Blood Feud

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Dark Ascension (DKA) Uncommon

Combos Browse all

Blood Feud

Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Browse Alters

Blood Feud Discussion

merflock on Kicker Deck

1 year ago

Skyshroud Claim isn't legal in standard, but you could run Grow from the Ashes instead. Blood Feud isn't legal either, but Ancient Animus or Prey Upon are good replacements for it. Lastly, Elvish Visionary isn't legal in standard and running a four of Hallar, the Firefletcher and Grunn, the Lonely King can be clunky sometimes.

Geimhreadh22 on Saskia the Unyielding

2 years ago

I would suggest fighting cards within your colors, they synergize with Saskia. Here are a few examples within your color range: Prey Upon, Prepare / Fight, Contested Cliffs, Epic Confrontation, Domri Rade, Triangle of War, Blood Feud

MagicalHacker on Game of Thrones (Marchesa Primer)

2 years ago

precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.


I dropped Curse of the Nightly Hunt, Goblin Diplomats, Goblin Racketeer, Grenzo, Havoc Raiser, and Maddening Imp because they weren't as impactful as I'd like.

I dropped Pariah's Shield and Helm of Possession because I rarely had tokens I wanted to use up.

I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.

I dropped Aegis of the Gods and True Believer because they didnt ever do anything important when the combo players are likely getting pummeled thanks to my helping out mutual opponents.

I dropped Crumbling Sanctuary since it pillow forts my opponents.

I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.

I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.

I added Dolmen Gate, Iroas, God of Victory, and Reconnaissance to protect my attacking creatures.

I added Avatar of Slaughter (previously ignored due to cmc) and Season of the Witch to replace my dropped goading cards.

I added Blood Feud, Furnace of Rath, Dictate of the Twin Gods, and Pain Magnification for additional reasons to make people attack, while also making my opponents worse off.

I added Island Sanctuary since I misread initially, thinking it made a Moat effect. No, it only protects you!

I added Thran Dynamo and Tymna the Weaver back in for another ramp card and draw card respectively.

And then I added a Swamp or so other basic to replace Volrath's Stronghold.

Arvail on

3 years ago

Ok. I'm back. I think the first real step is to upgrade your mana base. Try going down to 10 to 15 basics here. The lands you should use depend on your budget. You could use http://manabasecrafter.com/ to get an idea of what lands you could use.

I want to emphasize that your deck is in desperate need of things that generate immediate value. Many of your cards are high costing and take a while to get going. Things like Lurking Predators are just too slow. I know you've got a fight theme going on, so I'll try to not touch it as much as I can. Still, I recommend you axe the following cards:

Ok, so that's a lot of cards to cut. Now what to run instead?

Don't be afraid to ask me why I recommended a card, suggested you take one out, or if you have other questions.

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