyed, that is. Cumulative upkeep pretty much allows me to play cards directly from library without paying hybrid costs as early as turn 3.

Looking at curve:

  1. llanovar elves
  2. Incubation Druid / Rattleclaw Mystic
  3. For turn 3 sadly only Reclamation Sage
  4. Champion of Rhonas / Shaman of the Great Hunt / Yeva, Nature's Herald / Rashmi, Eternities Crafter / Sunder Shaman / Frilled Mystic / Mystic Snake
  5. Outland Colossus / Wolfir Silverheart / Seedborn Muse or, unfortunately, Teferi, Mage of Zhalfir
  6. Vigor / Intet, the Dreamer / Savage Ventmaw / Hellkite Charger / Flameblast Dragon / Deadeye Navigator
  7. Atarka, World Render / Tyrant's Familiar

Theoretically, if I cast Hibernation's End , I can keep up with cumulative upkeep and land both counterspelly dudes and a stick for them.

But as I said - it's very vulnerable.

TypicalTimmy on Card creation challenge

5 months ago

Ishbul, Cunning Inventor

Legendary Creature - Vedalken Artificer

Artifact spells you control cost less to cast.

Artifacts you control are Equipment in addition to their other types, and have "Equip : Equipped creature gets +X/+0" where X is that artifact's converted mana cost.

"I make them—"

Partners with Krash, Vicious Butcher.

2/4


Krash, Vicious Butcher

Legendary Creature - Goblin Warrior

Equip costs are less if equipped to Krash, Vicious Butcher.

Whenever Krash, Vicious Butcher deals combat damage to an opponent, you may reveal the top five cards of your library and put a card from among them into your hand. Put two onto the bottom of your library in a random order and the other two into your graveyard.

"—and I break 'em!"

Partners with Ishbul, Cunning Inventor.

4/3


Make a Lord for a tribe that is outside of their traditional color range. For example, a black Elf or an Azorius Dragon.

Feel free to use the extension of the color range in their identity (In an activated ability, for example) so that the casting cost of their mana fits in the deck's mana base. For example, the Dragon might be red in casting, but Jeskai in Identity for having an Azorius activated ability - Similarly to how creatures like Shaman of the Great Hunt are designed.

However this is just a suggestion. Whatever you come up with is entirely up to you :)

Kogarashi on Can I Play Shaman of ...

5 months ago

Basically for the purposes of EDH/Commander deckbuilding, it doesn't matter if you're only going to play a card using a certain color, or only half of a split card, or whatever. If you want to include cards like Far / Away, Archangel Avacyn  Flip, Shaman of the Great Hunt, General Tazri, or Creakwood Liege in a deck, you need to care about its color identity. Each of these cards has a color identity that is a sum of all its parts, not just what is in its casting cost.

Far / Away is UB, so you can't run it in a mono-blue Commander deck just because you aren't planning to ever play Away. Archangel Avacyn  Flip is RW because you count the back side of the card in the color, so it can't go in GW decks. Creakwood Liege is still GB, even though you could cast it with just one of those colors, so it can't go in your Gruul deck. General Tazri is five-color, so you need a five-color deck. And your Shaman of the Great Hunt needs a Temur deck (or more) to work.

Limitations like this make deckbuilding interesting and a challenge. Of course, there are always the people who just find the cheapest five-color commander they can just so they can avoid the color identity problem and end up playing 99-card singleton instead of actual EDH.

Of course, your particular group is always welcome to houserule it so that you could run Shaman of the Great Hunt in your deck.

The reason Extort is exempt from the color identity is because the mana symbol only shows up in reminder text, and reminder text isn't always guaranteed to be printed on the card--see Air Elemental (M19) versus Air Elemental (Ixalan).

Doniumbra on Can I Play Shaman of ...

5 months ago

Ok, but the only reason Tasigur, the Golden Fang works is because he's legendary. If he wasnt he may as well just be another Shaman of the Great Hunt

cdkime on Can I Play Shaman of ...

5 months ago

Please link your cards using double brackets:

[[Shaman of the Great Hunt]]

Shaman of the Great Hunt

Commander cares about colour identity, which is distinct from the colour of a card.

A card’s colour is defined by the card’s mana cost, or colour indicator if applicable (a dot next to the card type, like the Blue one on Ancestral Vision).

Colour identity looks the colour indicator and at all the mana symbols on the card - both in casting cost and rules text - except those found in reminder text (such as the mana symbols in Extort’s reminder text).

For the purpose of both colour and colour identity, hybrid mana counts for both colours.

As such, Shaman has Blue in its colour identity, and can only be played alongside a commander with Blue.

Boza on What does "holding priority" mean, ...

6 months ago

Just to be sure, nothing on the stack actually resolves until all players pass priority. Then, topmost object resolves.

This means that you can put for example put on the stack 5 activations of Shaman of the Great Hunt without passing priority, but none of them will actually resolve before an opponent can respond, so that is rarely beneficial.

If you activate the ability once and pass, and the opponent targets the card with some removal, you can activate it 4 more times in response. Doing it one at a time will prevent you from committing 20 mana to the thing.

Now lets imagine the same situation where Shaman is your only creature. If you hold priority, you put 5 activations on the stack, the opponent responds with a removal spell and you draw 0 cards.

If you put just one activation on the stack, and then the opponent responds, you will still draw 0 cards, but have 16 mana available for other things.

TLDR; Not passing priority is useful, but in very fringe cases.

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Shaman of the Great Hunt occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%