Glint-Sleeve Siphoner

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Related Questions

Glint-Sleeve Siphoner

Creature — Human Rogue

Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter).

At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

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Glint-Sleeve Siphoner Discussion

multimedia on Looking to Build Rotation-Proof Jund

6 days ago

Jund may be viable because the post rotation manabase can be good. Here's a hint: get 4x Dragonskull Summit and 4x Rootbound Crag. The ally colored Check lands are in my opinion going to have a big impact on the most viable decks post rotation and Jund can use two of them; a Mountain can activate both of them.

To begin post rotation being in red is a sure bet because Chandra has the potential to be the new Gideon, Ally of Zendikar an oppressive Planewalker. She's very good with Glorybringer which also gets a huge boost even more than now in Standard because the cards that keep it most in check Grasp of Darkness, Archangel Avacyn  Flip and Ishkanah, Grafwidow all rotate. Harnessed Lightning is also still here and it's excellent creature removal.

Black will continue to be good because of Fatal Push and Winding Constrictor, but the lose of Grasp is huge. Some of the best two drops for Jund are rotating, Grim Flayer and Sylvan Advocate. Who takes there place is a guess, but Constrictor makes the most sense because of 3 toughness and it's proven to be good already. It's versatile, can mix two strategies together energy and +1/+1 counters. Gifted Aetherborn also has real potential, as it's good right now, but it's also double black much harder on the manabase. Energy 2 drops are the real winners, Servant of the Conduit, Glint-Sleeve Siphoner and Constrictor are all powerful 2 drops for Jund.

Looking at all the current strategies that Jund can use energy is currently the most powerful with +1/+1 counters a runner up. For the time being I think you're much better off in energy with Jund than anything else.


PeeBee on Black aggro

1 week ago

I love black in standard and will give some suggestion, although I like the core of the deck.

I'm not sure about Dreamstealer in this deck, although he has menace, he has to wait until turn 4 to attack and then he only hits for 1. I also think if you get rid of Dreamstealer then its better to go down x2 Key to the City. Finally I would remove the Lay Bare the Heart and Harsh Scrutiny and put them sideboard and go towards removal, to help you're creatures get in combat damage, such as Never / Return, Murder or Grasp of Darkness

If you're going to go aggro, then i feel Bearer of Silence would be better and adding in 2 Blighted Fen and 4 Ifnir Deadlands will help with his sacrifice ability, and give you utility lands also.

If you dont want to go Bearer of Silence because he's just about to rotate, then Bontu the Glorified could fit well into this deck, as he hits hard, allows life drain, and you can easily sacrifice a Scrapheap Scrounger or Dread Wanderer and get them back from the graveyard anyway.

another good black threat is Glint-Sleeve Siphoner as it could allow you to draw cards, but should be able to attack in the first few turns due to menace.

I'm not sure how good Ammit Eternal has been for you, but hes always very underwhelming and when i play him and you may want to swap him for one of the above suggestions.

ancientskull on Mardu You Have Anything to Play? No You Mardont

1 week ago

Throw some Glint-Sleeve Siphoner and/or some Dreamstealer in the sideboard, for the matches where getting in with creatures is more feasible.

djnewellmit on Black-Green Pummeler

1 week ago

Nice brew! I kind of want to take out the Winding Constrictor and replace with Glint-Sleeve Siphoner.

keflavich on HOU Mono-B eldrazi

1 week ago

Thanks for the feedback. My logic is below:

Blighted Fen is good, but Ifnir Deadlands serves a similar purpose, and I don't think we need more sac lands (unless Bristling Hydra decks become dominant).

Ruins of Oran-Rief is absolutely outstanding with Walking Ballista and great with the other colorless creatures.

Sea Gate Wreckage was in an earlier version, but this version tends not to empty its hand: between the Siphoner and Lili, you often keep your hand full late into the game. Ifnir Deadlands gives a nice mana sink.

The Aether Hubs are the ones I'd most like to remove, but with aggro still apparently dominant a few weeks into the format, having 2 extra black sources to drop those Gifted Aetherborn on turn 2 is important. Later in the game, they turn into a card with Glint-Sleeve Siphoner, so they're not terrible.

The two Scavenger Grounds feel crucial to win the graveyard-based matchups: Zombies, Monument especially. Against red and red/black, they get rid of Earthshaker Khenra and Cut / Ribbons.

Rzepkanut on Carnival of Hell

1 week ago

Hey, cool looking deck! I love seeing decks built around obscure legends. I see you are interested in making the deck have more late game staying power. I suggest some more effective removal and card draw, while focusing on cards that get better as the game progresses whenever possible.

Removal:

Card advantage:

Some +1/+1 counter / commander synergy cards:

Also I think adding a few more mana rocks couldn't hurt either. Even just colorless ones. Happy gathering!!

Alookeva on Mid-range Sultai Energy

3 weeks ago

CaptainDemetrios It's more of a mid-range type of deck, using the Glint-Sleeve Siphoner to get some early damage in and finish off with Aethersquall Ancient to get in there heavy. Also I just back in Gonti's Machinations to add more damage and energy generation.

Grunyarth on Jund Energy Constrictor

4 weeks ago

I would recommend the 4th Voltaic Brawler over Glint-Sleeve Siphoner, as it is just so powerful

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