Sarinth Steelseeker

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sarinth Steelseeker

Creature — Human Artificer Scout

Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

RatTail on Meal Time (No Asmo, No Cat)

9 months ago

I've don't the time sieve route a bit before with very limited success tbh and
Sarinth Steelseeker was in my mind in building but idk what I'd want to cut for it. But that's what first drafts are for

As for Fog and Weather the Storm, those were put there for infect and storm, not overly worried on burn. I've been a bit out of modern last couple months and wasn't certain on overall meta, just my local

lagotripha on Meal Time (No Asmo, No Cat)

9 months ago

Cutting asmo to go 'all in' on combo food a neat idea - If you're already looking at a fetch manabase+treasure and all-in on combo I'd look at Time Sieve and its various brews to give you combo-redundancy (and removes the need for haste)

Even when you don't 'go off' with sieve, the threat of taking an extra turn or two in the face of pressure massively improves combo deck's situation. In lists with asmo Sarinth Steelseeker/Unearth was already a thing, but here its both budget and should up reliability quite a bit.

Urza, Lord High Artificer offers a second 'tap artifacts for mana' source that is also a backup plan.

If none of that appeals, I'd look for alternatives to weather the storm and fog in the sideboard - 'food combo's theoretical advantage against burn and similar is just cracking food for life, which should be its metagame edge by freeing up those sideboard slots.

Rhadamanthus on How does Sarinth Steelseeker interact …

9 months ago

A point of detail first: Rain of Riches and Wild-Magic Sorcerer don't "trigger" here, rather they give the cascade ability to the first spell you cast that meets their requirements. Cascade itself is a triggered ability, but it's coming from the spell it's on, which here would be Killer Service and later Spark Double. This doesn't cause a problem with your scenario because you still get to choose the order of Killer Service's cascade trigger and Rashmi and Ragavan's triggered ability since they're trying to go onto the stack at the same time.

You get to choose the order of the triggers. If you're taking the option to cast Spark Double without paying its mana cost, that means it's happening during the resolution of Rashmi and Ragavan's triggered ability. Abilities can trigger during the resolution of another spell/ability, but they have to wait until that other spell/ability is finished resolving before they can be put onto the stack. Spark Double's cascade trigger and Sarinth Steelseeker's triggered ability both trigger during the resolution of Rashmi and Ragavan's ability, so that means they're trying to go onto the stack at the same time after it's done and you get to choose the order.

S0me0nesp3c1al on How does Sarinth Steelseeker interact …

9 months ago

I was reading into some of the cascade abilities and felt like I understood it but this one kinda has me stumped. Granted I am test playing the deck and my board has gotten crazy. So the scenario is I have a Rashmi and Ragavan on my board along with a Sarinth Steelseeker , Wild-Magic Sorcerer , and Rain of Riches. I cast Killer Service from my hand as my first spell this turn using mana from a Treasure Token. I believe I have it correct up to the following.

On cast, I have two separate triggers from Rashmi and Ragavan and Rain of Riches. I will place Rain of Riches on the stack first and Rashmi and Ragavan after. Priority passes and it begins to resolve.

Rashmi and Ragavan exiles a card from the top of the target opponent's library and creates a treasure token. For this scenario, let's say it is a Spark Double and I can cast it without paying its mana cost.

My question is at this point do I cast Spark Double? and then Wild-Magic Sorcerer triggers? At what point does Sarinth Steelseeker Trigger? Is the casting of Spark Double still apart of Rashmi and Ragavan resolution?

Can anyone help explain this scenario?

thesilentpyro on Casual CoCo Food Aggro/Combo

10 months ago

Also don't need to swap both Trail of Crumbs and Dispute for CoCo. Even without adding more creatures, math says 26 gives an 83% chance of hitting two, which is pretty dang good. Dropping either reduces the number of possible things to do on T2 (if we don't T1 Goose, at least), but that's not a huge deal. Trail is nice to be able to get the non-creatures I like so I'd want to keep it around, but it's hard for me to cut Dispute either since the treasure would help cast Company (and it itself can draw into Company where Trail can't).

Probably drop the Witch's Ovens for a creature-based outlet. Seer is the best one, but I like Varolz, the Scar-Striped because I have nostalgia for it and it supports the aggro side-plan plus leans into the same self-mill support Sam wants, but the creatures in the deck are all small when they're not on the field so it's not going to get big payoffs and is mostly just a mana sink. Yahenni, Undying Partisan is another option along the same lines, doesn't feed aggro as well but has haste and indestructible is slightly better than regeneration, and is a little easier to cast. Both are mainly in consideration because being legendary means Sam can get them back from the grave. Woe Strider is also a consideration as it comes with a chump blocker that also triggers Pippin, Chatterfang, and Rosie, and can revive itself repeatedly if you're not having a great game and need help stemming the bleeding until you can rebound.

So if I want to do the CoCo route, drop the Trails and Witch's Ovens, add CoCo and a creature-based sac outlet, and find room for some number of Sarinth Steelseeker and another Grist? Could trim a copy of Altar and Deadly Dispute. Having Cat without Oven makes me sad, but Oven is pretty lackluster, it only really does things with Cat and since the deck has a better plan than durdling with Oven now it should probably go away altogether.

I do need to make sure to keep enough food-makers in the deck. Oven is a cheap food engine that had some synergy even if its over power is low, so dropping it (and the Trails to a lesser extent) reduces that consistency. OTOH, Company is pretty good at finding the better food-makers (namely Sam and Pippin) anyways. A single copy of each of Merry, Warden of Isengard and Pippin, Warden of Isengard would be fun and help a bit with that, plus they synergize with the other side-plans of the deck. Rapacious Guest is good for this too. Tough Cookie might be the one that gets the slot, though. It's starting to get potentially crowded on 3-drops, and you can do worse on turn two than make two food, one of which is also a bear.

I could play Urza's Saga, keep a single Oven in, add copies of the on-color artifact lands (maaaybe the ETB-tapped indestructible dual ones?), a Springleaf Drum (fetching artifact lands doesn't take an extra card slot, but drawing Drum helps accelerate if you're also already making land drops), maybe a Pithing Needle/Executioner's Capsule/Portable Hole, Nihil Spellbomb, or Skrelv, Defector Mite. Gingerbrute to stay on-theme, be able to get a food instantly if you're really hurting and Oven won't do, and as just a great Rosie target (and it also keeps your creature density for Company up). Blade of the Bloodchief is a cute win-more way to support the aggro plan that is funny with Viscera Seer or Yahenni as the sac outlet of choice. I told myself I wouldn't play stupidly broken things in my casual 60-card decks, so Skullclamp should probably stay out. Sam being able to get back Saga seems good, and the Karnstruct will be a scary size. Colorless mana hurts in a three-color deck that plays so many colored one-drops though, especially since I'd probably want three copies. Monetarily it's even more expensive than Invasion, which is worth considering too. It does play into a lot of things the deck wants to do between the construct, fetching silver bullets, and being re-usable with Sam if we somehow get into the long game. Maybe just whatever copies (if any) I have that aren't currently in commander decks.

There's also the The Underworld Cookbook + Asmoranomardicadaistinaculdacar build which I feel like I should mention even if nobody else ever reads this, but that's a different deck and getting too close to Modern territory (even if it's not a great deck there, it does exist). I like my hobbits better.

thesilentpyro on Casual CoCo Food Aggro/Combo

10 months ago

To consider:

Tough Cookie from Wilds of Eldraine fulfills the 3x food requirement for both Sam and Pippin, and works well next to Feasting Hobbit to support the beatdown side-plan. Noncreature artifact doesn't have to be food, so I could run artifact lands if I really wanted to get cute, but basics are probably still better. It also lets Witch's Oven and Altar of Dementia sacrifice themselves in response to removal, which is non-zero value.

Maybe dropping the Deadly Dispute and Trail of Crumbs for 4x Collected Company? It broadcasts itself in a deck that otherwise runs at sorcery speed, but the power level is undeniable. Would probably want a creature-based sac outlet that can be found by Company to get the Sam combo, since you're losing the ability to find Altar of Dementia with Trail of Crumbs (and/or a creature to feed self-mill for Sam, maybe Sarinth Steelseeker?). Another copy of Grist could find its way in as well, fetchable removal is quite good. With Company costing four the deck might want to run another couple of lands, too (same with Cookie being mana-hungry).

Another option is Invasion of Ikoria  Flip, which is guaranteed to find a combo piece (swapping in Viscera Seer as the sac outlet), is sometimes cheaper than Company, allows throwing in a silver bullet like Vampire Hexmage and a Dryad Arbor for ramp if you need it, and doesn't restrict deckbuilding otherwise like Company does so I could keep my other non-creatures around. A single Scurry Oak could find its way in for the combo with Rosie, but I don't like it as much. Not sure I want to play a tutor at all, though, since it's a casual deck. Plus it's monetarily costly compared to the rest of the non-lands in the deck. It does have the ability to get things from the graveyard, which is nice if I'm playing some self-mill to feed Sam already. Which I don't need to do (especially since I'd be swapping out Altar for Seer), but I want to because I like value. If Sam could get it out of the grave it'd be bonkers, but I think I'm pretty thankful he can't.

Hopefully Wilds gives me even more ways to play with my food!

Have (1) oyianakis
Want (3) Arkhaschan , zachi , TwistedAura