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January 17, 2017 10:51 p.m.
January 16, 2017 3:27 p.m.
As soon as I saw Midnight Entourage, I knew it was a matter of time before someone tried this =)
I'd suggest at least sideboarding Flaying Tendrils. Yes, Yahenni's Expertise is superior, but it would eat up a lot of your side if you don't have counters spread well. With Tendrils. the majority of your lineup lives through it.
Lastly, I feel like, you need a BIG threat... for those longer lasting games... maybe Ob Nixilis Reignited to add a little inevitability...
Regardless, looks fun.
January 15, 2017 5 p.m.
Interesting idea, xxblmxx
First, some typical deck building questions/advice:
Are you just building from what you have? Are you trying to stick to a budget? Suggestions vary on how much you want to invest.
I'd try to shave it down to 60 cards. Unless you play a lot of mill decks in your playgroup, having over 60 makes you less likely to get what you need, when you need it.
In conjunction with that, I'd play playsets (4) of anything you want to make SURE you want in every game, and shave down a lot of the 1 and 2 ofs. Helps make the deck less 'random' and you can see where the strengths/weaknesses are and adjust.
Your mana curve looks decent. If you go down to 60 cards, I'd still want at least 21 lands, so I won't suggest removing any of those.
Just quick ideas. If you have a card or combo you'd like to build around, this community is great for that. Regardless, hope some of this helps.
January 15, 2017 4:20 p.m.
The new ban on Smuggler's Copter will mean you'll have to swap them out to keep it standard after the 20th... but Aether Revolt has some great vehicles in it so it shouldn't be a difficult change. Regardless, nice looking deck.
The deck seems a little light on vehicles. Have you considered Fleetwheel Cruiser or Ovalchase Dragster? I think they'd help smooth out the mana curve, and keep the pressure on. With so many one drops, you'll have a strong opening presence, but a board clear will set you back dramatically.
It's also more fun to draw into something with a bit higher mana cost once Combustible Gearhulk hits the table. Only 10% of your deck is above 4 CMC.
January 10, 2017 1:12 p.m.
Cool concept, El_Yerrid.
Any reason for Evolving Wilds in this deck? Mono doesn't seem like it would need it.. maybe if you had landfall mechanics (Retreat to Hagra), but as is, a regular Swamp would come in untapped and ready to use, over digging for one you can't use the turn it comes into play.
January 9, 2017 2:29 p.m.
Hmm, I think I'd mainboard Syndicate Trafficker in addition to Ravenous Intruder. Yeah, his sac ability costs a mana, but the built-in protection is really nice, the counters don't drop off, making him a viable threat as the game goes on.
January 9, 2017 1:53 p.m.
Have you considered Village Messenger Flip? Great turn one bad-touch, and if they can't have a dead opening hand, flips to a 2/2 next turn. Seems like it would do more work over Falkenrath Gorger, since there are no Vamps to discard/madness.
January 9, 2017 12:38 p.m.
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