Matter Reshaper

Matter Reshaper

Creature — Eldrazi

( represents colourless mana.)

When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.

Browse Alters View at Gatherer


Have (1) metalmagic
Want (1) sapersteina

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all


Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Matter Reshaper Discussion

9-lives on 'Ready-to-hand' Absurdity of Adjustment

2 hours ago

In that birthing pod deck, there really isn't any synergy either, just +P/+T counters as a main thing. Sure, each card is good on its own, and you could say that mine are as well. Prowling Serpopard is a solid 3 CMC for 4/3 and removes creature counter-spells. I could move that to the sideboard, but it's pretty good for attacking. Matter Reshaper is useful for all of those permanents worth 3 or less, and is also good for a 3/2 for 3, and can be a chump blocker as well as a damager; esesntially with Matter Reshaper I'm paying at most 3 for anything that I draw that is 3 or less, plus the Matter reshaper itself. I could also move that to the sideboard if needed. Thought-Knot Seer is a hand-control plus 4/4 creature for 4. I removed some hand control so that this creature is useful, as it doubles as a creature as well as with ETB hand control, which can be blinked. Sylvan Caryatid is essential ramp for my manabase. The only cards that aren't useful on their own are Walker of the Wastes, and Tithe Taker, but costs 2 CMC and is very useful against burn/counter/instants as well as mana-triggered abilities etc,. Walker of the Wastes could be replaced by a higher mana powerful useful Eldrazi, as when I use Sylvan Caryatid and Cryptolith Rite, they are 'of any color' and I don't think colorless is a color. Which is why I have a ton of wastes as lands. Yes, I know that my manabase sucks, but I don't want to run a ton of 1x expensive dual and shock lands, and I plan on testing out many decks when Pioneer MTG Arena arrives.

Thus it seems that Thought-Knot Seer and Sylvan Caryatid are really the only creatures I think are really valuable in this deck.

Thought-Knot Seer is one of my favorite cards.

Rhadamanthus on Fires of Invention and Herald …

1 day ago

The example of 601.2f given above is a bit of a distraction. I assume it was meant to show how cost increasing/reducing effects impact the total cost to cast a spell, but it doesn't have anything to do with CMC. As shown in the example of 202.3, CMC is strictly the sum of the symbols in the printed mana cost. Herald of the Pantheon doesn't have any interaction with the abilities of Fires of Invention or Matter Reshaper.

Note that is considered zero at all times except when the spell is currently being cast and on the stack, in which case it takes whatever value was chosen for it. For example: Blaze in your hand or in the graveyard has CMC = 1. If it's on the stack as a spell with X = 5, then it has CMC = 6.

veritablecvn on Fires of Invention and Herald …

1 day ago

The CMC of a card does not change if there are effects that alter how much mana is required to pay to cast the spell. Fires of Invention and Matter Reshaper care about the CMC, not the total cost of the spell. Below I have added the two sections of the comprehensive rules that I used for my response. Hope this helps!

202.3. The converted mana cost of an object is a number equal to the total amount of mana in its mana cost, regardless of color. Example: A mana cost of {3}{U}{U} translates to a converted mana cost of 5.

601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.

9-lives on Fires of Invention and Herald …

1 day ago

If I used Herald of the Pantheon and make my enchantments one generic mana cheaper, does that count as cheaper CMC for Fires of Invention? Or is that wrong and Fires of Invention just uses the default CMC without modifiers? Also, if I use Herald of the Pantheon, will I be able to use Matter Reshaper when it dies for a 4 CMC enchantment when it is beforehand reduced to 3 mana by Herald of the Pantheon?

9-lives on Claw Prison **Primer**

1 day ago

I know that you're not running colorless, but with fires of invention you could use Matter Reshaper. Especially if you're using Yorion to exile it then return it, or simply letting it die and then summoning a 3 mana or less permanent. With all of your enchantments this will be useful.

9-lives on 'Ready-to-hand' Absurdity of Adjustment

1 day ago

Do you know of any heavy hitter cards for little mana? Adorned Pouncer? Fleecemane Lion? I only know cats, but I'm sure there are many cards out there that are big, yet cost little mana, and have useful abilities. Matter Reshaper and Thought-Knot Seer are really nice, but I don't want to run colorless.

0riginal2 on ▷【TURN 2】【Forsaken Monument!】◁

4 days ago

I really liked this deck! For me, Matter Reshaper and the Thought-Knot Seer were real all-stars in games, providing many critical cards and preventing combos. Eldrazi Obligator ended up to be a very good card, and the 1 copy of Oblivion Sower was great in clutch. Turn 2-3 Forsaken Monument was quite common because of the 4 Eldrazi Temples, Birds of Paradise/Blisterpod, and Infernal Plunge. Overall, the deck was very good, it just could not stand up to the meta decks.

Oloro_Magic on

2 months ago

Eh, I'll bite because I like Descendants' Path from a design perspective. As has been pointed out this probably isn't very competitive, but you can make it somewhat better. You likely want spot removal as you aren't very fast, neither Ugin, the Ineffable nor Crashing Drawbridge really do anything so they can go in favor of your removal of choice (I like Fatal Push in this list).

The signets also don't do much and really don't make a high enough impact. If you want artifact ramp in modern, Pentad Prism is likely better but still not good here. I'd say you are better off either running more mana dorks, or, seeing how I don't think this is trying to be terribly competitive, Growth Spasm is not horrible and has the added benefit of creating a relevant creature. I'd also likely cut the Privileged Position in favor of more relevant creatures. Redesigning the manabase to accommodate Matter Reshaper isn't a bad idea, Thought-Knot Seer is also great in any Eldrazi deck.

Speaking of the mana, you really don't need that many fetches or shocks, I'd be on something like this:

4x Eldrazi Temple (assuming you play some of the colorless cards)

3x Brushland

2x Llanowar Wastes

1x Overgrown Tomb

2x Temple Garden

1x Godless Shrine

4x Windswept Heath

2x Forest

1x Plains

1x Swamp

2x Verdant Catacombs

1x Cavern of Souls (optimally but not needed, can just be a basic)

Looks cool though, like I said I really like seeing people try things with Descendants' Path, +1'd!

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