TehGrief Deckling

Magic has always been a sort of Meditation for me, in a small way, it is very Zen to sit and plan a deck or envision new combos.

My Play-Style

  • is my favourite colour combination.

  • Tribal is my favourite deck archetype; with Elves being my favourite Tribal Creature.

  • I favor enchantments in almost every deck I build; I enjoy using unique combos to cause interesting effects.

My Decks

All of the decks that I currently own are featured on my profile. All of my other decks are either ideas that I have, or decks that I used to own.

I do have a lot of decks that are currently prototype and will be released in the coming weeks. I often work on decks with other people, lending advice or ideas.

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Said on Rafiq and his ......



Nice deck you have there.

I do have a couple suggestions:

Equipment Show

Creatures Show

Enchantment Show

Sorcery Show

Lands Show

Hope that helps!

August 16, 2017 5:41 p.m.


It is far to often that the "Budget" tagline is overused or misused; honestly, you've done a great job.

This deck is refreshing to look at; you've given the decklist good thought. I am happy to see someone going against the grain when it comes to "Staples"; diversity is the freshest air we can breathe in a casual community.

It's synergistic and not over-complicated.

This would be a deck I would recommend for new players. And at a cost of ~$50 (CAN), you can't beat it!

Well done, keep it up.

+1 from me.

August 13, 2017 9:28 a.m.

@ Epochalyptik,

I more-so used Rise of the Dark Realms as an example for the keyword "Put".

In the case of Faith's Reward or Second Sunrise; would Grafdigger's Cage stop Artifacts and Enchantments from being "Returned" to the battlefield?

August 11, 2017 1:01 p.m.

The first part of Grafdigger's Cage is fairly comprehensive as it is worded "Creature cards can't enter the battlefield from graveyards or libraries.".

However, the second part is where the comprehension falls apart for me, it is worded as; "Players can't cast spells from graveyards or libraries.".

What I understand about the Keyword "Cast" is that you pay the mana cost (and any additional costs) and put the spell onto the stack. So Grafdigger's Cage would prevent "Flashback" style abilities.

Does Grafdigger's Cage prevent cards that are worded as "Put" or "Return"? For example Faith's Reward or Rise of the Dark Realms.

August 11, 2017 12:27 p.m.

Said on Yahenni of the ......



Ogre Slumlord is invaluable in comparison to Pawn of Ulamog or Sifter of Skulls, in the sense that his ability triggers on opponents creatures as well as your own. He is well worth the higher CMC.

A critical mechanic of Yahenni of the Endless Offerings (EDH) is for opponents to be forced into sacrificing their creatures.

Equally as critical is for the player to also have creatures to sacrifice. As much as the utility of the Eldrazi Scions and Spawns is enjoyable, and as you mentioned invaluable in certain situations; it is important to have creatures to react to sacrifice triggers.

An Eldrazi Scion or Spawn lose their value when they are targeted with spells like Altar's Reap, or used for activated abilities such as Attrition or Vampiric Rites. Whereas a 1/1 Rat Creature Token from Ogre Slumlord I can sacrifice without a second thought.

This deck has a strong focus on knowing when sacrifice and when not to.

Again, I will still strongly consider Pawn of Ulamog in the future, and I do appreciate your time and recommendations.

Getting feedback or hearing more ideas is one of the best ways to craft the most intricate decks.

August 7, 2017 5:46 p.m.

Said on Yahenni of the ......



Thank you for your recommendations,

  • Ogre Slumlord was already part of the original deck list.

  • I had originally considered Pawn of Ulamog in the original deck list, but it hadn't made it to the final cut. I will consider it again in the future. It will be added to the maybe board.

  • Sifter of Skulls is a strictly worse version of Pawn of Ulamog (in my own honest opinion), and probably won't be considered above or alongside Pawn of Ulamog; having two of the same delayed abilities is redundant.

August 7, 2017 5:25 p.m.

Said on Yahenni of the ......



Thanks for the recommendations,

I won't be putting Vampire Nighthawk or Vampire Nocturnus into the deck simply because I don't want it to be creature based; I really want to focus on the 'Voltron' aspect of the deck, the creatures I have in the deck are there for utility alone.

Living Death won't work because the goal is to keep Yahenni alive; Living Death would force Sacrifice. Rise of the Dark Realms should be used more as a win-con than anything else.

I would definitely consider Bloodline Keeper  Flip and will more than likely include it in my "budget-less" version of the final deck.

August 5, 2017 9:01 a.m.


I really appreciate all of the help you've given me!

Thanks for taking the time to answer my questions.

August 3, 2017 10:48 p.m.

As a fairly new user to the website, TappedOut has proven to be be extremely useful, if not a little difficult to use.

I see features being used by some of the more advanced community members and I was curious if anyone could lend input or offer tutorials for certain features of the website.

Here are a couple of my own questions or concerns; feel free to add your own or answer anything posted.

Deck Builder and Deck Page

  • On the deck page there is a handy feature where you can post updates you've done to the deck, so that people following you have access to any changes you've done. This allows for a more person approach to the community that is following you.
  • I've noticed that previously, these updates acted like the 'accordion' feature when there was more than one. Though, that feature does not seem to exist anymore; can anyone confirm this?


  • When I've made a comment I see the option to delete or edit it. It seems as though when I leave the page, or perhaps over-time, the comment becomes locked. How or why does this happen?
  • Some comments become irrelevant over time. I am curious to know if there is a way to delete old comments.
  • and/or, if there is no way to delete old comments; is there a way to edit old comments.

Rules Q&A

  • How do you close a thread? I feel like a fool; on one of the threads I started I've selected an answer that meets my requirements, however the thread is still open.

Forum Threads

  • If, in the case where I need to delete this forum post. How would I go about doing that? As I have not made it yet I do not know if it will be comprehensive.

Anything helps...

Feel free to link forum threads with related content, or perhaps third-party tutorials.

I appreciate all the help and time you have to offer.

August 3, 2017 12:10 p.m.

Said on Regeneration loop?...


I'm in agreement with Rhadamanthus;

Magic is an interesting and unique game where you can always add "... unless otherwise stated." to the end of every rule ever written.

Unfortunately, rather than answering the original question that midnight426 had posed regarding the interaction between 'Regeneration' Vs. Static Global Effects like that of Elesh Norn, Grand Cenobite, the discussion has devolved to explaining irrelevant rules and interactions, as well as slandering other comments.

This whole thread has now become a confusing mess opposed to being a quality Q&A.

I would ask in the future that you be more considerate before commenting; always try maintaining relevance.

As for now, the thread is beyond repair.

August 3, 2017 11:38 a.m.

Said on Regeneration loop?...



I am sorry, but you appear to be mistaken; "Destroy" is, in fact, a keyword action.

Please refer to rule set 701.7. 'Destroy'.

That being said, the question being asked here was not about the 'Destroy' rule, but rather the 'Regenerate' Rule.

It is important to know that there is a time and place for everything.

August 3, 2017 10:41 a.m.

Said on Regeneration loop?...



The Regeneration ability works to remove Damage, or prevent effects that would say "Destroy".

Because Elesh Norn, Grand Cenobite is applying a static global -2/-2 effect, it is neither damage, nor is the creature being 'destroyed'.

The creature in question, Creakwood Liege, being only a 2/2 innately is going to be removed from the battlefield as a Stat-Based Action, due to a creature with zero toughness equating to a creature with no life that cannot possibly exist.

Official rulings are as follows:

"701.12a If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, Regenerate [permanent] means The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If its an attacking or blocking creature, remove it from combat."

To put it into simpler terms:

Blessing of Leeches can prevent damage effects and effects with the keyword "Destroy".

August 3, 2017 10:11 a.m.

Among the group that I play with, we have encountered a troubling question which none of us can agree on an answer for.

The situation is as follows:

  • With Absolute Law active on the battlefield, its effect reads "All creatures have protection from red.".

And if we read the rulings:

  • " 702.16e. Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented."

We can assume all damage from red sources is prevented. So no target damage can be applied from spells or abilities.

In this situation; if we were to apply a global effect, such as an attacking Lord of Shatterskull Pass or casting Blasphemous Act where no targets are applied, does this bypass the protection ruling for preventing damage from red sources?

The reason we are curious is because the ruling makes it appear that it would simply sponge the damage. Though, effects like Wrath of God bypass "protection from white".


August 3, 2017 9:59 a.m.

Said on Yahenni of the ......


toastySmorc, thanks for your comment.

Originally, when I had looked at Ashnod's Altar instead of Black Market.

I ended up choosing Black Market at the time, but looking back at it now. Ashnod's Altar might actually be the better pick.

The reason I say this is that Black Market costs , whereas Ashnod's Altar only costs . Not a big difference in CMC some might say, though, Ashnod's Altar has the strict benefit of being activated the turn it comes out, whereas you must wait to have the benefits from Black Market.

I will try it out, toastySmorc, see how it runs in the deck. After a couple of play-throughs I will make an update to the deck with my feelings about the change.

Thanks again for the suggestion.

August 1, 2017 4:51 p.m.

Said on Glissa of the ......


Glad I could help, skoobysnackz.

I threw together a quick draft for the deck, though, I imagine it will have changed a lot by the time I am finished.

July 31, 2017 3:32 p.m.

Said on Glissa of the ......



Love the deck!

The Thornbite Staff + Vampire Nighthawk combo is stellar.

+1 for that combo alone.

This deck idea is fantastic, but it could certainly get filled out.

If you want to pump your Vampire Nighthawk while you are wiping the field, I would recommend Blade of the Bloodchief; definitely a no-brainer.

If you want to go creature heavy, focus on cards that benefit from things dying and swing for lethal.Cards such as:

If you want to be pure effect based, something like Blood Artist would provide a positive life-net while you're also slowly eating away at your opponents.

I am probably going to throw together my own idea for this deck; if it's alright with you, of course!

July 30, 2017 10:43 p.m.

Said on Yahenni of the ......


You're very welcome, Xynarth; I hope I have helped.

July 29, 2017 12:51 p.m.


Art of the Bloodchief

Modern TehGrief


Kynaios and Tiro, Coerced Alliances (EDH)

Commander / EDH TehGrief


Planar Magic (Planechase)

Planechase* TehGrief


Finished Decks 10
Prototype Decks 1
Drafts 0
Playing since Return to Ravnica
Points 417
Avg. deck rating 7.20
T/O Rank 509
Helper Rank 320
Favorite formats Commander / EDH
Good Card Suggestions 27
Cards Added/Fixed 2
Last activity 10 hours
Joined 2 years