Creature — Ooze
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
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Bloodhall Ooze Discussion
1 week ago
Your deck seems to be trying two things at the same time; Aggressive ramp and controlling inevitability.
Turns 2 and 3 are generally the most important in Modern, so having 3 and 5 mana to work with respectively is generally the goal of ramp. Usually you need about 8 mana dorks for this to be consistent, so I'd add +4 Noble Hierarch to go with the bird.
2 weeks ago
I found Bloodhall Ooze and have been trying to make a budget jund deck ever since...
1 month ago
I just didn't find the deck is consistent. Getting the appropriate mana and the dragon at the same time doesn't happen often enough, and Blessings of Nature is a dead card if you don't have a creature to target on the turn you draw it. And yeah, Fetch lands would help it. Evolving Wilds are usually a good budget alternative to them. I run 4 in a lot of decks, at least the ones that can handle taking a turn for tapped mana.
This deck seems really brutal when it works. Boh Predator Ooze and Slumbering Dragon can scale off real fast. But I kept having this problem with test draws where I'd either get the red mana or I'd get the dragon, not both. Maybe consider dropping Tuskguard Captain for Bloodhall Ooze? Rakdos Cacklers and Bloodhall Oozes could scale off pretty quickly in a deck like this with a minor tweak to the mana base. At three mana I think the Tuskgaurd is a little slow, particularly since the dragon already has flying and the ooze already has trample. Kird Ape would be another creature to consider, since he's high value in R/G, and certain printings are inexpensive. Doesn't really fit with your +1/+1s though, less value in the late game.
3 months ago
Hello, here are my thoughts on the deck.
Removal:You probably have too much removal. You have 15, if you include Kolaghan's Command (and I would). I would go down to 11-13. You could take out 1 Abrupt Decay, 1-2 Terminate, and 0-1 Lightning Bolt.
Creatures:Since you're not playing bob, I would suggest adding 1-2 Tasigur, the Golden Fang and 1-2Gurmag Angler. I'm guessing you don't have access to 2 more Grim Flayer? He is certainly the best replacement for goyf. Abbot of Keral Keep would also be a good addition. I've never played Bloodhall Ooze. It would be nice to have a 1-drop creature, but if you play him t1, t2 he will still be a 1/1. He could possibly be 3/3 t3, but thats quite unlikely. I'm not real big on Sin Prodder. You could also do 2 or so big finishers as Jund is a midrange deck
Lands:Dragonskull Summit and Rootbound Crag aren't the best fit. They just won't come into play untapped often enough. If you can get 1 shock land of each of the three in your colors, and 4-8 of Bloodstained Mire and Wooded Foothills. It would help so much. Fetch Lands are more reasonably priced than they used to be and they are used in SO MANY decks. You'll use them again for sure. But, if you can't get them, fastlands and scrylands are the next best options.
Hope this helps and good luck!
3 months ago
This looks promising. The removal package is solid, a Maelstrom Pulse would be nice but overall looks good. Lay Bare the Heart is a slow Thoughtseize, almost. I prefer Duress over a card like Harsh Scrutiny in Jund because you have plenty of creature removal already.
This seems a little creature heavy, normally Jund runs 12-14 creatures. Bloodhall Ooze can be a good Goyf replacement. Asylum Visitor is strictly better than Blood Scrivener in my opinion. Painful Truths could also be good in a budget build.
A cheap planeswalker worth testing is Arlinn Kord, currently about $3.50 on TCG. She works well as a tempo card and also a good burn threat when flipped.
4 months ago
Avatar of the Resolute is your bread and butter in this type of deck. You might even consider graft cards such as Llanowar Reborn, Simic Initiate, Aquastrand Spider because of their interaction with Hardened Scales and Winding constrictor. Oath of Nissa feels unnecessary I would much rather run Lead the Stampede. Bloodhall Ooze can stack counters fast because its abilities trigger seperately, meaning with a winding constrictor on the board, he will be getting 4 counters each turn. With your mana curve, you can probably cut down to 22 lands as well, so long as you replace your slow dual lands with shocks. Also, Raging Ravine is not only generally better than Hissing quagmire, but also fits your counters theme.
4 months ago
Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.
So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?
For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.
Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.
Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.
Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.