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Nice deck you've brewed! I've got a few suggestions, but I don't think they are must-haves for your build.
You've got a little bit of energy going on with the Attune with Aether, Greenbelt Rampager, and Servant of the Conduit. I'm not personally a fan of Bitterblade Warrior, and I would recommend Longtusk Cub as a suitable two-drop replacement. The Cub can generate a little energy on its own, but it easily becomes a 3/3 or 4/4 after an Attune or Servant hit the battlefield. And the instant-speed pump for the Cub is a great threat.
Looking at the deck's mana curve, I may also recommend a decent one-drop like Narnam Renegade or even Oviya Pashiri, Sage Lifecrafter (possibly a combination of 2 renegades, and one Oviya) in place of the Bitterblades..For removal, I love me some Nature's Way. Prey Upon has the lower CMC, and both are sorcery-speed, but Nature's Way is a one-sided fight with the added benefit of trample and vigilance for your creature. Also, just to make sure you noticed - deathtouch on Rhonas will trigger if he deals damage with either one of those spells (not that there is much that doesn't die to the 5 damage anyway).
And lastly, just a comment on Attune for land searching - if you are playing green, and have any use for energy, then Attune is the way to go. If you are playing green with any other colors, Evolving Wilds can be swapped in if you do not care about energy. Both cards function as good land search and deck thinning. If I'm playing green, my decision usually hinges on whether I'm playing Tireless Tracker, who prefers the Wilds.
August 13, 2017 7:23 p.m.
Tardigrade_Cain You've listed some good Modern ramp spells, but this deck appears to be a Standard build.
IMSluggo I've been working on a Simic (fancy name for blue-green) build to take advantage of the blue-green ramp available. Take a look at my similar deck Nissa's Awakening for some ideas (but a lot of my main pieces will be rotating out next month).
From my recent experience, I've found Druid of the Cowl to be a good substitute for Channeler Initiate and Servant of the Conduit thanks to its higher initial toughness. With 3 toughness, it survives the most common removal of Magma Spray and Shock, and the Druid can also block creatures from the popular aggro decks. Too many times I've had my Channelers or Servants die before my next turn to benefit from their any-colored mana ability.
The blue cartouche, Cartouche of Knowledge works nicely in combo with all of your huge green monsters.
August 13, 2017 1:12 p.m.
I think Ramunap Hydra fits nicely into this budget deck, as it benefits from the deserts and also gives you a nice body with trample and few more keywords.
August 13, 2017 1:02 p.m.
August 8, 2017 9:26 p.m.
Well done! I managed a third place finish with mine, lost my first match to WB Zombies, 2-1, because I didn't side in my Radiant Flames.
My best moment was a topdeck to win my final match against mono-red Eldrazi, drawing an Invigorated Rampage for my Pummeler with 12 energy and only 4 life left against my opponents board of Glorybringer, Thought-Knot Seer, Hanweir Garrison, and Chandra, Torch of Defiance.
August 6, 2017 7:37 p.m.
Haha, ignore most of my previous comment. I just re-looked at your other post-rotation elf lists and saw that you are already tinkering with a God-Pharaoh's Gift build. I guess my difference would be looking at a Sultai version, although Angel of Invention is a very strong case for playing white, and dropping The Scarab God for the Gift can also be appealing.
I'll tinker a little and let you know if I find something ground-breaking.
August 5, 2017 9:46 p.m.
I just had a small lightbulb go off in my head, and I'd really value your input as the TappedOut Standard Elf guru: is there enough value in the Standard elves with ETB effects to benefit from an build focused around The Scarab God (or God-Pharaoh's Gift? Or is there just so much more value to be gained from other creatures to go along with the god? The ramp the elves can provide to pay for the eternalize from the god, or getting the Gift onto the battlefield.
August 5, 2017 8:57 p.m.
Thoughts on using Overcome in this deck or one of your other post-rotation builds?
July 31, 2017 8:49 a.m.
I would also recommend Nature's Way over Prey Upon even if it is one additional CMC. Nature's Way provides two keywords for the Odric plan, and also avoids having to take damage from the opponent's creature. Deathtouch and lifelink will trigger from either spell, since it is your creature dealing the damage and not the spell itself.
July 29, 2017 5:45 p.m.
I'm not sure how you would build an Odric-centric keyword soup WG build and not include at least one copy of Majestic Myriarch. If you can afford the $ cost, Rhonas the Indomitable would also do nicely providing indestructible along with deathtouch.
July 29, 2017 5:43 p.m.
If you've removed Greenbelt Rampager from the deck, Evolving Wilds is a better choice than Attune with Aether. Both cost you the equivalent of one mana, and Wilds has the benefit of activating revolt with an opportunity cost of one more mana.
If you sac Wilds on your opponents end step, you've received the same benefit of Attune (minus the energy, which you no longer care about). If you sac the Wilds on your next turn, you've activated revolt at the expense of having one additional land in play since the new one comes in tapped. Regardless, you can always sac it on your opponents end step, putting the floor for Wilds on par with the ceiling of Attune.
July 27, 2017 10:38 p.m.
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