Freezingfist Deckling

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Said on Orzhov Control...

#1

To further answer your question, thisismyusernameihopeyoulikeit, both Morbid Curiosity and Fumigate don't 'target', so Eternal Scourge can safely go into your graveyard, and not into exile.

January 17, 2017 10:51 p.m.

Said on Mono Red Aggro...

#2

Have you considered Built to Smash or Brute Strength to punch through a little more damage?

A 1 or 2 of Westvale Abbey  Flip could add an additional win condition if Hanweir Garrison pumps out enough tokens.

January 16, 2017 3:27 p.m.

Said on Aetherborn Tribal...

#3

As soon as I saw Midnight Entourage, I knew it was a matter of time before someone tried this =)

I'd suggest at least sideboarding Flaying Tendrils. Yes, Yahenni's Expertise is superior, but it would eat up a lot of your side if you don't have counters spread well. With Tendrils. the majority of your lineup lives through it.

Have you considered Transgress the Mind? It seems like you may have an issue against non-creature threats. I like Harsh Scrutiny but it leaves a hole for Aetherworks Marvel to slip through.

Lastly, I feel like, you need a BIG threat... for those longer lasting games... maybe Ob Nixilis Reignited to add a little inevitability...

Regardless, looks fun.

January 15, 2017 5 p.m.

Said on Controlled Bursts...

#4

Interesting idea, xxblmxx

First, some typical deck building questions/advice:

Are you just building from what you have? Are you trying to stick to a budget? Suggestions vary on how much you want to invest.

I'd try to shave it down to 60 cards. Unless you play a lot of mill decks in your playgroup, having over 60 makes you less likely to get what you need, when you need it.

In conjunction with that, I'd play playsets (4) of anything you want to make SURE you want in every game, and shave down a lot of the 1 and 2 ofs. Helps make the deck less 'random' and you can see where the strengths/weaknesses are and adjust.

Your mana curve looks decent. If you go down to 60 cards, I'd still want at least 21 lands, so I won't suggest removing any of those.

It's also where I'd suggest starting to 'invest'. Upgrading land is basically the best thing you can do to make a deck more consistent. Wandering Fumarole and Spirebluff Canal.

Other suggestions are Select for Inspection in control (Disallow once Aether Revolt is standard) and a playset of Galvanic Bombardment would probably fit well.

Just quick ideas. If you have a card or combo you'd like to build around, this community is great for that. Regardless, hope some of this helps.

January 15, 2017 4:20 p.m.

The new ban on Smuggler's Copter will mean you'll have to swap them out to keep it standard after the 20th... but Aether Revolt has some great vehicles in it so it shouldn't be a difficult change. Regardless, nice looking deck.

The deck seems a little light on vehicles. Have you considered Fleetwheel Cruiser or Ovalchase Dragster? I think they'd help smooth out the mana curve, and keep the pressure on. With so many one drops, you'll have a strong opening presence, but a board clear will set you back dramatically.

It's also more fun to draw into something with a bit higher mana cost once Combustible Gearhulk hits the table. Only 10% of your deck is above 4 CMC.

January 10, 2017 1:12 p.m.

Cool concept, El_Yerrid.

Have you considered Dark Salvation? You have a lot of removal already. Not sure if you'd need it, but would make more zombies to tap to Cryptbreaker for card advantage.

Any reason for Evolving Wilds in this deck? Mono doesn't seem like it would need it.. maybe if you had landfall mechanics (Retreat to Hagra), but as is, a regular Swamp would come in untapped and ready to use, over digging for one you can't use the turn it comes into play.

January 9, 2017 2:29 p.m.

Said on Ravenous Rakdos...

#7

Hmm, I think I'd mainboard Syndicate Trafficker in addition to Ravenous Intruder. Yeah, his sac ability costs a mana, but the built-in protection is really nice, the counters don't drop off, making him a viable threat as the game goes on.

Also, with Smuggler's Copter and Key to the City, Fiery Temper could be an additional discard target.

January 9, 2017 1:53 p.m.

Have you considered Village Messenger  Flip? Great turn one bad-touch, and if they can't have a dead opening hand, flips to a 2/2 next turn. Seems like it would do more work over Falkenrath Gorger, since there are no Vamps to discard/madness.

January 9, 2017 12:38 p.m.

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