Please login to comment
Hi there! Welcome to magic!
The most powerful decks play around a single goal. You mentioned in your description that you are trying to build around undergrowth. So your job as a brewer is to figure out what cards play around that effect the best. As a general rule you don’t want to play just 1 copy of a card. You should play 4 copies of the best cards.
Without building around any given undergrowth card it is below average effect for the mana cost (a side note is people refer to mana cost as CMC which is something I didn’t know what stood for for a while after I started playing). However, if you pack your deck with 4 copies of Stitcher's Supplier and 4 copies of Glowspore Shaman it is possible to curve into two Molderhulks on turn 4! Now you have your opponent’s attention! It would take a very lucky draw to do this but it proves my point of building synergy and redundancy into a deck being powerful. Brewing decks is what drew me into magic and I hope you find it as fun as I do! Good luck!
October 18, 2018 10:48 p.m.
Umm... I actually don’t know. I think it’s worth trying both.
October 10, 2018 11:03 p.m.
This is a neat idea! It needs a bit of work however.
-2 Thousand-Year Storm this isn’t the type of deck that wants this effect because your hand is typically empty by turn 7. This also allows you to cut back on lands to 23
-4 Gravitic Punch for reasons mentioned above
-2 Goblin Electromancer the majority of your instants and sorceries are 1 mana already so it doesn’t give much value.
+2 Adeliz, The Cinderwind very powerful threat that would play into your wizard tribal theme.
+4 Rile is a one mana draw 2 spell if you have a beam splitter and any other creature out.
+2 Wee Dragonauts gets crazy with adeliz
This is one direction that I think would be an improvement but I think you could also do something with cloning Crackling Drake and forget the wizard tribal direction I suggested.
October 10, 2018 6:35 p.m.
A suggestion is to go +2 Justice Strike -2 Lightning Strike because of how creature heavy the meta is (as you said it kills just about everything in the current meta. the only thing lightning strike hits that justice strike doesn’t is Nightveil Sprite and Thorn Lieutenant). The ability of lightning strike to hit planeswalkers isn’t super relevant (lightning strike doesn’t even usually kill PW anyway). Going face with lightning strike isn’t usually important either in control.
October 8, 2018 7:58 p.m.
Hey! Great job at the SCG! I actually saw this list while browsing the recent tournaments on mtg goldfish and thought it looked sweet. I do have to ask what match up Legion Warboss is brought in for though.
October 8, 2018 7:41 p.m.
You have 12 cards by my count that you bring in from the sb against control so I would go with
-1 Firemind's Research fine card but thief of sanity is more likely to solo steal the game
-1 niv mizzet can be hard to cast in 3 color decks as you only have 9 red sources.
-2 Duress I think duress is good in mirrors but not needed as a 4 of.
+2 Dream Eater is my preference for finishers because it has flash and a very powerful etb. There are times where it’s just ok but there are also going to be times where it was such a big tempo swing that it puts you in the lead. It’s good when you are behind, parity, and ahead.
Many other people are high on Doom Whisperer and rightfully so it is the definition of overpowered. Way above curve body finishes games quick and makes your draws perfect if you have life to spare. What it doesn’t do is catch you up when you are behind.
That’s my two cents
October 4, 2018 12:43 a.m.
I love thief of sanity but I think it is the type of card that control decks play 4 of in the sb so then you bring it in every game after the opponent takes out their removal.
October 3, 2018 8:31 p.m.
also what do you think about Eldest Reborn as a solid curve filler.
October 2, 2018 6:53 p.m.
I thought of something that could be a bit better than profane procession, Disinformation Campaign. Yeah expansion explosion was just a fun idea. It has high utility against control decks in counter wars but is a very janky option.
October 2, 2018 6:41 p.m.
How do you know if you are sending creatures to the bottom or digging closer to drawing one? The probability of it being in spots 1,2,3 and 4 are the same as it being in 5,6,7,8 from the top. So yeah, you could be sending them to the bottom or you are getting closer. With every creature you put to the bottom the percentage of drawing a creature goes down however, every time you spin azcanta and don’t hit a creature the probability of drawing a creature goes up. It all balances out.
October 2, 2018 2:22 p.m.
Helloha! My biggest piece of advice would be to get a less janky curve since curve really matters. This means play 4 sinister sabotage, 3 teferi if you can spend the money. You should try to play one other 3 drop but I’m not sure what one would be correct. Perhaps Profane Procession Flip? I think this would be a good choice because of it’s synergy with settle the wreckage (one punishes the opponent for not killing you quick which goads people into big attacks where you can just settle).
I would shave down
Sanguine Sacrament because it is too situational for mainboard.
-2 Lich's Mastery because it doesn’t help you stabilize.
-2 etrata. I’m just not sold on this card.
Go up to 26 lands
As janky as it sounds I would use Explosion as a wincon. It is an X spell and you can pay UU for it for early utility and once Azor flips you have access to red mana.
I know that’s not balanced of what to put in and out but I’m out of time and need to go to class. Good luck!
October 2, 2018 10:19 a.m.
Why arent you playing a playset of Vraska's Contempt?
October 1, 2018 7:29 p.m.
You are saying the card is bad even though it’s good to play against red and Green Stompy decks on curve; and against the slower decks that run cast downs and vraska’s contempt’s its still fine because you aren’t presured to play it on curve so it’s fine to play it turn 5 or 6 with enough mana to also cast an instant or sorcery. I’m not saying it’s a slam dunk but nothing else is slowing down aggro sufficiently.
September 30, 2018 2:30 p.m.
SCORE: 1 | 144 VIEWS
SCORE: 2 | 170 VIEWS
SCORE: 8 | 22 COMMENTS | 1306 VIEWS | IN 4 FOLDERS
SCORE: 4 | 11 COMMENTS | 238 VIEWS
SCORE: 5 | 7 COMMENTS | 921 VIEWS
SCORE: 21 | 30 COMMENTS | 6938 VIEWS | IN 13 FOLDERS
|Avg. deck rating||7.91|
|Good Card Suggestions||103|
|Last activity||1 minute|