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Nice deck you have there.
I do have a couple suggestions:
Due to the fact that you are running Sublime Archangel, I would recommend utilizing creature tokens to create Burst Exalted triggers. Creatures like Evangel of Heliod will provide a HUGE number of tokens, translating directly to power and toughness for Rafiq when he attacks.
You could use a bit more artifact support as well:
It is important to keep your equipment safe, Voltron decks far to often fall victim to their own pride. Opponents can easily target your equipment and remove it without having to weaken Rafiq first. Giving your equipment Hexproof is a surefire way to keep your artifacts where you want them.
This Leonin combos really nicely with Puresteel Paladin, as you can bounce around your equipment to different creatures at instant speed.
Additionally, consider these lands:
A standard Commander staple due to its versatile nature and speed.
This is the only Check Land you are missing from your colour cycle. Replace Sejiri Refuge with it.
Tapping for your devotion (in this case, White) can significantly accelerate your board state. You have a lot of White Chroma active with all of your permanents, use that to your advantage.
Another Unblockable trigger, for statistic probability. Better safe than sorry.
A bonus Exalted trigger.
Hope that helps!
August 16, 2017 5:41 p.m.
It is far to often that the "Budget" tagline is overused or misused; honestly, you've done a great job.
This deck is refreshing to look at; you've given the decklist good thought. I am happy to see someone going against the grain when it comes to "Staples"; diversity is the freshest air we can breathe in a casual community.
It's synergistic and not over-complicated.
This would be a deck I would recommend for new players. And at a cost of ~$50 (CAN), you can't beat it!
Well done, keep it up.
+1 from me.
August 13, 2017 9:28 a.m.
I more-so used Rise of the Dark Realms as an example for the keyword "Put".
August 11, 2017 1:01 p.m.
The first part of Grafdigger's Cage is fairly comprehensive as it is worded "Creature cards can't enter the battlefield from graveyards or libraries.".
However, the second part is where the comprehension falls apart for me, it is worded as; "Players can't cast spells from graveyards or libraries.".
What I understand about the Keyword "Cast" is that you pay the mana cost (and any additional costs) and put the spell onto the stack. So Grafdigger's Cage would prevent "Flashback" style abilities.
August 11, 2017 12:27 p.m.
A critical mechanic of Yahenni of the Endless Offerings (EDH) is for opponents to be forced into sacrificing their creatures.
Equally as critical is for the player to also have creatures to sacrifice. As much as the utility of the Eldrazi Scions and Spawns is enjoyable, and as you mentioned invaluable in certain situations; it is important to have creatures to react to sacrifice triggers.
An Eldrazi Scion or Spawn lose their value when they are targeted with spells like Altar's Reap, or used for activated abilities such as Attrition or Vampiric Rites. Whereas a 1/1 Rat Creature Token from Ogre Slumlord I can sacrifice without a second thought.
This deck has a strong focus on knowing when sacrifice and when not to.
Again, I will still strongly consider Pawn of Ulamog in the future, and I do appreciate your time and recommendations.
Getting feedback or hearing more ideas is one of the best ways to craft the most intricate decks.
August 7, 2017 5:46 p.m.
Thank you for your recommendations,
Ogre Slumlord was already part of the original deck list.
I had originally considered Pawn of Ulamog in the original deck list, but it hadn't made it to the final cut. I will consider it again in the future. It will be added to the maybe board.
Sifter of Skulls is a strictly worse version of Pawn of Ulamog (in my own honest opinion), and probably won't be considered above or alongside Pawn of Ulamog; having two of the same delayed abilities is redundant.
August 7, 2017 5:25 p.m.
Thanks for the recommendations,
I won't be putting Vampire Nighthawk or Vampire Nocturnus into the deck simply because I don't want it to be creature based; I really want to focus on the 'Voltron' aspect of the deck, the creatures I have in the deck are there for utility alone.
August 5, 2017 9:01 a.m.
I really appreciate all of the help you've given me!
Thanks for taking the time to answer my questions.
August 3, 2017 10:48 p.m.
As a fairly new user to the website, TappedOut has proven to be be extremely useful, if not a little difficult to use.
I see features being used by some of the more advanced community members and I was curious if anyone could lend input or offer tutorials for certain features of the website.
Here are a couple of my own questions or concerns; feel free to add your own or answer anything posted.
Deck Builder and Deck Page
- On the deck page there is a handy feature where you can post updates you've done to the deck, so that people following you have access to any changes you've done. This allows for a more person approach to the community that is following you.
- I've noticed that previously, these updates acted like the 'accordion' feature when there was more than one. Though, that feature does not seem to exist anymore; can anyone confirm this?
- When I've made a comment I see the option to delete or edit it. It seems as though when I leave the page, or perhaps over-time, the comment becomes locked. How or why does this happen?
- Some comments become irrelevant over time. I am curious to know if there is a way to delete old comments.
- and/or, if there is no way to delete old comments; is there a way to edit old comments.
- How do you close a thread? I feel like a fool; on one of the threads I started I've selected an answer that meets my requirements, however the thread is still open.
- If, in the case where I need to delete this forum post. How would I go about doing that? As I have not made it yet I do not know if it will be comprehensive.
Feel free to link forum threads with related content, or perhaps third-party tutorials.
I appreciate all the help and time you have to offer.
August 3, 2017 12:10 p.m.
I'm in agreement with Rhadamanthus;
Magic is an interesting and unique game where you can always add "... unless otherwise stated." to the end of every rule ever written.
Unfortunately, rather than answering the original question that midnight426 had posed regarding the interaction between 'Regeneration' Vs. Static Global Effects like that of Elesh Norn, Grand Cenobite, the discussion has devolved to explaining irrelevant rules and interactions, as well as slandering other comments.
This whole thread has now become a confusing mess opposed to being a quality Q&A.
I would ask in the future that you be more considerate before commenting; always try maintaining relevance.
As for now, the thread is beyond repair.
August 3, 2017 11:38 a.m.
I am sorry, but you appear to be mistaken; "Destroy" is, in fact, a keyword action.
Please refer to rule set 701.7. 'Destroy'.
That being said, the question being asked here was not about the 'Destroy' rule, but rather the 'Regenerate' Rule.
It is important to know that there is a time and place for everything.
August 3, 2017 10:41 a.m.
The Regeneration ability works to remove Damage, or prevent effects that would say "Destroy".
Because Elesh Norn, Grand Cenobite is applying a static global -2/-2 effect, it is neither damage, nor is the creature being 'destroyed'.
The creature in question, Creakwood Liege, being only a 2/2 innately is going to be removed from the battlefield as a Stat-Based Action, due to a creature with zero toughness equating to a creature with no life that cannot possibly exist.
Official rulings are as follows:
"701.12a If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, Regenerate [permanent] means The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If its an attacking or blocking creature, remove it from combat."
To put it into simpler terms:
Blessing of Leeches can prevent damage effects and effects with the keyword "Destroy".
August 3, 2017 10:11 a.m.
Among the group that I play with, we have encountered a troubling question which none of us can agree on an answer for.
The situation is as follows:
- With Absolute Law active on the battlefield, its effect reads "All creatures have protection from red.".
And if we read the rulings:
- " 702.16e. Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented."
We can assume all damage from red sources is prevented. So no target damage can be applied from spells or abilities.
In this situation; if we were to apply a global effect, such as an attacking Lord of Shatterskull Pass or casting Blasphemous Act where no targets are applied, does this bypass the protection ruling for preventing damage from red sources?
The reason we are curious is because the ruling makes it appear that it would simply sponge the damage. Though, effects like Wrath of God bypass "protection from white".
August 3, 2017 9:59 a.m.
toastySmorc, thanks for your comment.
I ended up choosing Black Market at the time, but looking back at it now. Ashnod's Altar might actually be the better pick.
The reason I say this is that Black Market costs , whereas Ashnod's Altar only costs . Not a big difference in CMC some might say, though, Ashnod's Altar has the strict benefit of being activated the turn it comes out, whereas you must wait to have the benefits from Black Market.
I will try it out, toastySmorc, see how it runs in the deck. After a couple of play-throughs I will make an update to the deck with my feelings about the change.
Thanks again for the suggestion.
August 1, 2017 4:51 p.m.
Glad I could help, skoobysnackz.
I threw together a quick draft for the deck, though, I imagine it will have changed a lot by the time I am finished.
July 31, 2017 3:32 p.m.
Love the deck!
The Thornbite Staff + Vampire Nighthawk combo is stellar.
+1 for that combo alone.
This deck idea is fantastic, but it could certainly get filled out.
If you want to go creature heavy, focus on cards that benefit from things dying and swing for lethal.Cards such as:
If you want to be pure effect based, something like Blood Artist would provide a positive life-net while you're also slowly eating away at your opponents.
I am probably going to throw together my own idea for this deck; if it's alright with you, of course!
July 30, 2017 10:43 p.m.
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Commander / EDH
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|Playing since||Return to Ravnica|
|Avg. deck rating||7.20|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||27|
|Last activity||10 hours|