Bloodhall Ooze

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conflux (CON) Rare

Combos Browse all

Bloodhall Ooze

Creature — Ooze

At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.

At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

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Recent Decks

Bloodhall Ooze Discussion

yugo0075 on Jund +1/+1 Counters

3 weeks ago

Bloodhall Ooze, Winding Constrictor or Hardened Scales might be interesting in that shell.

TypicalTimmy on Card creation challenge

2 months ago

Ooze

Damn this took a while to get right. Hopefully with time I can become faster at it, though I don't know.

The card doesn't have enough space on it, so there'd have to be a ruling made on Gatherer.

When he enters the battlefield, you'd choose either Deathtouch or Lifelink INDIVIDUALLY. So your Bloodhall Ooze could have Lifelink, and your Corrosive Ooze could have Deathtouch. The same is true for Ooze spells on the stack. You choose them individually as you best see fit.


Keep it going with unsupported tribes.

TypicalTimmy on [Help !!] Voodoo Deck Meta

3 months ago

A great way to cheat out Thing in the Ice  Flip if you don't mind splashing white is Solemnity, though I understand that adds a third color and can slow things down. Just a suggestion.

Now onto your spider, Ishkanah, Grafwidow. Don't get me wrong, she's a potent creature if you build her into a Spider tribal deck. I have one that's super old which relies on Infect + Trample as a win-con. However, 7 mana for an ability? Unless you're also going ramp, that seems very difficult to pull off for control.

I personally feel that if you're wanting to deal damage based on a specific creature type, Elves would be more up your ally and you mainboard Shaman of the Pack. Since you said budget is not an issue, I feel like this will give you more consistency.

However, let's address one point you specifically mentioned: Artifact / Enchantment removal.

Whether you choose to go Spiders or Elves, there are two cards you can sideboard; Golgari Charm & Rakdos Charm.

I hear a lot of crap about Golgari Charm, but what's epic about this card is you can combo it with Bontu's Last Reckoning. You first cast your Charm so your guys regenerate, than you cast Reckoning. Everything is destroyed, but your guys survive through Regeneration. Sure, you're down 5 mana your next turn, but your opponent is down everything else. Two cards just wrecked the boardstate. Just swing for game.

G.Charm lets you spot-remove Enchantments and R.Charm lets you spot-remove Artifacts. Since Dredge is making it's way back, R.Charm also stops that, and if you run into tokens / Elves / Goblins than R.Charm punishes your opponent with it's 3rd mode.

If, rather, you're wanting to beef up your creature base you also have access to Acidic Slime or Caustic Caterpillar.

Here's a Gatherer list for all Modern cards that take out both Artifacts and / or Enchantments.

http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[Destroy]+[enchantment]+[or]+[artifact]

Next point: Grim Flayer. The difference between casual play and competitive play is the aggressiveness of the decks you're up against. The reason Grim Flayer sees competitive play is because he's cheap, pumps himself up, and has Trample. A deck comboing Grim Flayer and Tarmogoyf is one that pushes the limits of just how big and nasty creatures can get seemingly passively.

Now, you mentioned earlier: "to stop sign my opponents while setting up win conditions." with regards to your spider. Here's my idea.

Scute Mob is a low-cost creature who gets excessively huge out of nowhere when you have the lands. Bloodhall Ooze gets bigger just for having things on the battlefield. It's very easy to give everything Trample / Deathtouch. One super easy way is Bow of Nylea and Nylea, God of the Hunt. You can also find super cheap and easy Regeneration spells, such as Golgari Charm. Since you need a certain amount of lands for Scute Mob, you might as well also throw in some Dragonmaster Outcast and get some Flyers, too.

It'd give you time to set up a win-con while getting massive creatures out on the field. If you want some form of extra control, put in Field of Ruin. Now you can destroy their non-basic lands. Yes, they get a basic land out of it, but so do you..

Of course if you're going Jund, you're going to be looking at Liliana of the Veil and Bloodbraid Elf. I don't know how you feel about these cards. I personally feel they are seriously over used, but again they are over used for a reason.

Chasmolinker on Jund Midrange

5 months ago

This isn't half bad. I would ditch some lands (24 lands with way to fetch through them is a bit much)Bloodhall Ooze is a decent budget card. Bomat Courier is rough in modern. It will pretty much always be removed along with the cards exiled by it. It does however help with turning on delirium. Inquisition of Kozilek is pretty cheap now thanks to all of the re-prints. I would go full playset on that. Maybe go Courser of Kruphix over Oath of Nissa. Cool build though. +1

ROF123 on Ooze Factory 2.0

5 months ago

Bloodhall Ooze and Ooze Flux would be great!

Hunson_Abadeer on Jund Delirium

6 months ago

Bloodhall Ooze is an interesting idea

Also Huntmaster of the Fells  Flip

And Architects of Will just to cycle for two card types

loricatuslupus on Oozing with Value (Pimped Budget Jund)

7 months ago

@Penguinn552 Yes that is true, only vs Infect though (hence the Sprouting Thrinax in the sideboard. However having the effect on a creature is not to be underestimated in an aggressive deck, and the colour combination is vital for ensuring the trigger off the Bloodhall Ooze - that's why Dark Confidant is so strong. Finally, my enchantment removal is fairly universal in order to keep it cheap, which means that they'd get blasted by my own Back to Nature! May try a couple of games where I substitute two and see if/how it affects the tempo.

UrbanGirlScout on Cards that no one plays ...

8 months ago

Bloodhall Ooze for sure...call it a come back or hidden gem....its a fun card.

Molten Vortex is something I am a fan of. Feels pretty decent through out different stages of the game.

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