Blood Feud

Blood Feud


Target creature fights another target creature. (Each deals damage equal to its power to the other.)

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Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Dark Ascension (DKA) Uncommon

Combos Browse all


Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Blood Feud Discussion

Darkshadow327 on Klothys Control EDH

3 months ago

Here's my take on what to cut:

These are just my thoughts, hope it helped!

(Also, Pyromancer's Goggles seems good here.)

TypicalTimmy on Card creation challenge

3 months ago

Drunken Revelry


For each creature, roll a six sides die and note each creature's outcome.

Each creature who rolled a 1 fights each other. The same is true for each creature who rolled a 2, 3, 4, 5 and 6. All fighting happens simultaneously.

Tap any creature who survives. They don't untap during their controller's next untap step.

Yes, your own creatures can fight themselves. There is very small precedent for this, mostly in red. For example, Blood Feud and the newly printed Clash of Titans.

Fight is Green's primary "creature removal" tactic, and red has been adopting it by blending in a new twist where basically any creature from.any player may fight. So you can, theoretically, have two of your own creatures fight each other if it is somehow advantageous for you to do so.

Hence, a mono-red card.

This was a fun card to design. I'd like to see someone else take a crack at it, without using the fight mechanic :) so please repeat the challenge :D

Blackheart426 on Goading to Victory

6 months ago

This deck is hysterical! I love it! For your consideration; Tempt with Vengeance to get people to swing at each other more. Blood Feud and Bitter Feud are just funny and keep with the motiff of goading people. Keep it up!

merflock on Kicker Deck

2 years ago

Skyshroud Claim isn't legal in standard, but you could run Grow from the Ashes instead. Blood Feud isn't legal either, but Ancient Animus or Prey Upon are good replacements for it. Lastly, Elvish Visionary isn't legal in standard and running a four of Hallar, the Firefletcher and Grunn, the Lonely King can be clunky sometimes.

Geimhreadh22 on Saskia the Unyielding

2 years ago

I would suggest fighting cards within your colors, they synergize with Saskia. Here are a few examples within your color range: Prey Upon, Prepare / Fight, Contested Cliffs, Epic Confrontation, Domri Rade, Triangle of War, Blood Feud

MagicalHacker on Game of Thrones (Marchesa Primer)

3 years ago

precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.

I dropped Curse of the Nightly Hunt, Goblin Diplomats, Goblin Racketeer, Grenzo, Havoc Raiser, and Maddening Imp because they weren't as impactful as I'd like.

I dropped Pariah's Shield and Helm of Possession because I rarely had tokens I wanted to use up.

I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.

I dropped Aegis of the Gods and True Believer because they didnt ever do anything important when the combo players are likely getting pummeled thanks to my helping out mutual opponents.

I dropped Crumbling Sanctuary since it pillow forts my opponents.

I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.

I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.

I added Dolmen Gate, Iroas, God of Victory, and Reconnaissance to protect my attacking creatures.

I added Avatar of Slaughter (previously ignored due to cmc) and Season of the Witch to replace my dropped goading cards.

I added Blood Feud, Furnace of Rath, Dictate of the Twin Gods, and Pain Magnification for additional reasons to make people attack, while also making my opponents worse off.

I added Island Sanctuary since I misread initially, thinking it made a Moat effect. No, it only protects you!

I added Thran Dynamo and Tymna the Weaver back in for another ramp card and draw card respectively.

And then I added a Swamp or so other basic to replace Volrath's Stronghold.

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