Shaman of the Great Hunt


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Fate Reforged Mythic Rare

Combos Browse all

Shaman of the Great Hunt

Creature — Orc Shaman


Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious: Draw a card for each creature you control with power 4 or greater.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 8%

0.13 TIX $3.59 Foil


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Shaman of the Great Hunt Discussion

Pheardemons on G/R Counters

3 days ago

If you want to stay in the place, some other things to consider; to keep the counters building up with Shaman of the Great Hunt, you should consider giving everything trample. Primal Rage and possibly Nylea, God of the Hunt are ones to consider. For draw power, Keen Sense is something to consider with creatures with trample to continue the power. It is arguably more powerful than Inspiring Call being that it is continuous. Also, a pet card Chargin' Badger could be cool too. No one cares about a 1/1 trample, until all of a sudden it becomes much much bigger. Last suggestion (for now) is Bioshift. If someone is able to kill your creature you don't have to lose the counters.

Comfordor on TEMUR CoCo ASCENDANCY (Frontier) w/Amonkhet update

6 days ago

4x Prowling Serpopard in, 4x Lathnu Hellion out

2x Combat Celebrant in, 2x Shaman of the Great Hunt out

1x Rhonas the Indomitable & 1x Kefnet the Mindful in, 2x Illusory Angel out.

Kefnet is still a maybe card. Exemplar of Strength was not aggressive enough in play testing. Still need to test bloodrage brawler, which will swap out for Frost Walker

UnleashedHavok on Wait, whose card was this again?

2 weeks ago

Since I see you like your Planeswalkers, might I suggest Sarkhan Vol? And from my personal experience with Yasova, Surrak Dragonclaw and Shaman of the Great Hunt are lackluster with her. You may have better luck with them than I did though. I put in Keiga, the Tide Star and Dracoplasm instead. I love the Dracoplasm! It's hilarious when you steal your opponents creatures with something like Insurrection, swing, then drop a Dracoplasm.

codesantos on Temur

3 weeks ago

Woodland Bellower fetches Reclamation Sage, Eternal Witness, and Trygon Predator, three great utility cards in this deck. What that amounts to is a 6 cost un-counterable 6/5 creature in addition to a creature that will "destroy target artifact or enchantment" or "E-wit recursion" or a flying artifact/enchantment hater. I think the card has merit. (And it has trample from Surrak.)

Garruk Wildspeaker could maybe go. It's nice having a reliable way to make creatures and he's mana ramp in other situations. If he's out turn 4, I can cast a 7 cmc creature turn 5.

I like Arlinn Kord  Flip a lot; I'll put her in. Besides that I think I'm good on mana dorks, and my hesitation with the utility artifacts/enchantments is they lose synergy with cards like Bane of Progress I'd like the deck to do the sorts of things I need without too many noncreature spells i.e. Mystic Snake. Nylea, God of the Hunt is cool but my creatures should already have trample.

And I see the value in Shaman of the Great Hunt but idk... to cast him and use his ability in one turn is 8 mana. The intent of this deck is to dump a big guy on the field every turn, and I don't think I'll have the mana to use his ability. The card advantage would be nice though, this deck lacks some card advantage which is why:

I think I'll keep the scry lands, just for card filtering. My planeswalkers (Like Kiora, Master of the Depths do a bit of card advantage, but besides that I don't have a whole lot. Wanting to keep it creature-centric and all.

I'll do some play testing and weigh your suggestions a bit more, but this is more current thought.

filkinsmark on Temur

3 weeks ago

I think Kiora, Master of the Depths, Woodland Bellower (expensive and doesn't even have trample, when all you're fetching is mana dorks usually) and Garruk Wildspeaker, Reclamation Sage (one off when you don't have any copying or bouncing) are ones you can skip really... They're good, but don't solve your concerns over being susceptible to removal and there are options out there like Arlinn Kord  Flip, Lifecrafter's Bestiary, Gratuitous Violence, Nylea, God of the Hunt, Zhur-Taa Druid, Radha, Heir to Keld...?

Shaman of the Great Hunt Dude. Play him.

All of the Scry Lands, I would take down to 2 total- they're too slow and unfetchable.

Just some thoughts

greyninja on

2 months ago

+1 from me. Yidris is rad. Thanks for +1ing my deck!

I like your inclusion of stuff like Shriekmaw, Mulldrifter, etc that get extra value points. Bring to Light is neat. Grozoth is f'n Grozoth. What're your favorite targets for both BtL and Groz? Jace, the Mind Sculptor has amazing synergy. Dropping things from your hand to topdeck... then cascade into it mwahaha

With so many creatures in here, if you can can drop $20+, Animar, Soul of Elements is the jam. He's my #1 favorite commander. You'll explode if you can attack w yidris+animar every turn. Shaman of the Great Hunt makes them vampires +1/+1

I have noncreature permanents I could suggest, but that doesn't seem to be your angle(?) Savage Ventmaw will fit your bill. Along with Urabrask and Maelstrom Wanderer to hit the ground running (hit the air running?). There's a bunch of infinite combat step combos with the ventmaw and Aggravated Assault, etc

I'm sure you'll have fun w it! Cheers!

Lost_Ascendant on Sand Warriors

2 months ago

Yep still blue in color identity so Shaman of the Great Hunt is a no go

Falkus on Sand Warriors

2 months ago

Hey, looking pretty good there except for Shaman of the Great Hunt as he counts as red/green/blue for his color identity due to the hybrid mana costs on his ability. If your group is cool with that then no worries, just thought I'd point it out.

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