Oversoul of Dusk
Creature — Spirit Avatar
Protection from blue, from black, and from red
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|Commander / EDH||Legal|
Latest Decks as Commander
Oversoul of Dusk Discussion
1 month ago
1 month ago
1 month ago
I have replaced Oversoul of Dusk and Pristine Angel with Ravos, Soultender and Deadbridge Chant, because, while the original two cards are awesome, they are also highly situational and did not contribute to the central theme of this deck, whereas both Ravos and the chant do. The average converted mana cost of the desk has remained the same, but the color balance has now shifted in favor of black, rather than white.
1 year ago
Maybe you have left them out intentionally, but you didn't get all of the Spirit Avatars. Here's the ones you're missing:
Admittedly not all of them are especially good (especially the Demigod is not exactly a gamebreaker in EDH), but I'm a big fan of the Spirit Avatars as a card cycle and an Avatar deck would be the perfect opportunity to run all of them in a single deck (at least I'd want to run them all if I were to make the deck). It's up to you.
1 year ago
While I usually play with faster cost-effective setups I did tested a lot with something like this list, let me give you my impressions.
First, if you can find more copies of these cards you should run 4 of Qasali Pridemage , Loxodon Smiter , Wilt-Leaf Liege , Fleecemane Lion . These are the core cards that win the game, should max them out.
Second, you definietly want more creatures total. About 28-30 is nice and consistent, any fewer and you won't be able to keep a decent fighting force on the field. Add cheap common creatures like Llanowar Elves and 2 more Steward of Valeron to gain mana faster. Maybe a few heavy hitters like 1 more Oversoul of Dusk or Wolfir Silverheart . Or if you can find some of these Kitchen Finks Knight of Autumn Wilt-Leaf Cavaliers .
Third, too many basic lands. With that many same color sources it will be harder to cast the multicolored spells. Many games live or die by the stability of the mana base. The obvious but very pricey choice is Windswept Heath wich is nice with Knight of the Reliquary , or Temple Garden . Cheaper alternatives are Sunpetal Grove and Canopy Vista , cheapest is Selesnya Guildgate . Whatever you pick, you need more color stability.
2 more Dromoka's Command would be nice too, filling the removal/defense slot. Shapers' Sanctuary will often be a dead card if you opponent doesn't target your creatures, you could replace it with 2 more Shield of the Oversoul .
You don't need to go big money to make a nice Selesnya Midrange get competitive.
2 years ago
A friend of mine built a god deck and was having trouble with devotion so he included some of the following and they really helped.
He only runs 3 or 4 of them but most of them are interesting options to run. Fist of Suns is also really nice in his deck.
2 years ago
I definitely agree with your move to pull Narnam Renegade. You could switch it out for a 2 or 3 drop that's more threatening. Pulling Champion of Rhonas is probably a good idea too. For 4 mana, he seems inefficient, and an easy target for your opponent to Lightning Bolt and get a mana advantage before you can use the exert ability. Rather than have another tool for getting stuff out on top of mana ramp, you could put something really killer in that slot. Trostani, Selesnya's Voice might be good for the green-white color combo, and has good synergy with a creature deck. I would also look into Oversoul of Dusk. As for your 7+ mana cards, maybe get rid of Terastodon? I feel like your end game here is to beat down your opponent with your creatures, so giving them extra blockers might be counter-productive. I like Plated Crusher personally. The hexproof keeps it from getting picked off by cheap removal, and the trample really helps seal your end game.
2 years ago
I think Eldritch Evolution's got serious potential for sure. A card that lets us turn a Bird into Magus of the Moon, right after an an opponent Inquisitions away our Blood Moon? Yeah, I'll take some of that!
I've tested Joshua's build pretty extensively (goldfishing and maybe 8 matches now) and yours just a little bit (2 matches so far), so here are some initial thoughts:
- I like 3x Evolutions better than 2x. Being able to tutor up exactly what we want is superb, and 3x increases our chances of doing that. It also increases our chances of being able to do it twice in a game, which is a blast. E.g., My favorite play so far with the card has been vs. a Burn player who had me at 2 life. I evolved an Elf into Kitchen Finks (up to 4 life) to barely hold on, took a Bolt to the face (back to 1), but then top-decked another Evolution, which got me a Finks-with-Persist and a Thragtusk (up to 8 life), and eventually the win.
- I'm not sure what the right number of Creatures is though ... it absolutely rots to have an Evolution in hand and no targets on the board.
- I'm 100% with you on Merfolk Branchwalker, lol. That said though, but I really like the idea of something like Scavenging Ooze in the main. More than once, I've wanted to evolve a random Token into a 2-drop, or wished I had a 2-drop I could evolve into a 4-drop ... sure, we can go 3-drop into 4-, but it seems like a waste :-)
- I'm not a big fan of Acidic Slime in a "normal" build, but I love it with Evolution. It's just perfect for taking out stuff like Ensnaring Bridge, Oblivion Stone, and Leyline of Sanctity in the late game. Though Reclamation Sage or even Manglehorn might be better.
- Another toolbox card I'd like to try: Oversoul of Dusk. Also something big, fast, and tramply, like Thornling or maybe Ball Lightning/Groundbreaker.
- I had one game where I got to live the dream of Furystoke Giant as a finisher, with a couple random creatures and a ton of Plant tokens from Nissa, Voice of Zendikar. Furystoke is very situational though, so while it obviously worked for Joshua, I would need to test it (a lot) more before recommending it.
More to follow, as I get a few more reps in ...
In the meantime, draw well!