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Hmm, interesting build SpyderPrime.
My first impression that that you'd need a ridiculously lucky opening hand to get this to work.
I like the idea, but I think you have too many high cost eldrazi and not enough ways to make them cheaper.
I'd add more low casting cost artifacts to really make the most out of improvise. Hope of Ghirapur Prophetic Prism(mana fixing and card draw) Augmenting Automaton. I'd also add Reverse Engineer for more tasty card draw.
I'm looking for something that pukes out servos... but I'm not seeing anything great... maybe Aether Poisoner or Aether Swooper, but they make you kind of energy dependent, which would require a slightly different strategy. Servo Schematic isn't bad, but it's better if you have ways to bounce it in and out of the graveyard.
A full playset of Metallic Rebuke could probably help you get past some of those troublesome things while you build.
Lastly, I'd add more land. In the case that the game goes long and you get enough land, you could hardcast the eldrazi if you can't Improvise them out.
Just some quick thoughts. Have you tested this? What's your experience with it?
February 21, 2017 9:51 p.m.
Of course, and we're glad to help.
Can you post your mono deck? I'd love to see that.
I think the reason you're having trouble with finding an easy answer to a winning modern deck for $40-60 dollars is... well... there isn't an easy answer.
Modern, unfortunately, isn't a cheap format. There are budget builds, and they are great starting points, but to really become competitive you often have to spend a lot of money of the better land/mana bases and proven winning strategies. Once those strats are proven, prices go up.
However, I found this www.youtube.com/user/GiantMonsterGames
I don't know if that link will work from clicking on it, but if you copy/paste it into the browser address bar, it works.
He's a guy who covers a lot of budget Modern (often tribal) builds. I personally built something close to his Elemental Tribal modern and it's REALLY fun.
Watch a few of his vids. See if it sparks any ideas. If you have any questions, let us know.
February 21, 2017 9:29 p.m.
Welcome back Knight_of_Aces!
You found one you like! Excellent. The deck looks solid. Good mana curve.
Is it good enough for Modern Friday? That's tough to say. Extort isn't really known for being a force in modern, but that can depend on your play group. If everyone is showing up with tier 1 decks, you'll have a tough time as a new player regardless of what you're playing.
But if everyone is fairly new, I can see this being a lot of fun.
In addition, Liliana of the Dark Realms could be a better addition or replacement to Sorin.
I'd look into adding some more removal. Orzhov colors have the best removal available with all the targeted destruction, and exiling. Mortify isn't bad, but there's a lot to choose from, and it'd be good to have a few options. Some less expensive examples are Oblivion Ring Doom Blade Geth's Verdict
Lastly, with all the life gain/drain, Sanguine Bond can close a game up fast.
These are just some fast ideas off the top of my head. Hope they help.
February 21, 2017 7:48 p.m.
I like the build michael921. I am also a fan of Jank... and nothing feels good on the skin like watching rogue brews tear apart the meta.
Just some thoughts, since I've also been working on a Orzhov build.
Neither idea is strictly better than what you have here... but maybe something to try out.
Regardless, +1 from me.
Long live the Jank!
February 21, 2017 4:36 p.m.
I'd considered suggesting Metalwork Colossus, Snydog17, but since most of the artifacts are so cheap, I didn't think this particular build would get the most out of it. If pyro5torm decided to add something like Hedron Archive, a decent case could be made for it...
It's an interesting idea... a Control/Colossus build. Would be tight to get enough counters and whatnot to make it work... but now wondering...
February 21, 2017 4:24 p.m.
If it's the guy I'm thinking of, to give him his due, it's SBMTG (Strictly Better). https://www.youtube.com/watch?v=0AxtapG6Ps0
If you're looking to go WAY out of the budget category... a playset of Torrential Gearhulk is a must in most competitive control decks.
If you want to stay with the improvise theme (which I don't think is a bad idea), I would be maindecking Glimmer of Genius (so good for control. Need that card advantage), and adding Hope of Ghirapur and maybe Inventor's Goggles . Hope is another mini-counter... and the Goggs can help improvise out Bastion Inventor, then equip to him for free.
Just some quick ideas. Hope they help.
February 21, 2017 3:24 p.m.
Try and build something, Knight_of_Aces!
The community here is more than happy to critique your idea, and help make it more competitive. Half the fun is coming up with an idea and trying to make it work.
Beyond that there's tons of Zombie tribal decks on here already. You could look through what's already been posted and tweak it to your needs.
February 20, 2017 7:58 p.m.
But I digress. Fleeting Distraction aside, let's talk about the deck.
Firebones675 gives you a few good options. I'd like to add a few more creatures. Anything with Prowess can get insane in decks like this. Monastery Swiftspear and Niblis of Frost and become a problem for the other person when you have a lot of cheap spells to chain together.
You're right about the mana base. Multi colored decks always have the potential to give you the wrong mana at the wrong time. There's lots of options available to you, but they, as good lands tend to, get expensive. In standard, there's Spirebluff Canal, but even Highland Lake and Evolving Wilds can help bridge the gap.
February 20, 2017 7:41 p.m.
If I was trying to shave this down to 60, I'd probably pull the full playset of Sly Requisitioner. I may be wrong, but tapping down your creatures just for a 2/2 seems underwhelming for what you're putting into it. It works well with Syndicate Trafficker, but you're mostly saccing tokens, right?, which doesn't work with the Sly Lady.
Have you tried this build going a little lower to the ground... Maybe pulling Tamiyo's Journal and maybe a couple Consulate Dreadnought for Augmenting Automaton and/or Hope of Ghirapur and filling out the playset of Scrapheap Scrounger. Would give you a more aggressive stance in the early game, pumping damage into Augmenting Automaton or keeping them quiet with Hope of Ghirapur, only to bring it back with Scrap Trawler.
Without access to Siege Modification or even Aerial Modification, the Dreadnought seems like it's taking up slots... and at the point you can crew it, someone already has the game locked down. Just an idea.
It's weird to see a mono deck without mass amounts of removal =)
February 20, 2017 7:03 p.m.
This is usually my first suggestion, when I see it... but I'd try to shave down to 60 cards. The fewer cards you put in, the more likely you are to draw what you need.
With the majority of your deck less than or equal to 3CMC, I think you could come down a land or 2.
Maybe I'm missing it, but I'm not seeing the real benefit of Panharmonicon in this build. Your main creature (Reckless Fireweaver) has no trigger and the rest are energy producers. The extra energy can be nice, but it seems a bit... underwhelming, when you could have better ETB payoffs.
All that said, I could be totally wrong. Just my first impression. You've played it. Am I totally off base?
Onto actual suggestions.
If speed is your issue, there's not a lot of ways to do that in the current standard without more creatures. Shock is nice, but it's usually used for removal, but atleast it has the option of hitting face. Your Whirler Virtuosos are decent for pumping out creatures, but they're not doing that until at least turn 3. Bomat Courier is a nice cheap creature you can drop on turn 1 to start swinging. He has his downsides, but you have to give up some safety for speed =)
Maybe fill out the playset of Thriving Turtle and add a playset of Reckless Bushwhacker. Could surprise swing in, dropping a Turtle, and them playing the Bushwacker, giving the turtle haste, +1 (along with whatever other creatures you have on the board), and then using the energy you just got playing the turtle to pump him up.
With the large amount of artifacts you have, Spire of Industry may be a better inclusion over Highland Lake. Also, Spirebluff Canal. Yeah, land always makes the deck more costly (especially in ), but it's the fastest and easiest way to make a deck more consistent.
Lastly, I'd replace Scatter to the Winds with Void Shatter, or Disallow or even Metallic Rebuke. Just personal preference on the first two... and Rebuke seems like it would fit your artifact theme well... Oh... and since you're running Fevered Visions, Select for Inspection and Unsubstantiate can keep their hand full so the damage keeps going their way.
February 20, 2017 6:23 p.m.
Mirrorwing Dragon is a big target... interesting if you added/sideboarded Turn Aside or Dispel, keeping drago alive, while still having copies target all their creatures. Cheaper CMC than the other counterspells. Maybe better to side in against heavy removal matchups.
I think your toughest matchup would be aggro. Anything that starts establishing board presence before you can lock it down may be able to rush you down. Maybe Select for Inspection since you're heavily blue already.
Just some ideas. Regardless, looks fun.
February 16, 2017 12:40 a.m.
Just a couple ideas if you'd like to push farther into the 'Vampire Tribal' category.
If you have the money, Cavern of Souls would make your vamps un-counter-able.
What's a good monodeck without Dark Ritual?!
Heh, regardless, hope this helps.
February 12, 2017 11:30 p.m.
You don't have a lot of targets in the graveyard to bring back. Eternal Scourge you use for Scrapheap Scrounger, and the witch doesn't stay in the yard. The only real target is Skysovereign, Consul Flagship... and it doesn't seem like much value to have it go to your hand instead of something like Refurbish which would put it on the battlefield. Even then, unless you have some ways of discarding the Skyship early, and Refurbishing it in one turn early, it doesn't seem much better... and that kind of tactic would take a whole different kind of deck.
If you're specifically looking to fill out a 4CMC slot, my high dollar suggestion is Gideon, Ally of Zendikar. No explanation needed. He's just that good. Same with Kalitas, Traitor of Ghet. Either will make the deck frustrating for the person on the other side of the table.
Some less... financially crippling ideas? Gisela, the Broken Blade. Great value for the mana cost.
Still too high?... Budget option are Haunted Dead or even Gavony Unhallowed and my personal favorite, Gonti, Lord of Luxury. Gonti is so quirky... it's nice to pull that piece out of their deck and use it against them. Does he work all the time? Nope. Even to the point where I'd say, unless you like 'playing' more than winning, I'd suggest one of the other options. But when he does work, the gambler inside me smiles.
February 12, 2017 11:10 p.m.
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