|Commander / EDH||Legal|
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Creature — Human Rogue
Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter).
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
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Glint-Sleeve Siphoner Discussion
6 days ago
Jund may be viable because the post rotation manabase can be good. Here's a hint: get 4x Dragonskull Summit and 4x Rootbound Crag. The ally colored Check lands are in my opinion going to have a big impact on the most viable decks post rotation and Jund can use two of them; a Mountain can activate both of them.
To begin post rotation being in red is a sure bet because Chandra has the potential to be the new Gideon, Ally of Zendikar an oppressive Planewalker. She's very good with Glorybringer which also gets a huge boost even more than now in Standard because the cards that keep it most in check Grasp of Darkness, Archangel Avacyn Flip and Ishkanah, Grafwidow all rotate. Harnessed Lightning is also still here and it's excellent creature removal.
Black will continue to be good because of Fatal Push and Winding Constrictor, but the lose of Grasp is huge. Some of the best two drops for Jund are rotating, Grim Flayer and Sylvan Advocate. Who takes there place is a guess, but Constrictor makes the most sense because of 3 toughness and it's proven to be good already. It's versatile, can mix two strategies together energy and +1/+1 counters. Gifted Aetherborn also has real potential, as it's good right now, but it's also double black much harder on the manabase. Energy 2 drops are the real winners, Servant of the Conduit, Glint-Sleeve Siphoner and Constrictor are all powerful 2 drops for Jund.
Looking at all the current strategies that Jund can use energy is currently the most powerful with +1/+1 counters a runner up. For the time being I think you're much better off in energy with Jund than anything else.
1 week ago
I love black in standard and will give some suggestion, although I like the core of the deck.
I'm not sure about Dreamstealer in this deck, although he has menace, he has to wait until turn 4 to attack and then he only hits for 1. I also think if you get rid of Dreamstealer then its better to go down x2 Key to the City. Finally I would remove the Lay Bare the Heart and Harsh Scrutiny and put them sideboard and go towards removal, to help you're creatures get in combat damage, such as Never / Return, Murder or Grasp of Darkness
If you dont want to go Bearer of Silence because he's just about to rotate, then Bontu the Glorified could fit well into this deck, as he hits hard, allows life drain, and you can easily sacrifice a Scrapheap Scrounger or Dread Wanderer and get them back from the graveyard anyway.
another good black threat is Glint-Sleeve Siphoner as it could allow you to draw cards, but should be able to attack in the first few turns due to menace.
I'm not sure how good Ammit Eternal has been for you, but hes always very underwhelming and when i play him and you may want to swap him for one of the above suggestions.
1 week ago
1 week ago
1 week ago
Thanks for the feedback. My logic is below:
Sea Gate Wreckage was in an earlier version, but this version tends not to empty its hand: between the Siphoner and Lili, you often keep your hand full late into the game. Ifnir Deadlands gives a nice mana sink.
The Aether Hubs are the ones I'd most like to remove, but with aggro still apparently dominant a few weeks into the format, having 2 extra black sources to drop those Gifted Aetherborn on turn 2 is important. Later in the game, they turn into a card with Glint-Sleeve Siphoner, so they're not terrible.
1 week ago
Hey, cool looking deck! I love seeing decks built around obscure legends. I see you are interested in making the deck have more late game staying power. I suggest some more effective removal and card draw, while focusing on cards that get better as the game progresses whenever possible.
- Hero's Downfall, Mizzium Mortars, Nevinyrral's Disk, Abrade, Vandalblast, Dreadbore, Ruinous Path, Never / Return
Some +1/+1 counter / commander synergy cards:
Also I think adding a few more mana rocks couldn't hurt either. Even just colorless ones. Happy gathering!!
3 weeks ago
CaptainDemetrios It's more of a mid-range type of deck, using the Glint-Sleeve Siphoner to get some early damage in and finish off with Aethersquall Ancient to get in there heavy. Also I just back in Gonti's Machinations to add more damage and energy generation.