Glint-Sleeve Siphoner

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Related Questions

Glint-Sleeve Siphoner

Creature — Human Rogue

Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter).

At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

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Glint-Sleeve Siphoner Discussion

BrenoSulz on Seek and Destroy

2 days ago

Hi!

My dream for ixalan draft is building a deck with 3 Wildgrowth Walker, 2 Lurking Chupacabra and a bunch of explore dudes. It's sad cause this deck won't be competitive, but since you play for fun...

I think the core would be: Seekers' Squire, Wildgrowth Walker, Merfolk Branchwalker (by far the best explorer), Deadeye Tracker and Vraska obviously. Chupacabra might be a 1or2-of in the deck, can't be more than this since it doesn't affect the board right away :/ (Jezzz I would love to use the foil Chupacabra I got in my prerelease D: it's so beautiful)

Shadowed Caravel is borderline unplayable because you need to cast it, then get at least 2 explore triggers to have a decent body and still tap a dude to crew... Also they made this ship without any evasion! And that's with Abrade and Fatal Push in the format.

Speaking of evasion, it's a crime that this dude doesn't have evasion as well Emperor's Vanguard .

As for removal, 2-3 Vraska's Contempts, 4 Fatal Push, something like 2 Walk the Plank it's alright. Essence Extraction is also playable against super aggro decks.

IMO a must inclusion is 4 Blossoming Defense since you will want to keep Wildgrowth Walker alive to benefit from his triggers.

4x Deadeye Tracker

4x Wildgrowth Walker

4x Merfolk Branchwalker

4x Seekers' Squire

2x Lurking Chupacabra

18 creatures

4x Blossoming Defense

4x Fatal Push

2x Walk the Plank

2x Vraska's Contempt

12 spells

23-24 lands. 53-54 cards, leaving room for about 6-7 cards and there's a big gap in the 3 CMC slots. The last cards should be 3CMC ones to fill the deck's curve, but yet there are 2 amazing 2 CMC cards in Gifted Aetherborn and Glint-Sleeve Siphoner. But yeah, this is just a sketch :)

Freezingfist on Black Sol (Black/White Approach)

3 days ago

Cool build, TateEn

This is just my opinion, but I think Sword-Point Diplomacy would be better served as a direct card draw card. Diplomacy gives the opponent the opportunity to make choices... also gives them the knowledge of what you're drawing. Live Fast costs the same, but just gives you two cards. WIth you win-con being Approach, I'd say the life-loss isn't that big a deal on your side, as long as the control elements hold.

I'd suggest Glint-Sleeve Siphoner, but it seems your build is non-creature centered.

Have you considered Dynavolt Tower? Seems like it could give you some extra reach in a spell centered deck like this. Would help if your own Approaches get Lost Legacy'd out... as a separate win-con.

billium813 on -1/-1 Scorpion God Deck

6 days ago

First of, love Obelisk Spider and +1 for this deck for running a playset. Love it.

Suggestions: If your looking for card draw, perhaps Glint-Sleeve Siphoner? I run 4x Aether Hub, 4x Glint-Sleeve Siphoner, 3x Attune with Aether, and 4x Harnessed Lightning in my deck and the card draw is sick off the glint sleeves. Specially with some spiders running defense. Plus you fix your mana easily. Win win.

I agree with backinajiffy about Soul-Scar Mage. I run a very similar deck to this one but found that the mage just isn't as impactful as I hoped. Most of the time Id be lucky to combo one with some removal.

Maybe add Archfiend of Ifnir as a flying finisher? I bet he'd be devastating in this deck. Alternatively, Iv had a rely good time with Glorybringer in my deck.

Nice deck tho. Look forward to hearing more updates ;)

razelfark on B/W Ixa Standard Vampires

6 days ago

How are the Glint-Sleeve Siphoners working out for you? I imagine they are not bad if drawn early, but have issues drawn late because you don't generate energy outside of them.

Maybe try Ruin Raider if the energy is a problem. Nice thing about them is that they trigger if anything attacks, so you don't have to risk them in combat if you don't want to. The creature will also give you a draw trigger the turn you play it if you were able to attack for instant satisfaction instead of every other turn draw.

flipdipple on Sultai Miracle Grow

1 week ago

Glint-Sleeve Siphoner wins more games than you would think, and the Hostage Taker's should be able to take anything of relevance your opponent cast.

TreyV on Rock 2017

1 week ago

Glint-Sleeve Siphoner is decent but kinda sluggish outside of a deck with other Energy sources. Asylum Visitor is sweet for mid game top deck battles, especially combined with Lilly. But atm I'm looking at the new Deadeye Tracker. One drop, eats two targeted cards away from Snappy, filters the top deck, gives you land, and gets counters!

PeeBee on Ifnir Black

1 week ago

----- Mainboard creatures -----

I agree with bewarekraken and the Kitesail Freebooter isnt a great aggressive creature and you should probably change this into x4 Glint-Sleeve Siphoner Then I feel your creature base is basically done and looks good.

I think you should drop the green splash, even though i like the Driven / Despair here, I feel with the Glint-Sleeve Siphoner and Ruin Raider you'll have enough card draw anyway and its a card you wouldnt want to be flooded on. This will open up x4 spaces where you could add any of the following which would work well with your deck:

Aethersphere Harvester x1/x3 - Gives you a way to utilise your 1 drops later in the game and provide flying threats (and additional lifegain against aggro)

Yahenni, Undying Partisan x2 - Haste threat is always good to surprise your opponent with extra damage and this creature is difficult to remove if you can get a field full of creatures.

Bontu the Glorified x1 - A great way to finish out the game by sacrificing creatures to drain life and get in with menace damage.

----- Lands -----

With the above creature suggestions, I would then drop the Forest, Evolving Wilds and Hostile Desert and replace all these with Swamp's as with any aggro deck, an untapped land turn 1-3 is very important to play on curve and to get creatures out quick. There isnt any good alternative lands or manlands out right now so keep it simple.

----- Sideboard -----

As for the sideboard, this is my advice:

2x Battle at the Bridge - deals with Hazoret the Fervent and other indestructible creatures and provides lifegain.

2x Lost Legacy - deals with Approach of the Second Sun, Carnage Tyrant, The Scarab God.

2x Dispossess - deals with God-Pharaoh's Gift, Torrential Gearhulk and other problematic artifacts

4x Duress - really good against the control matchup.

1x Vraska's Contempt - a good catchall card that can deal with any problematic creature or planeswalker.

1x Bontu's Last Reckoning - good card against temur energy, as one of the only things to get rid of a Bristling Hydra, i'm not a fan of the card myself but feel you need to have it in here.

3x Doomfall - good against control but can be used to exile The Scarab God, Hazoret the Fervent, Bristling Hydra and other difficult threats, however the versatility makes this very useful.

Any questions, just ask. :)

bewarekraken on Ifnir Black

1 week ago

I don't know how much you've tested this. In my tests, kitesail freebooter has slightly underperformed in the full-on aggro strategy. I put it to a 2-of in the main and 2 in the side on my own deck. Since you're already running Night Market Lookout, 2-3x Aethersphere Harvester would be an excellent consideration. The Lookout is such a sick pilot for that vehicle..

Also, keep in mind you have 20 lands and 7 of them come in tapped. That's really going to strain your speed. If I were you, I'd cut the cycle deserts and put in 4x Aether Hub. You'll still have 3 potential targets for Hostile Desert and it can help you fix for your green.

Also, Glint-Sleeve Siphoner is really good..

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