5 Color God Stuff

ElendVenture's oppressive enchantress/god list

Nykthos, Shrine to Nyx

First off, thank you all for your support in fine tuning this deck and putting it in the top 25 EDH decks on tappedout. This deck is my baby and I will continue to make tweaks and changes for a long while yet.

Background -

This deck has been through many changes throughout the course of it's life. It started out as a strictly god/avatar tribal deck that tried to push out as many gods and devotion enablers as possible, and over time it morphed into its current state as a god-centered enchantress deck.

Objectives -

The objectives of this build are simple: 1. Establish your early board with as many late game enablers as possible - mana fixing, creature cheating, enchantress package, and straight up ramp when possible. 2. Put as many gods on the field as you can. This has the twofold effect of giving you the illusion of a large board while also having effects on the field that can't really be taken away. 3. Provide the much needed devotion by casting a Lorwyn Demigod or two. One Demigod provides enough devotion to power 9 of the Theros gods - as these are your vulnerable creatures, don't play them if you don't actively need the devotion they provide, hold some back for the inevitable creature removal/board wipes.

Once you get your engines started, this deck is a pain to stop. But even if it feels like you've been stopped, you're mostly just slowed down a bit.

The Commander -

Ramos Ramos, Dragon Engine : Never really considered using him until I decided on a whim recently to give it a try. Hot damn, this guy can really tie a deck together! Only 25% of the deck is actually multicolored spells, but considering that I rarely cast any of my previous commanders, this isn't a huge drawback. Sure he provides 0 devotion for anything, but his perks far outweigh that. But I can always switch back to the previous commander ( Progenitus ) whenever I feel like it, so no big deal.

The following is my ranking of other 5-color commanders for this deck with asterisks next to the ones I have tried.

  1. Progenitus *: Absolutely fantastic, definitely recommend since he provides the most devotion for the gods out of all available 5-color commanders. Plus he's his own wincon.
  2. Child of Alara *: Fun is you're going to play on the indestructibility of the gods and have a re-animator sub-theme.
  3. Sliver Overlord : This would work, and might be funny since everyone would assume you're playing slivers.
  4. Karona, False God *: Didn't work for me 3 years ago, but could definitely work in a pure god tribal deck with the all of the new gods and the old. If you build it, tag me so I can see it!
  5. The Ur-Dragon : This fits the minor "cheat things into play" theme I have going, but I don't really see him lasting a full round after I play him. 6: O-Kagachi, Vengeful Kami : Could also work as long as you get to attack with him a few times. Probably best for a different deck, but could work. 6: Reaper King : Literally just thought of this now, and it would need Conspiracy / Arcane Adaptation to work. But it would totally be fun.

That's pretty much it, everything else is kinda shite with the god tribal/enchantress theme.

The Gods - These are the backbone and flavor of this project. Running all 15 makes every game with this deck completely unique, even if they don't become active creatures. Some of them have event made me want to run certain things in this deck, such as the shocklands for Karametra, God of Harvests .

Why don't you have any of the AlmondCat gods? Good question, because I really wanted to when I first heard we were getting them. Sadly the main 5 just don't really fit with what this deck has become over the 3 years aside from possibly Rhonas the Indomitable since most of my creatures are still big. As for the Insect gods, I may have a place for The Scarab God and The Locust God after I consider things to drop in favor of them. (I will consider any recommendations from you guys on this one) The Scorpion God however would be terrible in this deck, just like the 5 main gods from the block.

I really hope we can get back to Theros soon for more Enchantment God goodness!

Enter the Lorwyn/Shadowmoor Demigods

One of these on the field can provide enough devotion for 9 of the Theros gods, and most of them are useful in their own regard.

There are really no other cards in magic as efficient at powering devotion as these 10, though I only use 7 of them due to Godhead of Awe , Demigod of Revenge , and Deity of Scars not having relevant abilities for this deck.

Mana Fixing -

It probably goes without saying that my best games always start with an early Chromatic Lantern or Prismatic Omen . The only things that comes close to being as good as speed is efficiency, and I can't to that without access to all of my colors/lands as quickly as possible.

Cheating the cost/cast -

On a similar note, things are also better if I'm skirting around the cost of the spell. My enablers here include Quicksilver Amulet , Fist of Suns , Academy Rector , Omniscience , and Defense of the Heart .

Ramping -

Who doesn't have at least a little? Sol Ring , Cryptolith Rite , Chromatic Lantern , Darksteel Ingot , Skyshroud Claim , Prismatic Geoscope , Mirari's Wake , and of course Karametra, God of Harvests .

Manabase - Before I complained about not having money for the ABUR duels, but I fixed that problem. My land base is essentially perfect now as far as color fixing.

I have a couple of other good lands aside from the ABUR/shock/fetch suite: (If you have any suggestions for others, feel free to suggest!) Command Tower Nykthos, Shrine to Nyx Cavern of Souls Serra's Sanctum

Recursion - Despite the gods being indestructible, there are still many ways for them to end up in the graveyard, so I have included a few ways to bring them all back if needed. Open the Vaults , Patriarch's Bidding , Replenish , and Sheoldred, Whispering One .

Enchantress Package -

As I mentioned above, this has become an enchantress deck over time. The following is the current package I'm running for this build. Eidolon of Blossoms , Mesa Enchantress , Enchantress's Presence , Argothian Enchantress , Sigil of the Empty Throne , Satyr Enchanter , Replenish , and Open the Vaults .

Planeswalkers - Because face it, they're pretty much gods as well(or at least they used to be). I've tested almost all available planeswalkers in here, and the list I currently have is pretty much the best for the current list. The main three things I focus on with the planeswalkers in this deck are Stalling, Card Advantage, and Removal.

Stalling: Tamiyo, the Moon Sage , Elspeth, Sun's Champion , Sorin, Solemn Visitor , Xenagos, the Reveler , and Garruk, Apex Predator .

Card Advantage: Tamiyo, the Moon Sage , Ajani, Mentor of Heroes , Garruk, Caller of Beasts , and Xenagos, the Reveler .

Removal: Elspeth, Sun's Champion , Nicol Bolas, Planeswalker , and Garruk, Apex Predator .

Wrath Effects -

Cyclonic Rift , In Garruk's Wake , and Elspeth, Sun's Champion are currently the only board wipes in the deck. This could change if I find and test some other one-sided effects that I find, but I probably won't be adding pure global effects since my board isn't completely immune to them.

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Casual

89% Competitive

Top Ranked
Date added 5 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.52
Tokens Tamiyo, 1/1 Snake, 3/3 Beast, Garruk, 2/1 Cleric, 2/2 Vampire, 1/1 Soldier, 4/4 Angel, Sorin, 2/2 Satyr, Elspeth
Folders cool decks, Chromatic, good decks, EDH, edh, My EDH Decks, Top Decks, OP, EDH, Intriguing Ideas (Others), See all 316
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Revision 27 See all

1 month ago)

+1 Morophon, the Boundless main
-1 Ramos, Dragon Engine main