Creature — Ooze
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
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Bloodhall Ooze Discussion
2 weeks ago
@Penguinn552 Yes that is true, only vs Infect though (hence the Sprouting Thrinax in the sideboard. However having the effect on a creature is not to be underestimated in an aggressive deck, and the colour combination is vital for ensuring the trigger off the Bloodhall Ooze - that's why Dark Confidant is so strong. Finally, my enchantment removal is fairly universal in order to keep it cheap, which means that they'd get blasted by my own Back to Nature! May try a couple of games where I substitute two and see if/how it affects the tempo.
3 weeks ago
Bloodhall Ooze for sure...call it a come back or hidden gem....its a fun card.
Molten Vortex is something I am a fan of. Feels pretty decent through out different stages of the game.
3 weeks ago
3 weeks ago
Bloodhall Ooze can be fun in a budget Jund. If only we could find an Ooze Lord...
2 months ago
Your deck seems to be trying two things at the same time; Aggressive ramp and controlling inevitability.
Turns 2 and 3 are generally the most important in Modern, so having 3 and 5 mana to work with respectively is generally the goal of ramp. Usually you need about 8 mana dorks for this to be consistent, so I'd add +4 Noble Hierarch to go with the bird.
2 months ago
I found Bloodhall Ooze and have been trying to make a budget jund deck ever since...
3 months ago
I just didn't find the deck is consistent. Getting the appropriate mana and the dragon at the same time doesn't happen often enough, and Blessings of Nature is a dead card if you don't have a creature to target on the turn you draw it. And yeah, Fetch lands would help it. Evolving Wilds are usually a good budget alternative to them. I run 4 in a lot of decks, at least the ones that can handle taking a turn for tapped mana.
This deck seems really brutal when it works. Boh Predator Ooze and Slumbering Dragon can scale off real fast. But I kept having this problem with test draws where I'd either get the red mana or I'd get the dragon, not both. Maybe consider dropping Tuskguard Captain for Bloodhall Ooze? Rakdos Cacklers and Bloodhall Oozes could scale off pretty quickly in a deck like this with a minor tweak to the mana base. At three mana I think the Tuskgaurd is a little slow, particularly since the dragon already has flying and the ooze already has trample. Kird Ape would be another creature to consider, since he's high value in R/G, and certain printings are inexpensive. Doesn't really fit with your +1/+1s though, less value in the late game.
5 months ago
Hello, here are my thoughts on the deck.
Removal:You probably have too much removal. You have 15, if you include Kolaghan's Command (and I would). I would go down to 11-13. You could take out 1 Abrupt Decay, 1-2 Terminate, and 0-1 Lightning Bolt.
Creatures:Since you're not playing bob, I would suggest adding 1-2 Tasigur, the Golden Fang and 1-2Gurmag Angler. I'm guessing you don't have access to 2 more Grim Flayer? He is certainly the best replacement for goyf. Abbot of Keral Keep would also be a good addition. I've never played Bloodhall Ooze. It would be nice to have a 1-drop creature, but if you play him t1, t2 he will still be a 1/1. He could possibly be 3/3 t3, but thats quite unlikely. I'm not real big on Sin Prodder. You could also do 2 or so big finishers as Jund is a midrange deck
Lands:Dragonskull Summit and Rootbound Crag aren't the best fit. They just won't come into play untapped often enough. If you can get 1 shock land of each of the three in your colors, and 4-8 of Bloodstained Mire and Wooded Foothills. It would help so much. Fetch Lands are more reasonably priced than they used to be and they are used in SO MANY decks. You'll use them again for sure. But, if you can't get them, fastlands and scrylands are the next best options.
Hope this helps and good luck!