Glint-Sleeve Siphoner

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Related Questions

Glint-Sleeve Siphoner

Creature — Human Rogue

Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter).

At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

Price & Acquistion Set Price Alerts

AER

Ebay

Glint-Sleeve Siphoner Discussion

multimedia on Grixis Control

1 week ago

Hey, good ideas here I like Grixis as pure tapout control rather than draw go or a combination of the two.

You're combining the two different control strategies; instead consider focusing on one of them and cutting the other? I think if you're dedicated to main deck Thief of Sanity then consider 4x Thief. It's the new Glint-Sleeve Siphoner as far as impact; it must be answered or it will take over the game. You're dedicated to tapping out because if Thief survives then you'll want to use your mana each turn to play the card you steal. I suggest going all out tapout control with main deck 4x Thought Erasure and 3-4x Notion Rain. These are excellent cards to help smooth your draws. Consider cutting the counterspells? Instead just sideboard Negate and Disdainful Stroke?

The curve of turn two Erasure, turn three Thief or Rain, turn four Bolas or Contempt or Soot, turn five Whisperer is very good. Consider main deck Erasure to help to protect Thief? Turn two Erasure take your opponent's removal for Thief and then turn three Thief helps to clear the way for Thief. Consider Lazav, the Multifarious? Lazav can be additional copies of Thief or Whisperer because Thief is going to die having access to Thief from your graveyard is good.

Consider this creature base:

  • 4x Thief
  • 2x Lazav
  • 3-4x Bolas
  • 3x Whisperer

Consider this other spells base:

  • 4x Erasure
  • 3-4x Rain
  • 4x Contempt
  • 3x Coil
  • 2x Cast Down
  • 2x Soot (more in the sideboard)
  • 2x Search
  • 1x Reborn (more in the sideboard)
  • 1x Ral
  • 1x Karn
  • 1x Angrath

Good luck with your deck.


elerosse on Yuriko Ninja Hack

1 month ago

Thanks Sylvanrush, Insidious Dreams is already in the list. Notorious Throng is there as an extra turn spell with upside. I tried to keep my rogue count high enough to get some extra evasive dudes, and if I have a hack like Arcane Adaptation out, then I get even more Yuriko, the Tiger's Shadow triggers that next turn.

Glint-Sleeve Siphoner is definitely a maybe, but being a rogue, evasive, and offering extra draw feels worth it. Could definitely be replaced though.

Laboratory Maniac is a wonderful card, but sees play in a few of my other decks. I wanted to restrict my wincons for this deck to make it a bit more "fun". If I go the labman route there are much more efficient Doomsday piles to be made. Thanks for stopping by!

Sylvanrush on Yuriko Ninja Hack

1 month ago

Hiya elerosse! Super spicy Doomsday idea! Maybe add a Laboratory Maniac just in case? Initially Notorious Throng looked awesome, but since Yuriko specifies loss of life, I'm not sure you'd get the trigger on Notorious Throng's damage specifier. I'm not sold on Glint-Sleeve Siphoner, it's ok, I suppose. Add maybe Insidious Dreams?

galaxyman7 on Rainbow Roids (5 color +1/+1 counters)

1 month ago

Time for some spicy updates to the deck!

Aven Mimeomancer- where do I begin with this card. It's just super powerful and fun. It can turn their guys into 3/1's for you to mow down with ballista, or it can pump your guys and give them evasion. Imagine a nice big flying bloodhall ooze with +2/+0... Or a flying strangleroot geist. The best part? The effect doesn't go away when it dies! Plus it's a threat by itself, being a 3/1 flyer, which combos well with citadel seige.

Glint-Sleeve Siphoner- This deck needed some card advantage badly, and this card doesn't disappoint. With a constrictor out it gets you the extra card right away, and gets you another every time it attacks. It's also a pretty quick aggressive card with evasion, triggers bloodhall ooze, and is a great target for Mimeomancer. It's also not a bad topdeck.

I took out the scavenging ooze and Ulvenwald tracker and put them in the sideboard instead, because they are great against certain matchups but not against everything. Scavenging ooze is good against graveyard strategies but bad against fast decks. Tracker is good against creature heavy decks like humans, but not as good against removal heavy decks.

I put Skyrider Elf back in, because it's just such a big bomb that's often immune to lightning bolts. It also combos really well with Aven Mimeomancer.

I took out experiment one, because it was inconsistent and a back top deck. But I'm on the fence with it, since it is pretty fast and resilient if you get the right draw.

Heretical_Tarp on GB Rock (budget)

1 month ago

The deck as it is now has zero ways of triggering Prized Amalgam's ability. None. No blue mana, no recurring creatures. God-Pharoah's Gift doesn't trigger it, because the token doesn't come from the graveyard. Remove the amalgam, it doesn't go in this deck.

As for actual feedback, lose some of the bad removal spells in exchange for more creatures - most of this deck's action is based on having creatures to cast, die, and exile. Swap Go for the Throat and Duress out for... heck, Ravenous Chupacabra if you need budget removal that badly. Also consider Glint-Sleeve Siphoner, Thorn Lieutenant... cheap, value creatures, because that's what goes in a GPG deck!

If you ditch the unsynergistic removal for more creatures, you'll find yourself executing on your deck's plan more often.

jzt0 on Grave

1 month ago

I have a number of concerns about this deck. Please read in full. I'm not stating anything I wouldn't follow myself. I really like your deck idea. In fact, I've loved land creature manipulation for a long time - Rude Awakening is one of my favorite cards.

1) As your creatures are weak by themselves, I don't see a win condition outside of Sylvan Awakening, other than Demon of Catastrophes. And if he's dealt with, you're in trouble. Some Mid-Range power creatures, like Josu Vess, Lich Knight could help a lot here. Josu can even end the game when kicked (and help get value out of Cabal Stronghold ). I like Liliana's Reaver, but it is not legal in Standard.

2) Sylvan Awakening gives you a field full of, well...2/2s. Even if you have 10 of them, not only do you have one turn to win the game, but certainly your opponent will either be able to block 2/2s no problem, or even counter the spell all together, leaving you in a bad spot. If they have a creature that can block multiple creatures, or has lifelink, that's even worse for you. You might benefit from a way to further pump each land up after becoming creatures. Echoing Courage is what I would advise, but if you're playing Standard, I don't know what to suggest here. Perhaps a global boost with trample.

3) Without a mono-black deck, I fear you won't get the full use out of Cabal Stronghold, and will end up with a colorless producing machine, instead of the extra black mana you're hoping for. Not only that, but the land is really only useful for high cost cards, like huge demons that are hard to cast otherwise, like Reiver Demon, or for cards with X in the cost, like Consume Spirit, or Torment of Hailfire.

4) Since you're depending on win conditions a bit later on, having defensive spells could be beneficial. A Standard equivalent of Doom Blade or Grasp of Darkness would be nice. Cast Down is one of my favorites.

Again, cool idea, but it's really hard to make work. I've been looking into mono black efficiency myself. Maybe something like Liliana's Reaver could help with mid-range power, or Glint-Sleeve Siphoner to help with card draw early on.

punkrawkmonkey on

2 months ago

Hey jdmcdowell93! I am working on a very similar deck idea. Maybe we can help each other out. Mine is a bit different as I am running an energy package with Glint-Sleeve Siphoner and Servant of the Conduit to help smooth out my draws and fix mana when I need to.

I would highly suggest Thrashing Brontodon as a sideboard inclusion, and possibly even a mainboard inclusion as it is reusable with Muldrotha. In my deck, I also really like Strategic Planning as it digs really well and also fills your graveyard with stuff to reanimate later.

If you want to take a look at my deck you can find it here: http://tappedout.net/mtg-decks/muldrotha-std-energy/

Props to building around this awesome creature. She is, in my opinion, one of the coolest in standard right now! Thanks and good luck with your games! :)

Chasmolinker on So, You Wanna Play Jund Yea? (Budget)

2 months ago

Hey lagotripha, thanks for the comment. Glint-Sleeve Siphoner isn't a perfect Bob replacement but it's a body (with menace) that often draws a removal spell or at least one activation. It plays well with Liliana, Heretical Healer  Flip as entering combat or eating removal with it lets her flip.

I like all of those creature suggestions except that they don't pump Bloodhall Ooze as effectively. Grim Flayer is the best costed creature that I know of along side Putrid Leech. Although, I could see cutting Putrid Leech for Managorger Hydra. Hydra is such a strong card if left unchecked.

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