Maybeboard


Mono-Black Voltron Combo EDH

Yahenni of the Endless Offerings

Yahennis-Expertise "The Consulate pushed me to my limit, Darling, and this is the result." - Yahenni

Introduction

Do you like your friends? No? Well, I suppose that is for the best... as by the end of the night, they won't be fond of you either; from endlessly forcing them to kill the very creatures they love to beating their face in with a Herculean Titan of an Aetherborn... the night is bound to go good for you.

Alongside the ordinary scents that permeate in your local card shop (which will remain unnamed...), death and victory are the aromas that will casually drift around the table, also perhaps the slight scent of fear as you swing with a creature whose power and toughness contains more digits than their debt from College tuition.

By the end of it all, you'll have your friends saying "I've seen enough Yahentai to know where this is going..."

Interested? I can already see you drooling. Below I've listed some of the decks interesting synergy.

Deck Tech

Yahenni is a fast-paced commander that reliably has incredible built-in survivability.
  • Costing only to cast, he is generally fully active turn three or four.
  • With both Haste and Indestructible as an activated ability, Yahenni is a true Power House.

Time to get STRONK

The main idea behind the deck is to play with a "psuedo-Voltron" playstyle, pumping Yahenni with +1/+1 counters.

Yahenni's ability, "Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan ", is where we are going to be getting most of our juice.

We focus on forcing Sacrifice triggers on our opponents creatures.

We've already touched on Yahenni's "Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan " ability, but now we are going to further progress with ideas to get more power.

Blade of the Bloodchief

Since Yahenni, Undying Partisan has the creature type Vampire we can unlock the full potential of Blade of the Bloodchief .

Because the ability is worded as "Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.", any time a single creature dies (both yours and your opponents), as long as Yahenni is equipped he will gain two +1/+1 counters.

Anytime you activate Yahenni's "Sacrifice another creature: Yahenni gains indestructible until end of turn." ability while Yahenni has Blade of the Bloodchief equipped he becomes stronger. Making him a huge threat while also discouraging removal attempts.

Eternal Thirst

Similar concept to Blade of the Bloodchief , and identical to Yahenni's own ability; Eternal Thirst is an aura that provides, yet again, more power for Yahenni.

Simply put, with its ability "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.", we can effectively double Yahenni's original ability trigger.

However... Eternal Thirst makes Yahenni a beast by providing him with the Lifelink.

Keeping Yahenni Safe...

Despite having access to Indestructible, various other forms of removal can still be a threat.

We want to use Champion's Helm to provide the Hexproof effect and further give Yahenni a chance to remain on the battlefield. The reason we are using Champion's Helm and not something like Lightning Greaves is because we still want to be able to target Yahenni. Shroud will not allow us to do so.

While attacking is the main goal of the deck, we always want to prioritize the safety of Yahenni. By using Captain's Claws we provide an opportunity for Yahenni to always have Indestructible while attacking. Captain's Claws ability reads as "Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking."; Yahenni attacks, spawning a worthy sacrifice, activates his ability, and... sigh of relief... Yahenni gets to live another day; the Kor Ally? Not so much.

Let no Man stand before our Lord...

So what if we've made Yahenni indestructible? So what that he has Hexproof? While the opponents may not be able to target or remove Yahenni, we still run into the issue of him being blocked by a foolish 1/1 token creature... or worse... a Memnite . To avoid such tedious encounters... Equip Yahenni with Trailblazer's Boots , granting the unique unblockable effect of "Nonbasic Landwalk".

As much as Landwalk isn't as reliable as unblockable is, we can pretty much assume in an EDH game everyone is going to have at least one nonbasic land.

Know when to quit

Yahenni needs to be reliable outside of Sacrifice triggers. There may come a time during a game where it is NOT beneficial to sacrifice your own creatures; whether the reason is you don't have many creatures left, or perhaps there is a negative effect on the battlefield regarding creature death. Yet, we still need to keep Yahenni safe.

Remember to try and keep a creature or creature token alive for your off-turns, just in case you need to quickly evade a possible attempt to remove Yahenni.

Yehenni, in turn, keeping us safe...

While we are entirely focused on the safety of Yahenni we can presume that we, ourselves, will be under attack or targets of cruel spells intended to remove us from the game.

By equipping Pariah's Shield we can provide an outlet for Combat Damage and Non-Combat Damage alike. With the effect "All damage that would be dealt to you is dealt to equipped creature instead." applied to an Indestructible creature (or, a creature with Regenerate applied), we can safely let vast armies or powerful titans slap our face while we laugh and wait our turn for domination.

Additional tools

We know that Yahenni is going to have a strong focus on attacking. It is advised to attack every turn if you feel it is safe. While attacking, we may as well be getting the most out of it;

We know that Yahenni gains power when creatures die; by focusing the rest of the deck to synergize with that theory we are able to craft a powerful, well-oiled machine.

We want our opponents to help fuel our cause, so we add effects that force them to pay into our madness:

For each of these effects that we have on the battlefield, our opponents must sacrifice a creature for each creature that we control that dies. Because of this, we will be activating multiple effects of on our side.

For example, Blade of the Bloodchief + Yahenni, Undying Partisan = Three +1/+1 counters for each creature an opponent sacrifices, adding two +1/+1 counters from our single creature that we sacrificed.

The Math - Blade of the Bloodchief Show

By using Eternal Thirst + Yahenni, Undying Partisan with the above combo we can add an additional counter for each creature sacrificed by an opponent.

The Math - Adding Eternal Thirst Show

While the theory behind sacrificing our own creatures seems straight forward, I want to focus on some of the ideas behind both non-token and token creatures in the deck.

The Non-Token Creatures

One of the major issues faced in sacrifice themed decks is truly running out of creatures to sacrifice. Since this deck is a Pseudo-Voltron playstyle, most of the creatures we have in the deck exist to be offered up to Yahenni as a fuel for the deck.

To reduce the issue of running out of creatures, there are cards in the deck focused around replenishing or replacing themselves as they die; creatures such as:

Other creatures will have similar effects when an opponents creature dies; such as:

  • Ogre Slumlord - Creates a 1/1 Black Rat Creature Token when a non-token creature dies
  • Pawn of Ulamog - Creates a 0/1 Colourless Eldrazi Spawn Creature Token when a non-token creature you control dies

Some creatures exist to die for other reasons, more as utility or card advantage; these are creatures such as:

The Token Creatures

These creatures exist solely to be sacrificed. Besides the ones listed above, each of these cards is intended to create and maintain a board of creature tokens:

  • Endrek Sahr, Master Breeder - Provides us 1/1 Black Thrull Creature Tokens anytime we cast a creature
  • Animation Module - Creates 1/1 Colourless Servo Creature Tokens anytime a +1/+1 counter is placed on a permanent we control for the low cost of

Our main focus is to use the tokens in combination with cards like:

Whether or not they send shivers down your spine is regardless... These creatures are wonderful for graveyard recursion combos.

Both Reassembling Skeleton and Tenacious Dead make excellent targets for sacrifice because both of them have ways to bounce back into action.

Using either of these cards would require a target that would benefit you. Try grabbing a creature with "Exploit" or another style of death trigger.

Despite being "2spooky4most", the skeletons are actually our friends, and are willing and able to sacrifice themselves to save you.

Again, something to consider before building or playing this deck is that it is NOT novice friendly. Though the deck is truly not intended to be played casually, Voltron decks tend to draw a lot of aggro from most players at the table; being able to out-play your opponents relies on the adept skill playing it.

This deck is fun (for you...) and fast-paced; it's great if by the end of the night you don't want to have any friends!

Pros

  • Deck is fast paced and reliable while facing the average deck.
  • Plays as a similar Voltron Hybrid style - Heavy Focus on Yahenni himself.
  • Devastates most "Voltron" style decks (disregarding Sigarda, Host of Herons ).
  • Heavy Combo Deck - Every play through will be different and the deck will always keep you on your toes.
  • Board-Wipes are beneficial!

Cons

  • Deck is Mono-Coloured, causing you to lack beneficial abilities from other colours.
  • Yahenni's play style does not benefit from and can be severely hindered by non-creature decks.
  • Does not do well against "Graveyard Hate" like Rest in Peace or Grafdigger's Cage .
  • NOT beginner friendly - requires a good memory and pace to keep up with the combos.
  • Currently only focuses on commander damage as a win-con. (will be updated in the future)

Additional Credits

Suggestions

Updates Add

  • Since the base concept of the game is to have a large resource pool of creatures, I am going to be switching Rakshasa Gravecaller for Abhorrent Overlord. Worst-case-scenario is that the Overlord only spawns two creatures (same amount as the Gravecaller), with the more realistic situation being many... many more token creatures.

  • In regards to acquiring more voltron support, I am swapping Doomed Dissenter for Fallen Ideal.

  • Drawing cards never seems to be an issue in the deck, so Vulturous Aven has overstayed its welcome, in its place we welcome Tainted AEther; which will prove to provide some much needed board lock-down.

  • With the new deck structure, unfortunately Dross Harvester no longer fits, Exhume will be replacing it.

More play-testing will show whether or not these changes are appropriate.

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88% Casual

Competitive

Revision 49 See all

(5 years ago)

+1 Living Death maybe
Top Ranked
  • Achieved #14 position overall 6 years ago
Date added 6 years
Last updated 5 years
Exclude colors WURG
Splash colors B
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

36 - 0 Rares

28 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens City's Blessing, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Emblem Liliana, Defiant Necromancer, Harpy 1/1 B, Kor Ally 1/1 W, Morph 2/2 C, Myr 1/1 C, Rat 1/1 B, Serf 0/1 B, Servo 1/1 C, Spirit 1/1 C, Thrull 1/1 B, Treasure, Zombie 2/2 B
Folders Combined Efforts (Friends), The Evil Deckthief Strikes Again, primer, Budget EDH, EDH, maybe, Budget, EDH Decks, Decks, EDH Decks to Build
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