Creature — Sliver
All Slivers have ": Gain one mana of any colour."
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Gemhide Sliver Discussion
4 months ago
Hello again Doombeard1984 :)
Sedge Sliver was on and off the list quite a bit as it evolved. I like the synergy with Manaweft Sliver and Gemhide Sliver that you pointed out. Ultimately, I just cut Sedge Sliver to maintain curve. There isn't anything I'd pull right now at 3cmc to include that card. Maybe that will change in time.
Also, I built from bottom up to account for what colour I wanted to fetch in what order, and I generally want to dig for black before red, as black enables tutors, whereas red really only enables play late when I'm looking to combo off. I threw in the older Clot Sliver as regenerate redundancy for that very reason.
I'll definitely keep that in mind as I play though, and maybe dig for Hibernation Sliver or Basal Sliver if I see a nonbo in hand, as either would re-enable the regen at instant speed, and I'd have black on the table at that point if Crypt Sliver was in play. Thanks for the heads up!!
4 months ago
Greetings again Azielle,
So I was having another look at the list, and there is a bit of a nonBo in there. If a boardwipe was hit, and you happened to have Crypt Sliver and Crystalline Sliver , because the regeneration targets, you will not be able to regen your board. So, as having mana producing slivers is fairly common place, do you think Sedge Sliver would be a better include. The regeneration doesn't target and so each sliver essentially says "Tap: regenerate this creature" if you have a Manaweft Sliver or Gemhide Sliver in play.
Just a thought.
5 months ago
hi ShiltonCDXX, I run a Sliver deck with Sliver Overlord myself, and a big key to this type of deck is the toolbox nature of it. Need mana, go tutor a Gemhide Sliver . want haste and flying, Cloudshredder Sliver . Oh no! Someone is wrathing... got get Quick Sliver and then Sliver Hivelord .
The point is, you will be able to get what you need. The tutor can get to for the cost really easy, and is much better than the random nature of Golos, Tireless Pilgrim .
Haste and Mana Slivers combined with a cheeky Intruder Alarm can also essentially mean tutor every sliver out of your deck onto the battlefield.
Hope this helps
7 months ago
JeanYass, Thank you for your response. Whilst I can see yo reasoning, I must disagree on your analysis. Let me address the points you make:
Training Grounds - I indeed may only have a few targets for Training Grounds to have an impact on. However, one of those is my commander, Sliver Overlord, enabling me to tutor for any Sliver in my deck, for . Also is super good with Sliver Queen, again making each Slivery Baby only cost . Necrotic Sliver is again, gives me the ability to destroy any permanent for and a Sliver Sacrifice. Also, don't forget, Mirror Entity is also a "Sliver". Thats a reduction in that creatures activation straight away. Essentially, Training Grounds enables my deck to "fire off" easier.
Boardwipes - Firstly, boardwipes are kind of a staple of EDH. Sometimes, boardstates get away from you, and you have to reset. Also, with some of the combinations of my boardstates, the effects are way worse for opponents. Sliver Hivelord gives my creatures indestructable. If have a mana producers, such as Manaweft Sliver, Jokulhaups is not as destructive to myself as it is to my opponents, and will leave my enemies mana deprived etc. Blasphemous Act + Spiteful Sliver is a game ender, if I have managed to "go off" and tutor and play all the slivers in my deck (Using Manaweft Sliver/Gemhide Sliver + Intruder Alarm + A haste enabling Sliver) Spiteful Sliver's effect will happen and can kill players off.
The other stackable Slivers - I actually used to run the Slivers you mentioned in the your comment. As my deck mainly wins via combo, not so much combat (although it is perfectly capable of "turning sideways"), taking them out was the best option. the +1/+1 and +0/+1 are kind of incidental, and don't cause a massive swing in advantage. Leeching Sliver i always liked, but it is not super relevant to the deck.
Hope this gives you an explanation as to why I have what I have in my deck. Any questions, just ask
8 months ago
So, let's have a look at the type of things you may want.
Lands: So, I can't afford OG duals really, but have found that shocks and fetches, coupled with the battlebond lands have kind of served me well. Fetches can get pricey, but you by no mean need them all. Having 5 or 6 fetches, all the shock lands (10 to 15 bucks each) and then filling it out with something like the battlebond lands can really sort you out. Cavern of Souls is always good, and can see you have one. Basically, lands coming into play untapped are much better. Quicker access to all that slivery goodness. Personally I would look to change those 3 colour tap lands and things like Rupture Spire piece at a time.
Ramp: So, as we are running 5 colour, we want to ramp and rock efficiently to get our board set ASAP. Chromatic Lantern is good, but I would replace the Pillar of Origins with an Arcane Signet. Its just better and less restrictive. For spells, Farseek, Nature's Lore, Three Visits and Skyshroud Claim all enable you to get land type lands. This will let you get your Breeding Pool or Godless Shrine as it has that land type. This is why shock lands (and to a lesser extent triomes) are so much better. You can even get these with the fetchlands too. Luckily, we also have Gemhide Sliver and Manaweft Sliver to turn all our slivers into our own Birds of Paradise
Slivers: So this is a big list here lol. I'm not going to try and write them all lol. I will say that I would cut several of the ones you have though. I would drop Virulent Sliver and replace with a Triumph of the Hordes. Combat tricks are good. Most of the Megantic Sliver effects I would drop I'm favour of things like Door of Destinies. Crystalline Sliver is great to protect your board a bit. Diffusion Sliver I can't see being relevant in a game of edh, and would rather take interaction like Counterspell etc. I think pairing back the creatures to the key ones is really important. Will free up space for stuff like card draw and interaction. Shifting Sliver is basically unblockable. Defo a good one. Necrotic Sliver means each sliver becomes a Vindicate at the cost of 2 and a sacrifice. Synapse Sliver is good to keep your hand full.
Other cards of note:
So just some good cards to consider.
Swords to Plowshares, Path to Exile, Kindred Discovery card draw is important, The Great Henge your commander makes this cost , Phyrexian Arena again, card draw. Wrath of God, Blasphemous Act or other destroy boardwipes. If your stuff is indestructible, all good. Yawgmoth's Will pricey, but such a good answer if you are boardwiped etc. Patriarch's Bidding you are likely to pay off better than most.
I think that's all I got for now. Please look at other decks with slivers as well to get a good idea of the stuff out there. Hope this is a good start of things to look at
10 months ago
Hey, good budget version of Slivers. Nice Morophon and Overlord :)
Command Tower and Exotic Orchard are two less than $1 each Rainbow lands that are staples for five color decks. Path of Ancestry is a fine tribal Rainbow land and it's been reprinted in Commander Legends. Sol Ring , Arcane Signet and Commander's Sphere are three budget staple mana rocks and all are reprinted in Commander Legends which will make Sol/Arcane close or even less than $2 each.
Quick Sliver lets you cast Slivers at instant speed and cascading at instant speed is powerful because timing restrictions for the card you get with cascade don't matter. Flash with Slivers is also good with Harmonic Sliver able to destroy an artifact or enchantment at instant speed. Crystalline Sliver maybe out of budget range at $7, but giving Shroud to all your Slivers protects them from targeted removal. Combine Crystalline with Sliver Hivelord to make your Slivers very difficult for your opponents to deal with. Shifting Sliver makes your Slivers unblockable in combat unless an opponent controls a Sliver.
Amoeboid Changeling is a Sliver since Changelings are all creature types, even if they're in your library or graveyard. Amoeboid combos with Sliver Overlord to gain permanent control of any creature an opponent controls since you change that creature before you gain control of it into a Sliver with Amoeboid. Mirror Entity is another Changeling and it's ability can change all Slivers power/toughness to any number equal to the amount of mana you pay. This can result in attacks with large powered Slivers and Entity has good interaction with Gemhide Sliver + Sentinel Sliver which lets you attack and then tap all your Slivers to make mana to activate Entity. Any anthem effects such as Muscle Sliver or +1/+1 counters that are on Slivers are also applied to the Sliver after you change the power/toughness with Entity.
Cards to consider cutting:
- Warped Landscape
- Blighted Woodland
- Mountain Valley
- Pillar of Origins
- Sphere of the Suns
- Armillary Sphere
- Battle Sliver
- Bonesplitter Sliver
- Cleaving Sliver
- Fury Sliver
Good luck with your deck.
11 months ago
Doombeard1984, sorry for taking a little bit to get back to you. My life situation has changed dramatically in the past few months - my family and I moved to a different country - so I haven't been able to play as much Magic or be on Tappedout as much as I've used to in the past. I'm definitely doing my best to keep safe. Thanks for the kind words, I hope you and yours are doing well.
As for Survival of the Fittest, I must admit that i've never had the pleasure or displeasure of playing a deck that used it. But I think I see some synergy between it and Dregscape Sliver. Ideally, you could pitch some Slivers that you can recur onto the battlefield to form a combo - (i.e. Heart Sliver, Gemhide Sliver, Basal Sliver, and Sliver Queen) - you could avoid having to pay each creature's CMC due to the replacement cost of Unearth. As an added bonus, Unearth and SotF being activated abilites, counter magic would be at a loss most of the time, unless you're dealing with a meta running spells like Voidslime or Disallow.
Oh, and in case you're wondering "You may activate the unearth ability of a card in your graveyard no matter how it wound up in your graveyard." I'll admit that I needed to look up some rulings on Unearth, as I didn't fully understand the conditions for it to trigger.
1 year ago
If you can afford them, Aether Vials are a must. Also, maybe go a little higher on 1-drops, you've got 9 but since this is aggro you should be running more. Maybe just cut 1-2 higher costed slivers for a couple more 1-drops. You can probably cut 1-2 lands and some high cost slivers for the Vials.
Up to you, but slivers really benefits from the speed boost that either/both of those options provide.