Primal Forcemage

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all

Primal Forcemage

Creature — Elf Shaman

Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.

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Primal Forcemage Discussion

shroom_dude on 2048 Unearth

2 weeks ago

Turn 1: play Greenseeker Turn 2: play Lotleth Troll pitch dredge creature Turn 3: dredge back milling over unearth creature play Primal Forcemage Turn 4: Unearth the boys and full swing!

Redellamovida on The Game Changer

2 weeks ago

Yes because the creatures you want to hit all have haste and can be pumped with Primal Forcemage. If you find two 6/1 the game usually ends right there.

jordybear2002 on Ephemeral Forcemage

1 month ago

If you want to put the Primal Forcemage to more use add a Fervor that way you can do more damage by attacking then doing Fling.

CWSchub on Ephemeral Forcemage

1 month ago

Hi there!

It looks like an interesting deck, but I find you have too many creatures. Your main beaters are Ball Lightning and Groundbreaker, so I'd try to find how to get maximum benefit from them. Max out on Fling, since you're going to sacrifice them anyway, might aswell make use of their sacrifice, another idea would be to try and find a Morbid effect that'll help you. I'd drop Goblin Guide and Hellspark Elemental and max out on Bloodbraid Elf, Ball Lightning and Groundbreaker. Drop Primal Forcemage, they're good, but if you had to choose which card to play, you should go for your beaters first since that's what makes them so good, they're fast. Definitely try Birds of Paradise, Manamorphose will thin out your deck and help with any mana issues. And some last suggestions would be Eternal Witness so you can repeat and drop Domri Rade for Collected Company.

Bovine073 on CoCo Ball Breaker

2 months ago

Primal Forcemage is the number one card this deck needs. It is the glue and the engine that holds this archetype together.

vasarto77 on Help building Bloodbraid elf burn ...

2 months ago

hmmm, Maybe I will give that a shot. I am sure I can expand on that a bit pretty easily. I got another deck that also has Bloodbraid Elf in it as well. I got most of the cards for it, but for the expensive lands creatures I have some substitutes in it. It's basically another red green modern which is my favorite combo next to green white that relies on Primal Forcemage and things like Ground Breaker and Ball Lightning etc. But this will be really good to try out as well. Plus, I think I got most of the cards in this already.

mathijsderouck on Elemental Gruul

2 months ago

godhand on the draw:

turn 1: Forest + Aether Vial

turn 2: land + Sakura-Tribe Elder (becomes Mountain or Forest at end turn)

turn 3: land + Pandemonium + Rattleclaw Mystic (via Aether Vial) = 2 damage

turn 4: land + Primal Forcemage + Groundbreaker or Ball Lightning (Aether Vial) + Groundbreaker or Ball Lightning depending on mana-base = 2 + 9 + 9 + 9 + 9 = 38 DMG

11 cards drawn, 11 cards played

Total DMG at turn 4 = 40

landofMordor on Anyone Else??

4 months ago

I'm a habitual brewer -- I'll see random cards like Primal Forcemage and just decide it needs to be broken, and I'll brew up a quick list. However, I try to avoid the rotating decklist by never actually papering up the deck. I've saved probably $1K just by waiting a month to see whether or not I am still in love with the deck, or if it was just a cool idea. Most of the time I decide I can live without it (especially the non-interactive combo decks that aren't really that much fun to play in real life). If I still love the deck after a couple months, I paper out a budget list and play it enough to get a feel for it (my Dredge deck is in this stage atm), and slowly upgrade if it plays as well as I thought.

In other words, you might want to compensate for your known habit of indecision by building some patience with regard to deckbuilding.

I totally agree with Ghave. Very grindy and fun, but can be explosive.

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