Volcanic Geyser

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Volcanic Geyser

Instant

This deals X damage to target creature, player or planeswalker.

Rhadamanthus on X cost = 0, X …

11 months ago

Nothing would happen. If X=0 for Volcanic Geyser then it wouldn't be dealing any damage and there would be no event for Mechanized Warfare's replacement effect to apply to.

legendofa on X cost = 0, X …

11 months ago

Following up on another question here, if Volcanic Geyser is cast without paying its mana cost, how does that interact with additive damage like Mechanized Warfare? Is X actually zero, so Mechanized Warfare adds 1 damage, or is it a null value, so Mechanized Warfare doesn't add anything?

legendofa on I can choose how much …

11 months ago

If you cast an X-cost spells without paying its mana cost, X is zero. So in this case, if you cast Volcanic Geyser without paying its mana cost, it won't do anything.

KnightHanna on I can choose how much …

11 months ago

If I decide to use Volcanic Geyser with Chandra, Pyromaster (-7) ability, what would happen to (X) mana? I could choose how much I want (X) to be, and then not pay the mana cost or (X) needs to be considered equal to 0?

Squee_Spirit_Guide on Natural Disasters - RED!

1 year ago

I like the theme of this! Finally a commander deck I can understand :). What about Volcanic Geyser?

Mirage was actually a great set for this theme. You've already got quite a few of them (including my favourite, Torrent of Lava). Cinder Cloud also exists, but probably wouldn't make the cut.

If you ever create a combined version you'd have access to Savage Twister too.

abby315 on Shattergang Brothers - Sacrifice Control

2 years ago

I would suggest going up to 38 lands. You're only running a few mana dorks, and having 34 lands in EDH is like running 20 lands in a Standard deck - something only the most low-to-the-ground mono-color decks would do. Here's a really helpful article for thinking about manabases in EDH. (The article actually suggests around 40 lands for a midrange deck, but I think that's a little excessive...)

While we're at it, I would also cut Temple of the False God . It's not a good card and it's especially bad in a 3-color deck!

Even though it sucks to make cuts for lands, you can add utility lands that either cycle or do something in the lategame to make sure you don't get flooded. Here are 5 lands I might consider adding (after cutting Temple) that are not expensive:

Sheltered Thicket
Canyon Slough
Bala Ged Recovery  Flip
Polluted Mire
Barren Moor

And the cards I might cut to make room:
Temple of the False God
Volcanic Geyser
Spine of Ish Sah
Myr Battlesphere
Murder

Finally, Attrition would be a great add to the deck - maybe over Vile Requiem if you're looking for some upgrades!

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