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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Blood Feud
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Yesterday on How exactly does Provoke work?
2 years ago
Also, the reason you might want to have an opponent's creature (untap and) block your creature it to remove that opponent's creature either from the battlefield, or just from blocking your main sources of damage.
Deftblade Elite is designed just to busy an opponent's large creature so that it can't block your other sources of damage that might die if blocked by a large creature your opponent controls. It doesn't especially benefit from being able to untap an opponent's creature, unless they control something with 1 toughness like a Birds of Paradise. Feral Throwback is more often large and can provoke creatures specifically to destroy them in combat, even if they were tapped moving into combat.
It's kind of like old, weird fighting (Blood Feud).
dragonstryke58 on Toralf & damage trough -1/-1 …
3 years ago
I think the mix up the OP has is because infect and wither have similar results as the replacement effect of Soul-Scar Mage.
Infect:
- 702.89c Damage dealt to a creature by a source with infect isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature.
Wither:
- 702.79a Wither is a static ability. Damage dealt to a creature by a source with wither isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature.
The defining difference is that infect and wither are static abilities that modify the game rules so that damage dealt is in the form of -1/-1 counters, and Soul-Scar Mage's ability is a replacement effect that changes damage into -1/-1 counters. The reminder text for both infect and wither also state that the damage to creatures is in the form of -1/-1 counters (meaning the -1/-1 counters for both infect and wither count as damage).
To further expand on Neotrup's comment:
Technically, if you had a Scourge Servant fight a 1/1 saproling token with Blood Feud with Toralf, God of Fury Flip on the field, Toralf, God of Fury Flip would still deal 2 damage to any target. As a side note though, the damage that Toralf, God of Fury Flip deals would not be infect damage as he is the source of the damage for his trigger.
Darkshadow327 on Klothys Control EDH
3 years ago
Here's my take on what to cut:
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Elvish Aberration: 6 mana is a lot just to ramp. Cycling is nice, but doesn't directly Ramp.
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Ghitu Chronicler: Again, expensive. There are much better things to do with our 6-mana
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Krosan Tusker: Same as before. Expensive for what it is, doesn't directly ramp.
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Magus of the Candelabra: Unless we can double mana somehow, doesn't actually ramp.
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Nessian Demolok: Can be useful, but I've found tribute usually gets paid with these cards since creatures are pretty easy to deal with.
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Oblivion Sower: Fun card, but just doesn't fit the deck
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Treasonous Ogre: Just seems really slow to me
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Valley Rannet: Same reasons as the tusker
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Void Attendant: Again, just doesn't fit with the deck
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Vessel of Volatility: Slow, and I honestly prefer my ramp to be repeatable
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Land. I usually stick to around 36, I'd go down to there and test to see if it works out all right (Maybe 1 or 2 more since you seem to have a good amount of lands that can be sacrificed).
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Chromatic Lantern: Pretty much useless in a 2-color deck. Here it's basically an Arcane Signet, but more expensive.
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The Chain Veil: Not exactly useful here. You have some Planeswalkers, but not enough to really make it worth it.
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Blood Feud: Too expensive for what it does. Green has a lot cheaper options
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Burning Inquiry: Not a fan. Cathartic Reunion, Thrill of Possibility, Faithless Looting, etc. are all better in my opinion.
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Fight with Fire: If you're going to scale up, might as well go with Banefire, Comet Storm, Crater's Claws, etc.
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Processor Assault: Good value for your mana, but how often does exile come up in your games?
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Sweltering Suns: Anger of the Gods is better in my opinion.
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Volcanic Vision: Has potential, but I'm not really seeing a whole lot of spells that make it great.
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Yawning Fissure: Doesn't fit strategy of the deck
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Fiery Fall: Expensive.
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Chandra, Flamecaller: Just meh in my opinion. Chandra, Fire of Kaladesh Flip and Chandra, Torch of Defiance seem like better alternatives.
These are just my thoughts, hope it helped!
(Also, Pyromancer's Goggles seems good here.)
Blackheart426 on Goading to Victory
4 years ago
This deck is hysterical! I love it! For your consideration; Tempt with Vengeance to get people to swing at each other more. Blood Feud and Bitter Feud are just funny and keep with the motiff of goading people. Keep it up!
merflock on Kicker Deck
5 years ago
Skyshroud Claim isn't legal in standard, but you could run Grow from the Ashes instead. Blood Feud isn't legal either, but Ancient Animus or Prey Upon are good replacements for it. Lastly, Elvish Visionary isn't legal in standard and running a four of Hallar, the Firefletcher and Grunn, the Lonely King can be clunky sometimes.
Geimhreadh22 on Saskia the Unyielding
6 years ago
I would suggest fighting cards within your colors, they synergize with Saskia. Here are a few examples within your color range: Prey Upon, Prepare / Fight, Contested Cliffs, Epic Confrontation, Domri Rade, Triangle of War, Blood Feud
Austin_Smith_of_Cards on Melek, Spellcaster Extraordinaire
7 years ago
I would cut Artificer's Epiphany, Bone to Ash, Chandra's Fury, Cunning Strike, Scatter Arc, Smash, Amass the Components, Blood Feud, Bolt of Keranos, Drag Under, Metallic Mastery, and Portent of Betrayal.