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Choose target artifact or creature. You get EEEE (four energy counters), then you may pay an amount of E equal to that permanent's converted mana cost. If you do, gain control of it.
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Confiscation Coup Discussion
1 week ago
Thanks for the input Hyper. I added Shock & Lightning Strike on the sideboard because I really do like burning opponents directly and it gives you an option against Planeswalkers with the redirect rule. That said, I think Abrade still has its uses in covering artifacts and artifact creatures, while people are still running creatures that embalm and Eternalize. It's really a situational thing.
Confiscation Coup is super cool but is a bit costly if you're just handling smaller creatures from aggro decks, while at the same time may have trouble against bigger creatures with Hexproof like Carnage Tyrant that may pop up. The energy is a really awesome bonus though, and I'd like to see a deck played around them now. Haha
Riddleform was actually my original win con alongside the drakes before I got Locust Gods. They're really fun and quirky but their niche is filled by Enigma Drakes who are much more consistent. I also feel like they can run out of steam if you're forced to use a lot of spells early. They think they have a place in a deck, perhaps just not this one.
Thanks for all the awesome advice.
1 week ago
I like it! Riddleform may fit well. I think Shock instead of Magma Spray and Lightning Strike instead of Abrade since they can hit the opponent, you could run them in the sideboard if you need to exile something or trash an artifact. With the energy production Confiscation Coup might be good as a one of.
1 week ago
npdefeo thanks for the upvote! Im experimenting with the Elder Dinos, so far thinking Ghalta will be a solid addition as can be cast as early as T4, its safe against Harnessed Lightning and Confiscation Coup. Well see...
1 week ago
The biggest problem I see with this deck is too many cards, you have 68 when you want 60. If you really want to keep it at 68 for whatever reason, it needs more lands.
Also, Blossoming Defense is much better than Dive Down in this.
Pounce is probably better off as some other removal, such as another two Abrades or some Lightning Strikes.
You should also look into getting a sideboard if you don't have one that is unlisted. You can keep a cheap one with Abrade (For God-Pharaoh's Gift), Some combination of Negates and Spell Pierces, Confiscation Coup to steal Scarab Gods and Hazorets, and some cheap removal for Ramunap Red such as Chandra's Defeat.
1 week ago
I've pasted below exactly what I've tried to put in my deck description, but it's not showing up. Did I do something wrong? I just used the accordion button and filled in the blanks like it said to.
If this is the wrong place to post this I'm sorry, but just wasn't sure what to do.
So the goal of this deck is to [[Lightning Strike|burn]] everything that comes out to the field. [[Disallow|Counter]] the Planeswalkers that I can't burn and then either [[Glorybringer]] or [[Confiscation Coup]] my way to victory. I know this deck might seem great, I know the meta right now is fast, but I've been playing this online and it's been doing fairly well I'm just looking for feedback, critiques, and especially some sideboard help! ===accordion ===panel:Creatures So a lot of flak I get is always, "The meta is too fast, you're not gonna be able to make it to end game by the time you're dead." Which is what was happening a lot. So I had to find a solution to actually reach my end game. [[Greenbelt Rampager]] - This guy has been a life saver. With [[Attune with Aether]] I can get him out on turn 2. He doesn't fall to a lightning strike. He gives me an early game attacker which helps make my end game come a little quicker. [[Shielded Aether Thief]] - The flash on this guy, gives me the ability to dodge an [[Earthshaker Khenra]]'s ability. Gives me an energy every time I block to fuel [[Harnessed lightning]]. Doesn't fall to a lightning strike. All of which are nice qualities. [[Glorybringer]] - One of my win conditions. Meant to rain flying-fiesty-flames-of-fiery death upon the enemy and bring a quick end to the game! ===endpanel ===panel:Burning Flames of Death [[Harnessed Lightning]] - With the energy I get from [[Aether Hub]] and [[Shielded Aether Thief]] I'm almost always able to hit for 4 or more with it. [[Lightning Strike]] - Nice solid burn spell. Good on it's own, but when coupled with [[Primal Amulet]] it just gets better and better. [[Magma Spray]] - Same as shock, but with cards like [[Earthshaker Khenra]] and [[Sacred Cat]], I've found it better to Exile then to just plain destroy. [[Primal Amulet]] - Makes [[Harnessed Lightning]], and [[Lightning Strike]] both 1 drops and makes when it flips, which is extremely possible doubles spells, which is pretty awesome sauce. ===endpanel ===panel:Everything Else [[Disallow]] - Counter anything that tries to stop [[Confiscation Coup]]. Counter the Planeswalkers that I can't steal or burn. Counter the [[Abrade]]'s that try to get my [[Primal Amulet]]. Counter those pesky eternalize and embalm abilities. [[Confiscation Coup]] - Take those big critters that my opponent is so proud of! [[Hour of Devastation]] - I only play one of these, but it makes for a really useful board wipe especially if there is a pesky Planeswalker on the field. [[Glimmer of Genius]] - Card draw. Not just any card draw, but a scry 2 and draw 2 kinda card draw. Plus some energy to top it all off. [[Attune with Aether]] - Mana fixing? Plus energy? To play [[Greenbelt Rampager]] on turn 2? Why of course I'd love to! ===endpanel ===endaccordion
2 weeks ago
standard showdown resultsround 1 vs sultai energygame one he beat me rather quickly, and without much issue. I dropped Whirler Virtuoso and Skysovereign, Consul Flagship to bring in Confiscation Coup and Fatal Push both remaining games I won without much issue. result 2-1round 2 vs white tokensgame 1 he beat me rather quickly, got out a lot of threats before I could deal with them. dropped Skysovereign, Consul Flagship and Longtusk Cub to bring in Confiscation Coup and Hour of Devastation. He sideboarded Crested Sunmare and my hours helped me win the remaining 2 games. result 2-1round 3 vs mirror matchwon game 1 by simply resolving threat 1st. game 2 he got out a Chandra, Torch of Defiance and blew me away. game 3 I got a little crazy and dropped The Scarab God for Confiscation Coup and lost rather badly. I thought taking it out would keep him off balance, and it did but at the cost of me not having a good way to close out the game. result 1-2round 4 vs sultai energywon both games without sideboarding, his deck was a less expensive version and I had little trouble beating it. result 2-0after this event, I have chosen to maindeck Confiscation Coup instead of Skysovereign, Consul Flagship and put Negate in my sideboard.
3 weeks ago
I know my description isnt great and I will get right on fixing it, but I chose pirates to help with Admiral Beckett Brasss ability. But, I also only chose the ones with flying or menace, as I want my damage to be as unblockable as possible(thats the purpose of this deck). Thats also where Trove of Temptation comes in. Since the opponent will always have at least 1 tapped creature, I will have an easier time attacking and not being blocked(not to mention getting the extra mana each turn). Rush of Vitality is actually very important as well, as I will most always be attacking with all my creatures, and getting some extra life is essential. Honestly, I will most likely get rid of Wrangle, Confiscation Coup, and Aether Meltdown.
Oh, and can you please link some gain control decks for me, cant find any :)
1 month ago
Probably the biggest weak point is how much spot removal you are running. Its strong because it can hurt players as well though so I don't think there is a good choice to drop it unless you wanted to play Abrade instead of Magma Spray and Hungry Flames.
There's potential to make room for 1 or 2 copies of The Locust God instead of running Saheeli Rai , along with maybe 2 copies of Favorable Winds. Take out some spot removal for Censor or extra Supreme Wills to have more draw power. Because if they remove your creatures, which you will usually only see 3-4 of in a game as the deck sits currently, you'll need to be able to find more answers.
I love the Harnessed Lightning and Glimmer of Genius synergy. Build up energy and knock out some critters all while refilling your own hand. Excellent combo piece with the Whirler Virtuoso, also does well with Favorable Winds. All energy works beautifully with 1-2 copies of Confiscation Coup if you wanted to punish an opponent with their own creature.
Just some slight mods I would look into if the current build doesn't work.
Find room for harnessed lightning maybe. But that is more for the glimmer of genius and whirler virtuoso. Good luck!