Confiscation Coup


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Confiscation Coup


Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it.

Price & Acquistion Set Price Alerts



Recent Decks

Confiscation Coup Discussion

magicsheep on U/W Approach Control RIX

2 months ago

Curious...very interesting deck HubHikari.
I like to add Regal Caracal to the sideboard because it's very good at holding its own against aggressive decks. My local meta is very aggressive, so I run 2 Regal Caracals in sideboard always. An older card, Confiscation Coup is actually quite effective against many different types of creatures. Consider adding to sideboard?

Legendary_penguin_of_death on Updated WU Challenger (Needs Help)

5 months ago

Ok here are a few things.

Low budget

Admiral's Order- it is a strict upgrade to Cancel. It doesnt matter at all in game one since you dont have creatures, but in game two if you brought in creatures you can often get the reduced cmc off of the raid.

Confiscation Coup- its a great sideboard card and a pay off for running energy. It handles scarab gods and the like very well. Maybe run 2 in sb

Aether Hub- your mana base looks pretty good already but since you run 6 energy cards already why not get the mana base even better. A fringe case where hub becomes an all star is if you add Confiscation Coup and steal a scarab god then you have a black source to activate its ability. I would only run 2-3 hubs.

Glacial Fortress is a nice upgrade as well. They arent super cheap but they are still kinda budget. Id run 4

Authority of the Consuls- pretty necessary for shutting down mono red aggro. Id add 2 in the sideboard.

No budget

Disallow- its also a strict upgrade to Cancel but will come in handy much more often than Admiral's Order.

Search for Azcanta  Flip- can go in place of one supreme will and one opt. It ramps you into Approach of the Second Sun a turn earlier while filtering draws. Then it can dig through the top 7 of your library very quickly to find the same approach again. I usually only run 2 since its legendary but most people play 3.

Settle the Wreckage- add 2

A side note is that I was looking at an esper approach deck that did well in a tournament and it ran 4 approach. Most run 3 tho I think so I guess the number varies a bit.

Hope this is helpful. Good luck!

Freezingfist on Hostage Ruse

5 months ago

Interesting build, chaser12

The only other 'flicker' card I can think of in these dedicated colors for standard is Release to the Wind, which I see in your sideboard.

It's not a flicker, but you could run Entrancing Melody or Confiscation Coup to just hard-steal...

Legendary_penguin_of_death on Jrods-Energy

6 months ago

I think there are a few improvements that could be made. Fling seems pretty bad. Maybe add 4 Harnessed Lightning mainboard and take out both masterminds aquisition. Then u could go up one Confiscation Coup.

stensiagamekeeper on The zombie sass deck

7 months ago

By the looks of things your'e going for cards that are fun and you want to play with over a powerful or tempo based strategy which makes my job (providing feedback so I can post a deck after yours) a little tricky. Nevertheless here's some cards I think might be fun in this deck.

  1. Gonti, Lord of Luxury is fine as he's a death touch blocker that decentivizes your opponents from attacking you letting you can get to the later turns and lets you steal stuff from your opponents which is cool. Same with Gifted Aetherborn although he's a little more expensive.

  2. If you like stealing things Entrancing Melody and Kefnet's Last Word can troll your opponents and there's also Confiscation Coup which works a little better with Wildfire Eternal than melody.

  3. Ramping into your bigger spells is probably necessary if you ever want to cast them. It's hard in your colors however my suggestions would be Manalith or Cultivator's Caravan but mainly Pirate's Pillage as it lines up perfecly with a turn 4 pillage into another land turn five and a seven manna spell like Nicol Bolas, God-Pharaoh, Swarm Intelligence and God-Pharaoh's Gift.

If you want to increase the power level without breaking the budget my suggestion would be to just pick a theme. You have Wildfire Eternal, and Swarm Intelligence with 19 creatures. Also a GPG with no way to cheat it out or throw your own creatures into the graveyard. Mirage Mirror and GPG don't make sense as the creatures you're building around are legendary. I'd go all in creature re-animator, all in zombie tribal or all in spellcasting but idk obviously if your just playing casually with your friends none of this paragraph is relevant.

djnewellmit on Re-growing Pummeler

7 months ago

Thanks for the suggestions and upvote, clayperce. I will definitely consider the graveyard-hating artifacts you recommended; I have managed to avoid seeing many God-Pharaoh's Gift decks at my local LGS since the recent energy ban, and this deck tends to outrun the midrange token decks I've faced. I'm leaning more towards the Sentinel Totem if I need to alter my sideboard, possibly swap it in for Confiscation Coup which hasn't proven its usefulness.

I wouldn't have thought of Tricks of the Trade out of the Welcome Decks. The relatively high CMC might hinder it in this deck, but it gives a little more reach that might otherwise be lacking in certain circumstances. I don't think Perilous Voyage will replace Unsummon since I use it around 2/3 of the time to bounce my own creature when I don't have a Blossoming Defense, or to avoid a Settle the Wreckage. I'll see how my first real tests go tonight and track how I end up using my maindeck Unsummons to see if there is more potential I may be missing.

Frinckles on [Izzet] Enigma Of Many Faces

8 months ago

Thanks for the input Hyper. I added Shock & Lightning Strike on the sideboard because I really do like burning opponents directly and it gives you an option against Planeswalkers with the redirect rule. That said, I think Abrade still has its uses in covering artifacts and artifact creatures, while people are still running creatures that embalm and Eternalize. It's really a situational thing.

Confiscation Coup is super cool but is a bit costly if you're just handling smaller creatures from aggro decks, while at the same time may have trouble against bigger creatures with Hexproof like Carnage Tyrant that may pop up. The energy is a really awesome bonus though, and I'd like to see a deck played around them now. Haha

Riddleform was actually my original win con alongside the drakes before I got Locust Gods. They're really fun and quirky but their niche is filled by Enigma Drakes who are much more consistent. I also feel like they can run out of steam if you're forced to use a lot of spells early. They think they have a place in a deck, perhaps just not this one.

Thanks for all the awesome advice.

Hyperalgialysis on [Izzet] Enigma Of Many Faces

8 months ago

I like it! Riddleform may fit well. I think Shock instead of Magma Spray and Lightning Strike instead of Abrade since they can hit the opponent, you could run them in the sideboard if you need to exile something or trash an artifact. With the energy production Confiscation Coup might be good as a one of.

Load more