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Enchantment — Aura
Enchanted creature has fear.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Sleeper's Robe Discussion
1 year ago
Grafted Exoskeleton because a 6/6 that gets a +1/+1 counter basically every time it attacks with an equipment that gives it +2/+2 and infect, makes a very scary CMDR. Other good stuff is Grafted Wargear, Scytheclaw, Ring of Xathrid cause regenerate, O-Naginata, Magebane Armor because you are in red and probably running red board wipes like Starstorm basically keeps him safe from all red based board wipes and what ever else like Pestilence. Another good one is Kusari-Gama. All the "swords". And that's just equipment. Clout of the Dominus, Helm of the Ghastlord, Sleeper's Robe, and Fist of the Demigod are all good. Some others are good like Skeletal Grimace, Shade's Form, Endless Scream, Phyresis, Glistening Oil, and Corrupted Conscience gonna be good in many situations. I mean I'm barely scratching the surface. There's so many ways you can voltron. But this is what I got for ya. Cheers
1 year ago
Not bad! May want to change to EDH type and you have to add your landbase. I'd suggest 36 lands, so you'll need to cut a few others.
3 or less CMC value cards to consider ( not auto-includes, just value to consider )
Blessing of Leeches lose 1 life on your upkeep, unlimited regenerate creature. Too powerful not to include.
Asha's Favor Vigilance, First Strike
Aspect of Gorgon +1/+3 and Deathtouch
Cartouche of Ambition Lifelink and a -1/-1 counter on a creature of your choice.
Awesome Presence Offensive version of Propaganda.
Cho-Manno's Blessing Protection from colour of choice. Good for preventing damage and becoming unblockable.
Chromatic Armor Protection from colours of choice on the fly for mana.
Cloak of Mists Unblockable
Crab Umbra Pay 3 mana to untap Zur and it has totem armor.
Curiosity Draw cards when Zur deals any damage.
Daily Regimen 2 mana to put a permanent +1/+1 counter on creature as many times as you want.
Daybreak Coronet Bit more expensive, but 2 mana, +3/+3 first strike, vigilance and lifelink.
False Demise Cheat death once.
Glistening Oil infect for 2 mana.
Infinite Authority punishes opponents and rewards you with +1/+1 counters if they attack or block you.
Kithkin Armor 1 mana unblockable by power 3 or greater and sac the aura for prevention of damage to zur from one source
Pemmin's Aura On demand 1 mana shroud for turn and 1 mana to untap zur
Pretender's Claim tap down all lands defending player controlls
Sadistic Glee +1/+1 counter every time any creature dies.
Shade's Form Pay 1 black as many times as you want to give creature +1/+1 until end of turn and when creature dies, return it to the battlefield under your control.
Skeletal Grimace +1/+1 and pay 1 black to regenerate this creature.
Sleeper's Robe Fear and draw a card when you deal combat damage
Strange Augmentation +1/+1 base, potentially +3/+3 for one mana if you have a few different types of cards in your graveyard.
Sultai Runemark +2/+2 deathtouch
Traveler's Cloak Draw a card and Zur gets landwalk for a land type of your choice.
Triclopean Sight Untaps Zur, gives him +1/+1 and vigilance.
Unholy Strength 1 mana +2/+1
auto-includes:Pariah Save's your ass. Pair with indestructability to ignore damage.
Auramancer's Guise +2/+2 for each enchantment. Very overpowered.
Entangler Zur can block all the creatures.
Righteous Authority Esper has +1/+1 buff problems. This will buff Zur significantly and give you additional card draw. With blue and black in your arsenal, card draw shouldn't be a problem.
Sage's Reverie Big +1/+1 buff and big card draw. Play late to mid game to turn Zur from a wimp into one shot killer.
3 years ago
Oh, that was what you meant, nice point:) I've replaced Memory Plunder with Undercity Plague. The deck is already running Stolen Identity;). I know it's going to be cast multiple times, but i think Shadow Slice is too weak to make the cut. For Midnight Recovery the deck got Animate Dead and Necromancy and since we don't really have a totally game-changing creature, we'll stick to just the two already included ones which can also target the enemy graveyard:) For Last Thoughts i think Sleeper's Robe, Helm of the Ghastlord, Mask of Riddles, Bident of Thassa, Sword of Fire and Ice, Curiosity and Coastal Piracy already do the job fine - Thanks you for the nice suggestions!
3 years ago
You can build Zur to do other things, but the problem is that anyone who knows standard Zur tactics will hate you off the board out of fear that that is how you built your deck.
I built Zur primarily for Pillow fort. Sure, I usually get Spirit Mantle first to protect Zur, but after that I mostly react to board state. If there are no threats on the board, I get Sleeper's Robe, Gravestorm, or Rhystic Study for card draw. If there are threats, Karmic Justice, Propaganda, Ghostly Prison, Darksteel Mutation, Pillory of the Sleepless, Recumbent Bliss, Righteous War, or Blind Obedience are my choices. I can get Nevermore to prevent troublesome commanders or combo pieces from hitting the field.
But mostly I just die to people who think I am running 20 counterspells and 20 auras to pump Zur up. People in my meta don't seem to get a non-optimized Zur build.
3 years ago
Discarding isn't much of a trick on EDH. It gets even less impressive when its a 1-trick in the whole deck.
This means that the Thief becomes a bit useless in a non-ally deck. There are better ways to see your opponent's hand (Telepathy comes to mind).
I'd cut her out for the only card she'd be good with: Blade of Selves.
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