Shaman of the Great Hunt


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare

Combos Browse all

Shaman of the Great Hunt

Creature — Orc Shaman


Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious: Draw a card for each creature you control with power 4 or greater.

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Recent Decks

Shaman of the Great Hunt Discussion

pskinn01 on Stack interaction

2 days ago

Creature spells on the stack are not creatures, but spells. So they can only be targeted by spells that target spells. So Lightning Bolt can not target a spell on the stack.

Spells only care what the game state looks like as it is cast and/or as it resolves. See the Unwritten checks as it resolves. So it will see the Shaman of the Great Hunt. But you would need a way to give See the Unwritten flash, as it is a sorcery and can not normally be cast in response to another spell.

Not_Sure on Stack interaction

2 days ago

First, can a creature be destroyed by damage or destruction spells while on the stack ex. Scissors Lizard cast, hits stack gets Lightning Bolted? Next, during main phase, if i were to cast Shaman of the Great Hunt and it enters the battlefield, then is targeted by Galvanic Bombardment, but before it resolves i play See the Unwritten, would the ferocious effect for See the Unwritten still trigger or would the shaman leave the battlefield beforehand? (assuming this is a legal play)

ThallionDarkshine on Temur All Creatures

3 months ago

Maybe Archetype of Endurance to protect your board, as well as Whisperwood Elemental. Garruk's Horde and Shaman of the Great Hunt could be some more card draw. Nullmage Shepherd could be repeatable artifact/enchantment removal.

Keos027 on Draconian Swarm (Ur-Dragon Tribal)

5 months ago

Chromatic Lantern for any 4+ Color decks and Urza's Incubator for any tribal deck with expensive stuff. EDIT: woah! I didn't realized that the incubator had spiked like that. Oh well, maybe not an auto include anymore.

Flavorwise, all the Dragonlords :P

For a kind of one-sided wrath I like Earthquake, but it requires a bit a ramp. Zendikar Resurgent helps a lot to get an ungodly amount of mana. Also good card advantage.

Silumgar's Scorn, you should always have at least a couple counterspell.

If you happen to have already one, or the budget for, Cavern of Souls is probably the best tribal land.

If you are looking for non-dragon support creatures. I had good success with Shaman of the Great Hunt, Rashmi, Eternities Crafter, Shaman of Forgotten Ways and Selvala, Heart of the Wilds (though she is a bit expensive).

I currently have a Temur Dragon tribal deck lead by Maelstrom Wanderer but I think I'll merge it with the new Dragon pre-con and make it a 5 color deck.

One last thing, Dragon Broodmother is insane with Utvara Hellkite.

cplvela0811 on

6 months ago

Hi, +1. I personally like Hooting Mandrills. Elvish Visionary, and maybe Nulltread Gargantuan could be what you are looking for? Rattleclaw Mystic is alright, too. There's also Shaman of the Great Hunt. Hopefully these help.

Austin_Smith_of_Cards on RUG Dragon EDH

6 months ago

Before I make specific card choices, I need to say that I think your land count is too low. Even with 19 ramp cards at the time of this post, 35 lands should probably be the minimum considering you're running three colors, and most of your curve is pretty high. Also, you have Thundermaw Hellkite listed twice.

And now for the suggestions.

Considering that many dragons often have power 4 or greater, Shaman of the Great Hunt seems like it could pump out massive amounts of card advantage. Also lets your Dragons grow bigger over time.

Cyclonic Rift is an EDH must-have. Instant speed, one-sided boardwipe, or early tempo gain? The choice is yours.

Eternal Witness is a very strong, versatile card that lets you recur back anything you need.

Rishkar's Expertise is one of the best new cards for in EDH that Wizards has printed in a while. The real kicker behind this card is that you can cast one of the cards you've drawn off of the Expertise for super value.

Utvara Hellkite really lets you power out the tokens, and if you manage to kick a Rite of Replication on it, your opponents better hope they have a boardwipe, else you may be able to kill everyone simultaneously.

Brainstorm is a truly awesome cantrip that puts away cards you don't need for the time being while also drawing you into the stuff you do. Also instant speed.

Sarkhan's Triumph lets you tutor for whatever Dragon you'll need to get the job done. Great way to set up following plays.

greyninja on Animar, Soul of Ass-Kickery!!

6 months ago

Hey I hope you're still working on this! You commented on my deck and it took me a bit to get back as well. I know I +1'd a long ass time ago lol

Since you are going all creatures: you need to find ones that fulfil roles of noncreature spells.

Wood Elves, Farhaven Elf, Sakura-Tribe Elder, Coiling Oracle, maybe Ondu Giant. You have Solemn Simulacrum and Birds of Paradise which are fantastic. There's really expensive ramp too, like Bloom Tender and Lotus Cobra

Phyrexian Ingester, Duplicant, Flametongue Kavu, Inferno Titan... Reclamation Sage, Ainok Survivalist, Manglehorn, Woodfall Primus... Mystic Snake, Draining Whelk...

I could not agree more with hintseeker's first point about drawing cards and utilizing colorless creatures. That's the meat n potatoes of the deck

I like Shaman of the Great Hunt; but not everybody does! It can chug along and turns all your creatures into pseudo-vampires. What's not to like? Thrasios, Triton Hero has a similar draw ability. Rashmi, Eternities Crafter is rad. Prime Speaker Zegana can be huge. Vizier of the Menagerie is a cool new card. Elvish Visionary and Wall of Blossoms just went back into my deck. I don't run Sages of the Anima since I'm running noncreature spells I want to draw, but it would be great in here once you've decided you've played enough lands. Filter them out for multiple creatures per draw. Oracle of Mul Daya is a thing too, and Magus of the Future

To put Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron into perspective; imagine the payoff of untapping all your lands after casting multiple creature spells and just keep going. Now bounce one of them with Shrieking Drake/Dream Stalker/Man-o'-War, cast again, keep going. With enough +1/+1 counters on animar: Temur Sabertooth can bounce them for infinite mana and infinite animar counters (Cloud of Faeries needs lands like Izzet Boilerworks/Gruul Turf/Simic Growth Chamber). Deadeye Navigator can also gain infinite mana via "Flicker" effect. Lastly, Tidespout Tyrant bouncing any two colorless and/or land-untapping creatures you control goes infinite. Whether it's eldrazi or morph doesn't matter. Ancestral Statue alone bounces itself into an infinite animar

Obviously I've given way too many suggestions. Choose what works for you and your budget. Also every playgroup/meta is different.

You have some bangers in here like Maelstrom Wanderer, Craterhoof Behemoth, Phyrexian Metamorph, etc. Anger and Ogre Battledriver are great for an aggro deck like this

Cards I would take out: Ancient Silverback, Enclave Elite, Frontier Guide, Hanweir Lancer, AEther Membrane, Primal Clay, Young Wolf, etc. Instead of running something like Grazing Gladehart; invest in a Purphoros, God of the Forge mwahahaha

Above all, have fun! Cheers!

TylersaurusX on Maelstrom Wanderer

6 months ago


Thank you for responding, this deck is a work in progress and far from done. Do you have any suggestions on stopping combos? Are you asking what my card draw in this deck is? Because as of right now I have, Prime Speaker Zegana, Shaman of the Great Hunt, and Sylvan Library. A lot of this deck will be put straight from the deck onto the battlefield, so I wasn't too worried about mass card draw.

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