|Commander / EDH||Legal|
Printings View all
|Fate Reforged||Mythic Rare|
Combos Browse all
Shaman of the Great Hunt
Creature — Orc Shaman
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — : Draw a card for each creature you control with power 4 or greater.
Price & Acquistion Set Price Alerts
|Have (18)||Njc12345 , mcstang1986 , ironax , NostalgicAce , gildan_bladeborn , Brandbrower21 , pskinn01 , MoJoMiXuP , saj0219 , Ellyreia , jparker-sartori21 , pokemate0 , thetechzombie , philktoken8998 , Nemesis , marsthesoos , jhTheMan99 , Oloro_Magic|
Shaman of the Great Hunt Discussion
12 hours ago
Thank you for responding, this deck is a work in progress and far from done. Do you have any suggestions on stopping combos? Are you asking what my card draw in this deck is? Because as of right now I have, Prime Speaker Zegana, Shaman of the Great Hunt, and Sylvan Library. A lot of this deck will be put straight from the deck onto the battlefield, so I wasn't too worried about mass card draw.
2 weeks ago
mahdik I've played with all 3 of those, and they aren't especially overwhelming. The most competitive decks we've encountered so far are Magus of the Future storm, Havengul Lich grave combo, and Shaman of the Great Hunt midrange mana.
3 weeks ago
- Arjun, the Shifting Flame and Mindmoil
- Shaman of the Great Hunt
- Animar, Soul of Elements
- Temur Ascendancy
- Wheel of Fortune, Reforge the Soul, and all of the other red wheel effects
- Niv-Mizzet, the Firemind
- Fireball-esque effects to pump Kydele's mana into
Let me know what you think of this: I may try brewing up a list in my own time either way!
1 month ago
I feel like this might be best stabilised and made more competitive by Heartless Summoning, allowing you to run more 4 and 5 drops on turns 3 and 4 to offset the less efficient two drops Shaman of the Great Hunt/Brutal Hordechief has some potential, especially if you run a haste enabler like Ashling's Prerogative. Mardu gets an amazing set of disruption spells, which I don't feel like rehashing, so lets hit the tribal specific stuff. If you can flood the board Shared Animosity lets them attack for stupid damage. Most of the older orcs are things like Ironclaw Buzzardiers which just don't hold up too well in the modern evironment, but Sek'Kuar, Deathkeeper could be worth a try. Mirror Entity, Changeling Berserker and Taurean Mauler are in your colours.
For alternative options, Dash/etb triggers is a thing, with Soul Warden providing lifegain and cost reduction and boardwipes etc. Day of Destiny warrior legendary tribal with stuff like Zurgo Bellstriker, helmsmasher, Alesha, Who Smiles at Death Tymaret, the Murder King Zo-Zu the Punisher Brion Stoutarm Krenko, Mob Boss Heroes' Podium Hero's Blade, Kari Zev, Skyship Raider, Thalia's Lancers etc
Theres a lot of potentiual and modern is a very forgiving format if you pack a solid disruption package, which you can lift from pretty much any budget mardu control list. The main battle will be making sure your mana stays fixed and your creatures hit on curve, which is best learned through playtesting.
2 months ago
I've been playing Animar, Soul of Elements for over four years and he's suuuper fun. I highly recommend it!
Here's the link to my deck so you can check it out. It's moved beyond a budget build, but it has a lot of the cheapo staples like Shrieking Drake, Ancestral Statue, Dream Stalker, Man-o'-War, Temur Sabertooth, Peregrine Drake, Cloud of Faeries, etc
You'll definitely need all the draw-card sources you can get. Animar tends to puke your hand onto the board quickly, leaving you open to boardwipes. Soul of the Harvest, Shaman of the Great Hunt, Primordial Sage, Zendikar Resurgent, Consecrated Sphinx if you can afford it, etc
To stop wipes you can use Mystic Snake, Draining Whelk, Stratus Dancer, etc. Interaction like Duplicant and Phyrexian Ingester are always good ideas. Ainok Survivalist, Reclamation Sage, Indrik Stomphowler, and Acidic Slime are all good
That's all from me for now. Be sure to swing by edhrec.com for a bazillion more ideas!
on G/R Counters
3 months ago
If you want to stay in the place, some other things to consider; to keep the counters building up with Shaman of the Great Hunt, you should consider giving everything trample. Primal Rage and possibly Nylea, God of the Hunt are ones to consider. For draw power, Keen Sense is something to consider with creatures with trample to continue the power. It is arguably more powerful than Inspiring Call being that it is continuous. Also, a pet card Chargin' Badger could be cool too. No one cares about a 1/1 trample, until all of a sudden it becomes much much bigger. Last suggestion (for now) is Bioshift. If someone is able to kill your creature you don't have to lose the counters.
3 months ago
2x Combat Celebrant in, 2x Shaman of the Great Hunt out
3 months ago
Since I see you like your Planeswalkers, might I suggest Sarkhan Vol? And from my personal experience with Yasova, Surrak Dragonclaw and Shaman of the Great Hunt are lackluster with her. You may have better luck with them than I did though. I put in Keiga, the Tide Star and Dracoplasm instead. I love the Dracoplasm! It's hilarious when you steal your opponents creatures with something like Insurrection, swing, then drop a Dracoplasm.