Do you want to write a primer?

Pandora's Deckbox

Epochalyptik

12 April 2015

21087 views

Introduction

As many of you may have noticed, having a detailed deck description helps you attract feedback, and it gives other users specific ideas to address in their comments. A fullsome description also helps you convey your expertise and establishes you as a knowledgeable player. In one of my older articles, Getting More Views on Your Decks, I covered some of the basics of having a good description to accompany your decklist. Now, I'll go over some of the specifics.

This article will teach you how to write a strong primer for any deck, and it will also give you the code you need to format it properly.


Table of Contents

  1. The Basics of the Deck
    1. Deck Name
    2. Context
  2. The Primer
    1. Introduction
    2. Reading the decklist
    3. Deck colors
    4. Strengths and weaknesses
    5. General strategy
    6. Combos and synergies
    7. Card choices
    8. How to build this deck
    9. Event report
    10. Change log
    11. Feedback
  3. The Code
  4. Conclusion


The Basics of the Deck

Before we get to the primer itself, we should start with a few basic principles. For example, what is the name of your deck? Is it creative? What's the context of your deck's construction? Is it casual or competitive? Do you have a budget? Does the deck have an event record? Do you need to beat a certain meta? These are all things you should consider ahead of time; doing so will make your life easier when we get to the primer itself.


Deck name

Your deck's name is the first thing anyone will see in a link to your list or on the deck page itself. It has to stand out. If you poke around the site for a bit, you'll notice that a lot of decks have pretty generic names like "Abzan Midrange" or "Burn" or "Grixis Control." Some of these decks probably also have a "(suggestions needed)" in the title, and most of them probably have pretty low vote, comment, and view totals. That's because they're generic decks; the names don't draw people to the list, so they get fewer views and even fewer comments and ratings. Often, the users who view these lists are the ones who play the same deck or one of its matchups and are checking out what other people are doing with the list.

So it's pretty clear that generic names are a no-go when it comes to generating interest and feedback. (You shouldn't include the call for suggestions, either.) But what do you want to do? Well, give your deck a creative name, for starters. I'll shamelessly advertise two of my own decks here to give you an example:


Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

SCORE: 1276 | 2952 COMMENTS | 349279 VIEWS | IN 625 FOLDERS




0% Basic

Commander / EDH Epochalyptik

SCORE: 190 | 140 COMMENTS | 16617 VIEWS | IN 50 FOLDERS


The first deck is a BUG combo-control build meant for use in competitive Commander games. The second is a five-color Hermit Druid combo-control build designed for the same kind of meta. Now, I could have given these decks fairly middle-of-the-road names like "Damia Combo" or "Hermit Druid Combo," but neither of those is really appealing. Inject some creativity into your work. Even if you feel like you're playing the same kind of deck that many other people are (this is more of a concern for Standard, Modern, and Legacy players), you can still give it an interesting name. You might choose to incorporate a detail about the deck into the title (for example, 0% Basic includes no basic lands), or you might go for a culture reference ("All your creatures are belong to us" for a creature theft deck, or "The Shire" for a Kithkin deck). Maybe you'll use a song lyric or just make something up as you go. Whatever you do, make it exciting somehow.


Context

Now that you have a spiffy deck name, you need to think about the context of your deck. You won't do anything with this at the moment, but it will help you to understand how to write some of the primer sections later on, and you'll likely use much of this information while writing about the deck's event history and matchups. Consider the following questions:

  1. What is the purpose of your deck?

    Is your deck designed to execute a combo? Win before a certain turn? Control the game until a certain turn?

  2. What is your general strategy?

    Are there certain things you want to mulligan for? What's the order in which you like to cast certain cards? Should mana sources be held open for something during particular turns? How do you decide when and with what to attack?

  3. What is your meta?

    What are your matchups like? How do you sideboard against certain decks? What are your deck's strengths and weaknesses in the current meta?

Think of information that would be useful to your readers, and try to frame the deck discussion in a way that relates to the deck's context. The more you tell your readers about the deck's purpose and your particular situation, the more targeted their advice can be and the more use you'll get out of the discussion.




The Primer


The primer itself is quite a project. Both of the decks I've linked above have primers that demonstrate most of what I'll be showing you in this article. Be prepared to spend a few hours coding and writing everything; it'll be worthwhile. The subheads in this section will be the same as the subheads of the primer sections they represent. Feel free to add, remove, or modify sections from your own primers; this is simply an example. The code provided here will be based on the spoiler code show in the formatting guide and some other bits and pieces I've picked up.


Introduction

The first section of your primer should always be an introduction that answers the following basic questions:

  1. What kind of deck is this?
  2. What kind of event or environment is it meant for?
  3. What is the deck's general strategy in two to four sentences?
  4. What were the one to three biggest goals in the deck's design?

In general, the introduction should include about two short paragraphs addressing the above topics. Keep it brief; the purpose of this section is not to catalog all of the details. Rather, it will serve as the teaser text for the deck and tell people what they need to know most about the deck in approximately ten seconds.


Reading the decklist

Not many people seem to have a section like this yet. Not long ago, the site was updated to include custom categories. By default, decks used to be able to be displayed according to card type, converted mana cost, color, and a few other options. You now have the option of defining your own categories for the deck and also setting those categories to be the default display categories. I highly recommend doing this, as it allows you to organize the deck's presentation in a way that highlights what you want to discuss in the primer.

You need to make sure that the deck is organized into logical categories. Use enough different categories to accurately represent the nuances of the deck, but use few enough that the categories don't become distracting or overcompartmentalized. Also, it's alright for some cards to cross over between multiple categories, but these instances should be fairly infrequent. For example, Dominus - Dreamcrusher Edition has only five custom categories: Land, Ramp, Utility, Control, and Wincon. These five categories are enough to sufficiently characterize every card in the deck in an obvious, yet descriptive way, and with only relevant crossovers.

The formatting for custom categories is covered in the formatting guide.

Part of your primer should be dedicated to explaining the custom categories you've created. Even if the sorting is fairly obvious (this will likely be the case for any custom setup of five or fewer categories), it still helps to explain the criteria for the categories and the general uses of those cards in the deck.


Deck colors

In some cases, it may be obvious why a deck is certain colors (for example, most burn decks are likely to be predominantly red). In most cases, however, your readers will benefit from an explanation of why you chose your deck's colors and what role they played in the deckbuilding process. Consider the following questions:

  1. Were the colors determined by a need for certain cards?

    Did you have to play a specific color in order to gain access to a family of effects or perhaps to one or two cards in particular that are irreplaceable in the deck?

  2. Did you want to play specific colors because you like the colors themselves?

    Do you like something in particular about the colors or the effects they offer? Was there a particular effect or card you wanted to build around?

  3. What do the colors offer to your deck?

    What makes them better than other colors that may offer the same kinds of effects? Do they offer things outside of your mainboard that make them more attractive than other options? Could any of the colors be replaced without losing something?

  4. What are the shortcomings of these colors?

    Do the colors lack a specific kind of utility that makes the deck vulnerable to certain kinds of effects?

You shouldn't feel the need to describe every obvious detail about the colors you chose, but you should go into enough detail to help your readers understand the full value of those colors within your deck. Even if the colors were chosen by virtue of being the only way you can include certain cards, they still do have certain benefits and weaknesses that should be addressed if you're going to conduct a thorough analysis of the deck's qualities.


Strengths and weaknesses

Speaking of strengths and weaknesses, you should also dedicate one section to each in your primer. Both should be fairly detailed. Consider the following questions:

  1. Does the deck have strengths and weaknesses in a vacuum?

    Are there objective shortcomings about your deck, such as a lack of ability to respond to certain kinds of threats? What about objective strengths, such as the ability to function without any particular card?

  2. How does the deck perform in various matchups?

    Are there certain things that (almost) always lose to or beat your deck? Why? How does your deck deal with certain threats, and how does it adapt to (including boarding against) other threats?

  3. How would you rate the strength of your deck as a product of its characteristics?

    Is your deck sufficiently flexible, resilient, sustainable, consistent, cohesive, efficient, and effective? What design elements give it these characteristics?

  4. Did you make any intentional design choices that mean that your deck isn't as strong as it could be?

    Decks have trade-offs. Choosing to improve your deck in one aspect generally means weakening or otherwise depriving it in another aspect. What trade-offs have you made in your deck's design? Why did you determine that these trade-offs were worthwhile?

You need to do an honest evaluation of your deck in order to help identify the areas that can be improved and the areas that are strong enough for now. If you skip out on this part, the feedback you receive will likely not reflect the true needs of the deck.


General strategy

This section should outline the way you play the deck. The goal here is to provide readers with a solid picture of what piloting the deck is like throughout the game. Consider the following questions:

  1. What is the objective goal of the deck?

    Irrespective of any particular matchup, what does the deck try to do? What does an optimal game plan involve?

  2. Does the goal of your deck change based on the matchup?

    Do some matchups force you to play faster? Slower? Change your game plan entirely?

  3. What do you look for in a mulligan?

    Are there specific cards that your deck must open with? What is the optimal opening ratio of lands to other kinds of cards? Are there any cards that you must mulligan? How do you balance the risk of losing a card in hand and possibility of picking up a worse hand against the possibility of getting a more useful opener?

  4. What do each of your turns generally look like?

    What is the optimal goldfish game like? What happens on each turn? How do you have to modify your plans according to the matchup? Is there a certain window within which you must achieve a certain play?

  5. How do you sideboard against various decks?

    How do you account for the deck's weaknesses and address them against decks that exploit them? Do you take risks by weakening the deck in one area to strengthen it in a particular matchup? What cards are most useful against what kinds of decks?

  6. What is your deck's contingency plan?

    What is your course of action if something goes catastrophically wrong? What do you do if your board state is reset, a combo is broken, or a critical card is countered? Can your deck recover? Is there an alternate plan available?

You may opt to have an introductory section to cover the true generalities of your strategy and several subsections to cover mulligans, sideboarding, and the early, mid, and late game. This way, you can further segment the organization of your primer and provide great detail without becoming too long-winded in the process.


Combos and synergies

If your deck includes any combos or synergies, be sure to list them somewhere. Generally speaking, synergy between two cards means that the cards interact in a way to provide greater advantage than either card would produce on its own. Combos are synergies that can be repeated ad nauseam or that create locks that prevent players from taking certain actions. If your deck includes either (or both), you should dedicate a section to listing and explaining them. Combo decks in particular will rely on this section to clarify the deck's major engines. Consider the following questions:

  1. Are the interactions critical to achieving victory?

    Can the deck function without these interactions? Are they the true win conditions, or do they just enable the deck's win conditions?

  2. When do you assemble the interactions?

    Do the synergies occur over the course of the game if you happen to have multiple cards out? Do you go out of your way to assemble synergies? Do you play the combo pieces individually, or do you use other cards to get them into position? Is there a certain window of opportunity outside of which the interactions are not viable?

  3. How can the interactions be disrupted?

    Are there common threats to your combos? Do they require a specific board state in order to function properly? What responses do you anticipate from your opponent?

  4. How do you execute the interactions?

    Do you need to perform a set of actions in a specific order, or do the interactions take place as soon as all of the pieces are in place? What considerations need to be made before executing the interactions? What are the buildup and the followup to the interactions?

Depending on how complex your deck is, this section may run on for quite a while. Being detailed here is productive, though. The primary goal in writing a primer (or any good description) should be to help other players understand how your deck works. If they have an incomplete or inaccurate understanding of your deck, you're less likely to receive helpful feedback, and you may need to spend much more effort to explain everything later than if you had just invested the time in the beginning to write with more detail.


Card choices

I tend to put the card choices section after the aforementioned sections because you won't need to repeat yourself as much to explain card choices if you've already gone over why and how they're relevant to the deck's strategy and interactions. However, it's still a good idea to write a dedicate card choices section because it helps to clarify how some cards fit into the deck's mission and why they were chosen over the possible alternatives. Consider the following questions:

  1. What functions do each of your cards serve in the deck?

    How does each card contribute to the deck's strategy? Are they useful at all times, or are they situational? Are they critical to victory or do they merely advance your game plan? Why is each card important?

  2. Did you choose any of the cards over alternative options?

    Are there other cards that could serve a similar purpose or otherwise compete for deck space? Why did you pick the cards you did over the cards you didn't? Are there budgetary restrictions on what you can do, or are your choices made only on characteristic comparisons?

  3. Are there risks involved with your choices?

    How do you capitalize on each card's strengths while mitigating any potential weaknesses? Do some cards present inherent risk that you decided to accept as a balance to the card's strengths?

  4. How are your choices related to your meta?

    Are some of your choices responsive in that they're meant to defeat certain decks or help protect your deck against common threats? Were some choices simply not viable in the environment you most often face? How would you change the deck to suit other environments?

Depending on how much detail you include and how many cards need to be addressed, this section may stretch on for quite a while. It may be helpful to break it down into multiple sections by card type or custom category (yet another reason why custom categories are relevant) to organize it into more digestible pieces.


How to build this deck

Although it's perfectly possible to build any deck by acquiring the specified number of each card, actually using that deck involves more than owning it. There's a great deal of nuance in piloting many of the more complex decks, regardless of archetype (although some archetypes are generally considered to be more complex than others). It's rare that someone can netdeck and immediately pilot it with the same skill and sensibility as a player who has been piloting that deck for an extended period of time; it takes a while to get used to the interactions, in-game decisions, strengths, and weaknesses pertaining to the deck. Think about what another player might need to know in order to be successful with your deck or a version of it. Consider the following questions:

  1. Are there certain elements of the deck that should be preserved if at all possible?

    What cards and interactions does the deck need in order to function? To what extent is it possible to customize the deck? What are the trade-offs for making different design choices?

  2. What card substitutions can be made based on budget?

    Are there expensive cards that are not in your version of the deck but are worth acquiring if possible? Are some of the cards that are in your deck prohibitively expensive for the average player to use? What substitutions can be made?

  3. Should the deck only be used in a certain kind of meta?

    Are there local metas in which your deck may not survive? Is it possible to customize the decklist to adapt to such metas? What cards have you included that others could cut depending on their situations?

  4. What's the approximate learning curve for the deck?

    How long might the average player expect to take to get used to the deck? To become proficient? What kinds of experiences were (and are) valuable to you as you learned (and continue to learn) the deck?

To some extent, the earlier sections of your primer should cover the gritty details of how to use individual cards and how the deck should be played over the course of the game. However, it's helpful to explicitly address things like budget-forced card substitutions, meta-dependent design choices, and room for customization. This will help readers understand the variability of your deck and help them build it to suit their own needs rather than yours.


Event Report

This is where you get to show off your deck's performance. Some people go into great detail with event reports, listing dates, venues, and game-by-game matchups. These reports can even include sideboard decisions, which are helpful to both the deck's owner and to any readers because they help track how the deck responds to various matchups and what has and hasn't worked in those matchups. Other people use this section to share amazing plays and funny stories from their games.


Change log

This section isn't strictly necessary, but many readers may enjoy seeing how your deck has changed over time, especially if there are any radical developments in the deck's composition or theory. You can also use this section to explain possible inclusions and cuts. It's a good idea to bring testing and game experience into this section to help explain why you've made or planned the changes you list. You can also tie the discussion into the event report discussed above.


Feedback

You should always end your primer with a call to action asking for feedback and suggestions. If there's a particular aspect of the deck that you want to improve, be specific and ask about that aspect in this section. You should also reinforce any budgetary or design restrictions that limit your card choices as well as the meta in which you play. If you've intentionally diverged from some of the more common design choices, you should clarify that the divergence is intentional and that you aren't looking for certain cards because of that. If you're looking for general help, you might want to start the discussion by providing a couple observations from playtesting (this will give readers a place to start when offering help).





The Code

One of the things I hate to see in primers is bad formatting. I've read many primers and descriptions that were obviously written by knowledgeable players but that were also formatted in a way that made them somewhat hostile to navigate and probably discouraged many readers from finishing. To help you avoid this trouble, I've provided a modified version of the code that I use for my own primers. It's all HTML, and it should work across any browser and device. Cut and paste, then get to work!

Copy and paste this directly into your deck description and modify only what is specified to be modifiable. Modifiable elements will be in all capital letters. These elements will also be colored orange on this page (the coloring will not be preserved when you copy this section). HTML experts may want to customize other elements, but you should be very careful not to break the code.

NOTE: Following the April-May 2015 redirect attacks, basic users can no longer implement certain kinds of code. The code written for this spoiler will not function properly when implemented by basic users. Basic users may instead use the shortcode for spoilers and accordions listed here.

Important notes:

  1. You should not attempt to implement the above code without at least basic understanding of HTML. Feel free to ask coding questions before you're in a situation in which you might break your page.
  2. I highly suggest using CTRL+F (CMD+F on Macs) to find "text goes here" sections so you don't get lost in the document.
  3. Remember that every paragraph within the code must be set off in individual <p></p> tags. If you don't put each paragraph into these tags, then they will be formatted into one long, run-on paragraph until the section ends.
  4. This code is meant to serve as your entire deck description. You should merge existing elements into this format if you want to use this code. Leaving elements outside of this code will result in a messier-looking description.
  5. This code contains spoiler elements to help condense the information and make the primer more presentable.

This is how the primer should look if you've implemented the code properly:

Conclusion

I hope this article proves useful to you as you update your existing decks and create new ones. If you have any questions or comments about the material above, let me know!


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JexInfinite says... #1

That was a pretty good primer primer. I never really got around to explaining how control decks work, but I might put in a bit of effort, now that everyone else will be making their decks look flash.

April 12, 2015 4:31 a.m.

ChiefBell says... #2

A primer primer. Primerception. We need to go deeper.

April 12, 2015 6 a.m.

Defpotec says... #3

Excellent! I've been working on making my deck descriptions more comprehensive, but in doing so I've found they can get a bit lengthy. That spoiler code will be nice to have around.

April 12, 2015 6:50 a.m.

Servo_Token says... #4

I certainly appreciate this. I am wanting to go deeper into my Loam Primer, and this is like, the perfect outline to get it done. Thanks!

April 12, 2015 7:47 a.m.

Alright, I'm going to ask this quite bluntly. Is there a much simpler way of doing this instead of copy-pasting some code that I have no comprehension of?

April 12, 2015 8:23 a.m.

Defpotec says... #6

Codeacademy.com has a great web development course... w3schools is also a great resource if you want to learn html/css.

Honestly, his code is the best effort to result you could get without knowledge of html unless you can find someone to write out the code for you.

April 12, 2015 10:31 a.m.

Scorprix says... #7

April 12, 2015 1:19 p.m.

Epochalyptik says... #8

@ThisIsBullshit: I know you were asking about this.

April 12, 2015 2:19 p.m.

ThisIsBullshit says... #9

Thank you so much, this is amazing and a lifesaver.

April 12, 2015 2:50 p.m.

xzzane says... #10

I officially have no more excuses on procrastinating on my b/w token primer. Time to get working.

April 12, 2015 9:54 p.m.

same thing with pretty much all of my decks, especially my abzan control.

April 13, 2015 12:04 a.m.

JakeHarlow says... #12

Pretty swag, dude. Thanks for posting!

April 13, 2015 4:51 a.m.

Aurii says... #13

Great primer, will probably be using this in the future. Was I supposed to sing this to the tune of "do you want to build a snowman"?....because I did

April 13, 2015 7:33 a.m.

rob_shifflett says... #14

Great for HTML newbs or the lazy.

I have found that COPY&PASTEing into WORD(or it's ilk) and perfecting before putting it on TO, makes the process much easier. You can do it offline. If your computer/internet crashes, you do not have to redo it. WORD just makes any text input easier. Also, the words in orange, stay orange.

April 13, 2015 1:47 p.m.

Defpotec says... #15

Notepad++ is an environment specially made for programming. It's not clunky or hard to get into as a beginner. It highlights opening and closing tabs, key words for the programming language you're writing in, lets you launch your webpage into a browser from a tool bar, and- most importantly- is free! It'll display much better there than on Word.

April 13, 2015 3:49 p.m.

This is a great article, Epochalyptik. Well done.

I guess this leads to the question - will there be an option to prepare deck archetype primers via forum threads, kind of like how people have done on MTG Salvation? I seem to remember there being a movement for this a while ago but I haven't been able to follow up on it.

April 13, 2015 8:28 p.m.

You're welcome to attempt a forum-based primer, but there's no official curating going on in the background.

April 13, 2015 8:46 p.m.

Kratos1810 says... #18

Many thanks for this, really appreciate it!

April 14, 2015 10:06 a.m.

zyphermage says... #19

I would also recommend not to put this in microsfot word. Notepad would be better or something that does not have auto-formatting and the like.

April 14, 2015 11:38 a.m.

@ Epochalyptik

If we are gonna have legit primers... they should be regulated by a group of players who at least know their stuff. Not just... anyone can stick a primer tag on it, and it's now useless. Also I'm ok with budget and high-end primers... but not so sure about casual decks with primers.

Budget doesn't mean casual, and casual doesn't mean budget. They can go hand-in-hand at times, but it's not generally the same. You can have people who are budget players, but try to make the best of it to compete. Not just building random theme decks cause it's fun, but oh I'm trying to make an animar deck.. and I'm not exactly strapped with cash/time/resources to acquire cards, but here's what's 2nd best slots and such.

April 15, 2015 5:56 a.m.

@KillTheIslandUser: Nothing above implies that the primers are official documents that represent entire archetypes or families of builds. We don't review or curate primers, and there is no official primer tag.

April 15, 2015 6:46 a.m.

I know, but I said if we are going to, implying if we ever did.

April 15, 2015 6:50 a.m.

ChiefBell says... #23

There would have to be a separate framework for endorsed or 'trusted' primers and authors. For now, we have this. Later we may move onto something more official. I think at the moment it's most important to give everyone the chance to contribute.

April 15, 2015 7:04 a.m.

xzzane says... #24

Epochalyptik, I'm using this as my basis for the primer that I'm writing, but I'm having some difficulties getting things to appear right. I usually do 3 hyphens to form a line like


but I can't seem to do it when I try to on the deck description. Is there another way I can do this? I'm afraid I'm HTML inept, and would appreciate any advice you have.

April 15, 2015 9:41 p.m.

<hr>

If you look, you'll see this tag used in my stock code.

April 15, 2015 9:56 p.m.

xzzane says... #26

Thanks. I'm trying to figure out how to create new chategories instead of just Lands Creatures and Other cards and so forth by copying and pasting your code, but it's a bit of a time-consuming process.

April 15, 2015 9:58 p.m.

Here's the section code:

&lt;div id="div1.<font color="orange">SECTIONID</font>"&gt;<br />
&lt;h3&gt;<font color="orange">SECTIONNAME</font>&lt;/h3&gt;<br />
&lt;button onclick="document.getElementById('div2.<font color="orange">SECTIONID</font>').style.display=''; document.getElementById('div1.<font color="orange">SECTIONID</font>').style.display='none';" style=float:right;&gt;Show&lt;/button&gt;<br />
&lt;br /&gt;&lt;/div&gt;<br />
&lt;div id="div2.<font color="orange">SECTIONID</font>" style="display: none"&gt;<br />
&lt;h3 style=text-align:center;&gt;<font color="orange">SECTIONNAME</font>&lt;/h3&gt;<br />
&lt;button onclick="document.getElementById('div2.<font color="orange">SECTIONID</font>').style.display='none'; document.getElementById('div1.<font color="orange">SECTIONID</font>').style.display='';" style=float:right;&gt;Hide&lt;/button&gt;<br />
&lt;p&gt;<font color="orange">SECTION TEXT GOES HERE.</font>&lt;/p&gt;<br />
&lt;br /&gt;&lt;/div&gt;<br />

The section ID must be the same for the entire section.

April 15, 2015 10:15 p.m.

xzzane says... #28

Thanks so much!

April 15, 2015 10:16 p.m.

The-Xellos says... #29

Was anyone else singing of "Do you want to build a snowman" when reading this?

Epochalyptik?
(Knocking: Knock, knock, knock, knock, knock, knock)
Do you wanna build a primer?
Come on lets go and test
I never win anymore
Think outside the box

That's all I got :P

April 16, 2015 12:37 p.m.

I'm not a great coder and so trying to modify the code has left me struggling. The main problem I am having is when I copy the code into my own deck, the information on the right like mana curve and card types now appears below the deck which is annoying. Any ideas on how to fix? I also am trying to change the card description section to match my custom categories, but it's not working well.

Help would be appreciated, if it's possible to help me off so little information. I can try to explain more if it would help.

April 25, 2015 5:09 p.m.

Minjahamster says... #31

I love this Primer Primer and I'm currently using it to help format my Krenko primer, so thank you for your effort making this amazing resource! I have one coding question though: how do you code a button which one can click to upvote the deck? I was looking at your Dominus - Dreamcrusher Edition deck and you had one of these buttons at the bottom, which made me really want to have something similar but because I am new to this process, I don't know what to do.

Thank you for all that you have done though, you are so helpful so keep up the awesome work and being an awesome human being!

April 25, 2015 9:46 p.m.

@Figag: See comment #27 for help with coding new sections. Make sure you're only changing things that you can safely change. If you can link the deck, I may be able to tell you why the formatting is affecting the rest of your page.

@Minjahamster: I'm currently not distributing the code for upvote buttons because we've had issues in the past with users spamming, hiding, or abusing those buttons.

April 25, 2015 10:22 p.m.

Thanks for the help! I think I figured out adding new sections so I'm good there, but the sidebar is still messed up. My deck is The Thief Lord.

I'm not a great coder but I think I have the primer part correct. I don't know why the sidebar is below the deck though.

Thanks for the help! The primer is really nice to have!

April 25, 2015 11:53 p.m.

Minjahamster says... #34

@ Epochalyptik Alright, it is just a minor thing anyways. Thank you so much for the fast response and all of the work that you put in on this site!

April 26, 2015 8:47 a.m.

@Figag: You're missing a second /div at the end of the code, before the feedback section. This second /div is necessary to close the overarching primer div.

April 26, 2015 9:18 a.m.

It worked! Thanks!

April 26, 2015 9:25 a.m.

I'm pretty pathetic with coding. I broke it again.

Here's a link to the code so you don't have to struggle with the inspect element. Please help me. Thanks!

May 1, 2015 9:27 p.m.

You're not closing your primer divs. Also, you switch randomly to detail and summary tags. Don't use those.

May 1, 2015 11:28 p.m.

Any particular reason I shouldn't use the detail and summary tags? I'm new to this so I don't know whether they're good or not, but they seemed more useful for that section from a visual perspective.

Thank you so much for the help!

May 1, 2015 11:40 p.m.

You can do the same things with HTML, and detail tags don't display in all browsers.

Also, I can just go in and edit your deck to look at the code. I don't use inspect element.

May 1, 2015 11:53 p.m.

Oh, ok. I'll remove the detail tags then.

I can't find where I'm missing a closing div tag. I have every show / hide tag paired with a closing tag, at least as far as I can find.

I really appreciate your help though. This primer is awesome as long as you don't try and customize and end up breaking the code.

May 1, 2015 11:58 p.m.

The primer is one long div.

May 2, 2015 1:25 a.m.

So where am I missing a /div? I'm afraid I haven't fully figured out html yet.

May 2, 2015 1:39 a.m.

If you put one at the end of your code, it should close everything.

The primer works partly by containing all of the primer text within an overarching div. You need to close that tag.

May 2, 2015 3 a.m.

Okay, now I have no idea what I did. I am rebuilding my code step by step to find the error and at the moment I can't make any buttons work - even when I only have 1 button and that's it as the description. I'm a little confused and lost at this point. Any more advice or should I just build a new deck and delete the old one?

May 2, 2015 12:36 p.m.

Why would you delete the deck? If you can't salvage your current description, copy it to somewhere safe and start again with the code above.

Do not use summary and detail tags. They don't display for all browsers, and they are not interchangeable with the code I use for spoiler divs. You should go through and replace any summary and detail tags with tags that match the rest of the code.

May 2, 2015 1:22 p.m.

Take a look. The Thief Lord

I copied the above code in verbatim and it still doesn't work. I think I broke my deck page.

May 2, 2015 3:03 p.m.

It appears that the changes implemented in response to the recent redirect attacks mean that you can only use buttons if you're an upgraded user.

Try writing a more traditional description for now. I'll work on finding an alternative.

May 2, 2015 3:49 p.m.

Xavier4238 says... #49

Epochalyptik what do you mean by "redirect attacks"? And is this change for all methods of spoiler text, because I wrote a lengthy description on a deck using the formatting tips (spoilers) from the bottom of the page, and now it doesn't seem to work ...

May 3, 2015 5:38 a.m.

I think that for the moment all use of coding is suspended for non-upgraded users, because of the recent homepage redirections. It'll probably fixed soon, so just give yeago some time.

May 3, 2015 8:43 a.m.

The site was recently hit by a spam campaign that caused several pages to redirect visitors to various illegal movie sites.

As a countermeasure, we've restricted use of some of the more flexible and powerful HTML. Basic users no longer have access to all of the HTML necessary to implement the above primer code.

May 3, 2015 4:38 p.m.

Minjahamster says... #52

@ Epochalyptik Would you be able to specify which parts of the code us basic people are not able to use? I was almost about to publish my primer with this code, and now with this update it is all broken. I love that you guys are doing all that you can to keep the site healthy, and I just want to be able to adapt to this update without building all of my primer from the ground up. Thanks!

May 3, 2015 8:02 p.m.

Well, the biggest issue for basic users is that the collapsible sections will not work for you. I'm trying to find an alternative that still has functionality across all major browsers.

For now, you can just delete the button code and post the primer in a very long narrative format (if you so desire).

May 3, 2015 9:17 p.m.

Minjahamster says... #54

@ Epochalyptik Alright, thank you! This can also help cut down a little of my primer because it is getting a little wordy and this should expose those problems! Silver lining at least!

May 4, 2015 6:35 a.m.

Basic users may now use actual TappedOut shortcode for spoilers and accordion panels. Upgraded users may also use this shortcode to simplify the syntax of their primers, but the end result will be (in my opinion) less attractive and less customizable than the HTML solution in the article.

You can find the code here.

May 6, 2015 9:08 p.m.

Minjahamster says... #56

Epochalyptik Wow! This is actually really helpful for at least being able to condense the blocks of text which come with the primer. Thank you for opening this up as a alternative formatting style for us stingy basics. I like these styles as well, so not much will be detracted from the overall format that I need!

May 6, 2015 9:19 p.m.

Why is the website footer right in the middle of your introduction?

June 11, 2015 2:06 p.m.

Fixed. Somehow an escaped line was generating an error.

Cookie for you.

June 11, 2015 5:41 p.m.

SirFowler says... #59

Thank you sir. I have become a huge fan of coding and learning the ways of writing it out, so having a detailed analysis of the coding really helps a lot. Thank you again.

June 27, 2015 10:52 a.m.

dragonhunter says... #60

July 27, 2015 4:27 a.m.

Animar_0 says... #61

Thanks for the article, really helped me.

October 18, 2015 3:55 a.m.

Krazykobold98 says... #62

Epochalyptik thank you for writing this article! I found it very helpful in organizing my thoughts about my deck, Hungry Like the Wolf, and it even gave me extra insight into it! I understand, as you said in your article about getting more views, that you are better known for EDH, but I would really appreciate if you would take a look! It's a Modern R/G Werewolf/Wolf/Human Aggro deck, with the goal of taking the werewolves' weakness (the limit on transforming), and making it beneficial. While I am open to card suggestions to improve the deck, what I'm most concerned about feedback-wise is insight into it's strengths and weaknesses. I go more into detail about what I'm looking for in the description.

April 29, 2016 8:01 a.m.

Krazykobold98 says... #63

Whoops, nevermind, I saw on your account that you aren't providing deck help anymore.

April 29, 2016 8:05 a.m.

Somnus21 says... #64

Epochalyptik Thanks for this, I will try to write one my Blue Control when I find the time, and this has been an informative guide.

June 11, 2016 9:27 a.m.

Maizena says... #65

Hi Epochalyptik. I'm a upgraded user, however, when I click on "show code" nothing happends. I have no access to your code. =/

What may be wrong?

February 24, 2017 7:12 p.m.

Is the code how to get pop up windows within the description and such?

September 30, 2017 10:22 a.m.

Alexev says... #67

This is a great article, I have just updated my 2 decks to follow your lead

Can you please look at them and tell me if there is something I miss?

I am not asking for you to actually read the entire primer, but the headlines will help me know if I am in the right way


Ignore me, I am just sitting here

Commander / EDH Alexev

SCORE: 1 | 25 VIEWS



all your blood are belong to us

Commander / EDH M4dGun

SCORE: 1 | 59 VIEWS


Thanks for this article and thanks in advance for any advice you can give me

November 25, 2018 7:08 p.m.

Thurbajen says... #68

Is there a code for non-upgraded members?

February 14, 2019 12:41 p.m.

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