Matter Reshaper


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Oath of the Gatewatch Rare

Combos Browse all

Matter Reshaper

Creature — Eldrazi

( represents colourless mana.)

When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.

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Matter Reshaper Discussion

Missinigo on Elder blood

1 week ago

Forerunner of Slaughter is better than sludge crawler in every way, Kozilek's Sentinel is good for aggro, Outnumber and Ruinous Path are good removal for the deck, Eldrazi Mimic is fantastic for the deck, as is Matter Reshaper. Barrage Tyrant is a good non-combat wincon. Thought-Knot Seer is a good potential sideboard Bearer of Silence is very good for aggro/control. Sky Scourer is a flying kozilek's sentinel. Kozilek's Return is a must have in your colors in standard. Ways to proc its flashback as well as good game enders are Bane of Bala Ged and an Endless One for at least 7. As far as lands, your wastes are, well, wastes. Mirrorpool is unnecessary, you can run Sanctum of Ugin and possibly Shrine of the Forsaken Gods, maybe even Sea Gate Wreckage instead. Reality Hemorrhage is fine to proc colorless spells and all, but when Shock is legal, just run shock. Eldrazi Obligator is a Turn Against on a body, but I wouldn't recommend running either. Both Witness the End and Dutiful Return are bad. You don't need them. Phyrexia is right, Panharmonicon is useless, there's no need to run it. I'm sure there is more that you can edit but that's all I see at the moment.

idsivak on Golgari Eldrazi Aggro

1 week ago

myronrocks Thanks, I don't know how I missed him! The problem is I really want to be playing Mindbenders, Deep-Fiends and kicked Bearers of Silence on turn 4, but I'm going to add to the maybeboard and give it a shot as a one-of for awhile.

Question for you - my biggest problem right now is that my optimal curve demands one swamp by turn 2 (Bearer of Silence and Carrier Thrall), one forest or one colorless (Catacomb Sifter and Matter Reshaper) by turn 3, and double swamp or double island (Distended Mindbender and Elder Deep-Fiend) by turn 4. That mana is demanding. Any recommendations? I imagine your momo-green list has no mana problems. :)

Randomguy006 on Eldrazi Our Saviors

1 week ago

Matter Reshaper works really well with Emerge. Maybe add in Mockery of Nature? It's nice to have some artifact removal in the current meta anyway.

Geo67 on Eldrazi Our Saviors

1 week ago

Hi Bloodbath,

Here's what I did, kinda messing around with your idea: Creature (20)3x Endless One4x Matter Reshaper4x Metallic Mimic3x Reality Smasher3x Thought-Knot Seer2x Ulamog, the Ceaseless Hunger1x World BreakerArtifact (6)3x Prophetic Prism3x Renegade MapLand (22)7x Forest4x Holdout Settlement5x Plains2x Sanctum of Ugin4x Shrine of the Forsaken GodsInstant (6)3x Blessed Alliance3x Spatial ContortionSorcery (3)3x Attune with AetherEnchantment (3)3x Authority of the ConsulsSideboard (15)2x Appetite for the Unnatural3x Hedron Archive1x Kozilek, the Great Distortion1x Natural Obsolescence3x Natural State3x Skywhaler's Shot2x Sylvan Scrying

I think the biggest issue is not being able to get Ulamog in faster than a hard case. Some sort of extra mana generator, scion creator, or something that will let you cast it with improvise.

Scorprix on Grixis Colossus

2 weeks ago

Cut Pia's Revolution, Destructive Tampering and Matter Reshaper from the SB at least. Add some more removal like Release the Gremlins instead.

TeamSDBags on BG Eldrazi midrange

2 weeks ago

Interesting deck +1, I'll give my 50 cents.

  1. While I think it is an interesting concept, I don't think Ancient Stirrings counts towards the actual card draw that GB builds need to survive in the current meta, as unlike Bant Eldrazi your deck isn't overloaded with creatures, and it seems that a lot of the time, Ancient Stirrings simply gets you a land in hand and skips over all the sweet discard and revmoval you would be drawing.

  2. Ratchet Bomb, while I suspect this deck is to beat out decks like Zoo, burn, and death's shadow, I think it is more of a sideboard card for this deck, (as unlike Engineered Explosives you can't just wrath a bunch of 1 or 2 drops when you put it down. maybe just play it instead? Still fulfills the same utility you stated earlier.) I'd honestly consider putting Spellskite or Matter Reshaper somewhere in the main.

  3. In the sideboard, Naturalize should be Krosan Grip, if something need to be destroyed, make sure it actually gets there.

  4. I think the removal sweet is fine, Hero's downfall seems over costed given that you already run Maelstrom Pulse (I get that it's a sorcery, but the utlility goes much further)

  5. Are 4 Relics that necessary? Wouldn't 2-3 do the job? If you do run 4 why not run Eternal Scourge?

  6. Since you can't run counters like Bant Eldrazi, why not playing Warping Wail somewhere in the sideboard, as currently this list is very sensative to wraths.

  7. The deck is sensitive to wraths, I'd suggest running a couple Treetop Village, as Jund has a similar problem.


redjeff on Modern Eldrazi, Help please

2 weeks ago

I run Elder Deep-Fiend and it can be very good. However, I suggest running 4 x Matter Reshaper over Eldrazi Skyspawner in this case as you can sac it to cast the Deep-Fiend for emerge and still get another card out of it.

DaftVader on Is there a place for ...

2 weeks ago

I think there is a chance for Monoblack Eldrazi at the moment, but you'll have to load up with 4x Yahenni's Expertise and 2-3 Aethersphere Harvesters, maybe even with some combination of these in the mainboard.

Warping Wail should be able to carry you against CopyCat decks and Fatal Push and Spatial Contortion are great against GB.

One card you might want to try out is Metallic Mimic, as despite how common Walking Ballista is it's been performing well for me, especially if you wait until turn 3 with a Ruins of Oran-Rief to play it. The extra counters very much help you to stabilise.

While the Wasteland Stranglers are nice, I would much prefer Matter Reshaper backed up by Aethersphere Harvester, against control or aggro, especially since a turn 2 Transgress the Mind not followed by a strangler is a huge loss of tempo, and against more aggressive builds might not even hit.

Also, Reality Smasher is a perfect top-end card in every respect. Just add a couple of counters and it becomes more or less indestructible.

Once you're used to the matchups, you should be heavily favoured against CopyCat, 35/65 (preboard) 45/55 (postboard) against GB and very slightly favoured against mardu vehicles.

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