Blood Feud

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Blood Feud

Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Yesterday on How exactly does Provoke work?

2 years ago

Also, the reason you might want to have an opponent's creature (untap and) block your creature it to remove that opponent's creature either from the battlefield, or just from blocking your main sources of damage.

Deftblade Elite is designed just to busy an opponent's large creature so that it can't block your other sources of damage that might die if blocked by a large creature your opponent controls. It doesn't especially benefit from being able to untap an opponent's creature, unless they control something with 1 toughness like a Birds of Paradise. Feral Throwback is more often large and can provoke creatures specifically to destroy them in combat, even if they were tapped moving into combat.

It's kind of like old, weird fighting (Blood Feud).

dragonstryke58 on Toralf & damage trough -1/-1 …

3 years ago

I think the mix up the OP has is because infect and wither have similar results as the replacement effect of Soul-Scar Mage.

Infect:

  • 702.89c Damage dealt to a creature by a source with infect isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature.

Wither:

  • 702.79a Wither is a static ability. Damage dealt to a creature by a source with wither isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature.

The defining difference is that infect and wither are static abilities that modify the game rules so that damage dealt is in the form of -1/-1 counters, and Soul-Scar Mage's ability is a replacement effect that changes damage into -1/-1 counters. The reminder text for both infect and wither also state that the damage to creatures is in the form of -1/-1 counters (meaning the -1/-1 counters for both infect and wither count as damage).

To further expand on Neotrup's comment:

Technically, if you had a Scourge Servant fight a 1/1 saproling token with Blood Feud with Toralf, God of Fury  Flip on the field, Toralf, God of Fury  Flip would still deal 2 damage to any target. As a side note though, the damage that Toralf, God of Fury  Flip deals would not be infect damage as he is the source of the damage for his trigger.

Darkshadow327 on Klothys Control EDH

3 years ago

Here's my take on what to cut:

These are just my thoughts, hope it helped!

(Also, Pyromancer's Goggles seems good here.)

Blackheart426 on Goading to Victory

4 years ago

This deck is hysterical! I love it! For your consideration; Tempt with Vengeance to get people to swing at each other more. Blood Feud and Bitter Feud are just funny and keep with the motiff of goading people. Keep it up!

merflock on Kicker Deck

5 years ago

Skyshroud Claim isn't legal in standard, but you could run Grow from the Ashes instead. Blood Feud isn't legal either, but Ancient Animus or Prey Upon are good replacements for it. Lastly, Elvish Visionary isn't legal in standard and running a four of Hallar, the Firefletcher and Grunn, the Lonely King can be clunky sometimes.

Geimhreadh22 on Saskia the Unyielding

6 years ago

I would suggest fighting cards within your colors, they synergize with Saskia. Here are a few examples within your color range: Prey Upon, Prepare / Fight, Contested Cliffs, Epic Confrontation, Domri Rade, Triangle of War, Blood Feud

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