djnewellmit Deckling

Please login to comment

Invigorated Rampage should be a four of. I highly recommend going up to a full four of both Blossoming Defense and Harnessed Lightning as well.

To make room for the additional 9 cards, I would look at removing Commencement of Festivities, Built to Smash, Maulfist Doorbuster. Additionally, Attune with Aether was banned in Standard this week, so it's gotta go too.

Other cards you could consider are Bristling Hydra, Woodweaver's Puzzleknot, and Fling. I can point you to my Temur version of this deck, Pummeler Smash, but I have yet to adjust it based on the banning of Attune and Rogue Refiner.

January 19, 2018 7:19 p.m.

Said on Pummeler...


I would consider Aethersphere Harvester for the sideboard. Both the flying and lifelink abilities can help out a lot against the low-to-the-ground decks like UB merfolk, (formerly Ramunap) Red, or WB vampires. I would probably swap out Heroic Intervention for 2x Harvesters.

January 19, 2018 4:31 p.m.

Said on Naya Energy...


For your one drop consideration, I like Shapers' Sanctuary and Legion's Landing  Flip. Greenbelt Rampager's greatest strength came on turn 2 after a turn 1 Attune with Aether, which we are now missing. However, since you are going with a revolt subtheme, the elephant could still be very useful late game as you simply blink Aethergeode Miner with your built up energy to keep the elephant from sticking.

I will point out that the elephant and Bristling Hydra do not play well together if you are trying to abuse bouncing the elephant.

January 17, 2018 10:06 a.m.

Said on Return of the ......


I feel that Lifecrafter's Bestiary would be a better card advantage engine than Kefnet the Mindful in this build.

January 17, 2018 10:02 a.m.

With that many creatures, maybe Lifecrafter's Bestiary for card advantage?

January 17, 2018 10:01 a.m.

Said on Dinopaws (RIX)...


For lands, I've found Sheltered Thicket to be very useful; if you have it in your opening hand and play it, it counts as a forest and mountain for bringing in Rootbound Crag untapped on turn 2. And if you top deck it late game, you can cycle it away to dig for more dinos.

For ramping, if your opponent is playing with lots of creature removal, Thunderherd Migration will often serve you better than Drover of the Mighty for ramping on turn 2.

With RIX, Reckless Rage is also a great dual-action removal and enrage trigger for only . Maybe sideboard it instead of Lightning Strike or Abrade?

January 17, 2018 8:46 a.m.

Said on Dinopaws (RIX)...


Nice build. I really like the inclusion of Samut, the Tested. I'm tinkering with a similar build, Dino Gruel, where I've also splashed black so I can include Cartouche of Ambition; lifelink works great with the fighting dinosaurs. I've also found that I could just as easily splash white for Squire's Devotion for the same effect, plus access to additional side board options.

For fighting, have you considered Pounce? It's not going to be as cheap as Savage Stomp with your dinosaurs, but I've found the instant speed to be very unexpected. In my build I am also running Rhonas the Indomitable, who doesn't get the discount with Savage Stomp. A particularly nasty combo is Pounce + Rhonas the Indomitable + Squire's Devotion . Cartouche of Strength also provides another fighting activation, plus trample.

January 17, 2018 8:40 a.m.

Said on Temur Deserts...


Field of Ruin works very nicely with the Ramunap Excavator.

January 8, 2018 10:11 a.m.

Good news on artifact and enchantment removal - it was revealed today that Naturalize is being reprinted in Rivals of Ixalan, so there is your best answer. Your best option for the next week or so is Appetite for the Unnatural. Other options are Creeping Mold, Crushing Canopy, and Slice in Twain.

I think Rhonas the Indomitable is a great option for the keywords. However, you do not have any creatures with power 4 or greater to allow Rhonas to attack or block (without pumping them using Rhonas' activated ability). You might try play-testing with Rhonas in place of 2x Ranging Raptors, and Ramunap Hydra or Ripjaw Raptor replacing the 2x Vanguards.

January 4, 2018 10:34 p.m.

One issue with your combo is the 3/3 Dinosaur created by the Raptor Hatchling will die after they accumulate 3 damage since they were not on the battlefield as Heroic Intervention resolved. Polyraptor gives a slightly better option than the Hatchling, as each token copy of Polyraptor generates additional copies, replacing themselves as they accumulate 5 damage. Adding Bellowing Aegisaur prior to starting the combo would help overcome this defect.

January 4, 2018 9:34 a.m.

For sideboard options, my favorite cards right now are Aethersphere Harvester against any aggro decks, and Lifecrafter's Bestiary against just about everything else. You could almost swap out Rashmi, Eternities Crafter in the mainboard for two Lifecrafter's Bestiary in your current build since you are generating most of your value with creatures, not instants; I would definitely consider sideboarding her out against any black or red matchup that will bring in more creature removal in the second game.

Unsummon and Select for Inspection can also help against aggro decks, but be wary about returning creatures with good ETB triggers. These spells can also be used to protect your own creatures.

January 4, 2018 9:22 a.m.

Leon9358, this is definitely a different tactic than my build with Rashmi, Rashmi's Foggy Summonings. I did a couple quick games against each other, and yours won consistently thanks to River's Rebuke.

I feel like Rashmi, Eternities Crafter isn't really being used to her fullest potential here, although paired with a late game Nissa, Steward of Elements or River's Rebuke she can generate some good value. You have zero instants, so you can never take advantage of her ability on your opponent's turn. I would consider dropping a pair of Kefnet's Last Word and putting in an instant-spped card draw like Glimmer of Genius or Hieroglyphic Illumination to help you dig for your Rashmi or other finishers.

Similar to Rashmi, you are only taking advantage of half of Majestic Myriarch's abilities as none of your creatures have any keywords. Emperor's Vanguard is easily my first choice to cut. Dreamcaller Siren would be a good swap since flying will benefit your Myriarch, and flash will also enable Rashmi. You might instead consider swapping in a pair of Dreamcaller Sirens in place of a pair of River's Rebuke to lower your average CMC. Ramunap Hydra is another option to replace the Vanguard, as it come loaded with a bunch of keywords. Siren Stormtamer is another option to give you the flying keyword, while also protecting you and your creatures from some removal. Vizier of the Menagerie could also be a good idea in this deck since you are running so many creatures; the Vizier also pairs with Rashmi and Nissa very nicely.

January 4, 2018 9:18 a.m.

Thanks for taking a look, Leon9358. I'll take a look over at your deck to see if I have any advice to offer.

January 4, 2018 9:02 a.m.

Said on Mono-Green Explore...


I would start by dropping one copy each of Verdant Rebirth and Overcome to make room for 2x Nature's Way.

January 3, 2018 10:13 p.m.

Said on Mono-Green Explore...


I use Nature's Way and Cartouche of Strength in my mono-green builds for creature removal. Prey Upon, Pounce, and Savage Stomp can also help you out. You just need to determine if you want sorcery vs instant.

January 3, 2018 2:49 p.m.


Temur Pummeler (XLN)

Standard djnewellmit


Rashmi's Foggy Summonings

Standard* djnewellmit


Finished Decks 18
Prototype Decks 14
Drafts 0
Points 975
Avg. deck rating 5.67
T/O Rank 109
Helper Rank 51
Good Card Suggestions 61
Venues The Game Haven
Cards Added/Fixed 3
Last activity 12 hours
Joined 1 year