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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Greenwarden of Murasa
Creature — Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.
When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
multimedia on
The Ooze makes it sticky
6 months ago
Hey welcome to TappedOut :) Nice budget Golgari brew you have here.
Sol Ring is a staple card for ramp in Commander. You might not be playing it because your playgroup has banned it? If that's not the case, consider adding it? You're trying to play Stickfingers like Meren when they're very different Commanders. Consider a different approach with Stickfingers?
Meren can reanimate, but only after you get some or many experience counters by sacing your own creatures thus you want to play a lot of creatures with Meren. Meren is a lot of setup though for reanimation and you want to play little creatures who can sac themselves such as Sakura-Tribe Elder and Viscera Seer. What Meren lacks is getting creatures into your graveyard to reanimate, that's usually what makes Meren slow.
Stickfingers is different, it's the enabler to get creatures you want to reanimate into your graveyard right away. All you need with Stickfingers to reanimate is to trigger him, reveal a big creature and have a reanimation spell in your hand. Playing less creatures with Stickfingers there's much less setup for reanimation.
Playing less creatures with Stickfingers gives you more chances to reveal your big creatures who you want to reanimate without needing a ton of mana to cast Stickfingers. If you reduce your creature count down to the best creatures you want to reanimate and creatures who can recur any card from your graveyard then you have a much better chance of reanimating a big creature as well as recasting reanimation spells.
Less creatures does conflict with how big Stickfingers is, but if you're playing for reanimation that shouldn't matter and Stickfingers would be better as a sac fodder for value reanimation or draw. Consider reducing the creature count to your best big creatures and creatures who can recur any card from your graveyard? All other spells in your deck could then be noncreature ramp, other reanimation and removal.
Here's an example of a reduced creature base using the best creatures you already have and some others after within your budget to consider adding:
- Valgavoth, Terror Eater
- Phyrexian Obliterator
- Hornet Queen
- Noxious Gearhulk
- Young Necromancer
- Eternal Witness
- Greenwarden of Murasa
- Archon of Cruelty
- Rune-Scarred Demon
- Massacre Wurm
- Sepulchral Primordial
- Timeless Witness
If you like these ideas and choose to go this direction than I offer more advice.
SufferFromEDHD on
Henzie and the big creatures
2 years ago
Archon of Cruelty > Atarka, World Render
Kokusho, the Evening Star > Ancient Brass Dragon
Clone Shell > Chandra's Ignition
Birds of Paradise > Elves of Deep Shadow
Greenwarden of Murasa > Bala Ged Recovery
Myth Unbound > Midnight Reaper
Goblin Bombardment > Ghoulcaller Gisa
Fatal Grudge > Daemogoth Woe-Eater
Kolaghan's Command > Fire Covenant
MeneerDutchy on
Henzie “The Toolman” Taylor ETB
2 years ago
Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many
Optimator on
Something Wicked
2 years ago
Seasons Past - Reap - Restock - Wildest Dreams - Timeless Witness - Skullwinder - Meren of Clan Nel Toth - Genesis - Praetor's Counsel - Rise of the Dark Realms - Twilight's Call - Bala Ged Recovery Flip - Regrowth - Greenwarden of Murasa - Creeping Renaissance
Profet93 on
Azusa, Bureau of Land Management
3 years ago
I see the deck changed a little since 2020. I hope some of my previous suggestions are under consideration.
Regarding G-Wave, when you put your deck on the table, a bunch of triggers happen, including regal force's draw trigger which is not optional and will require you to draw into a deck that isn't there forcing you to lose. The only thing that I can think of is adding a High Market to sac Kozilek in response to the draw trigger so that it shuffles in along with your GY.
On another note, have you considered adding Greenwarden of Murasa? It could be a nice synergy with Tooth and Nail. Cast T&N, tutor for GW and another card like vorinclex, return T&N and if you have enough mana (as I'm sure an Azusa deck like yours would), cast again searching for eternal witness and another card, eternal witness returning T&N allowing you to cast it again for a total of 3 times.
High market + Greewarden is a nice synergy on it's own. If you don't wish to remove a basic due to boundless and your 1 cmc mana dorks, have you considered potentially removing shrine of the forsaken, ghost town, rogue's passage or emergence zone? As those are your weakest nonbasics
Three Visits/Nature's Lore > Rampant growth, although personally, I would run neither of the 3 in an Azusa deck personally.
+1 Let me know what you think of each idea
DevoMelvminster on
The Panther King of Control
3 years ago
ShredderTTN86 I stated in the description that for thematic purposes (windgrace has a strong hatred of artifacts and artificers) that I run no artifacts or rhings that produce artifacts. If i needed another ‘play lands from your graveyard’ card, I’d go with Ancient Greenwarden, but it feels fine as is since windgrace himself can bring them back in play, plus the few other cards I have to do so.
metalflame on
volo guide to monsters
3 years ago
I would say focus on etb effects, and graveyard recursion like Eternal Witness, Greenwarden of Murasa, and Recollect
Use different dorks for ramp since they can be doubled, and add some 2 cmc rocks for ramp.
Finally id recommend getting rid of the counterspells for control, and include a Steel Hellkite, as well as Song of the Dryads among your control cards.
I typically say 35 lands, and 10 ramp will get you out fast, and reliably. Somewhere about as many creatures as lands, and 10 of any theme such as removal, draw, equipment, etc.. will get you to see that kind of effect reliably and generally early. 15 or more if you want to see it multiple times in many games.
Dont forget reusable artifact draw with stuff like Coercive Portal, Cosmos Elixir,Lifecrafter's Bestiary, Liar's Pendulum, and Staff of Nin
and these rocks
Arcane Signet, Star Compass, Coldsteel Heart, Wayfarer's Bauble, Mind Stone
freezerboy on
Her Royal Fluffness: Gorestorm
3 years ago
Could add in some more cheats and recursion with a Greenwarden of Murasa or Thicket Elemental. Plus they get the buff from Goreclaw and cost just a bit less. Thanks for the upvote btw. You've given me some good ideas with Paleoloth and See the Unwritten. Decent abilities and super cheap price too.
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