Paladin Class

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Paladin Class

Enchantment — Class

(This enters the battlefield at Level 1: You may increase this enchantment's level by one by paying the appropriate costs. Activate to increase the level only as a sorcery.)

Level 1

Spells your opponents cast during your turn cost more to cast.

: Level 2

Creatures you control get +1/+1.

: Level 3

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

wallisface on Knights of the Firststrike Table

3 weeks ago

Some thoughts/suggestions:

  • modern decks typically don’t want to run more than 4 cards costing 4 mana, and often run nothing above this cost (this is to try avoid the deck becoming slow/clumsy). You’ve got 8 cards costing 4-or-more, which is a bit high. I’d recommend ditching all of Dearly Departed, Vraska's Scorn, and Vraska, Scheming Gorgon, because all of these cards are extremely weak for their mana cost.

  • just from a mana efficiency persoective i’d also ditch Forebear's Blade (6 mana for +3/+0 is a pretty bad return), and Paladin Class (there are better white enchants, like Honor of the Pure).

  • having a 12/12 Plains/Swamp split when almost all your creatures need 2 white mana on turn 2-or-3 seems really unideal, as you won’t be able to reliably achieve that. A better Plains/Swamp split might be 18/6 - though realistically if you only have access to basic lands, then your deck would be a lot stronger & more consistent just being mono-white.

  • You need ways to interact with your opponent, as just letting them do what they want is a recipe for disaster. I’d recommend adding in Path to Exile and/or Lay Down Arms.

  • I get what you’re trying to do with Basilisk Collar, but an all-first-strike deck is already incredibly strong defensively (because you can double-block). It feels more cute-than-useful, imo.

Crow-Umbra on I’m Isshin For a Fight

2 months ago

Overall I think your deck is off to a solid start. I'm not sure if you've had a chance to play this deck irl yet, but I do have some suggestions for you:

  • Idk what your meta at your LGSs or with friends is like, but I think your mana curve is pretty high, especially for the amount of ramp you're running. I'd recommend cutting a few of your higher end creatures and adding a couple more rocks like Arcane Signet and some of the on-color cycle like Talisman of Conviction.

  • Bloodvial Purveyor seems kinda clunky as an aggro threat. I'd recommend checking out Leonin Warleader as a potential alternative. Professional Face-Breaker is another solid option that rewards you for going wide and aggro.

  • Ogre Battledriver and Urabrask the Hidden are both additional haste anthems that could be helpful, especially if you decide to keep some of your higher cmc creatures. Those beefy dudes could benefit from haste to help them swing as soon as possible.

  • Paladin Class is a card I cut from my Isshin deck fairly early on. It's a lot of mana investment for the 3rd level attack trigger. If you have the budget for it, I'd recommend either Authority of the Consuls or Reconnaissance. If you're unfamiliar with Reconnaissance, here is a helpful article explaining its utility. It basically acts as a Pseudo-Vigilance anthem, and can also protect your creatures. It's easily one of the best cards for any Isshin builds, and one of my favorites in mine.

  • I'd recommend swapping in either Boros Charm, Clever Concealment, or Dolmen Gate over Treasury Thrull, as more proactive and instant speed board protection go a long way compared to graveyard recursion that goes to your hand instead. Scapegoat is another solid board protection option for those times you do need to return stuff to hand.

  • Speaking of instant speed, Generous Gift could be a swap for Vindicate. Yes, your opponent gets a 3/3 Elephant, but in the grand scheme of an EDH game those tokens don't live long or do much.

I hope these suggestions are helpful. Best of luck brewing and playing Isshin, he's a lot of fun. Also, kudos to you for being the 2nd or 3rd Isshin deck that I've seen running Life of the Party , it seems like a fun include.

Soulus101 on Goldmane... The Other Brother

2 months ago

This is a great high-power deck. All the heavy hitters seem to be present.

I would be very nervous playing so few lands; you have top-drawer artifact ramp and Smothering Tithe but you are vulnerable to a well timed Vandalblast and at real risk of missing land drops, and with very little card draw aggressive mulliganning seems ill-advised. I think you can afford to drop a couple of your least favourite creatures in order to accommodate more lands and maybe some land-based ramp (Solemn Simulacrum, Archaeomancer's Map, Keeper of the Accord etc.)

Otherwise, Paladin Class? I dunno, seems on theme but not sure it's better than anything else in your deck. Have fun!

Beardzilla on Official missing/incorrect card/token thread

2 months ago

Several cards with level up/leveling activated abilities are marked as illegal when Zirda, the Dawnmaker is designated as companion.

Here is a list of the cards I have noticed:

Lighthouse Chronologist, Artificer Class, Barbarian Class, Cleric Class, Druid Class, Fighter Class, Monk Class, Paladin Class, Ranger Class, Rogue Class, Sorcerer Class, Warlock Class, Wizard Class

Phyrexian Dragon Engine  Meld seems to have a similar issue.

KBK7101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.2

4 months ago

I had a few Revenge of Ravens type effect in my initial draft of this deck, but ended up taking all of them out in favor of more aggro stuff. Angelic Exaltation is another one that I removed in favor of more go-wide effects. One of the reasons Isshin is so great is because he's so wide open. A forced combat/goad/pillowfort/politics theme is definitely possible!

Inkshield is already in the deck. :P

As much as my lifegain loving heart loves Linden, the Steadfast Queen, I think the triple-white cost is a bit too much for three color manabases. That being said, she does seem like a good inclusion to offset the inevitable backlash from other players that I've attacked. Added to maybeboard!

Paladin Class isn't something I thought of before, but it seems like it might work. Gonna have to add that one to the maybeboard, too. Thanks!

Soulus101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.2

4 months ago

I love a good token deck, and Isshin seems like fun! Have you considered playing more into doubling triggers on your opponent's attacks? Revenge of Ravens is a very good Propaganda-type effect for Isshin. You could then lean into Eiganjo Uprising or Genesis Chamber and goad/force-attack effects, with cards like Goblin Spymaster, Karazikar, the Eye Tyrant, Kardur, Doomscourge, Vengeful Ancestor, Baeloth Barrityl, Entertainer.

In terms of protection spells, Inkshield seems like a great effect in this deck.

Paladin Class seems a good fit. protection from spells on your turn, an anthem, and a massive double-boost on the last effect. And Linden, the Steadfast Queen also seems like a strong effect to maintain your life total while your team is tapped down. Angelic Exaltation is an all-in Exalt effect that lets you get in for a lot of damage with one creature, should the need arise.

Crow-Umbra on Isshin for a Fight

4 months ago

No prob Michigone! I've had a lot of fun playing Isshin for almost a year now.

Honestly, I think you could cut a couple of your higher end CMC. I had Etali in my Isshin deck for a while, but cut it because it felt too boom or bust. In general, I think keeping your curve low will help with recovery against removal. For this reason I also cut Paladin Class from my deck fairly early. Too much mana investment for the effects.

I think Tutors can certainly help. I currently run Diabolic Intent because of my high token production. I think as long as you have enough repeatable draw, you should be fine. I usually tutor up board protection effects or finishers.

Michigone on EngrIsshin - All Your Base Are Belong to Us!

4 months ago

@Last_Laugh I like your deck! I had a couple of quick thoughts. 1) Myriad doesn't get you an extra attack trigger from the token it creates that comes in tapped and attacking. As an example Hammers of Moradin is going to tap, assuming Isshin is out, at most 6 creatures, not 18 creatures, as the tokens created by it's myriad ability won't trigger the on attack ability again. It works great on creatures that care about combat damage, like Battle Angels of Tyr but for obvious reasons that's not what Isshin decks are building around. 2) I think Paladin Class might be worth a second look. Yes, the level three ability costs 9 cmc to get to, which is a lot, but it's level 2 ability, which is only 4 cmc, makes all your 1/1s into 2/2s. That's an effective doubling of damage output. What would I cut for it? Well, based on thought number 1, probably your Blade of Selves. Anyway, let me know what you think!

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