Matter Reshaper

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Matter Reshaper

Creature — Eldrazi

( represents colourless mana.)

When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost/mana value 3 or less. Otherwise, put that card into your hand.

Kagiyama on Hold your colour

1 month ago

Profet93 thanks again for your advise! Yeah, Cloud Key and Semblance Anvil sound great, not sure if I heard about those.

Swapping wastes for non-basics is work in progress, although I should leave some to search with Burnished Hart and the like. I've also seen some spoilers for Modern Horizons 3 including Emrakul, the World Anew and It That Heralds the End. New Emrakul is... something. While flavorful, I think it's better for Modern tron kind of deck. I don't really have anything that synergizes with madness and gaining control of enemy creatures might be really situational. Probably worth proxying and trying out though. It That Heralds the End is great. Feels like it was made for Zhulodok. Definitely would want to get my hands on one. Matter Reshaper seems good enough for draw. Pathrazer of Ulamog is great I think. 11 mana is doable for this deck, Desolation Twin is also okay. I'll try getting those cards at my LGS!

Profet93 on Hold your colour

1 month ago

Colorless draw is difficult. Endless Atlas but I don't think it would help. I think it just comes with the territory. Other draw would be very costly and expensive CMC wise. Tower of Fortunes, maybe a Trading Post?

I usually prefer artifact ramp over dork ramp because they are slightly harder to remove. I wouldn't add helm of awakening, I believe Cloud Key or Semblance Anvil would be a better fit should you need it.

Side Note: Swap out like 7+ wastes for nonbasics to add utility in the mana base.

Eldrazis....

Desolation Twin - 2x 10/10's, eh it's something

Emrakul, the World Anew - Interesting. I actually want to add this to one of my creatureless decks, I'm unsure of how it would work here. All the more reason to focus on artifact > creature ramp should this be added. Definitely worth trying out.

It That Heralds the End - Anthem + Ramp, definitely worth a spot

Matter Reshaper - Card draw/value

Pathrazer of Ulamog/Ulamog's Crusher - Eh, annihilator is always nice

Thought-Knot Seer - Can target 2 different opponents for each section. Worth considering

I can give you ideas of cuts should you need. Hope this all helps!

wallisface on Eldrazi 60 card V2

6 months ago

Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:

9-lives on Refraction of Null into Light - Jodah Jegantha

1 year ago

However, it would be a plus if it works with Matter Reshaper.

wallisface on Eldrazi Budget

1 year ago

Eldrazi-tron usually plays a mana curve which is less reliant on assembling Tron, because they have no real way to reliably get it going. To that end, i'd suggest ditching Artisan of Kozilek, Sundering Titan, Emrakul, the Aeons Torn (Emrakul isn't viable to cast in even the most efficient of Tron builds, 15 mana is insane), and Conduit of Ruin.

I'm really not sure what Jester's Scepter is doing here, especially mainboard - it's just soo useless soo often in games.

I know you're on a budget, but getting 4-of Karn, the Great Creator will power this deck up a LOT. It should be pretty easy to find room for him after ditching the abovementioned cards.

I'd suggest playing full playsets of the "main 3" eldrazi also (Thought-Knot Seer, Matter Reshaper Reality Smasher).

keizerbuns on Eldrazi Pyre

2 years ago

Thanks for the comment, fatalzintomyum, I'm glad you like the deck! I'm not quite sure what you mean when you say I should just play 4 Matter Reshaper since I am already running a full set. If you mean I should be playing Matter Reshaper as my lowest CMC creature, I already tried that in my first version of this deck and the deck didn't really run very smoothly, it was a little too slow to get started.

That being said, maybe I don't have to start at 1 CMC and go up from there, maybe I could go with what I think you're suggesting and start with 2 drops instead. Both Nest Invader and Eldrazi Skyspawner both look like excellent suggestions for ramp, but I think I might need the card draw effect like what Salvage Drone had more than ramp so I can find my Pyre of Heroes more reliably. Do you have any suggestions for 2 or 3 drops that can help me draw?

I think Endbringer and Drowner of Hope are both great suggestions for my 6 drops, maybe I'll try that out and see how I like it. Currently I'm just using the 6 CMC creatures as a toolbox so I can grab which ever one I think best fits the current situation and those look like they have a lot of utility!

I did also think about adding Wretched Gryff but I decided not to add it just because I thought Bane of Bala Ged was my best strongest 7 drop and I added in the Dread Defiler to make use of the creatures I was sacrificing and putting in my graveyard. I actually don't want to pod into my Elder Deep-Fiend cause it's ability only triggers if you cast it, and podding it just puts it onto the battlefield from the library.

Thanks again for the suggestions! I'll try them out and see if I can't improve this deck further!

fatalzintomyum on Eldrazi Pyre

2 years ago

I have a couple suggestions. First of all, I think that you should probably just play 4 Matter Reshaper. It is probably just your best card to pod, also just a decent low curve threat. I do not know if budget considerations are a thing here, but I believe that you might have a couple too many 6 drops. I think maybe 1 copies of Endbringer and Drowner of Hope each might be the best options, but I am not sure. I like Elder Deep-Fiend just for having synergy with your other cards, but I think you just want 1 seven drop to pod into it, maybe a Wretched Gryff? As for the 2&3 drops, maybe Nest Invader and Eldrazi Skyspawner would be good options

wallisface on Eldrazi Pyre

2 years ago

I don't think you'll be able to remedy the ordering of the custom categories, though I could be wrong (I have never used them, but I imagine they're just doing a lazy-alphabetization at the backend). If you have any way to name the categories you could chuck "0" at the start of the single digits (i.e. "01"), which should remedy it.

If you're looking for advise on your deck, here're my thoughts:

  • Your deck seems faaar too dependent on Pyre of Heroes, in that it does almost nothing without it. You don't have the manabase to cast most of your cards without it, and you don't really have a plan B. That puts a LOT of pressure on finding that one card, and probably means any matchup where the opponent has a way to kill Pyre is an auto-loss (Prismatic Ending is one of the most popular killspells at the moment, so it's a very likely scenario).

  • To get your Pyre going, you not only need Pyre cast, but also Matter Reshaper (as you have no other creatures at its cost or lower). This is going to further hurt your ability to start your engine operating. An engine that starts at turn 4 at the earliest, with no interaction in the meantime, feels like a precarious position also.

  • Even if you have Pyre of Heroes in your opening hand, and it stays in play, your curve seems faaar too high. I don't see how the game goes long enough for you to reach your 11cmc creatures (by then you've surely already killed your opponent, or they've killed you). To be honest, I never see a game going long enough (win or lose) to get out any of your creatures above the 6-7cmc range - either your opponent can't deal with the threats at all by this stage, or they've already setup a winning boardstate.

  • I don't see any reasonable way that you'd be able to ever cast Debtors' Knell or All Is Dust... I think these are likely to get gummed up in your hand in almost every game you draw them.

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