Primal Forcemage

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all

Primal Forcemage

Creature — Elf Shaman

Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.

Price & Acquistion Set Price Alerts

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Primal Forcemage Discussion

seshiro_of_the_orochi on Ghalta, Primal Hunger Commander damage ...

2 weeks ago

Karametra's Acolyte might be useful. Also how about Primal Forcemage to combo some creatures right into ghalta. How about Rite of Passage and Vigor?

xyr0s on Experimental Rush

3 months ago

I would take out Life's Legacy and replace with Commune with Nature, maybe even take a couple of Rancor for Commune with the Gods. Those are not card advantage, but I honestly don't think you'll have many games with enough mana to play a creature AND a Life's Legacy in the same turn.

Other than that, the creatures aren't overpriced when they have Primal Forcemage for buffing. But without forcemage something like Uktabi Drake or Timbermare aren't very good cards.

@rothgar13 Concept of this deck is that the Primal Forcemage does all the pumping.

xyr0s on Experimental Rush

3 months ago

Needs tutoring. Plenty of power, as long as you have Primal Forcemage. Without it, you have a lot of overpriced creatures with haste, a sizeable part of which has very limited duration. So, some way of ensuring that you actually draw the forcemage is necessary.

StoryArcher on Budget Mono-Green Haste in Modern

3 months ago

I'd love to get some insight into how I can make this deck competitive, and what roadblocks I might have to overcome.

Primarily it features creatures with haste, Primal Forcemage and then takes advantage of the ramp and creatures that would go away anyway to maximize Life's Legacy.

Any thoughts would be most welcome.

Experimental Rush

UnleashedHavok on Primal Bones

5 months ago

Looks like a pretty fun budget modern deck man. I like it. I've got a play set of Primal Forcemage myself that I've been trying to figure out how to abuse.

WhrThRdFrnGr0w5 on Competitive EDH Selvala Heart of the Wilds

6 months ago

Updated the deck, added Mana Crypt and Rhonas the Indomitable and Cloudstone Curio Still wins turn 3-5 pretty easily. Swapped out Weird Harvest for Survival of the Fittest and Fauna Shaman.

Recently saw a couple other cards like Primal Forcemage and Noxious Revival might see how those work with the deck, if they are needed.

RoarMaster on Need help for fun deck ...

10 months ago

I really enjoy Bloodbraid and ETB buffers like Primal Forcemage and similar effects.

Here is something I threw together around the idea.

Entering and Breaking

hyperlocke on Norin the Very Useful

11 months ago

@Warxuaroz: Thanks for the suggestion!

When this was in Naya colors, I ran 4 Soul Wardens. It was very good, 10 life per turn were pretty common. When Impact Tremors came along, I decided to make the deck more aggressive.

Before, I had to draw into Purphoros, God of the Forge (or Enlightened Tutor) and the earliest I could deal damage was turn 4. The Wardens were important to keep me alive long enough (They were even more important at the very beginning when there was no Purphoros yet and I ran Warstorm Surge and Primal Forcemage...).

Adding Impact Tremors meant that I drew into my damage dealers more easily, and that I dealt damage as early as turn 2. I could now win on turn 6-7 (which was very good in my casual meta back then). The Wardens weren't neccessary anymore.

Without White, the deck now wins turn 5 quite consistently. The other decks in my meta got stronger, too, but if I get into a tight spot, I prefer playing a tempo game with Stingscourger over gaining life with Essence Warden.

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