|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Creature — Human Rogue
Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter).
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
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Glint-Sleeve Siphoner Discussion
2 days ago
I think the core would be: Seekers' Squire, Wildgrowth Walker, Merfolk Branchwalker (by far the best explorer), Deadeye Tracker and Vraska obviously. Chupacabra might be a 1or2-of in the deck, can't be more than this since it doesn't affect the board right away :/ (Jezzz I would love to use the foil Chupacabra I got in my prerelease D: it's so beautiful)
Shadowed Caravel is borderline unplayable because you need to cast it, then get at least 2 explore triggers to have a decent body and still tap a dude to crew... Also they made this ship without any evasion! And that's with Abrade and Fatal Push in the format.
Speaking of evasion, it's a crime that this dude doesn't have evasion as well Emperor's Vanguard .
4x Fatal Push
23-24 lands. 53-54 cards, leaving room for about 6-7 cards and there's a big gap in the 3 CMC slots. The last cards should be 3CMC ones to fill the deck's curve, but yet there are 2 amazing 2 CMC cards in Gifted Aetherborn and Glint-Sleeve Siphoner. But yeah, this is just a sketch :)
3 days ago
Cool build, TateEn
This is just my opinion, but I think Sword-Point Diplomacy would be better served as a direct card draw card. Diplomacy gives the opponent the opportunity to make choices... also gives them the knowledge of what you're drawing. Live Fast costs the same, but just gives you two cards. WIth you win-con being Approach, I'd say the life-loss isn't that big a deal on your side, as long as the control elements hold.
I'd suggest Glint-Sleeve Siphoner, but it seems your build is non-creature centered.
6 days ago
First of, love Obelisk Spider and +1 for this deck for running a playset. Love it.
Suggestions: If your looking for card draw, perhaps Glint-Sleeve Siphoner? I run 4x Aether Hub, 4x Glint-Sleeve Siphoner, 3x Attune with Aether, and 4x Harnessed Lightning in my deck and the card draw is sick off the glint sleeves. Specially with some spiders running defense. Plus you fix your mana easily. Win win.
I agree with backinajiffy about Soul-Scar Mage. I run a very similar deck to this one but found that the mage just isn't as impactful as I hoped. Most of the time Id be lucky to combo one with some removal.
Nice deck tho. Look forward to hearing more updates ;)
6 days ago
How are the Glint-Sleeve Siphoners working out for you? I imagine they are not bad if drawn early, but have issues drawn late because you don't generate energy outside of them.
Maybe try Ruin Raider if the energy is a problem. Nice thing about them is that they trigger if anything attacks, so you don't have to risk them in combat if you don't want to. The creature will also give you a draw trigger the turn you play it if you were able to attack for instant satisfaction instead of every other turn draw.
1 week ago
1 week ago
Glint-Sleeve Siphoner is decent but kinda sluggish outside of a deck with other Energy sources. Asylum Visitor is sweet for mid game top deck battles, especially combined with Lilly. But atm I'm looking at the new Deadeye Tracker. One drop, eats two targeted cards away from Snappy, filters the top deck, gives you land, and gets counters!
1 week ago
----- Mainboard creatures -----
I agree with bewarekraken and the Kitesail Freebooter isnt a great aggressive creature and you should probably change this into x4 Glint-Sleeve Siphoner Then I feel your creature base is basically done and looks good.
I think you should drop the green splash, even though i like the Driven / Despair here, I feel with the Glint-Sleeve Siphoner and Ruin Raider you'll have enough card draw anyway and its a card you wouldnt want to be flooded on. This will open up x4 spaces where you could add any of the following which would work well with your deck:
Aethersphere Harvester x1/x3 - Gives you a way to utilise your 1 drops later in the game and provide flying threats (and additional lifegain against aggro)
Yahenni, Undying Partisan x2 - Haste threat is always good to surprise your opponent with extra damage and this creature is difficult to remove if you can get a field full of creatures.
Bontu the Glorified x1 - A great way to finish out the game by sacrificing creatures to drain life and get in with menace damage.
----- Lands -----
With the above creature suggestions, I would then drop the Forest, Evolving Wilds and Hostile Desert and replace all these with Swamp's as with any aggro deck, an untapped land turn 1-3 is very important to play on curve and to get creatures out quick. There isnt any good alternative lands or manlands out right now so keep it simple.
----- Sideboard -----
As for the sideboard, this is my advice:
4x Duress - really good against the control matchup.
1x Vraska's Contempt - a good catchall card that can deal with any problematic creature or planeswalker.
Any questions, just ask. :)
1 week ago
I don't know how much you've tested this. In my tests, kitesail freebooter has slightly underperformed in the full-on aggro strategy. I put it to a 2-of in the main and 2 in the side on my own deck. Since you're already running Night Market Lookout, 2-3x Aethersphere Harvester would be an excellent consideration. The Lookout is such a sick pilot for that vehicle..
Also, keep in mind you have 20 lands and 7 of them come in tapped. That's really going to strain your speed. If I were you, I'd cut the cycle deserts and put in 4x Aether Hub. You'll still have 3 potential targets for Hostile Desert and it can help you fix for your green.
Also, Glint-Sleeve Siphoner is really good..