|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Creature — Eldrazi
( represents colourless mana.)
When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.
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Matter Reshaper Discussion
4 minutes ago
I like the idea behind this deck, but it has a few flaws, despite it being a good start. I wouldn't recommend this as a started deck. For one, it is not all that budget. For two, it runs cards like Distended Mindbender without the proper creatures to emerge from, except something like Matter Reshaper, but even that does not have enough targets. Additionally, this deck tries to go for too many categories. Focus in on one. Is it going to be midrange? Is it going to be emerge? Is it going to be control? See, you have cards like Kozilek's Return which is great forcontrol, but then you mix it in with cards like Thought-Knot Seer, leading me to think this is discard. I would personally drop two eternal scourges and one kozilek's return and one mindbender for Bearer of Silence X4. This will help.
18 hours ago
2 days ago
multimedia, I would like to keep it around a hundred, preferably under. Thanks for the upvote!
I agree Selfless Spirit would be fantastic in this, but they are a bit expensive. Greenbelt Rampager was in it, but since you have to pay the two energy if you can, it will be harder for it to trigger Revolt with the other energy producers in the deck. Thraben Inspector is nice because it creates a clue that can be sacrificed later for revolt. May put Greenbelt Rampager in the side in case I want to go more aggro post board.
Was thinking about removing Matter Reshaper and the Wastes. It's almost like running a four color deck right now. It's in there because it can get the revolt creatures, and have the revolt triggered. Probably should remove them though.
Agree that a Gonti's Machinations should be removed, possibly both of them.
May move the Glint-Sleeve Siphoner up to four since it is a nice creature to have.
Thanks for the comment and suggestions!
2 days ago
Great nonbudget revolt enablers that can also be recurred by Renegade Rallier are Selfless Spirit and Greenbelt Rampager consider adding them. Rampager could replace Thraben Inspector and Spirit could replace Matter Reshaper because you only have four lands that can cast it.
Speaking of lands using colorless lands that can't make colored mana of any kind in an Abzan three color deck that's using , and two drops is not good. I would cut the colorless lands especially Wastes for more Evolving Wilds because it's also a revolt enabler.
Glint-Sleeve Siphoner should be a 4 of because you want to get it on the battlefield as soon as possible, turn two because you only get draw value from it at your upkeep.
Good luck with your deck.
6 days ago
6 days ago
Yeah, $5 is not much to work with. I guess the easiest way to help then is to go over archetypes where you frequently find Eldrazi.
The first archetype is called Tron. This also seems like it might be more in line with the archetype that you are trying to build here. Tron is a control deck that uses the urza lands (Urza's Mine, Urza's Power Plant, and Urza's Tower) to generate huge amounts of mana to then play big 7 drop spells on turn 3 or 4. It is an easy way to ramp into your big Eldrazi threats as it requires little build around being that the ramp is built into your lands. Tron is typically Mono Blue or Gruul (Red/Green), but you can easily make it in other colored variants.
The second archetype is more aggressive and can be tailored to also be rather midrangey. These shells abuse Eldrazi Mimic, Thought-Knot Seer, Endless One, Matter Reshaper, and Reality Smasher. This core of cards can make the deck very aggressive and is capable of setting up an intimidating board state of fatties rather quickly. It is commonly played in Bant (Blue/Green/White) colors for other aggressive eldrazi such as and Eldrazi Skyspawner, and Mist Intruder and cards such as Collected Company to further accelerate the board state. Other cards that could see play are Blight Herder, Void Grafter, Ruination Guide, Salvage Drone, and Blisterpod.
A third archetype is a fairly new one. But it uses effects that exile your opponent's spells and creatures and then process then with eldrazi processors such as Wasteland Strangler and Ulamog's Nullifier. Effects that are used to exile opponent's stuff are Path to Exile, Flickerwisp, Brain Maggot, Tidehollow Sculler, Delay, and Spell Queller.
The fourth archetype that I can think of revolves much less around Eldrazi, but still uses them rather effectively. This is Death and Taxes. A typically Orzhov (Black/White) shell that uses tax effects such as Leonin Arbiter and Aven Mindcensor to cripple your opponent while you destroy their creatures with Path to Exile and their mana base with Ghost Quarter -- which they have a difficult time responding to due to the heavy taxes you place on them. The deck runs lots of lands that tap for colorless mana. As such, playing cards like Thought-Knot Seer and Eldrazi Displacer is quite easy.
I bring up these archetypes because right now your deck is kind of all over the place. In order to make the deck more consistent, you need to cut down on the number of things the deck aims to do. It is very much sort of a Jack of all trades, master of none sort of thing. If your deck tries to do too much, it isn't going to be successful at any of those things. As such if you refine your deck to more closely resemble one of the above shells, then your deck will run much smoother. Again, it seems as though you might be aiming for more of a Tron-esque list where you ramp into big creatures. But I just want to make sure before I give suggestions for cuts, additions, and cards to aim for someday.
1 week ago
Thanks for the comment Nicklyl, I used to use Kozilek's Channeler myself in this deck however I felt the deck died to easily against aggro decks and needed to add in smaller creatures which is why there is a playset of Filigree Familiar now as it gains life, and draws a card usually, but also helps you tap down an aggro deck by emerging it for elder deep fiend turn 4. Also the ramp of Kozilek's Channeler is too heavily based on him staying alive on the table, whereas Filigree Familiar and Matter Reshaper are just blocking fodder, but still help against aggro and allow the ramp on death.
2 weeks ago
Wow... Treasure Keeper is Matter Reshaper on steroids and fits absolutely perfectly...
I could even make a case for Release the Gremlins and Indomitable Creativity... especially if the option is give these back or take like 9 damage, btw I get either tokens or replacements anyway... Jeez...
Gotta have that there pain land too... Spire of Industry should be amazing here.
I'm really liking the potential of this deck that is taking shape. I almost wish they'd stop printing amazing cards so I can narrow this down...